Swords


Items
2-Bladed Halberd [Swords]
ATK: 100
Description: DEX +6
Complete: DEX +6

Accord Sword [Swords]
ATK: 279 DEF: 15
Description: Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack
Complete: Melee to Dark +20% Melee R +10% Autoskill +7% [X = 0.02 * INT] [STR up by X] Autoskill [Paladin] [Bishop] Light Magic +10%

Adventurer's Knife [Swords]
ATK: 200
Description: Twice attack chance for Adventuerer, Twice attack chance up if Lv > 199.
Complete: [Adventurer] Autoskill If [Lv > 200] then Autoskill

Air Strum [Swords]
ATK: 259 DEF: 2
Description: Melee +20% to Neutral, ATK +5%, Skill delay -1 sec, Range +1, Item delay -0.3 sec
Complete: Melee to Neutral +20% ATK +5% Skill Delay -1.0s Item Delay -0.3s Range +1

Air Strum II [Swords]
ATK: 279 DEF: 2
Description: Melee +20% to Neutral, ATK +5%, Skill delay -1.2 sec, Range +1, Item delay -0.5 sec
Complete: Melee to Neutral +20% ATK +5% Skill Delay -1.2s Item Delay -0.5s Range +1
Notes: ATK = Air Strum +20

Air Strum III [Swords]
Complete: Melee to Neutral +25% ATK +8% Skill Delay -1.4s Item Delay -0.7s Range +1

Ama no Habakiri [Swords]
ATK: 170
Description: Magic R +5%, Absolute accuracy +25%, MDEF up by 2x Lv, Special sword, When you defend at Lv > 139...
Complete: Magic R +5% [MDEF up by Lv] Absolute Accuracy +25% If [Lv > 140] then Autoskill
Notes: Trade × ATK = Battered Sword +160 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)

Ama no Habakiri II [Swords]
ATK: 210
Description: Magic R +7%, Absolute accuracy +25%, MDEF up by 2x Lv, Special sword, When you defend at Lv > 139...
Complete: Magic R +7% [X = Lv] [X = X · 2] [MDEF up by X] Absolute Accuracy +25% If [Lv > 140] then Autoskill
Notes: Trade × ATK = Ama no Habakiri +40 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)

Ama no Habakiri III [Swords]
ATK: 268
Description: Special sword Magic R +8%, Absolute accuracy +25%, Ailment Res +10%, MDEF up by 2.5x Lv, When you defend at Lv > 139... (at the time of defense, the damage amount reflected by the probability ※ upper limit damage 9999 Until)
Complete: Magic R +8% Absolute Accuracy +25% Ailment R +10% [X = 2.50 * Lv] [MDEF up by X] If [Lv > 140] then Autoskill INT +5
Notes: ATK = Ama no Habakiri II +57?

Ama no Habakiri IV [Swords]
ATK: 322 DEF: 5
Description: Special sword Magic R +10%, Absolute accuracy +25%, CRT +5, Ailment Res +12%, MDEF up by 3x Lv, When you defend at Lv > 139... (At defense, probability reflects damage due to probability * Upper limit damage 9999)
Complete: Magic R +10% Absolute Accuracy +25% CRT +5 Ailment R +12% [X = 3.00 * Lv] [MDEF up by X] If [Lv > 140] then Autoskill INT +5

Aroundight [Swords]
ATK: 230
Description: Triple damage chance, Auto recovery -50%, 4 Elements
Complete: Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% Autoskill Auto HP Recovery -50% Auto MP Recovery -50%

Astel Sword [Swords]
ATK: 90
Description: Auto HP recovery +60 pet status strengthening pre-installed version, benefits weapon
Complete: Auto HP Recovery +60 Pet HP +50 Pet STR +10 Pet INT +10 Pet DEX +10 Pet AGI +10 Pet CRT +10 Pet VIT +10
Notes: Slot: 1

Astel Sword- [Swords]
Complete: Auto HP Recovery +40 Pet HP +25 Pet STR +5 Pet INT +5 Pet DEX +5 Pet AGI +5 Pet CRT +5 Pet VIT +5

Auroras Sword [Swords]
ATK: 260 DEF: 5
Description: ATK · MATK +4% delay -0.7 sec at full status +5 attack, the probability is three times attack
Complete: ATK +4% MATK +4% Skill Delay -0.7s Item Delay -0.7s STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill If [Lv > 300] then Knock out +0%
Notes: Trade × Slot: 1

Avenir [Swords]
ATK: 160 DEF: 3
Description: INT +1 HP +1000 Accuracy +10
Complete: INT +1 MaxHP +1000 Accuracy +10 Autoskill
Notes: hidden performance: attack at the time, HP recovery 25 with a probability

Avenir+ [Swords]
ATK: 175 DEF: 5
Description: INT +2 MaxHP +2000 Accuracy +20
Complete: INT +2 MaxHP +2000 Accuracy +20 Autoskill Magic Evasion +5%
Notes: ATK = Avenir +15

Barbaro Axe [Swords]
ATK: 188
Description: Melee up by STR x2, Critical damage +15%, Critical rate -30
Complete: [Melee up by STR] [Melee up by STR] Critical damage +15% Critical rate -30

Barbaro Axe II [Swords]
ATK: 218
Description: Melee up by STR x4, Critical damage +16%, Critical rate -20
Complete: [X = STR] [X = X · 4] [Melee up by X] Critical damage +16% Critical rate -20
Notes: ATK = Barbaro Axe +30

Barbaro Axe III [Swords]
ATK: 278
Description: Melee up by STR x6, ATK +4% Critical damage +18%, Accuracy rate +10%
Complete: [X = STR] [X = X · 6] [Melee up by X] ATK +4% Critical damage +18% Accuracy +10%
Notes: ATK = Barbaro Axe II +?

Bardiche [Swords]
ATK: 120
Notes: ATK = Halberd +52

Bastard Sword [Swords]
ATK: 82
Notes: Trade ×

Bastard Sword+ [Swords]
ATK: 184
Notes: Trade ×, ATK = Bastard +100?

Battered Weapon [Swords]
ATK: 10
Description: Critical rate -100%, It's useless as it is. Special Sword
Complete: Critical rate -100%

Battle Axe [Swords]
ATK: 265 DEF: 5
Description: STR +10 DEX +10, Small MaxMP up by Lv, ATK +7% if STR & VIT > 299. Use MP and recover HP by defense.
Complete: STR +10 DEX +10 [X = 0.02 * Lv] [MaxMP up by X] If [STR > 300] then If [VIT > 300] then ATK +7% Autoskill Melee Pierce +5%

Black Lacquer Sword [Swords]
ATK: 175
Description: Critical Damage +15%. If DEX is less than 300, ASPD will become the minimum
Complete: Critical damage +15% if [DEX < 300] then ASPD = 1
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Black Lacquer Sword II [Swords]
ATK: 262
Description: Critical Damage +20%. If DEX is less than 300, ASPD will become the minimum
Complete: Critical damage +20% if [DEX < 300] then ASPD = 1
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable

Black Lacquer Sword III [Swords]
ATK: 272
Description: STR +5 CRT +3 Critical damage +25% DEX is less than 300, ASPD lowest
Complete: STR +5 CRT +3 Critical damage +25% if [DEX < 300] then ASPD = 1
Notes: Trade ×, ATK = Black Lacquer Sword II +10

Blessed Blade [Swords]
ATK: 25 DEF: 1
Description: HP +10
Complete: MaxHP +10
Notes: Trade ×

Blessed Blade (Strengthened 1) [Swords]
ATK: 76 DEF: 5
Description: HP +300 MDEF +50 or 100
Complete: MaxHP +300 MDEF +100
Notes: Trade ×

Blood Scythe [Swords]
ATK: 128
Description: CRT +25 Accuracy rate -30%
Complete: CRT +25 Accuracy -30%

Bloody ruler [Swords]
ATK: 296
Description: CRT +40 when the Accuracy rate of -20% Hate rise +25% Critical damage +8% attack, a small amount of MP recovery
Complete: CRT +40 Accuracy -20% [X = Lv] [X = X · 2] [MaxMP up by X] Hate Rise +25% Critical damage +8% Autoskill
Notes: ATK = Brad lower +72?

Bloody Scythe [Swords]
ATK: 149
Description: CRT +30, Accuracy -30%, Hate rise +15%, Small MP recovery chance
Complete: CRT +30 Accuracy -30% [MaxMP up by Lv] Hate Rise +15% Autoskill
Notes: ATK = Blood Scythe +21/+25?

Bloody Scythe (Strengthened 1) [Swords]
ATK: 209
Description: CRT +35, Accuracy -20%, Hate rise +20%, Small MP recovery chance
Complete: CRT +35 Accuracy -20% [X = Lv] [X = X · 2] [MaxMP up by X] Hate Rise +20% Autoskill
Notes: ATK = Bloody Scythe +60

Bloody Thorn Sword [Swords]
Description: ATK: 260-266 Critical damage +13%, Small ATK up by STR if VIT is low... (hidden correction: chanting defense +10%) (hidden performance: Lv300 during if attack or more, additional attack with probability)
Complete: Critical damage +13% [X = 0.50 * STR] [ATK up by X] If [VIT < 200] then Recoil +50% If [Lv > 300] then Autoskill
Notes: ATK increase = STR ÷ 3? VIT is low, the recoil damage 50%?

Blue Moon Sword [Swords]
ATK: 250
Description: ATK up by CRT, Magic R +10%, Dark Element
Complete: Melee to Light +20% [X = 0.25 * CRT] [ATK up by X] Magic R +10% [Gladiator] Autoskill
Notes: hidden performance: the time of the attack, the "attack rate" display classification skills are extended by two sec with a probability

Boss Claymore [Swords]
ATK: 152
Notes: Trade × hidden correction: Damage reflecting 2% CRT damage 1/10

Brace Pasimo [Swords]
ATK: 190
Description: ASPD -30%, Critical damage +4%, Water element
Complete: Melee to Fire +20% Melee to Water -20% ASPD -30% Critical damage +4%

Broom [Swords]
ATK: 25
Description: ATK +5%
Complete: ATK +5%
Notes: Trade × Slot: 1

Butcher [Swords]
ATK: 115 DEF: 2
Description: STR +5
Complete: STR +5

Caliburn [Swords]
Description: ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Complete: Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30%

Claiomh Solais [Swords]
ATK: 216
Description: CRT up based on CRT, Magic R +10%, Item delay -0.5 sec, Light element
Complete: Melee to Dark +20% [X = CRT] [X = X / 20] [CRT up by X] Magic R +10% Item Delay -0.5s Autoskill

Claiomh Solais II [Swords]
ATK: 236
Description: Magic R +12%, Item delay -0.6 sec, CRT up by CRT, Light element
Complete: Melee to Dark +20% [X = 0.05 * CRT] [CRT up by X] Magic R +12% Item Delay -0.6s Autoskill
Notes: ATK = Claiomh Solais +20

Claiomh Solais III [Swords]
ATK: 311
Description: Magic R +14%, Item delay -1 sec, CRT up by CRT, Light element
Complete: Melee to Dark +20% [X = 0.06 * CRT] [CRT up by X] Magic R +14% Item Delay -1.0s Autoskill
Notes: ATK = Claiomh Solais II +60?

Claymore [Swords]
ATK: 42
Description: Claymore

Claymore+ [Swords]
ATK: 80 DEF: 1
Description: ASPD +5%, Melee +10% to Neutral
Complete: ASPD +5% Melee to Neutral +10%
Notes: Trade ×

Cortege [Swords]
ATK: 278
Description: Magical sword ATK&MATK + 10% Range + 2 Magic attack chance by attack In the case of servants, Neutral magic +20%
Complete: ATK +10% MATK +10% Range +2 Autoskill [Servant] Neutral Magic +20%

Cross Axe [Swords]
ATK: 182
Description: STR +6 ASPD-40%
Complete: STR +6 ASPD -40% [Melee up by Lv]
Notes: ATK = Great Axe +20/+25

Dainsleif [Swords]
ATK: 184
Description: Additional attack chance by attack, Critical up, Autoskills +2%
Complete: Critical rate +10 Critical damage +10% Autoskill +2% INT +1 [X = Lv] [X = X · 2] [MaxHP up by X] Autoskill
Notes: When adding attack triggered, to receive the recoil that it is less than Lv160 (hidden correction: INT +1, Lv × 2HP increase)

Dainsleif II [Swords]
ATK: 194
Description: Additional attack chance by attack, Melee +5% to Neutral, Critical up, Autoskill +3%, Rate cut +5%
Complete: Critical rate +10 Critical damage +10% Autoskill +3% INT +1 [X = Lv] [X = X · 3] [MaxHP up by X] Autoskill Rate cut +5% Melee to Neutral +5%
Notes: ATK = Dainsleif +10

Dainsleif III [Swords]
ATK: 274
Description: Additional attack chance by attack, Melee +10% to Neutral, Improved Critical, Autoskill +6%, CRT +5, Rate cut +10% (hidden correction: INT +?, HP · MP increase)
Complete: Critical rate +10 Critical damage +10% Autoskill +6% CRT +5 Rate cut +10% Melee to Neutral +10% Autoskill INT +5 [Y = 3.50 * Lv] [MaxHP up by Y]
Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280

Damascan Hammer [Swords]
ATK: 129
Description: MaxHP +8%, Hate rise +20%
Complete: MaxHP +8% Hate Rise +20%
Notes: Trade × ATK = Iron Hammer +30

Death Sythe [Swords]
ATK: 170
Description: ATK +10% MDEF +15% Dark Element on the half-
Complete: ATK +10% MDEF +15% Melee to Dark -50% Dark Magic -50% Autoskill
Notes: Trade ×, ATK = Falx +45?

Demon Axe [Swords]
ATK: 301 DEF: 5
Description: Dark attribute, Dark Magic +10%, Dark R +10%, ATK + 20%, Critical damage -10%, Light Magic -20%, Light Resist -20%
Complete: Melee to Light +20% Dark Magic +10% Dark R +10% ATK +20% Critical damage -10% Light Magic -20% Light R -20%

Demon Scythe [Swords]
ATK: 180
Description: Critical damage +10% Dark R +5% Accuracy -20% Hate rise +20%
Complete: Critical damage +10% Dark R +5% Accuracy -20% Hate Rise +20% Autoskill

Demon Scythe II [Swords]
ATK: 255
Description: Critical damage +12% Dark R +5% Accuracy -20% Hate rise +20% Dark Element to physical +5%
Complete: Critical damage +12% Melee to Dark +5% Hate Rise +20% Dark R +5% Accuracy -20% Autoskill

Dia Espada [Swords]
ATK: 165
Description: magic sword non-attribute to magic attack with a half probability no magic +10%
Complete: Melee to Neutral -50% Neutral Magic +10% Autoskill
Notes: Trade × ATK = Hexe Espada (Strengthened 1) +25

Dia Espada (Strengthened 1) [Swords]
ATK: 195
Description: magic sword MATK +5% probability magic attack no magic +20%
Complete: MATK +5% Neutral Magic +20% Autoskill
Notes: Trade × ATK = Dia Espada +30

Dialan Scythe [Swords]
ATK: 162
Description: MATK +150, CRT +25, Accuracy rate -15%, Effect slightly changes if AGI > 127. Magic Sword
Complete: MATK +150 CRT +25 Accuracy -15% If [AGI > 128] then Autoskill Autoskill

Dim Sword [Swords]
Description: All Stats -20
Complete: STR -20 AGI -20 VIT -20 INT -20 DEX -20 CRT -20 Autoskill
Notes: From: Raid Ticket Lv.1

Dim Sword II [Swords]
ATK: 160
Description: Magic Sword, All stats -10
Complete: STR -10 AGI -10 VIT -10 INT -10 DEX -10 CRT -10 Autoskill
Notes: From: Raid Ticket Lv.2

Dim Sword III [Swords]
ATK: 190
Description: Magic Sword Hidden: When attacking, chance of magic attack
Complete: Autoskill
Notes: From: Raid Ticket Lv.3

Dim Sword IV [Swords]
ATK: 235
Description: Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack
Complete: STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill
Notes: From: Strengthening of Dim Sword III

Dim Sword V [Swords]
Complete: STR +7 AGI +7 VIT +7 INT +7 DEX +7 CRT +7 Autoskill +3% Autoskill

Divine Punishment Club [Swords]
ATK: 292 DEF: 10
Description: Critical damage +22%, MaxHP +17%, Skill delay +1.5 sec, Melee up by STR
Complete: Critical damage +22% MaxHP +17% Skill Delay +1.5s [X = 0.03 * STR] [Melee Pierce up by X]

Edge [Swords]
ATK: 85
Description: magic sword ATK-25% probability magic attack
Complete: ATK -25% Autoskill
Notes: Trade × attack hit at the time, 90 percent? Add in the probability of non-attribute magic attack damage ATK + MATK ※ ATK-25% uncorrected

El Avenir [Swords]
ATK: 274 DEF: 7
Description: INT +7 MaxHP +3000 Accuracy +30 magic through +12% Melee R +16%
Complete: INT +7 MaxHP +3000 Accuracy +30 Magic Pierce +12% Melee R +16% Autoskill Magic Evasion +7%
Notes: ATK = Avenir +95

Emerald Roar [Swords]
ATK: 276 DEF: 10
Description: Earth element ATK +15% MaxHP +10% paralysis occurs +4% CRT +10 Melee R +5%
Complete: Melee to Wind +20% Melee to Earth -20% ATK +15% MaxHP +10% Paralysis +4% CRT +10 Melee R +5%

Emerald Roar II [Swords]
ATK: 299 DEF: 12
Description: Earth element ATK +17% MaxHP +15% Wind R +5% Paralyze +6% CRT +13 Melee R +7%
Complete: Melee to Wind +20% Melee to Earth -20% ATK +17% MaxHP +15% Wind R +5% Paralysis +6% CRT +13 Melee R +7%
Notes: ATK = Emerald Roar +20? DEF = Emerald Roar +2?

Etincelle [Swords]
ATK: 240
Description: Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Complete: Melee to Earth +20% Melee to Fire +10% MATK +7% Burn +5% Magic Pierce +16% [X = 0.02 * STR] [X = X + 5] [Fire Magic up by X] Autoskill Melee R -15% If [Mage] then Autoskill +5%
Notes: Obtained from Tower of Yafula Lottery

Excalibur [Swords]
ATK: 195
Description: Dark Element physical +15% ATK +5% MDEF +20% Heal recovery +10% during attack and magic attack with probability
Complete: Melee to Dark +15% ATK +5% MDEF +20% Heal Recovery +10% Autoskill

Falx [Swords]
ATK: 125
Description: ATK +Disable damage to 5% MDEF +10% Dark Element
Complete: ATK +5% MDEF +10% Melee to Dark -100% Dark Magic -100%
Notes: Trade × ATK = Scythe +45

Fide Espada [Swords]
ATK: 251
Description: Critical damage +4% Flame element. Adds Autoskill +2% if Lv > 255. Autoskill +4%, Melee R +3%
Complete: Melee to Fire +10% Melee to Earth +20% Autoskill +4% Melee R +3% Critical damage +4% If [Lv > 256] then Autoskill +2%
Notes: ATK = Knight Espada +20

Firebrand Vritra [Swords]
ATK: 160
Description: Melee R +5%, Critical rate +10, Magic attack chance by attack, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Melee R +5% Critical rate +10 Autoskill
Notes: ATK = Vritra +30

Firebrand Vritra+ [Swords]
ATK: 200
Description: Melee R +10%, Critical rate +20, Magic attack chance by attack, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Melee R +10% Critical rate +20 Autoskill
Notes: ATK = Firebrand Vritra +40

Freesia Sword [Swords]
ATK: 262
Description: Melee +20% to Fire, Melee -20% to Water, ATK +12%, MaxHP +10%, Critical Damage +10%, Magic Counter Chance
Complete: ATK +10% Critical damage +8% MaxHP +10% Melee to Fire +20% Melee to Water -20% Autoskill

Freesia Sword II [Swords]
ATK: 281
Description: Melee +22% to Fire, Melee -22% to Water, ATK +12%, MaxHP +10%, Critical damage +10%, Magic counter chance
Complete: ATK +12% Critical damage +10% MaxHP +10% Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Sword by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal

Fudo Myoo Sword [Swords]
ATK: 290
Description: Special sword ATK +23%, MaxHP +20%, Skill delay +1.5 sec, Reflect +8%
Complete: ATK +23% MaxHP +20% Skill Delay +1.5s Reflect +8%

Fuguhiki Knife [Swords]
Description: ATK: 260-275 Melee +30% to Water, Melee pierce -30% if DEX < 300. ASPD +20%
Complete: Melee to Water +30% ASPD +20% if [DEX < 300] then Melee Pierce -30%

Futsu no Mitama [Swords]
ATK: 260
Description: ATK +8%, Delay -0.5 sec, All elements
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ATK +8% Skill Delay -0.5s Item Delay -0.5s

Gae Bolg [Swords]
ATK: 150
Description: STR +1 Critical damage +1%
Complete: STR +1 Critical damage +1%
Notes: ATK = Bardiche +30

Genius [Swords]
ATK: 270 DEF: 10
Description: Special Sword MaxHP +30% Rate Cut +10% Melee & Magic Res +15% Counterattack chance by defense. (Cancel damage when counterattack activates)
Complete: MaxHP +30% Rate cut +10% Melee R +15% Magic R +15% Autoskill

Giblekening [Swords]
ATK: 250
Description: Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Complete: ASPD +20% MATK +6% Autoskill [X = 0.40 * Lv] [ATK up by X] [X = 0.50 * Lv] [MATK up by X]
Notes: ATK = Lumikening +50

Glaive (Strengthened 1) [Swords]
ATK: 130
Description: STR +3 Critical damage +3% probability twice attack
Complete: STR +3 Critical damage +3% Autoskill
Notes: ATK = Ghraib numeric -10 to -20?

Gold Rex [Swords]
ATK: 205 DEF: 2
Description: ATK +5%, Critical damage +10%
Complete: ATK +5% Critical damage +10% Autoskill +1% Autoskill
Notes: (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)

Gold Rex II [Swords]
ATK: 230 DEF: 2
Description: ATK +7%, Critical damage +12%
Complete: ATK +7% Critical damage +12% Autoskill +1% Autoskill
Notes: ATK = Gold Rex +25 (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)

Gold Rex III [Swords]
ATK: 305 DEF: 2
Description: ATK +9% Critical damage +14% fainted time -1 sec Auto HP & MP recovery +30%
Complete: ATK +9% Critical damage +14% Knockout -1.0s Auto HP Recovery +30% Auto MP Recovery +30% Autoskill +3% Autoskill
Notes: ATK = Gold Rex II +60?

Gradius [Swords]
ATK: 90
Description: DEX +1 ASPD +20%
Complete: DEX +1 ASPD +20%

Gram [Swords]
ATK: 300
Description: Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Complete: Melee to Light +20% ATK +16% MATK +16% Autoskill +3% Spellburst +10% Autoskill

Grand Axe [Swords]
ATK: 207
Description: STR +9 ASPD-60%
Complete: STR +9 ASPD -60% [X = Lv] [X = X · 2] [Melee up by X]
Notes: ATK = Cross Axe + 25/+30

Great Axe [Swords]
ATK: 162
Description: STR +3 ASPD-30%
Complete: STR +3 ASPD -30%

Halberd [Swords]
ATK: 68
Notes: Trade ×

Handaxe [Swords]
ATK: 28
Description: Handaxe

Hauteclaire [Swords]
ATK: 281
Description: 4 elements, ATK +15%, Autoskill +5%, Triple attack chance, Auto recovery -50%
Complete: Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% ATK +15% Autoskill +5% Autoskill Auto HP Recovery -50% Auto MP Recovery -50%
Notes: Hidden: Attack at probability, Attack at probability * MP consumption at activation

Heavy Broad Sword [Swords]
ATK: 150 DEF: 5
Description: MaxHP +500, ATK down if Lv < 101, Special Sword
Complete: MaxHP +500 If [Lv < 100] then ATK -100 ATK -25%
Notes: Setsubun Event Kijimu Lottery

Helshaft [Swords]
ATK: 196 DEF: 3
Description: Critical rate +30, Accuracy -15%, Gaia element
Complete: Melee to Wind +20% Melee to Earth +10% Critical rate +30 Accuracy -15% Autoskill MaxHP +1% VIT +1
Notes: (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)

Hexe Espada [Swords]
ATK: 135
Description: Disable damage to the magic sword non-attribute
Complete: Melee to Neutral -100%
Notes: Numerical -17 fixing of Trade × ATK = boss Claymore 

Hexe Espada (Strengthened 1) [Swords]
ATK: 140
Description: magic sword non-attribute to the magic attack with an invalid probability
Complete: Melee to Neutral -100% Autoskill
Notes: Trade ×, ATK = Hexe Espada +5

High Bastard [Swords]
ATK: 297
Description: STR +1
Complete: STR +1
Notes: ATK = Bastard Sword+ +100

Hihiiro Hammer [Swords]
ATK: 174 DEF: 2
Description: MaxHP +20%, MDEF +30%, Hate rise +35% 
Complete: MaxHP +20% Hate Rise +35% MDEF +30%
Notes: Trade × ATK = Orichal Hammer +10

Horror Scythe [Swords]
Description: Critical damage +2%, Absolute accuracy +3%, During Halloween, halves attack intervals.
Complete: Critical damage +2% Absolute Accuracy +3% [Halloween] Halves Attack Interval
Notes: Trade x

Ice Brand Eisen [Swords]
ATK: 210
Description: Magic R +12%, Accuracy +50, Magic attack chance by attack, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Magic R +12% Water Magic +1% Accuracy +50 Autoskill

Icebrand Rime [Swords]
ATK: 160
Description: Magic R +5%, Accuracy +20 attack, Magic attack chance by attack, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Magic R +5% Accuracy +20 Autoskill
Notes: ATK = Rime +20

Icebrand Rime+ [Swords]
ATK: 200
Description: Magic R +10%, Accuracy +40, Magic attack chance by attack, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Magic R +10% Accuracy +40 Autoskill
Notes: ATK = Icebrand Rime +40

Ichimonji [Swords]
ATK: 163
Description: Water element critical rate +10 CRT +10 
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +10 CRT +10
Notes: Trade × ATK = Shirasaya +65/+70

Indra [Swords]
ATK: 172
Description: Item recovery +20%, Evasion +5%, Thunder element
Complete: Melee to Wind +10% Melee to Water +20% Evasion +5% Item Recovery +20% Autoskill
Notes: hidden performance: attack at the time, magic attack with probability

Indra Final [Swords]
Complete: Melee to Wind +10% Melee to Water +20% Item Recovery +28% Evasion +10% ASPD +20% Critical rate +15 Autoskill

Inslector [Swords]
ATK: 290 DEF: 10
Description: Skill delay +1 sec, Melee +25% to Neutral, ATK +15%, Range Cut +10%, Hate +20%, Melee counter chance
Complete: Skill Delay +1.0s Melee to Neutral +25% ATK +15% Range cut +10% Hate Rise +20% Autoskill If [Warrior] then [X = 3.00 * Lv] [Melee up by X] Critical damage +7%

Iron Hammer [Swords]
ATK: 99
Description: ASPD -10%
Complete: ASPD -10%
Notes: Trade ×

Izuminokami [Swords]
ATK: 180
Description: STR +10, ATK +5%, MaxHP +10%, Critical rate -10%, Special Sword
Complete: STR +10 ATK +5% Critical rate -10% MaxHP +10% [X = Lv] [X = X / 5] [Melee up by X]

Izuminokami II [Swords]
ATK: 266
Description: STR +10 ATK +10% MaxHP +15%, Critical rate -5%, Rate cut +5% Skill delay -1 sec, Special Sword
Complete: STR +10 ATK +10% Critical rate -5% MaxHP +15% Rate cut +5% Skill Delay -1.0s [X = 0.20 * Lv] [Melee up by X]
Notes: ATK = Izuminokami +86

Jade Ricus [Swords]
ATK: 131
Description: Auto HP recovery +1000 & +50%, MaxHP +20% Heal reward +10%, Item recovery +10%
Complete: Auto HP Recovery +1000 Auto HP Recovery +50% MaxHP +20% Heal Reward +10% Item Recovery +10%

Katana [Swords]
ATK: 88
Description: Critical rate +10% attack speed +10%
Complete: Critical rate +10% ASPD +10%
Notes: Trade ×

Katzbalger [Swords]
ATK: 165 DEF: 4
Description: VIT +10 Evasion -12%, Special Sword
Complete: VIT +10 Evasion -12%
Notes: Obtain from Algaotte Prison lottery. 1 STR = 1 ATK, 1 VIT = 2 ATK, 1 DEX = 1.5 ATK, 1 CRT = -1 ATK (hidden correction: range +1?)

Katzbalger II [Swords]
ATK: 175 DEF: 4
Description: VIT +12 Evasion -14% Neutral R +5% Rate cut +5%, Special Sword
Complete: VIT +12 Evasion -14% Neutral R +5% Rate cut +5%
Notes: ATK = Katzbalger +10

Katzbalger III [Swords]
ATK: 280 DEF: 8
Description: VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%, Special Sword
Complete: VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%
Notes: ATK = Katzbalger II +100? DEF = Katzbalger II +4?

Kloff Pillar [Swords]
ATK: 255 DEF: 5
Description: Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance
Complete: Melee to Fire +10% Melee to Earth +20% ASPD -20% [X = VIT] [Y = 0.60 * X] [ATK up by Y] ATK +16% Melee Pierce +5% Autoskill Autoskill +7%
Notes: Property hidden to increase? Add attack = ATK dependent (ATK-DEF) *? Double white damage ATK209 case of ATK increase = every 0.5 increase? Or VIT1 every VIT1 ATK4 increase? Or V418?

Knight Espada [Swords]
ATK: 231
Description: Autoskill +4%, Critical damage +2%, Melee R +3%, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Autoskill +4% Critical damage +2% Melee R +3%

Kotetsu [Swords]
ATK: 265
Description: Evasion counter rate +2%, Critical dmg +17%, Additional attack chance, Lowest ASPD if STR < 300.
Complete: Critical damage +17% Counter on Evasion +2% [X = 0.01 * AGI] [Counter on Evasion up by X] Autoskill if [STR < 300] then ASPD = 1

Kukuri-hime [Swords]
ATK: 190
Description: VIT +2, Critical damage +5%, Skill delay -0.5 sec, ASPD -100%, Gaia element
Complete: Melee to Wind +20% Melee to Earth +10% VIT +2 Critical damage +5% Skill Delay -0.5s ASPD -100%

Kutune Sirka [Swords]
ATK: 190
Description: Melee pierce +12%, Magic pierce +12%, MATK up chance by attack, Magic Sword
Complete: Melee Pierce +12% Magic Pierce +12% Autoskill

Kutune Sirka II [Swords]
ATK: 230
Description: Melee pierce +15%, Magic pierce +15%, Magic Sword, MATK up chance by attack, Magic pierce up by INT
Complete: Melee Pierce +15% Magic Pierce +15% [X = 0.02 * INT] [Magic Pierce up by X] Autoskill MATK +2%
Notes: ATK = Kutune Sirka +40

Kutune Sirka III [Swords]
Complete: Melee Pierce +17% Magic Pierce +17% [X = 0.03 * INT] [Magic Pierce up by X] Autoskill MATK +4%

Laevatein [Swords]
ATK: 180 DEF: 2
Description: Magic Sword, MATK +5%, Melee R +5%, Magic attack chance, Accuracy +10%
Complete: MATK +5% Melee R +5% Accuracy +10% Autoskill

Lamia [Swords]
ATK: 165
Description: Magic R +5% MaxMP -30%, HP absorb chance, Dark element
Complete: Melee to Light +20% Magic R +5% MaxMP -30% Autoskill
Notes: Absorb about 10% to 30% of given damage

Lamia II [Swords]
ATK: 180
Description: HP absorb chance, Magic R +6% MaxMP -20%, ASPD +10%, Dark element
Complete: Melee to Light +20% Magic R +6% MaxMP -20% Autoskill ASPD +10%
Notes: ATK = Lamia +15

Lamia III [Swords]
ATK: 240
Description: HP absorb chance, Magic R +10% MaxMP -20% Autoskills +5% ASPD +10% Dark element (hidden correction: Damage reflecting 5%)
Complete: Melee to Light +20% Magic R +10% MaxMP -20% Autoskill ASPD +10% Autoskill +5% Reflect +5%
Notes: ATK = Lamia II +60

Lamia IV [Swords]
ATK: 304 DEF: 4
Description: Dark Attribute ATK + 8% Magic Resistance + 12% MaxMP - 20% When attacking, HP recovery with probability ASPD + 10% Auto skill activation + 8%
Complete: Melee to Light +20% ATK +8% Magic R +12% MaxMP -20% Autoskill ASPD +10% Autoskill +8% Reflect +10%

Lebenglanz [Swords]
ATK: 100
Description: ATK -90% Autoskill -10%, If Lv > 139 ...
Complete: ATK -90% Autoskill -10% If [Lv > 140] then ATK +45% Autoskill
Notes: If Lv > 139, attack adds 10% to 30% of current HP.

Leek (Sword) [Swords]
ATK: 120
Description: when black barrette equipment, ALL status +1
Complete: STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1

Leek II (Sword) [Swords]
ATK: 244
Description: All stats +4, Autoskill +6%, Additional attack chance using Leek by attack with Black Barret
Complete: STR +4 AGI +4 VIT +4 INT +4 DEX +4 CRT +4 Autoskill +6% Autoskill
Notes: ATK = Leek (Sword) +120?

Legacy of Will [Swords]
ATK: 268 DEF: 5
Description: MaxHP +15%, MaxMP +15%, Accuracy rate +15%, Evasion +15%, Melee pierce +15%, ATK +15%, Small ATK up by AGI
Complete: ATK +15% MaxHP +15% MaxMP +15% Evasion +15% Accuracy +15% Melee Pierce +15% [X = 0.50 * AGI] [ATK up by X] [X = 0.50 * STR] [DEF up by X]
Notes: ATK rise = AGI421 in ATK about 209 increase DEF increase = STR / 2

Legacy of Will II [Swords]
ATK: 293 DEF: 10
Description: ATK +18%, MaxHP +15%, MaxMP +15%, Accuracy +15%, Evasion +20%, Melee pierce +18%, Item recovery +15%, ATK up by AGI
Complete: ATK +18% MaxHP +15% MaxMP +15% Accuracy +15% Evasion +20% Melee Pierce +18% Item Recovery +15% [X = 0.50 * AGI] [ATK up by X] [X = 0.50 * STR] [DEF up by X]
Notes: ATK = Legacy of Will + ?

Lion King Sword [Swords]
ATK: 285 DEF: 1
Description: Flame Element Critical Damage +15% ATK +5% When a certain condition is satisfied ...
Complete: Melee to Earth +20% Melee to Fire +10% Critical damage +15% ATK +5% Autoskill

Longblade [Swords]
ATK: 75 DEF: 2
Description: AGI +1
Complete: AGI +1
Notes: Trade ×
Quest: Tilia's Death Move

Longsword [Swords]
ATK: 15
Description: Longsword

Ludus [Swords]
ATK: 130
Description: Additional attack chance
Notes: ATK = Spiel +20

Ludus (Strengthened 1) [Swords]
ATK: 150 DEF: 1
Description: Additional attack chance, Accuracy +10, Reflecting 10%
Complete: Accuracy +10 Reflect +10% CRT +5 Autoskill
Notes: ATK = Ludus +20 DEF = Ludus +1

Lumikening [Swords]
ATK: 200
Description: ASPD +10%, MATK +6%, Magic attack chance by attack, Magic Sword
Complete: ASPD +10% MATK +6% Autoskill

Magoroku [Swords]
ATK: 178
Description: STR +5 Critical damage +5% critical rate of -12%
Complete: STR +5 AGI +2 Critical damage +5% Critical rate -12%

Masamune [Swords]
ATK: 203
Description: Critical damage +7%, ASPD -200%, Neutral R +5%
Complete: Critical damage +7% Neutral R +5% ASPD -200% ATK +5% Autoskill
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)

Masamune Shinuchi [Swords]
ATK: 292
Description: Critical Damage +14%, Neutral R +5%, ASPD -200%, Additional Attack Chance by Attack (Consume MP when triggered).
Complete: Critical damage +14% Neutral R +5% ASPD -200% Autoskill ATK +5%

Merculm [Swords]
Description: AGI +6
Complete: AGI +6

Mercurius [Swords]
ATK: 220
Description: Melee R +5%, Skill delay -1, ATK +5%, Special Sword, No damage to Water
Complete: ATK +5% Melee R +5% Skill Delay -1.0s Melee to Water -100%

Merrow [Swords]
ATK: 182
Description: Water element DEX +5 Magic R +5% ASPD +10% (hidden performance: the time of the attack, HP recovery in probability)
Complete: Melee to Fire +20% Melee to Water -20% DEX +5 Magic R +5% ASPD +10% Autoskill

Mios Katana [Swords]
ATK: 90
Description: The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)
Complete: Autoskill
Notes: During auto skills triggered (ATK half, attack interval half, at the same time triggering additional attack ※ up to three in the probability)

Mirror Sword [Swords]
Complete: ATK +16%

Mirror Sword Flame Force [Swords]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv]

Mirror Sword Flame Life [Swords]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15%

Mirror Sword Flame Magic [Swords]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]

Mirror Sword Flame Sense [Swords]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5%

Mirror Sword Ice Force [Swords]
Complete: Melee to Fire +20% Melee to Water +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv]

Mirror Sword Ice Life [Swords]
Complete: Melee to Fire +20% Melee to Water +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15%

Mirror Sword Ice Magic [Swords]
Complete: Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]

Mirror Sword Ice Sense [Swords]
Complete: Melee to Fire +20% Melee to Water +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5%

Mirror Sword Rock Force [Swords]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv]

Mirror Sword Rock Life [Swords]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15%

Mirror Sword Rock Magic [Swords]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]

Mirror Sword Rock Sense [Swords]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5%

Mirror Sword Thunder Force [Swords]
Complete: Melee to Water +20% Melee to Wind +10% ATK +18% [Y = 0.05 * Lv] [STR up by Y] [Melee up by Lv]

Mirror Sword Thunder Life [Swords]
Complete: Melee to Water +20% Melee to Wind +10% ATK +15% [Y = 0.05 * Lv] [VIT up by Y] MaxHP +15% MaxMP +15%

Mirror Sword Thunder Magic [Swords]
Complete: Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [Y = 0.05 * Lv] [INT up by Y] [X = 4.00 * Lv] [Magic Power up by X]

Mirror Sword Thunder Sense [Swords]
Complete: Melee to Water +20% Melee to Wind +10% ATK +15% [Y = 0.05 * Lv] [AGI up by Y] Absolute Evasion +10% Magic Evasion +10% Autoskill +5%

Moon Scimitar [Swords]
ATK: 269 DEF: 20
Description: DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% defense, physical counterattack available in probability
Complete: DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% Autoskill
Notes: ATK = Shamshir+ +51 DEF = Shamshir+ +20

Muramasa [Swords]
ATK: 205
Description: Critical damage +14%, ASPD -200%, Skill delay -0.5 sec
Complete: Critical damage +14% Skill Delay -0.5s ASPD -200% ATK +5% Autoskill
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)

Muramasa Shinuchi [Swords]
ATK: 292
Description: Critical Damage +20%, Skill Delay -0.5sec, ASPD -200%, Additional Attack Chance by Attack (Consume MP when triggered).
Complete: Critical damage +20% Skill Delay -0.5s ASPD -200% Autoskill ATK +5%

Murasame [Swords]
ATK: 203
Description: Water element critical rate +20 CRT +20 shell break at 1% of probability
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +20 CRT +20 Shell break +1%
Notes: Trade × ATK = Ichimonji +40?

Murasamemaru [Swords]
ATK: 291
Description: Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +20 CRT +35 Critical damage +7% Shell break +2% Autoskill +5%

Mystery Sword [Swords]
Complete: [X = Lv] [Y = Lv] If [Lv > 40] then [X = 40] [X = X · 10] [Y = Y / 20] If [Y < 0] then [MaxHP up by X] [MaxMP up by X] [MaxHP up by Y] [MaxMP up by Y] [X = Lv] If [X > 40] then [X = 40] [Weapon up by X]

Mystery Sword (Strengthened 1) [Swords]
Complete: [X = Lv] [Y = Lv] If [Lv > 80] then [X = 80] [X = X · 10] [Y = Y / 20] If [Y < 0] then [MaxHP up by X] [MaxMP up by X] [MaxHP up by Y] [MaxMP up by Y] [X = Lv] If [X > 80] then [X = 80] [Weapon up by X]

Mystery Sword (Strengthened 2) [Swords]
Complete: [X = Lv] [Y = Lv] If [Lv > 140] then [X = 140] [X = X · 10] [Y = Y / 20] If [Y < 0] then [MaxHP up by X] [MaxMP up by X] [MaxHP up by Y] [MaxMP up by Y] [X = Lv] If [X > 140] then [X = 140] [Weapon up by X]

Mythril Hammer [Swords]
ATK: 149 DEF: 1
Description: MaxHP +8%, MDEF +10%, Hate rise +22%
Complete: MaxHP +8% Hate Rise +22% MDEF +10%
Notes: Trade × ATK = Damascan Hammer +20

Nenekirimaru [Swords]
ATK: 279
Description: ATK +16%, AGI +10, ASPD -20%, Melee pierce up by DEX
Complete: ATK +16% AGI +10 ASPD -20% [X = 0.02 * DEX] [X = X + 10] [Melee Pierce up by X]

Niente [Swords]
ATK: 200
Description: Melee -10% to Fire & Water & Wind & Earth, Magic up based on Lv. Magic attack chance by attack, Magic Sword
Complete: [X = Lv] [X = X · 3] [Magic Power up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10%

Nigrum [Swords]
Complete: [X = 4.00 * Lv] [Magic Power up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10% Melee R -10% [Enchanter] Magic Pierce +18%

Niirumu [Swords]
ATK: 241
Description: Magic sword during the magic is increasing attack in Lv, physical -10% in magic attack fire, water, wind, Earth elements in the probability
Complete: [X = 3.50 * Lv] [Magic Power up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10% Melee R -10% [Enchanter] Magic Pierce +15%
Notes: ATK = Niente +40

Nio Sword [Swords]
ATK: 280
Description: Special sword, ATK +18%, MaxHP +15%, Skill delay +1 sec, Reflect +5%
Complete: ATK +18% MaxHP +15% Skill Delay +1.0s Reflect +5%

Orichal Hammer [Swords]
ATK: 164 DEF: 2
Description: MaxHP +10%, MDEF +20%, Hate rise +25% 
Complete: MaxHP +10% Hate Rise +25% MDEF +20%
Notes: Trade × ATK = Mythril Hammer +15

Pale Reaper [Swords]
ATK: 160
Description: Damage cut by defense using MP if INT > 199, Skill delay - 0.5 sec, MP cost -10%, Magic sword
Complete: MP Cost -10% Skill Delay -0.5s Melee to Light +10% MATK +3% Autoskill +3% If [INT > 200] then Autoskill
Notes: lograth outskirts (pale reaper quest) Delma Quest Req : Lvl 170.

Penetrator [Swords]
ATK: 210
Description: Magic evasion +10%, Melee pierce up based on DEX
Complete: Magic Evasion +10% [X = DEX] [X = X / 16] [Melee Pierce up by X]

Pike Tomahawk [Swords]
ATK: 255
Description: ATK +7% AGI +8 Critical rate +10% Critical damage +16% during attack, additional attack with probability
Complete: ATK +7% AGI +8 Critical rate +10% Critical damage +16% Autoskill If [Warrior] then [Jan] Range +1 Absolute Evasion +10% Magic Evasion +10%

Piper Mercy [Swords]
ATK: 215
Description: Special Sword STR +6 MaxMP +8% critical rate -20% Absolute & Magic evasion +5% Autoskills +4%. Chance of evasion rate up by attack
Complete: STR +6 MaxMP +8% Critical rate -20% Absolute Evasion +5% Magic Evasion +5% Autoskill +4% Autoskill

Piper Pieta [Swords]
ATK: 266
Description: Special Sword STR + 8 AGI + 6 MaxMP + 15% Critical Rate - 20% Absolute / Magical Avoidance + 6% Auto Skill Activate + 7% On Attack, Probability Increases Evasion Rate with Probability
Complete: STR +8 AGI +7 MaxMP +15% Critical rate -20% Absolute Evasion +6% Magic Evasion +6% Autoskill +7% Autoskill Melee Pierce +5%

Pumpkin Hammer [Swords]
ATK: 33
Description: STR +1, MaxHP +20%, Hate +10%, ATK up based on Lv.
Complete: STR +1 MaxHP +20% Hate Rise +10% [X = Lv] [X = X / 2] [ATK up by X]
Notes: Trade ×

Real Espada [Swords]
ATK: 290
Description: Flame element, Autoskills +7%, Melee R +9%, Critical damage + 6%, Adds Autoskills +4% if Lv > 255
Complete: Melee to Fire +10% Melee to Earth +20% Autoskill +7% Melee R +9% Critical damage +6% If [Lv > 256] then Autoskill +4%

Reaper Scythe [Swords]
ATK: 284
Description: ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee through +4%, -%50 damage to dark, Dark element
Complete: ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee Pierce +4% Melee to Dark -50% Dark Magic -50% Autoskill
Notes: ATK = Death Scythe +99?

Red Tengu [Swords]
ATK: 180
Description: Evasion +10%, Critical damage +15%, ASPD -10%
Complete: ASPD -10% Evasion +10% Critical damage +15% Autoskill
Notes: hidden performance: restore the natural recovery × 2 times the HP when it defeated the enemy

Red Tengu II [Swords]
ATK: 190
Description: Evasion +12%, Critical damage +15%, Melee up based on STR, ASPD -10%
Complete: ASPD -10% Evasion +12% Critical damage +15% [Melee up by STR] Autoskill
Notes: ATK = Red Tengu + 10

Red Tengu III [Swords]
ATK: 260
Description: Evasion +14%, Critical damage +17%, ASPD -10%, Melee up based on STR, Small Melee pierce up by Lv
Complete: Evasion +14% Critical damage +17% ASPD -10% [Melee up by STR] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill
Notes: ATK = Red Tengu II +70?

Red Tengu IV [Swords]
ATK: 315
Description: Evasion +16%, Critical damage +19%, ASPD -10%, Melee up based on STR, Small Melee pierce up by Lv, About 1.5 times the Lv
Complete: Evasion +16% Critical damage +19% ASPD -10% [X = 1.50 * STR] [Melee up by X] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill
Notes: ATK = Red Tengu III +40?

Rime [Swords]
ATK: 140
Description: Evasion -10%, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Evasion -10%

Rock Sword Helshaft [Swords]
ATK: 201 DEF: 3
Description: Critical rate +35, Magic evasion +5%, Gaia element
Complete: Melee to Wind +20% Melee to Earth +10% Critical rate +35 Magic Evasion +5% MaxHP +1% VIT +1 Autoskill
Notes: ATK = Helshaft +5 (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)

Rock Sword Varuten [Swords]
ATK: 311 DEF: 9
Description: Gaia element, Critical rate +50 Magic evasion +7% DEF is STR
Complete: Melee to Wind +20% Melee to Earth +10% Critical rate +50 Magic Evasion +7% [X = 0.50 * STR] [DEF up by X] MaxHP +3% VIT +5 Autoskill
Notes: ATK = Rock Sword Helshaft +95? DEF = Rock Sword Helshaft +9?

Sacrifice [Swords]
ATK: 300
Description: Critical rate -100%, MaxMP -100%, Additional attack chance using HP
Complete: Critical rate -100% MaxMP -100% Autoskill
Notes: Additional attack damage = Hp

Sakuya-hime [Swords]
ATK: 190
Description: flame attribute STR +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Complete: Melee to Earth +20% Melee to Fire +10% STR +2 Critical damage +5% Skill Delay -0.5s ASPD -100%

Sashimi Knife [Swords]
ATK: 110
Description: Water element to the physical attack +20% CRT +5
Complete: Melee to Water +20% CRT +5

Sauro Blade [Swords]
ATK: 145
Description: STR +3 VIT +3, Item delay -1 sec
Complete: STR +3 VIT +3 Item Delay -1.0s

Sauro Blade L2 [Swords]
ATK: 170
Description: STR +4 VIT +4 Item delay -1 sec
Complete: STR +4 VIT +4 Item Delay -1.0s

Sauro Blade L3 [Swords]
ATK: 258
Description: ATK +5% Critical damage +15% STR +5 VIT +5 Item delay -1.2 sec
Complete: ATK +5% Critical damage +15% STR +5 VIT +5 Item Delay -1.2s

Sauro Blade L4 [Swords]
ATK: 272
Description: ATK +5% Critical damage +17% Heal reward +5% STR +8 VIT +8 Item delay -1.5 sec
Complete: ATK +5% Critical damage +17% Heal Reward +5% STR +8 VIT +8 Item Delay -1.5s [X = 0.03 * STR] [Melee R up by X] [Magic R up by X]
Notes: Trade ×

Sauro Blade L5 [Swords]
ATK: 311
Description: ATK +5% Critical damage +19% Heal reward +8% STR +10 VIT +10 items delay -1.7 sec Melee +400 Melee pierce +5%
Complete: ATK +5% Critical damage +19% Heal Reward +8% STR +10 VIT +10 Item Delay -1.7s Melee +400 Melee Pierce +5% [X = 0.05 * STR] [Melee R up by X] [Magic R up by X]

Scimitar [Swords]
ATK: 136
Description: DEX +10 Reflect +4%
Complete: DEX +10 Reflect +4%

Scythe [Swords]
ATK: 80
Description: CRT +20 DEF-5%
Complete: CRT +20 DEF -5%
Notes: Trade ×

Sea Breeze [Swords]
ATK: 265
Description: ATK +12% MaxMP +10% Autoskills +5% Absolute evasion +7%, Wind element
Complete: Melee to Water +20% Melee to Wind -20% ATK +12% MaxMP +10% Autoskill +5% Absolute Evasion +7% [X = AGI] [X = X · 8] [MaxHP up by X]

Sea Breeze II [Swords]
ATK: 296
Description: ATK +15% MaxMP +15% Autoskills +8% Absolute evasion +10%, Wind element, if AGI > 299 Melee +5% to Water
Complete: Melee to Water +20% Melee to Wind -20% ATK +15% MaxMP +15% Autoskill +8% Absolute Evasion +10% If [AGI > 300] then Melee to Water +5% [X = 10.00 * AGI] [MaxHP up by X]
Notes: ATK = Sea Breeze +30?

Seoritsu-hime [Swords]
ATK: 190
Description: Critical damage +5%, INT +2, Skill delay -0.5 sec, ASPD -100%, Ice element
Complete: Melee to Fire +20% Melee to Water +10% INT +2 Critical damage +5% Skill Delay -0.5s ASPD -100%

Shamshir [Swords]
ATK: 146
Description: DEX +15, Reflect 5%
Complete: DEX +15 Reflect +5%
Notes: ATK = Scimitar +10/+15

Shamshir+ [Swords]
ATK: 201
Description: DEX +20, Reflect 10% avoided when, during a physical fight back defense with 10% of probability, physical counterattack with probability
Complete: DEX +20 Reflect +6% Counter on Evasion +10% Autoskill
Notes: ATK = Shamshir +55

Shinatsu-hime [Swords]
ATK: 190
Description: AGI +2 Critical damage +5% Skill delay -0.5 sec ASPD -100%, Thunder element
Complete: Melee to Water +20% Melee to Wind +10% AGI +2 Critical damage +5% Skill Delay -0.5s ASPD -100%

Shirasaya [Swords]
ATK: 98
Description: Water element critical rate +5
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +5
Notes: Trade × ATK = Katana numeric + 10-20 random ※ ATK value 109 or more is only if you have to strengthen the production strengthening sword in Sofia blacksmith

Shitateru-hime [Swords]
ATK: 190
Description: Light element CRT +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Complete: Melee to Dark +20% CRT +2 Critical damage +5% Skill Delay -0.5s ASPD -100%

Shortsword [Swords]
ATK: 8
Description: Shortsword

Shortsword+ [Swords]
ATK: 95
Description: HIT +10 ASPD +30%
Complete: ASPD +10% ASPD +20% Accuracy +10

Sinbad [Swords]
ATK: 128
Description: AGI +12, No damage to Wind, Wind element, Magic sword
Complete: Melee to Water +20% Melee to Wind -120% AGI +12
Notes: Obtained from Magic Lamp 2.5 per ATK rise = INT1, 1 and per DEX1

Sinbad II [Swords]
ATK: 139
Description: AGI +12, No damage to Wind, Evasion rate up chance by attack, Wind element, Magic Sword
Complete: Melee to Water +20% Melee to Wind -120% AGI +12 Critical rate +10 Autoskill
Notes: ATK = Sinbad +10/+13? 

Sinbad III [Swords]
ATK: 169
Description: AGI +24, Half-attack to Wind, Evasion rate up chance by attack, Wind element, Magic Sword
Complete: Melee to Water +20% Melee to Wind -70% AGI +24 Critical rate +20 Autoskill
Notes: ATK = Sinbad II +30

Sinbad IV [Swords]
ATK: 245
Description: AGI +24 Absolute & Magic evasion +5%, Evasion rate up chance by attack, Lightning element, Magic sword
Complete: Melee to Water +20% Melee to Wind +10% AGI +24 Absolute Evasion +5% Magic Evasion +5% Autoskill Critical rate +20
Notes: ATK = Sinbad III +76

Spiel [Swords]
ATK: 110
Description: DEX +3
Complete: DEX +3
Notes: ATK = 2-bladed Halberd +10/+30

Stolie Axe [Swords]
ATK: 247
Description: STR +15, ASPD -60%, Shell break rate +3% if STR > 299.
Complete: STR +15 ASPD -60% If [STR > 300] then Shell break +3% [X = 3.00 * Lv] [Melee up by X] Magic R -10%
Notes: ATK = Grande Axe +40

Tenchu no micha [Swords]
Complete: ATK +20% MaxHP +17% Skill Delay +1.5s [X = 0.03 * STR] [Melee Pierce up by X]

The devil sword of the fallen god [Swords]
Complete: Melee to Light +20% MaxHP -5% MaxMP -5% ATK +16% Melee to boss +2% Autoskill When equip Fallen Gods Armor then MaxHP +10% MaxMP +10% ATK +6% Melee to boss +2% Melee Pierce +15% Melee to Dark -90%

Thunder Blade Indra [Swords]
ATK: 187
Description: Item recovery +20%, Evasion +7%, ASPD +10%, Thunder element
Complete: Melee to Wind +10% Melee to Water +20% Evasion +7% Item Recovery +20% Autoskill ASPD +10% Critical rate +10
Notes: ATK = Indra +15 (hidden performance: attack at the time, magic attack with probability)

Thunder Blade Indra+ [Swords]
ATK: 200
Description: Item recovery +25%, ASPD +10%, Evasion +10%, Thunder element
Complete: Melee to Wind +10% Melee to Water +20% Evasion +10% Item Recovery +25% Autoskill ASPD +10% Critical rate +10
Notes: ATK = Thunder Blade Indra +13? (hidden performance: attack at the time, magic attack with probability)

Tomahawk [Swords]
ATK: 155
Description: ATK +3% AGI +2 HIT-15% critical rate of +3%
Complete: ATK +3% AGI +2 Accuracy -15% Critical rate +3%

Toy Sword [Swords]
ATK: 100
Description: A harmless toy sword
Complete: Halves Attack Interval ATK -100% MATK -75% Neutral Magic -75% Fire Magic -75% Water Magic -75% Wind Magic -75% Earth Magic -75% Light Magic -75% Dark Magic -75%
Notes: hidden correction: ATK · MATK decline, attack interval shortening

Traveler Sword [Swords]
ATK: 287
Description: ATK +15%, Critical up, Autoskill +10% if Adventurer
Complete: ATK +15% Critical rate +10 Critical damage +10% [Adventurer] Autoskill +10%

Tree Sword [Swords]
ATK: 1
Description: MaxHP a little increase Christmas period in Lv, attack interval half-Melee R +3%
Complete: [X = 0.50 * Lv] [Jan] [X = 1] [MaxHP up by X] Autoskill [Xmas] Halves Attack Interval Melee R +3%
Notes: Trade ×

True Firebrand Vritra [Swords]
ATK: 260
Description: Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Melee R +15% Critical rate +30 Autoskill If [Lv > 300] then If [INT > 256] then Fire Magic +2%
Notes: ATK = Firebrand Vritra++ +60, Magic attack is Meteor Storm

True Icebrand Rime [Swords]
ATK: 275
Description: Ice element, Magic R +15%, Accuracy +60, Magic attack chance by attack
Complete: Melee to Fire +20% Melee to Water +10% Magic R +15% Accuracy +60 Autoskill If [Lv > 300] then If [INT > 256] then Water Magic +2%
Notes: ATK = Icebrand Rime+ +60?

Tsukuyomi [Swords]
ATK: 190
Description: Dark Element DEX +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Complete: Melee to Light +20% DEX +2 Critical damage +5% Skill Delay -0.5s ASPD -100%

Two Handed Sword [Swords]
ATK: 160
Description: STR +2 VIT +2 ASPD-5% Critical damage +2%
Complete: STR +2 VIT +2 Critical damage +2% ASPD -5%

Tyrant Sword [Swords]
ATK: 201
Description: Gladiator are equipped, and always meet certain conditions -10% counter state Autoskills -25% Melee and Magic R ...
Complete: [Gladiator] Autoskill -25% Melee R -10% Magic R -10% Autoskill
Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%

Tyrfing [Swords]
ATK: 191
Description: Critical rate +100, Auto recovery -100%
Complete: Critical rate +100 Auto HP Recovery -100% Auto MP Recovery -100% [Melee up by Lv] Autoskill
Notes: Trade × (hidden performance: exhaustion was when, 10% to 20% of the little MP recovery ※ maximum MP?)

Valverna [Swords]
ATK: 100 DEF: 2
Description: Max HP+250, ASPD-30%, All Elements
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -30% MaxHP +250
Notes: From: Party Coin Lottery Sale Price: 10,000 Not Tradeable

Valverna II [Swords]
ATK: 150 DEF: 2
Description: ASPD -20%, Max HP+500, All Elements
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -20% MaxHP +500
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Valverna III [Swords]
ATK: 250 DEF: 2
Description: universal attribute ASPD-10% MaxHP +2000 stunned generation +3%
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -10% MaxHP +2000 Knock out +0%
Notes: Trade × ATK = Baruberuna II +100/+103

Varietta [Swords]
ATK: 296 DEF: 1
Description: Hit + 30 Damage Reflection + 20% MaxHP + 21% Additional Strike with Probability
Complete: Accuracy +30 Reflect +20% MaxHP +21% CRT +10 Autoskill

Vermilion [Swords]
ATK: 190 DEF: 2
Description: MaxHP +20%, Rate cut +10%, ATK up or down by STR & base ASPD. Melee +20% to Neutral
Complete: Melee to Neutral +20% MaxHP +20% Rate cut +10% [X = 12] [X = X - ASPD] [X = X · 20] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Notes: ASPD fastest value (including vocational correction, etc.) to ATK + 20 for each AGI12, until STR127 ATK every STR1 + 3, ATK for each STR128 later STR1 + 1.5

Vermilion II [Swords]
ATK: 195 DEF: 3
Description: MaxHP +24%, Rate cut +12%, ATK up or down by STR & base ASPD. Melee +20% to Neutral
Complete: Melee to Neutral +20% MaxHP +24% Rate cut +12% [X = 12] [X = X - ASPD] [X = X · 22] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Notes: ATK = Vermilion +5

Vermilion III [Swords]
ATK: 271 DEF: 5
Description: MaxHP +25%, Rate cut +14%, ATK up or down by STR & base ASPD, Melee +25% to Neutral
Complete: MaxHP +25% Rate cut +14% Melee to Neutral +25% [X = 12] [X = X - ASPD] [X = X · 24] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Notes: ATK = Vermilion II +76 DEF = Vermilion II +2

Vermilion IV [Swords]
Description: DEF: ATK: MaxHP + 30% Rate reduction + 17% Physical + 30% STR and basic ASPD ATK increase / decrease
Complete: MaxHP +30% Rate cut +17% Melee to Neutral +30% [X = 12] [X = X - ASPD] [X = X · 24] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]

Vigan Scythe [Swords]
ATK: 270
Description: Magic Sword, -50% damage to Dark. Magic pierce up by INT & DEX, Magic attack chance by attack
Complete: Melee to Dark -50% [Y = INT] [Y = Y + DEX] [X = 0.01 * Y] [Magic Pierce up by X] Autoskill MATK +6% If [Mage] then [Jan] Dark Magic +10%

Vritra [Swords]
ATK: 130
Description: flame attribute attack speed -20% (hidden correction: HIT-10%)
Complete: Melee to Fire +10% Melee to Earth +20% ASPD -20% Accuracy -10%
Notes: Trade ×

War Axe [Swords]
ATK: 289 DEF: 8
Description: STR +14, DEX +14, Small MaxMP up by Lv, HP recovery using MP by defense, ATK +10% if STR & VIT > 299
Complete: STR +14 DEX +14 [X = 0.03 * Lv] [MaxMP up by X] If [STR > 300] then If [VIT > 300] then ATK +10% Autoskill Melee Pierce +8%
Notes: ATK = Battle Axe +19? DEF = Battle Axe +3?

Wespel [Swords]
ATK: 244
Description: ATK up by 50% of STR, MP recovery by defense when HP is low. ASPD -60%
Complete: [X = STR] [X = X / 2] [ATK up by X] ASPD -60% Autoskill MaxMP +500 MaxMP +1%
Notes: MaxMP + 505 ※ Warrior Lv88 pm (hidden correction: MaxMP +?)

Wespel II [Swords]
ATK: 266
Description: ATK up by STR, ASPD -60%, Autoskill +4%, MP recovery by defense when HP is low
Complete: [ATK up by STR] ASPD -60% Autoskill +4% Autoskill MaxMP +500 MaxMP +5%
Notes: ATK = Wespel +21 (hidden correction: MaxMP + 500?)

White Luna [Swords]
ATK: 200
Description: Melee is low basis ASPD to increase about twice the level ability lowering Dark R -100%
Complete: [Melee up by Lv] [Melee up by Lv] Dark R -100% [X = ASPD] [X = X · -5] [ATK up by X] [X = X / 2] [MaxHP up by X] [MaxMP up by X]
Notes: Trade ×

Witch Pumpkin Hammer [Swords]
ATK: 20
Description: ATK +2%, MATK +2% Autoskills +3% MATK based on Lv, Magic Sword
Complete: ATK +2% MATK +2% Autoskill +3% [X = Lv] [X = X / 2] [MATK up by X]
Notes: Trade ×

Wound Trance [Swords]
ATK: 225
Description: MaxHP +17%, Reflect +10%, DEF up by DEX, Special Sword
Complete: MaxHP +17% Reflect +10% [X = 1.05 * DEX] [DEF up by X] [X = 0.02 * DEX] [DEF up by X]
Notes: ATK = Wound Transer +60, Defense Increase 1 DEX = 1 DEF

Wound Transer [Swords]
ATK: 165
Description: MaxHP +15%, Reflect +5%, DEF up by DEX, Special Sword
Complete: MaxHP +15% Reflect +5% [DEF up by DEX] [X = DEX] [X = X / 100] [DEF up by X]

Wound Transform [Swords]
ATK: 282 DEF: 3
Description: MaxHP +22%, Reflect +13%, DEF up by DEX, Special sword
Complete: MaxHP +22% Reflect +13% [X = 1.10 * DEX] [DEF up by X] [X = 0.02 * DEX] [DEF up by X]

Yanagiba Knife [Swords]
ATK: 172
Description: Melee +25% to Water, CRT +3, AGI +3
Complete: Melee to Water +25% AGI +3 CRT +3

Zanbato [Swords]
ATK: 182 DEF: 3
Description: STR +10 ATK +5%
Complete: STR +10 ATK +5%

Zanbato II [Swords]
ATK: 222 DEF: 5
Description: STR +15 ATK +7% total damage reduction -3% physical pierce a little increase in the STR and DEX (hidden correction: Range +?)
Complete: STR +15 ATK +7% All damage R -3% [Y = STR] [Y = Y + DEX] [X = 0.01 * Y] [Melee Pierce up by X]

Zwei Handler [Swords]
ATK: 165
Description: STR +3 VIT +3 Critical damage +2%
Complete: STR +3 VIT +3 Critical damage +2%

Links


RPG Games


Useful Links