Swords


Items
Effect: ATK: 100-110-115 DEX +6
Effect: ATK: 279-293 DEF: 15 Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack
Effect: ATK: 200 Twice attack chance for Adventuerer, Twice attack chance up if Lv > 199.
Effect: ATK: 259-269 DEF: 2 Melee +20% to Neutral, ATK +5%, Skill delay -1 sec, Range +1, Item delay -0.3 sec
Effect: ATK: 279-289 DEF: 2 Melee +20% to Neutral, ATK +5%, Skill delay -1.2 sec, Range +1, Item delay -0.5 sec
Notes: ATK = Air Strum +20
Effect: ATK: 170-185 Magic R +5%, Absolute accuracy +25%, MDEF up by 2x Lv, Special sword, When you defend at Lv > 139...
Notes: Trade × ATK = Battered Sword +160 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)
Effect: ATK: 210-225 Magic R +7%, Absolute accuracy +25%, MDEF up by 2x Lv, Special sword, When you defend at Lv > 139...
Notes: Trade × ATK = Ama no Habakiri +40 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)
Effect: ATK: 268-270 Special sword Magic R +8% Absolute accuracy +25% abnormal resistance +10% MDEF increase Lv140 more than about 2.5 times the Lv defense ... (at the time of defense, the damage amount reflected by the probability ※ upper limit damage 9999 Until)
Notes: ATK = Ama no Habakiri II +57?
Effect: ATK: 322 DEF: 5 Special sword magic resistance + 10% absolute hit + 25% CRT + 5 abnormal tolerance + 12% MDEF increases by 3 times Lv Lv 140 or more when defending ... (At defense, probability reflects damage due to probability * Upper limit damage 9999)
Effect: ATK: 230-245 Triple damage chance, Auto recovery -50%, 4 Elements
Effect: ATK: 90 Auto HP recovery +60 pet status strengthening pre-installed version, benefits weapon
Notes: Slot: 1
Effect: ATK: 260 DEF: 5 ATK · MATK +4% delay -0.7 sec at full status +5 attack, the probability is three times attack
Notes: Trade × Slot: 1
Effect: ATK 281 4 elements ATK + 15% auto skill activation + 5% probability 3 times attack natural recovery - 50%
Effect: ATK: 160-170-175 DEF: 3 INT +1 HP +1000 Accuracy +10
Notes: hidden performance: attack at the time, HP recovery 25 with a probability
Effect: ATK: 175-190 DEF: 5 INT +2 MaxHP +2000 Accuracy +20
Notes: ATK = Avenir +15
Effect: ATK: 188-198-203 Melee up by STR x2, Critical damage +15%, Critical rate -30
Effect: ATK: 218-228 Melee up by STR x4, Critical damage +16%, Critical rate -20
Notes: ATK = Barbaro Axe +30
Effect: ATK: 278 Melee up by STR x6, ATK +4% Critical damage +18%, Accuracy rate +10%
Notes: ATK = Barbaro Axe II +?
Effect: ATK: 120-135
Notes: ATK = Halberd +52
Effect: ATK: 82-92-97
Notes: Trade ×
Effect: ATK: 184-197 
Notes: Trade ×, ATK = Bastard +100?
Effect: ATK: 10-20 Critical rate -100%, It's useless as it is. Special Sword
Effect: ATK: 265-271 DEF: 5 STR +10 DEX +10, Small MaxMP up by Lv, ATK +7% if STR & VIT > 299. Use MP and recover HP by defense.
Effect: ATK: 175-179 Critical Damage +15%. If DEX is less than 300, ASPD will become the minimum
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 262-270 Critical Damage +20%. If DEX is less than 300, ASPD will become the minimum
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: If 272-278 STR +5 CRT +3 Critical damage +25% DEX is less than 300, ASPD lowest
Notes: Trade ×, ATK = Black Lacquer Sword II +10
Effect: ATK: 25 DEF: 1 HP +10
Notes: Trade ×
Effect: ATK: 76 DEF: 5 HP +300 MDEF +50 or 100
Notes: Trade ×
Effect: ATK: 128-138-143 CRT +25 Accuracy rate -30%
Effect: ATK: 296 CRT +40 when the Accuracy rate of -20% Hate rise +25% Critical damage +8% attack, a small amount of MP recovery
Notes: ATK = Brad lower +72?
Effect: ATK: 149-168 CRT +30, Accuracy -30%, Hate rise +15%, Small MP recovery chance
Notes: ATK = Blood Scythe +21/+25?
Effect: ATK: 209-228 CRT +35, Accuracy -20%, Hate rise +20%, Small MP recovery chance
Notes: ATK = Bloody Scythe +60
Effect: ATK: 260-266 Critical damage +13%, Small ATK up by STR if VIT is low... (hidden correction: chanting defense +10%) (hidden performance: Lv300 during if attack or more, additional attack with probability)
Notes: ATK increase = STR ÷ 3? VIT is low, the recoil damage 50%?
Effect: ATK: 250-265 ATK up by CRT, Magic R +10%, Dark Element
Notes: hidden performance: the time of the attack, the "attack rate" display classification skills are extended by two sec with a probability
Effect: ATK: 152-162-167 (hidden correction: Damage reflecting 2% CRT damage 1/10)
Notes: Trade ×
Effect: ATK: 190-205 ASPD -30%, Critical damage +4%, Water element
Effect: ATK: 25 ATK +5%
Notes: Trade × Slot: 1
Effect: ATK: 115-130 DEF: 2 STR +5
Effect: ATK: 270 Magic Sword, Light Element, MATK +15%, Physical & Magic Resistance +10%, Magic Attack Chance by Attack
Effect: ATK: 216-226-231 CRT up based on CRT, Magic R +10%, Item delay -0.5 sec, Light element
Effect: ATK: 236-251 Magic R +12%, Item delay -0.6 sec, CRT up by CRT, Light element
Notes: ATK = Claiomh Solais +20
Effect: ATK: 311 Magic R +14%, Item delay -1 sec, CRT up by CRT, Light element
Notes: ATK = Claiomh Solais II +60?
Effect: ATK: 42-52-57 Claymore
Effect: ATK: 80 DEF: 1 ASPD +5%, Melee +10% to Neutral
Notes: Trade ×
Effect: ATK: 182-202 STR +6 ASPD-40%
Notes: ATK = Great Axe +20/+25
Effect: ATK: 184-194-199 Additional attack chance by attack, Critical up, Autoskills +2%
Notes: When adding attack triggered, to receive the recoil that it is less than Lv160 (hidden correction: INT +1, Lv × 2HP increase)
Effect: ATK: 194-209 Additional attack chance by attack, Melee +5% to Neutral, Critical up, Autoskill +3%, Rate cut +5%
Notes: ATK = Dainsleif +10
Effect: ATK: 274-289 Additional attack chance by attack, Melee +10% to Neutral, Improved Critical, Autoskill +6%, CRT +5, Rate cut +10% (hidden correction: INT +?, HP · MP increase)
Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280
Effect: ATK: 129-144 MaxHP +8%, Hate rise +20%
Notes: Trade × ATK = Iron Hammer +30
Effect: ATK: 170-185 ATK +10% MDEF +15% Dark Element on the half-
Notes: Trade ×, ATK = Falx +45?
Effect: ATK: 180-195 Critical damage +10% Dark R +5% Accuracy -20% Hate rise +20%
Effect: ATK: 255-270 Critical damage +12% Dark R +5% Accuracy -20% Hate rise +20% Dark Element to physical +5%
Effect: ATK: 165-180 magic sword non-attribute to magic attack with a half probability no magic +10%
Notes: Trade × ATK = Hexe Espada (Strengthened 1) +25
Effect: ATK: 195-210 magic sword MATK +5% probability magic attack no magic +20%
Notes: Trade × ATK = Dia Espada +30
Effect: ATK 162 MATK +150, CRT +25, Accuracy rate -15%, Effect slightly changes if AGI > 127. Magic Sword
Notes: From: Raid Ticket Lv.1
Effect: ATK: 160 Magic Sword, All stats -10
Notes: From: Raid Ticket Lv.2
Effect: ATK: 190-200 Magic Sword Hidden: When attacking, chance of magic attack
Notes: From: Raid Ticket Lv.3
Effect: ATK: 235-245 Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack
Notes: From: Strengthening of Dim Sword III
Effect: ATK: 292-293 DEF: 10 Critical damage +22%, MaxHP +17%, Skill delay +1.5 sec, Melee up by STR
Effect: ATK: 85-92 magic sword ATK-25% probability magic attack
Notes: Trade × attack hit at the time, 90 percent? Add in the probability of non-attribute magic attack damage ATK + MATK ※ ATK-25% uncorrected
Effect: ATK: 274-285 DEF: 7 INT +7 MaxHP +3000 Accuracy +30 magic through +12% Melee R +16%
Notes: ATK = Avenir +95
Effect: ATK: 276-282 DEF: 10 Earth element ATK +15% MaxHP +10% paralysis occurs +4% CRT +10 Melee R +5%
Effect: ATK: 299 DEF: 12 Earth element ATK +17% MaxHP +15% Wind R +5% Paralyze +6% CRT +13 Melee R +7%
Notes: ATK = Emerald Roar +20? DEF = Emerald Roar +2?
Effect: ATK: 240-249 Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Notes: Obtained from Tower of Yafula Lottery
Effect: ATK: 195-210 during Dark Element physical +15% ATK +5% MDEF +20% Heal recovery +10% attack and magic attack with probability
Effect: ATK: 125-140 ATK +Disable damage to 5% MDEF +10% Dark Element
Notes: Trade × ATK = Scythe +45
Effect: ATK: 251-253 Critical damage +4% Flame element. Adds Autoskill +2% if Lv > 255. Autoskill +4%, Melee R +3%
Notes: ATK = Knight Espada +20
Effect: ATK: 160-175 Melee R +5%, Critical rate +10, Magic attack chance by attack, Flame element
Notes: ATK = Vritra +30
Effect: ATK: 200-215 Melee R +10%, Critical rate +20, Magic attack chance by attack, Flame element
Notes: ATK = Firebrand Vritra +40
Effect: ATK 262 Melee +20% to Fire, Melee -20% to Water, ATK +12%, MaxHP +10%, Critical Damage +10%, Magic Counter Chance
Effect: ATK 281-286 Melee +22% to Fire, Melee -22% to Water, ATK +12%, MaxHP +10%, Critical damage +10%, Magic counter chance
Notes: Upgrade Freesia Sword by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Effect: ATK: 260-275 Melee +30% to Water, Melee pierce -30% if DEX < 300. ASPD +20%
Effect: ATK: 260-275 ATK +8%, Delay -0.5 sec, All elements
Effect: ATK; 145-150 STR+3 Critical damage +3% Twice Attack Chance
Effect: ATK: 270 Special Sword, Max HP +30%, Rate Cut +10%, Physical & Magic Resistance +15%, Counter Chance by Defense.
Effect: ATK: 250-258 Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Notes: ATK = Lumikening +50
Effect: ATK: 150-165 STR +1 Critical damage +1%
Notes: ATK = Bardiche +30
Effect: ATK: 130-155 STR +3 Critical damage +3% probability twice attack
Notes: ATK = Ghraib numeric -10 to -20?
Effect: ATK: 205-215-220 DEF: 2 ATK +5%, Critical damage +10%
Notes: (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)
Effect: ATK: 230-245 DEF: 2 ATK +7%, Critical damage +12%
Notes: ATK = Gold Rex +25 (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)
Effect: ATK: 305 DEF: 2 ATK +9% Critical damage +14% fainted time -1 sec Auto HP & MP recovery +30%
Notes: ATK = Gold Rex II +60?
Effect: ATK: 90 DEX +1 ASPD +20%
Effect: ATK: 300 Magic Sword, Dark Element, ATK +16%, MATK +16%, Autoskill +3%, Spell Burst +10%, Magic Attack Chance by Attack.
Effect: ATK: 207-232 STR +9 ASPD-60%
Notes: ATK = Cross Axe + 25/+30
Effect: ATK: 162-172-177 STR +3 ASPD-30%
Effect: ATK: 68-78-83
Notes: Trade ×
Effect: ATK: 28-38-43 Handaxe
Effect: ATK: 150-160 DEF: 5 MaxHP +500, ATK down if Lv < 101, Special Sword
Notes: Setsubun Event Kijimu Lottery
Effect: ATK: 196-206-211 DEF: 3 Critical rate +30, Accuracy -15%, Gaia element
Notes: (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)
Effect: ATK: 135-150 Disable damage to the magic sword non-attribute
Notes: Numerical -17 fixing of Trade × ATK = boss Claymore 
Effect: ATK: 140-155 magic sword non-attribute to the magic attack with an invalid probability
Notes: Trade ×, ATK = Hexe Espada +5
Effect: ATK: 297 STR +1
Notes: ATK = Bastard Sword+ +100
Effect: ATK: 174-189 DEF: 2 MaxHP +20%, MDEF +30%, Hate rise +35% 
Notes: Trade × ATK = Orichal Hammer +10
Effect: Critical damage +2%, Absolute accuracy +3%, During Halloween, halves attack intervals.
Notes: Trade x
Effect: ATK: 210-217 Magic R +12%, Accuracy +50, Magic attack chance by attack, Ice element
Effect: ATK: 160-175 Magic R +5%, Accuracy +20 attack, Magic attack chance by attack, Ice element
Notes: ATK = Rime +20
Effect: ATK: 200-215 Magic R +10%, Accuracy +40, Magic attack chance by attack, Ice element
Notes: ATK = Icebrand Rime +40
Effect: ATK: 163-193 Water element critical rate +10 CRT +10 
Notes: Trade × ATK = Shirasaya +65/+70
Effect: ATK: 172-182-187 Item recovery +20%, Evasion +5%, Thunder element
Notes: hidden performance: attack at the time, magic attack with probability
Effect: ATK: 290-305 DEF: 10 Skill delay +1 sec during physical +25% ATK +15% Range cut +10% Hate rise +20% defense to non-attribute, physical counterattack with probability
Effect: ATK: 99-109-114 ASPD -10%
Notes: Trade ×
Effect: ATK: 180-195 STR +10, ATK +5%, MaxHP +10%, Critical rate -10%, Special Sword
Effect: ATK: 266-281 STR +10 ATK +10% MaxHP +15%, Critical rate -5%, Rate cut +5% Skill delay -1 sec, Special Sword
Notes: ATK = Izuminokami +86
Effect: ATK: 131-146 Auto HP recovery +1000 & +50%, MaxHP +20% Heal reward +10%, Item recovery +10%
Effect: ATK: 88-103 Critical rate +10% attack speed +10%
Notes: Trade ×
Effect: ATK: 165-175 DEF: 4 VIT +10 Evasion -12%, Special Sword
Notes: Obtain from Algaotte Prison lottery. 1 STR = 1 ATK, 1 VIT = 2 ATK, 1 DEX = 1.5 ATK, 1 CRT = -1 ATK (hidden correction: range +1?)
Effect: ATK: 175-185 DEF: 4 VIT +12 Evasion -14% Neutral R +5% Rate cut +5%, Special Sword
Notes: ATK = Katzbalger +10
Effect: ATK: 280 DEF: 8 VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%, Special Sword
Notes: ATK = Katzbalger II +100? DEF = Katzbalger II +4?
Effect: ATK: 255-264 DEF: 5 Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance
Notes: Property hidden to increase? Add attack = ATK dependent (ATK-DEF) *? Double white damage ATK209 case of ATK increase = every 0.5 increase? Or VIT1 every VIT1 ATK4 increase? Or V418?
Effect: ATK: 231-236 Autoskill +4%, Critical damage +2%, Melee R +3%, Flame element
Effect: ATK: 265-280 Evasion counter rate +2%, Critical dmg +17%, Additional attack chance, Lowest ASPD if STR < 300.
Effect: ATK: 190-205 VIT +2, Critical damage +5%, Skill delay -0.5 sec, ASPD -100%, Gaia element
Effect: ATK: 291 water attribute critical rate +20 CRT + 35 critical damage + 7% shell break rate + 2% auto skills trigger + 5%
Effect: ATK: 190-200-205 Melee pierce +12%, Magic pierce +12%, MATK up chance by attack, Magic Sword
Effect: ATK: 230-245 Melee pierce +15%, Magic pierce +15%, Magic Sword, MATK up chance by attack, Magic pierce up by INT
Notes: ATK = Kutune Sirka +40
Effect: ATK: 180-195 DEF: 2 Magic Sword, MATK +5%, Melee R +5%, Magic attack chance, Accuracy +10%
Effect: ATK: 165-175-180 Magic R +5% MaxMP -30%, HP absorb chance, Dark element
Notes: Absorb about 10% to 30% of given damage
Effect: ATK: 180-195 HP absorb chance, Magic R +6% MaxMP -20%, ASPD +10%, Dark element
Notes: ATK = Lamia +15
Effect: ATK: 240-255 HP absorb chance, Magic R +10% MaxMP -20% Autoskills +5% ASPD +10% Dark element (hidden correction: Damage reflecting 5%)
Notes: ATK = Lamia II +60
Effect: ATK: 304 DEF: 4 Dark Attribute ATK + 8% Magic Resistance + 12% MaxMP - 20% When attacking, HP recovery with probability ASPD + 10% Auto skill activation + 8%
Effect: ATK: at 100-110 ATK -90% Autoskill -10%, If Lv > 139 ...
Notes: If Lv > 139, attack adds 10% to 30% of current HP.
Effect: ATK: 120-130-135 black when barrette equipment, ALL status +1
Effect: ATK: 244- All stats +4, Autoskill +6%, Additional attack chance using Leek by attack with Black Barret
Notes: ATK = Leek (Sword) +120?
Effect: ATK: 268-278-283 DEF: 5 MaxHP +15%, MaxMP +15%, Accuracy rate +15%, Evasion +15%, Melee pierce +15%, ATK +15%, Small ATK up by AGI
Notes: ATK rise = AGI421 in ATK about 209 increase DEF increase = STR / 2
Effect: ATK: 293 DEF: 10 ATK +18%, MaxHP +15%, MaxMP +15%, Accuracy +15%, Evasion +20%, Melee pierce +18%, Item recovery +15%, ATK up by AGI
Notes: ATK = Legacy of Will + ?
Effect: ATK: 75 DEF: 2 AGI +1
Notes: Trade ×
Effect: ATK: 15-25-30 Longsword
Effect: ATK: 130-165 DEF: 0-3 Additional attack chance
Notes: ATK = Spiel +20
Effect: ATK: 150-185 DEF: 1-4 Additional attack chance, Accuracy +10, Reflecting 10%
Notes: ATK = Ludus +20 DEF = Ludus +1
Effect: ATK: 200-208 ASPD +10%, MATK +6%, Magic attack chance by attack, Magic Sword
Effect: ATK: 178-193 STR +5 Critical damage +5% critical rate of -12%
Effect: ATK: 203-218 Critical damage +7%, ASPD -200%, Neutral R +5%
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)
Effect: Critical Damage +14%, Neutral Resistance +5%, ASPD -200%, Additional Attack Chance by Attack (Consume MP when triggered).
Effect: AGI +6
Effect: ATK: 220-235 Melee R +5%, Skill delay -1, ATK +5%, Special Sword, No damage to Water
Effect: ATK: 182-197 Water element DEX +5 Magic R +5% ASPD +10% (hidden performance: the time of the attack, HP recovery in probability)
Effect: ATK: 90-100 The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)
Notes: During auto skills triggered (ATK half, attack interval half, at the same time triggering additional attack ※ up to three in the probability)
Effect: ATK: 269 DEF: 20 DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% defense, physical counterattack available in probability
Notes: ATK = Shamshir+ +51 DEF = Shamshir+ +20
Effect: ATK: 205-220 Critical damage +14%, ASPD -200%, Skill delay -0.5 sec
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)
Effect: Critical damage + 20% skill delay -0.5 sec ASPD - 200%
Effect: ATK: 203-233 Water element critical rate +20 CRT +20 shell break at 1% of probability
Notes: Trade × ATK = Ichimonji +40?
Effect: ATK: 149-164 DEF: 1 MaxHP +8%, MDEF +10%, Hate rise +22%
Notes: Trade × ATK = Damascan Hammer +20
Effect: ATK: 279-294 ATK +16%, AGI +10, ASPD -20%, Melee pierce up by DEX
Effect: ATK: 200-207 Melee -10% to Fire & Water & Wind & Earth, Magic up based on Lv. Magic attack chance by attack, Magic Sword
Effect: ATK: 241-247 Magic sword during the magic is increasing attack in Lv, physical -10% in magic attack fire, water, wind, Earth elements in the probability
Notes: ATK = Niente +40
Effect: ATK: 280 Special Sword, ATK +18%, Max HP +15%, Delay +1 Second, Reflect +5%.
Effect: ATK: 164-179 DEF: 2 MaxHP +10%, MDEF +20%, Hate rise +25% 
Notes: Trade × ATK = Mythril Hammer +15
Effect: ATK: 160-166 Damage cut by defense using MP if INT > 199, Skill delay - 0.5 sec, MP cost -10%, Magic sword
Effect: ATK: 210-225 Magic evasion +10%, Melee pierce up based on DEX
Effect: ATK: 255-270 during ATK +7% AGI +8 Critical rate +10% Critical damage +16% attack, additional attack with probability
Effect: ATK: 215-217 Special Sword STR +6 MaxMP +8% critical rate -20% Absolute & Magic evasion +5% Autoskills +4%. Chance of evasion rate up by attack
Effect: ATK: 266 Special Sword STR + 8 AGI + 6 MaxMP + 15% Critical Rate - 20% Absolute / Magical Avoidance + 6% Auto Skill Activate + 7% On Attack, Probability Increases Evasion Rate with Probability
Effect: ATK: 33-37 STR +1, MaxHP +20%, Hate +10%, ATK up based on Lv.
Notes: Trade ×
Effect: ATK: 290 Flame element, Autoskills +7%, Melee R +9%, Critical damage + 6%, Adds Autoskills +4% if Lv > 255
Effect: ATK: 284 ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee through +4%, -%50 damage to dark, Dark element
Notes: ATK = Death Scythe +99?
Effect: ATK: 180-190-195 Evasion +10%, Critical damage +15%, ASPD -10%
Notes: hidden performance: restore the natural recovery × 2 times the HP when it defeated the enemy
Effect: ATK: 190-205 Evasion +12%, Critical damage +15%, Melee up based on STR, ASPD -10%
Notes: ATK = Red Tengu + 10
Effect: ATK: 260-275 Evasion +14%, Critical damage +17%, ASPD -10%, Melee up based on STR, Small Melee pierce up by Lv
Notes: ATK = Red Tengu II +70?
Effect: ATK: 315 Evasion +16%, Critical damage +19%, ASPD -10%, Melee up based on STR, Small Melee pierce up by Lv, About 1.5 times the Lv
Notes: ATK = Red Tengu III +40?
Effect: ATK: 140-150-155 Evasion -10%, Ice element
Effect: ATK: 201-210 DEF: 3 Critical rate +35, Magic evasion +5%, Gaia element
Notes: ATK = Helshaft +5 (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)
Effect: ATK: 311 DEF: 9 Gaia element, Critical rate +50 Magic evasion +7% DEF is STR
Notes: ATK = Rock Sword Helshaft +95? DEF = Rock Sword Helshaft +9?
Effect: ATK: 300-310-315 Critical rate -100%, MaxMP -100%, Additional attack chance using HP
Notes: Additional attack damage = Hp
Effect: ATK: 190-205 flame attribute STR +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Effect: ATK: 110-120-125 Water element to the physical attack +20% CRT +5
Effect: ATK: 145-155-160 STR +3 VIT +3, Item delay -1 sec
Effect: ATK: 170-180 STR +4 VIT +4 Item delay -1 sec
Effect: ATK: 258-266 ATK +5% Critical damage +15% STR +5 VIT +5 Item delay -1.2 sec
Effect: ATK: 272-278 ATK +5% Critical damage +17% Heal reward +5% STR +8 VIT +8 Item delay -1.5 sec
Notes: Trade ×
Effect: ATK: 311 ATK +5% Critical damage +19% Heal reward +8% STR +10 VIT +10 items delay -1.7 sec Melee +400 Melee pierce +5%
Effect: ATK: 136-146-151 DEX +10 Reflect +4%
Effect: ATK: 80-90-95 CRT +20 DEF-5%
Notes: Trade ×
Effect: ATK: 265-270 ATK +12% MaxMP +10% Autoskills +5% Absolute evasion +7%, Wind element
Effect: ATK: 296 ATK +15% MaxMP +15% Autoskills +8% Absolute evasion +10%, Wind element, if AGI > 299 Melee +5% to Water
Notes: ATK = Sea Breeze +30?
Effect: ATK: 190-205 Critical damage +5%, INT +2, Skill delay -0.5 sec, ASPD -100%, Ice element
Effect: ATK: 146-166 DEX +15, Reflect 5%
Notes: ATK = Scimitar +10/+15
Effect: ATK: 201-221 DEX +20, Reflect 10% avoided when, during a physical fight back defense with 10% of probability, physical counterattack with probability
Notes: ATK = Shamshir +55
Effect: ATK: 190-205 AGI +2 Critical damage +5% Skill delay -0.5 sec ASPD -100%, Thunder element
Effect: ATK: 98-108-123 Water element critical rate +5
Notes: Trade × ATK = Katana numeric + 10-20 random ※ ATK value 109 or more is only if you have to strengthen the production strengthening sword in Sofia blacksmith
Effect: ATK 285 Flame Attribute Critical Damage + 15% ATK + 5% When a certain condition is satisfied ...
Effect: ATK: 190-205 Light element CRT +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Effect: ATK: 95-105 HIT +10 ASPD +30%
Effect: ATK: 8-23 Shortsword
Effect: ATK: 128-138 AGI +12, No damage to Wind, Wind element, Magic sword
Notes: Obtained from Magic Lamp 2.5 per ATK rise = INT1, 1 and per DEX1
Effect: ATK: 139-150 AGI +12, No damage to Wind, Evasion rate up chance by attack, Wind element, Magic Sword
Notes: ATK = Sinbad +10/+13? 
Effect: ATK: 169-180 AGI +24, Half-attack to Wind, Evasion rate up chance by attack, Wind element, Magic Sword
Notes: ATK = Sinbad II +30
Effect: ATK: 245-256 AGI +24 Absolute & Magic evasion +5%, Evasion rate up chance by attack, Lightning element, Magic sword
Notes: ATK = Sinbad III +76
Effect: ATK: 110-145 DEF: 0-3 DEX +3
Notes: ATK = 2-bladed Halberd +10/+30
Effect: ATK: 247-272 STR +15, ASPD -60%, Shell break rate +3% if STR > 299.
Notes: ATK = Grande Axe +40
Effect: ATK + 23%, Skill delay + 1.5 seconds, MaxHP + 20%, damage reflection + 8%
Effect: ATK: 187-202 Item recovery +20%, Evasion +7%, ASPD +10%, Thunder element
Notes: ATK = Indra +15 (hidden performance: attack at the time, magic attack with probability)
Effect: ATK: 200-215 Item recovery +25%, ASPD +10%, Evasion +10%, Thunder element
Notes: ATK = Thunder Blade Indra +13? (hidden performance: attack at the time, magic attack with probability)
Effect: ATK: 155-170 ATK +3% AGI +2 HIT-15% critical rate of +3%
Effect: The ATK: 100-110 A harmless toy sword
Notes: hidden correction: ATK · MATK decline, attack interval shortening
Effect: ATK: 280 ATK +15%, Critical Up, Autoskill +10% for Adventurer.
Effect: ATK: 1-6 MaxHP a little increase Christmas period in Lv, attack interval half-Melee R +3%
Notes: Trade ×
Effect: ATK: 260-275 Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element
Notes: ATK = Firebrand Vritra++ +60, Magic attack is Meteor Storm
Effect: ATK: 275 Ice element, Magic R +15%, Accuracy +60, Magic attack chance by attack
Notes: ATK = Icebrand Rime+ +60?
Effect: ATK: 190-205 Dark Element DEX +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Effect: ATK: 160-171 STR +2 VIT +2 ASPD-5% Critical damage +2%
Effect: ATK: 201-206 and Gladiator are equipped, and always meet certain conditions -10% counter state Autoskills -25% Melee and Magic R ...
Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%
Effect: ATK: 191-197 Critical rate +100, Auto recovery -100%
Notes: Trade × (hidden performance: exhaustion was when, 10% to 20% of the little MP recovery ※ maximum MP?)
Effect: ATK: 100-110 DEF: 2 Max HP+250, ASPD-30%, All Elements
Notes: From: Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 150-160 DEF: 2 ASPD-20%, Max HP+500, All Elements
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 250-263 DEF: 2 universal attribute ASPD-10% MaxHP +2000 stunned generation +3%
Notes: Trade × ATK = Baruberuna II +100/+103
Effect: ATK: 296-311 DEF: 1-4 Hit + 30 Damage Reflection + 20% MaxHP + 21% Additional Strike with Probability
Effect: ATK: 190-200-205 DEF: 2 MaxHP +20%, Rate cut +10%, ATK up or down by STR & base ASPD. Melee +20% to Neutral
Notes: ASPD fastest value (including vocational correction, etc.) to ATK + 20 for each AGI12, until STR127 ATK every STR1 + 3, ATK for each STR128 later STR1 + 1.5
Effect: ATK: 195-210 DEF: 3 MaxHP +24%, Rate cut +12%, ATK up or down by STR & base ASPD. Melee +20% to Neutral
Notes: ATK = Vermilion +5
Effect: ATK: 271-286 DEF: 5 MaxHP +25%, Rate cut +14%, ATK up or down by STR & base ASPD, Melee +25% to Neutral
Notes: ATK = Vermilion II +76 DEF = Vermilion II +2
Effect: ATK: 270-285 Magic Sword, -50% damage to Dark. Magic pierce up by INT & DEX, Magic attack chance by attack
Effect: ATK: 130-140-145 flame attribute attack speed -20% (hidden correction: HIT-10%)
Notes: Trade ×
Effect: ATK: 289-299 DEF: 8 STR +14, DEX +14, Small MaxMP up by Lv, HP recovery using MP by defense, ATK +10% if STR & VIT > 299
Notes: ATK = Battle Axe +19? DEF = Battle Axe +3?
Effect: ATK: 244-254 ATK up by 50% of STR, MP recovery by defense when HP is low. ASPD -60%
Notes: MaxMP + 505 ※ Warrior Lv88 pm (hidden correction: MaxMP +?)
Effect: ATK: 266-271 ATK up by STR, ASPD -60%, Autoskill +4%, MP recovery by defense when HP is low
Notes: ATK = Wespel +21 (hidden correction: MaxMP + 500?)
Effect: ATK: 200-210 about Melee is low basis ASPD to increase about twice the level ability lowering Dark R -100%
Notes: Trade ×
Effect: ATK: 20 ATK +2%, MATK +2% Autoskills +3% MATK based on Lv, Magic Sword
Notes: Trade ×
Effect: ATK: 225-240 MaxHP +17%, Reflect +10%, DEF up by DEX, Special Sword
Notes: ATK = Wound Transer +60, Defense Increase 1 DEX = 1 DEF
Effect: ATK: 165-175-180 MaxHP +15%, Reflect +5%, DEF up by DEX, Special Sword
Effect: ATK: 282 DEF: 3 MaxHP +22%, Reflect +13%, DEF up by DEX, Special sword
Effect: ATK: 172-187 Melee +25% to Water, CRT +3, AGI +3
Effect: ATK: 182-197 DEF: 3 STR +10 ATK +5%
Effect: ATK: 222-237 DEF: 5 STR +15 ATK +7% total damage reduction -3% physical pierce a little increase in the STR and DEX (hidden correction: Range +?)
Effect: ATK: 165-172 STR +3 VIT +3 Critical damage +2%