Swords


Items
ATK: 100
Description: DEX +6
Complete: DEX +6
ATK: 279 DEF: 15
Description: Light element, Melee R +10%, Autoskills +7%, Small STR by INT, Magic attack chance by attack
Complete: Melee to Dark +20% Melee R +10% Autoskill +7% [X = 0.02 * INT] [STR up by X] Autoskill Paladin Bishop Light Magic +10%
ATK: 200
Description: Twice attack chance for Adventuerer, Twice attack chance up if Lv > 199.
Complete: Adventurer Autoskill If [Lv > 200] adds Autoskill
ATK: 259 DEF: 2
Description: Melee +20% to Neutral, ATK +5%, Skill delay -1 sec, Range +1, Item delay -0.3 sec
Complete: Melee to Neutral +20% ATK +5% Skill Delay -1.0s Item Delay -0.3s Range +1
ATK: 279 DEF: 2
Description: Melee +20% to Neutral, ATK +5%, Skill delay -1.2 sec, Range +1, Item delay -0.5 sec
Complete: Melee to Neutral +20% ATK +5% Skill Delay -1.2s Item Delay -0.5s Range +1
Notes: ATK = Air Strum +20
ATK: 170
Description: Magic R +5%, Absolute accuracy +25%, MDEF up by 2x Lv, Special sword, When you defend at Lv > 139...
Complete: Magic R +5% [MDEF up by Lv] Absolute Accuracy +25% If [Lv > 140] adds Autoskill
Notes: Trade × ATK = Battered Sword +160 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)
ATK: 210
Description: Magic R +7%, Absolute accuracy +25%, MDEF up by 2x Lv, Special sword, When you defend at Lv > 139...
Complete: Magic R +7% [X = Lv] [X * 2] [MDEF up by X] Absolute Accuracy +25% If [Lv > 140] adds Autoskill
Notes: Trade × ATK = Ama no Habakiri +40 (at the time of defense, until the damage amount reflected by the probability ※ upper limit damage 9999)
ATK: 268
Description: Special sword Magic R +8%, Absolute accuracy +25%, Ailment Res +10%, MDEF up by 2.5x Lv, When you defend at Lv > 139... (at the time of defense, the damage amount reflected by the probability ※ upper limit damage 9999 Until)
Complete: Magic R +8% Absolute Accuracy +25% Ailment R +10% [X = 2.50 * Lv] [MDEF up by X] If [Lv > 140] adds Autoskill INT +5
Notes: ATK = Ama no Habakiri II +57?
ATK: 322 DEF: 5
Description: Special sword Magic R +10%, Absolute accuracy +25%, CRT +5, Ailment Res +12%, MDEF up by 3x Lv, When you defend at Lv > 139... (At defense, probability reflects damage due to probability * Upper limit damage 9999)
Complete: Magic R +10% Absolute Accuracy +25% CRT +5 Ailment R +12% [X = 3.00 * Lv] [MDEF up by X] If [Lv > 140] adds Autoskill INT +5
ATK: 230
Description: Triple damage chance, Auto recovery -50%, 4 Elements
Complete: Melee to Fire +15% Melee to Fire +15% Melee to Water +15% Melee to Water +15% Melee to Wind +15% Melee to Wind +15% Melee to Earth +15% Melee to Earth +15% ATK +15% Autoskill Auto HP Recovery -50% Autoskill +5% Auto MP Recovery -50% Autoskill Auto HP Recovery -50% Auto MP Recovery -50%
ATK: 90
Description: Auto HP recovery +60 pet status strengthening pre-installed version, benefits weapon
Notes: Slot: 1
ATK: 260 DEF: 5
Description: ATK · MATK +4% delay -0.7 sec at full status +5 attack, the probability is three times attack
Notes: Trade × Slot: 1
ATK: 281
Description: 4 elements ATK + 15% auto skill activation + 5% probability 3 times attack natural recovery - 50%
ATK: 160 DEF: 3
Description: INT +1 HP +1000 Accuracy +10
Complete: INT +1 MaxHP +1000 Accuracy +10 Autoskill
Notes: hidden performance: attack at the time, HP recovery 25 with a probability
ATK: 175 DEF: 5
Description: INT +2 MaxHP +2000 Accuracy +20
Complete: INT +2 MaxHP +2000 Accuracy +20 Autoskill Magic Evasion +5%
Notes: ATK = Avenir +15
ATK: 188
Description: Melee up by STR x2, Critical damage +15%, Critical rate -30
Complete: [Melee up by STR] [Melee up by STR] Critical damage +15% Critical rate -30
ATK: 218
Description: Melee up by STR x4, Critical damage +16%, Critical rate -20
Complete: [X = STR] [X * 4] [Melee up by X] Critical damage +16% Critical rate -20
Notes: ATK = Barbaro Axe +30
ATK: 278
Description: Melee up by STR x6, ATK +4% Critical damage +18%, Accuracy rate +10%
Complete: [X = STR] [X * 6] [Melee up by X] ATK +4% Critical damage +18% Accuracy +10%
Notes: ATK = Barbaro Axe II +?
ATK: 120
Notes: ATK = Halberd +52
ATK: 82
Notes: Trade ×
ATK: 184
Notes: Trade ×, ATK = Bastard +100?
ATK: 10
Description: Critical rate -100%, It's useless as it is. Special Sword
Complete: Critical rate -100%
ATK: 265 DEF: 5
Description: STR +10 DEX +10, Small MaxMP up by Lv, ATK +7% if STR & VIT > 299. Use MP and recover HP by defense.
ATK: 175
Description: Critical Damage +15%. If DEX is less than 300, ASPD will become the minimum
Complete: Critical damage +15% if [CRT < 300] adds ASPD = 1
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
ATK: 262
Description: Critical Damage +20%. If DEX is less than 300, ASPD will become the minimum
Complete: Critical damage +20% if [CRT < 300] adds ASPD = 1
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable
ATK: 272
Description: STR +5 CRT +3 Critical damage +25% DEX is less than 300, ASPD lowest
Complete: STR +5 CRT +3 Critical damage +25% if [CRT < 300] adds ASPD = 1
Notes: Trade ×, ATK = Black Lacquer Sword II +10
ATK: 25 DEF: 1
Description: HP +10
Notes: Trade ×
ATK: 76 DEF: 5
Description: HP +300 MDEF +50 or 100
Notes: Trade ×
ATK: 128
Description: CRT +25 Accuracy rate -30%
Complete: CRT +25 Accuracy -30%
ATK: 296
Description: CRT +40 when the Accuracy rate of -20% Hate rise +25% Critical damage +8% attack, a small amount of MP recovery
Complete: CRT +40 Accuracy -20% [X = Lv] [X * 2] [MaxMP up by X] Hate Rise +25% Critical damage +8% Autoskill
Notes: ATK = Brad lower +72?
ATK: 149
Description: CRT +30, Accuracy -30%, Hate rise +15%, Small MP recovery chance
Complete: CRT +30 Accuracy -30% [MaxMP up by Lv] Hate Rise +15% Autoskill
Notes: ATK = Blood Scythe +21/+25?
ATK: 209
Description: CRT +35, Accuracy -20%, Hate rise +20%, Small MP recovery chance
Complete: CRT +35 Accuracy -20% [X = Lv] [X * 2] [MaxMP up by X] Hate Rise +20% Autoskill
Notes: ATK = Bloody Scythe +60
Description: ATK: 260-266 Critical damage +13%, Small ATK up by STR if VIT is low... (hidden correction: chanting defense +10%) (hidden performance: Lv300 during if attack or more, additional attack with probability)
Complete: Critical damage +13% [X = 0.50 * STR] [ATK up by X] If [VIT < 200] adds Recoil +50% If [Lv > 300] adds Autoskill
Notes: ATK increase = STR ÷ 3? VIT is low, the recoil damage 50%?
ATK: 250
Description: ATK up by CRT, Magic R +10%, Dark Element
Complete: Melee to Light +20% [X = 0.25 * CRT] [ATK up by X] Magic R +10% Gladiator Autoskill
Notes: hidden performance: the time of the attack, the "attack rate" display classification skills are extended by two sec with a probability
ATK: 152
Notes: Trade × hidden correction: Damage reflecting 2% CRT damage 1/10
ATK: 190
Description: ASPD -30%, Critical damage +4%, Water element
Complete: Melee to Fire +20% Melee to Water -20% ASPD -30% Critical damage +4%
ATK: 25
Description: ATK +5%
Complete: ATK +5%
Notes: Trade × Slot: 1
ATK: 115 DEF: 2
Description: STR +5
Description: ATK: 275-290-305 Magic Sword, Light Element, MATK +15%, Melee R +10%, Magic R +10%, Magic Attack Chance by Attack
Complete: Melee to Dark +20% MATK +15% Melee R +10% Magic R +10% Autoskill MaxHP +30%
ATK: 216
Description: CRT up based on CRT, Magic R +10%, Item delay -0.5 sec, Light element
Complete: Melee to Dark +20% [X = DEX] [X / 20] [CRT up by X] Magic R +10% Item Delay -0.5s Autoskill
ATK: 236
Description: Magic R +12%, Item delay -0.6 sec, CRT up by CRT, Light element
Complete: Melee to Dark +20% [X = 0.05 * CRT] [CRT up by X] Magic R +12% Item Delay -0.6s Autoskill
Notes: ATK = Claiomh Solais +20
ATK: 311
Description: Magic R +14%, Item delay -1 sec, CRT up by CRT, Light element
Complete: Melee to Dark +20% [X = 0.06 * CRT] [CRT up by X] Magic R +14% Item Delay -1.0s Autoskill
Notes: ATK = Claiomh Solais II +60?
ATK: 42
Description: Claymore
ATK: 80 DEF: 1
Description: ASPD +5%, Melee +10% to Neutral
Complete: ASPD +5% Melee to Neutral +10%
Notes: Trade ×
ATK: 182
Description: STR +6 ASPD-40%
Notes: ATK = Great Axe +20/+25
ATK: 184
Description: Additional attack chance by attack, Critical up, Autoskills +2%
Complete: Critical rate +10 Critical damage +10% Autoskill +2% INT +1 [X = Lv] [X * 2] [MaxHP up by X] Autoskill
Notes: When adding attack triggered, to receive the recoil that it is less than Lv160 (hidden correction: INT +1, Lv × 2HP increase)
ATK: 194
Description: Additional attack chance by attack, Melee +5% to Neutral, Critical up, Autoskill +3%, Rate cut +5%
Complete: Critical rate +10 Critical damage +10% Autoskill +3% INT +1 [X = Lv] [X * 3] [MaxHP up by X] Autoskill Rate cut +5% Melee to Neutral +5%
Notes: ATK = Dainsleif +10
ATK: 274
Description: Additional attack chance by attack, Melee +10% to Neutral, Improved Critical, Autoskill +6%, CRT +5, Rate cut +10% (hidden correction: INT +?, HP · MP increase)
Complete: Critical rate +10 Critical damage +10% Autoskill +6% CRT +5 Rate cut +10% Melee to Neutral +10% Autoskill INT +5 [Y = 3.50 * Lv] [MaxHP up by Y]
Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280
ATK: 129
Description: MaxHP +8%, Hate rise +20%
Complete: MaxHP +8% Hate Rise +20%
Notes: Trade × ATK = Iron Hammer +30
ATK: 170
Description: ATK +10% MDEF +15% Dark Element on the half-
Complete: ATK +10% MDEF +15% Melee to Dark -50% Dark Magic -50% Autoskill
Notes: Trade ×, ATK = Falx +45?
ATK: 301 DEF: 5
Description: Dark attribute, Dark Magic +10%, Dark R +10%, ATK + 20%, Critical damage -10%, Light Magic -20%, Light Resist -20%
Complete: Melee to Light +20% Dark Magic +10% Dark R +10% ATK +20% Critical damage -10% Light Magic -20% Light R -20%
ATK: 180
Description: Critical damage +10% Dark R +5% Accuracy -20% Hate rise +20%
Complete: Critical damage +10% Dark R +5% Accuracy -20% Hate Rise +20% Autoskill
ATK: 255
Description: Critical damage +12% Dark R +5% Accuracy -20% Hate rise +20% Dark Element to physical +5%
Complete: Critical damage +12% Melee to Dark +5% Hate Rise +20% Dark R +5% Accuracy -20% Autoskill
ATK: 165
Description: magic sword non-attribute to magic attack with a half probability no magic +10%
Complete: Melee to Neutral -50% Neutral Magic +10% Autoskill
Notes: Trade × ATK = Hexe Espada (Strengthened 1) +25
ATK: 195
Description: magic sword MATK +5% probability magic attack no magic +20%
Complete: MATK +5% Neutral Magic +20% Autoskill
Notes: Trade × ATK = Dia Espada +30
ATK: 162
Description: MATK +150, CRT +25, Accuracy rate -15%, Effect slightly changes if AGI > 127. Magic Sword
Complete: MATK +150 CRT +25 Accuracy -15% If [AGI > 128] adds Autoskill Autoskill
Description: All Stats -20
Complete: STR -20 AGI -20 VIT -20 INT -20 DEX -20 CRT -20 Autoskill
Notes: From: Raid Ticket Lv.1
ATK: 160
Description: Magic Sword, All stats -10
Complete: STR -10 AGI -10 VIT -10 INT -10 DEX -10 CRT -10 Autoskill
Notes: From: Raid Ticket Lv.2
ATK: 190
Description: Magic Sword Hidden: When attacking, chance of magic attack
Complete: Autoskill
Notes: From: Raid Ticket Lv.3
ATK: 235
Description: Magic Sword, All stats +5 Hidden: When attacking, chance of magic attack
Complete: STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill
Notes: From: Strengthening of Dim Sword III
ATK: 292 DEF: 10
Description: Critical damage +22%, MaxHP +17%, Skill delay +1.5 sec, Melee up by STR
Complete: Critical damage +22% MaxHP +17% Skill Delay +1.5s [X = 0.03 * STR] [Melee Pierce up by X]
ATK: 85
Description: magic sword ATK-25% probability magic attack
Complete: ATK -25% Autoskill
Notes: Trade × attack hit at the time, 90 percent? Add in the probability of non-attribute magic attack damage ATK + MATK ※ ATK-25% uncorrected
ATK: 274 DEF: 7
Description: INT +7 MaxHP +3000 Accuracy +30 magic through +12% Melee R +16%
Complete: INT +7 MaxHP +3000 Accuracy +30 Magic Pierce +12% Melee R +16% Autoskill Magic Evasion +7%
Notes: ATK = Avenir +95
ATK: 276 DEF: 10
Description: Earth element ATK +15% MaxHP +10% paralysis occurs +4% CRT +10 Melee R +5%
Complete: Melee to Wind +20% Melee to Earth -20% ATK +15% MaxHP +10% Paralysis +4% CRT +10 Melee R +5%
ATK: 299 DEF: 12
Description: Earth element ATK +17% MaxHP +15% Wind R +5% Paralyze +6% CRT +13 Melee R +7%
Complete: Melee to Wind +20% Melee to Earth -20% ATK +17% MaxHP +15% Wind R +5% Paralysis +6% CRT +13 Melee R +7%
Notes: ATK = Emerald Roar +20? DEF = Emerald Roar +2?
ATK: 240
Description: Flame element, fire magic up by STR, Burn rate +5%, Magic pierce +16%, MATK +7%, Magic Sword
Complete: Melee to Earth +20% Melee to Fire +10% MATK +7% Burn +5% Magic Pierce +16% [X = 0.02 * STR] [X + 5] [Fire Magic up by X] Autoskill Melee R -15% If [Mage] adds Autoskill +5%
Notes: Obtained from Tower of Yafula Lottery
ATK: 195
Description: Dark Element physical +15% ATK +5% MDEF +20% Heal recovery +10% during attack and magic attack with probability
Complete: Melee to Dark +15% ATK +5% MDEF +20% Heal Recovery +10% Autoskill
ATK: 125
Description: ATK +Disable damage to 5% MDEF +10% Dark Element
Notes: Trade × ATK = Scythe +45
ATK: 251
Description: Critical damage +4% Flame element. Adds Autoskill +2% if Lv > 255. Autoskill +4%, Melee R +3%
Complete: Melee to Fire +10% Melee to Earth +20% Autoskill +4% Melee R +3% Critical damage +4% If [Lv > 256] adds Autoskill +2%
Notes: ATK = Knight Espada +20
ATK: 160
Description: Melee R +5%, Critical rate +10, Magic attack chance by attack, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Melee R +5% Critical rate +10 Autoskill
Notes: ATK = Vritra +30
ATK: 200
Description: Melee R +10%, Critical rate +20, Magic attack chance by attack, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Melee R +10% Critical rate +20 Autoskill
Notes: ATK = Firebrand Vritra +40
ATK: 262
Description: Melee +20% to Fire, Melee -20% to Water, ATK +12%, MaxHP +10%, Critical Damage +10%, Magic Counter Chance
Complete: ATK +10% Critical damage +8% MaxHP +10% Melee to Fire +20% Melee to Water -20% Autoskill
ATK: 281
Description: Melee +22% to Fire, Melee -22% to Water, ATK +12%, MaxHP +10%, Critical damage +10%, Magic counter chance
Complete: ATK +12% Critical damage +10% MaxHP +10% Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Sword by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
ATK: 290
Description: Special sword ATK +23%, MaxHP +20%, Skill delay +1.5 sec, Reflect +8%
Complete: ATK +23% MaxHP +20% Skill Delay +1.5s Reflect +8%
Description: ATK: 260-275 Melee +30% to Water, Melee pierce -30% if DEX < 300. ASPD +20%
Complete: Melee to Water +30% ASPD +20% if [CRT < 300] adds Melee Pierce -30%
ATK: 260
Description: ATK +8%, Delay -0.5 sec, All elements
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ATK +8% Skill Delay -0.5s Item Delay -0.5s
ATK: 145
Description: STR+3 Critical damage +3% Twice Attack Chance
ATK: 270 DEF: 10
Description: Special Sword MaxHP +30% Rate Cut +10% Melee & Magic Res +15% Counterattack chance by defense. (Cancel damage when counterattack activates)
Complete: MaxHP +30% Rate cut +10% Melee R +15% Magic R +15% Autoskill
ATK: 250
Description: Magic Sword, ASPD +20%, MATK +6%, Magic attack chance by attack, Small ATK up by Lv, Small MATK up by Lv
Complete: ASPD +20% MATK +6% Autoskill [X = 0.40 * Lv] [ATK up by X] [X = 0.50 * Lv] [MATK up by X]
Notes: ATK = Lumikening +50
ATK: 150
Description: STR +1 Critical damage +1%
Complete: STR +1 Critical damage +1%
Notes: ATK = Bardiche +30
ATK: 130
Description: STR +3 Critical damage +3% probability twice attack
Complete: STR +3 Critical damage +3% Autoskill
Notes: ATK = Ghraib numeric -10 to -20?
ATK: 205 DEF: 2
Description: ATK +5%, Critical damage +10%
Complete: ATK +5% Critical damage +10% Autoskill +1% Autoskill
Notes: (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)
ATK: 230 DEF: 2
Description: ATK +7%, Critical damage +12%
Complete: ATK +7% Critical damage +12% Autoskill +1% Autoskill
Notes: ATK = Gold Rex +25 (hidden correction: range +1?) (Hidden performance: defense at the time, defense force increase in the probability)
ATK: 305 DEF: 2
Description: ATK +9% Critical damage +14% fainted time -1 sec Auto HP & MP recovery +30%
Complete: ATK +9% Critical damage +14% Knockout -1.0s Auto HP Recovery +30% Auto MP Recovery +30% Autoskill +3% Autoskill
Notes: ATK = Gold Rex II +60?
ATK: 90
Description: DEX +1 ASPD +20%
Complete: DEX +1 ASPD +20%
ATK: 300
Description: Magic Sword, Dark Element, Spell Burst +10%, ATK +16%, MATK +16%, Autoskill +3%, Magic attack chance.
Complete: Melee to Light +20% ATK +16% MATK +16% Autoskill +3% Spellburst +10% Autoskill
ATK: 207
Description: STR +9 ASPD-60%
Complete: STR +9 ASPD -60% [X = Lv] [X * 2] [Melee up by X]
Notes: ATK = Cross Axe + 25/+30
ATK: 162
Description: STR +3 ASPD-30%
Complete: STR +3 ASPD -30%
ATK: 68
Notes: Trade ×
ATK: 28
Description: Handaxe
ATK: 150 DEF: 5
Description: MaxHP +500, ATK down if Lv < 101, Special Sword
Complete: MaxHP +500 If [Lv < 100] adds ATK -100 ATK -25%
Notes: Setsubun Event Kijimu Lottery
ATK: 196 DEF: 3
Description: Critical rate +30, Accuracy -15%, Gaia element
Complete: Melee to Wind +20% Melee to Earth +10% Critical rate +30 Accuracy -15% Autoskill MaxHP +1% VIT +1
Notes: (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)
ATK: 135
Description: Disable damage to the magic sword non-attribute
Complete: Melee to Neutral -100%
Notes: Numerical -17 fixing of Trade × ATK = boss Claymore 
ATK: 140
Description: magic sword non-attribute to the magic attack with an invalid probability
Complete: Melee to Neutral -100% Autoskill
Notes: Trade ×, ATK = Hexe Espada +5
ATK: 297
Description: STR +1
Complete: STR +1
Notes: ATK = Bastard Sword+ +100
ATK: 174 DEF: 2
Description: MaxHP +20%, MDEF +30%, Hate rise +35% 
Complete: MaxHP +20% Hate Rise +35% MDEF +30%
Notes: Trade × ATK = Orichal Hammer +10
Description: Critical damage +2%, Absolute accuracy +3%, During Halloween, halves attack intervals.
Complete: Critical damage +2% Absolute Accuracy +3%
Notes: Trade x
ATK: 210
Description: Magic R +12%, Accuracy +50, Magic attack chance by attack, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Magic R +12% Water Magic +1% Accuracy +50 Autoskill
ATK: 160
Description: Magic R +5%, Accuracy +20 attack, Magic attack chance by attack, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Magic R +5% Accuracy +20 Autoskill
Notes: ATK = Rime +20
ATK: 200
Description: Magic R +10%, Accuracy +40, Magic attack chance by attack, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Magic R +10% Accuracy +40 Autoskill
Notes: ATK = Icebrand Rime +40
ATK: 163
Description: Water element critical rate +10 CRT +10 
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +10 CRT +10
Notes: Trade × ATK = Shirasaya +65/+70
ATK: 172
Description: Item recovery +20%, Evasion +5%, Thunder element
Complete: Melee to Wind +10% Melee to Water +20% Evasion +5% Item Recovery +20% Autoskill
Notes: hidden performance: attack at the time, magic attack with probability
ATK: 290 DEF: 10
Description: Skill delay +1 sec, Melee +25% to Neutral, ATK +15%, Range Cut +10%, Hate +20%, Melee counter chance
Complete: Skill Delay +1.0s Melee to Neutral +25% ATK +15% Range cut +10% Hate Rise +20% Autoskill If [Warrior] adds [X = 3.00 * Lv] [Melee up by X] Critical damage +7%
ATK: 99
Description: ASPD -10%
Notes: Trade ×
ATK: 180
Description: STR +10, ATK +5%, MaxHP +10%, Critical rate -10%, Special Sword
Complete: STR +10 ATK +5% Critical rate -10% MaxHP +10% [X = Lv] [X / 5] [Melee up by X]
ATK: 266
Description: STR +10 ATK +10% MaxHP +15%, Critical rate -5%, Rate cut +5% Skill delay -1 sec, Special Sword
Complete: STR +10 ATK +10% Critical rate -5% MaxHP +15% Rate cut +5% Skill Delay -1.0s [X = 0.20 * Lv] [Melee up by X]
Notes: ATK = Izuminokami +86
ATK: 131
Description: Auto HP recovery +1000 & +50%, MaxHP +20% Heal reward +10%, Item recovery +10%
Complete: Auto HP Recovery +1000 Auto HP Recovery +50% MaxHP +20% Heal Reward +10% Item Recovery +10%
ATK: 88
Description: Critical rate +10% attack speed +10%
Complete: Critical rate +10% ASPD +10%
Notes: Trade ×
ATK: 165 DEF: 4
Description: VIT +10 Evasion -12%, Special Sword
Complete: VIT +10 Evasion -12%
Notes: Obtain from Algaotte Prison lottery. 1 STR = 1 ATK, 1 VIT = 2 ATK, 1 DEX = 1.5 ATK, 1 CRT = -1 ATK (hidden correction: range +1?)
ATK: 175 DEF: 4
Description: VIT +12 Evasion -14% Neutral R +5% Rate cut +5%, Special Sword
Complete: VIT +12 Evasion -14% Neutral R +5% Rate cut +5%
Notes: ATK = Katzbalger +10
ATK: 280 DEF: 8
Description: VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%, Special Sword
Complete: VIT +15 Evasion -14% Neutral R +8% Rate cut +10% Range cut +5%
Notes: ATK = Katzbalger II +100? DEF = Katzbalger II +4?
ATK: 255 DEF: 5
Description: Melee pierce +5%, ASPD -20% ATK +16%, Flame element, Small ATK up by VIT, Additional attack chance
Complete: Melee to Fire +10% Melee to Earth +20% ASPD -20% [X = VIT] [Y = 0.60 * X] [ATK up by Y] ATK +16% Melee Pierce +5% Autoskill Autoskill +7%
Notes: Property hidden to increase? Add attack = ATK dependent (ATK-DEF) *? Double white damage ATK209 case of ATK increase = every 0.5 increase? Or VIT1 every VIT1 ATK4 increase? Or V418?
ATK: 231
Description: Autoskill +4%, Critical damage +2%, Melee R +3%, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Autoskill +4% Critical damage +2% Melee R +3%
ATK: 265
Description: Evasion counter rate +2%, Critical dmg +17%, Additional attack chance, Lowest ASPD if STR < 300.
Complete: Critical damage +17% Counter on Evasion +2% [X = 0.01 * AGI] [Counter on Evasion up by X] Autoskill if [STR < 300] adds ASPD = 1
ATK: 190
Description: VIT +2, Critical damage +5%, Skill delay -0.5 sec, ASPD -100%, Gaia element
Complete: Melee to Wind +20% Melee to Earth +10% VIT +2 Critical damage +5% Skill Delay -0.5s ASPD -100%
ATK: 190
Description: Melee pierce +12%, Magic pierce +12%, MATK up chance by attack, Magic Sword
Complete: Melee Pierce +12% Magic Pierce +12% Autoskill
ATK: 230
Description: Melee pierce +15%, Magic pierce +15%, Magic Sword, MATK up chance by attack, Magic pierce up by INT
Complete: Melee Pierce +15% Magic Pierce +15% [X = 0.02 * INT] [Magic Pierce up by X] Autoskill MATK +2%
Notes: ATK = Kutune Sirka +40
ATK: 180 DEF: 2
Description: Magic Sword, MATK +5%, Melee R +5%, Magic attack chance, Accuracy +10%
Complete: MATK +5% Melee R +5% Accuracy +10% Autoskill
ATK: 165
Description: Magic R +5% MaxMP -30%, HP absorb chance, Dark element
Complete: Melee to Light +20% Magic R +5% MaxMP -30% Autoskill
Notes: Absorb about 10% to 30% of given damage
ATK: 180
Description: HP absorb chance, Magic R +6% MaxMP -20%, ASPD +10%, Dark element
Complete: Melee to Light +20% Magic R +6% MaxMP -20% Autoskill ASPD +10%
Notes: ATK = Lamia +15
ATK: 240
Description: HP absorb chance, Magic R +10% MaxMP -20% Autoskills +5% ASPD +10% Dark element (hidden correction: Damage reflecting 5%)
Complete: Melee to Light +20% Magic R +10% MaxMP -20% Autoskill ASPD +10% Autoskill +5% Reflect +5%
Notes: ATK = Lamia II +60
ATK: 304 DEF: 4
Description: Dark Attribute ATK + 8% Magic Resistance + 12% MaxMP - 20% When attacking, HP recovery with probability ASPD + 10% Auto skill activation + 8%
Complete: Melee to Light +20% ATK +8% Magic R +12% MaxMP -20% Autoskill ASPD +10% Autoskill +8% Reflect +10%
ATK: 100
Description: ATK -90% Autoskill -10%, If Lv > 139 ...
Complete: ATK -90% Autoskill -10% If [Lv > 140] adds ATK +45% Autoskill
Notes: If Lv > 139, attack adds 10% to 30% of current HP.
ATK: 120
Description: when black barrette equipment, ALL status +1
Complete: STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1
ATK: 244
Description: All stats +4, Autoskill +6%, Additional attack chance using Leek by attack with Black Barret
Complete: STR +4 AGI +4 VIT +4 INT +4 DEX +4 CRT +4 Autoskill +6% Autoskill
Notes: ATK = Leek (Sword) +120?
ATK: 268 DEF: 5
Description: MaxHP +15%, MaxMP +15%, Accuracy rate +15%, Evasion +15%, Melee pierce +15%, ATK +15%, Small ATK up by AGI
Complete: ATK +15% MaxHP +15% MaxMP +15% Evasion +15% Accuracy +15% Melee Pierce +15% [X = 0.50 * AGI] [ATK up by X] [X = 0.50 * STR] [DEF up by X]
Notes: ATK rise = AGI421 in ATK about 209 increase DEF increase = STR / 2
ATK: 293 DEF: 10
Description: ATK +18%, MaxHP +15%, MaxMP +15%, Accuracy +15%, Evasion +20%, Melee pierce +18%, Item recovery +15%, ATK up by AGI
Complete: ATK +18% MaxHP +15% MaxMP +15% Accuracy +15% Evasion +20% Melee Pierce +18% Item Recovery +15% [X = 0.50 * AGI] [ATK up by X] [X = 0.50 * STR] [DEF up by X]
Notes: ATK = Legacy of Will + ?
ATK: 75 DEF: 2
Description: AGI +1
Complete: AGI +1
Notes: Trade ×
ATK: 15
Description: Longsword
ATK: 130
Description: Additional attack chance
Notes: ATK = Spiel +20
ATK: 150 DEF: 1
Description: Additional attack chance, Accuracy +10, Reflecting 10%
Complete: Accuracy +10 Reflect +10% CRT +5 Autoskill
Notes: ATK = Ludus +20 DEF = Ludus +1
ATK: 200
Description: ASPD +10%, MATK +6%, Magic attack chance by attack, Magic Sword
Complete: ASPD +10% MATK +6% Autoskill
ATK: 178
Description: STR +5 Critical damage +5% critical rate of -12%
Complete: STR +5 AGI +2 Critical damage +5% Critical rate -12%
ATK: 203
Description: Critical damage +7%, ASPD -200%, Neutral R +5%
Complete: Critical damage +7% Neutral R +5% ASPD -200% ATK +5% Autoskill
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)
ATK: 292
Description: Critical Damage +14%, Neutral R +5%, ASPD -200%, Additional Attack Chance by Attack (Consume MP when triggered).
Complete: Critical damage +14% Neutral R +5% ASPD -200% Autoskill ATK +5%
Description: AGI +6
Complete: AGI +6
ATK: 220
Description: Melee R +5%, Skill delay -1, ATK +5%, Special Sword, No damage to Water
Complete: ATK +5% Melee R +5% Skill Delay -1.0s Melee to Water -100%
ATK: 182
Description: Water element DEX +5 Magic R +5% ASPD +10% (hidden performance: the time of the attack, HP recovery in probability)
Complete: Melee to Fire +20% Melee to Water -20% DEX +5 Magic R +5% ASPD +10% Autoskill
ATK: 90
Description: The sword used by Mio (hidden performance: defense at the time, Autoskills trigger for about 1 minute with a probability)
Complete: Autoskill
Notes: During auto skills triggered (ATK half, attack interval half, at the same time triggering additional attack ※ up to three in the probability)
ATK: 269 DEF: 20
Description: DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% defense, physical counterattack available in probability
Complete: DEX +23 AGI +8 Reflect +10% Counter on Evasion +12% Evasion +7% Autoskill
Notes: ATK = Shamshir+ +51 DEF = Shamshir+ +20
ATK: 205
Description: Critical damage +14%, ASPD -200%, Skill delay -0.5 sec
Complete: Critical damage +14% Skill Delay -0.5s ASPD -200% ATK +5% Autoskill
Notes: (hidden performance: the time of the attack, adding attack ※ triggered when MP consumed in the probability)
ATK: 292
Description: Critical Damage +20%, Skill Delay -0.5sec, ASPD -200%, Additional Attack Chance by Attack (Consume MP when triggered).
Complete: Critical damage +20% Skill Delay -0.5s ASPD -200% Autoskill ATK +5%
ATK: 203
Description: Water element critical rate +20 CRT +20 shell break at 1% of probability
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +20 CRT +20 Shell break +1%
Notes: Trade × ATK = Ichimonji +40?
ATK: 291
Description: Water element, Critical rate +20, CRT+35, Critical damage +7%, Shell break +2%, Autoskill +5%
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +20 CRT +35 Critical damage +7% Shell break +2% Autoskill +5%
ATK: 149 DEF: 1
Description: MaxHP +8%, MDEF +10%, Hate rise +22%
Complete: MaxHP +8% Hate Rise +22% MDEF +10%
Notes: Trade × ATK = Damascan Hammer +20
ATK: 279
Description: ATK +16%, AGI +10, ASPD -20%, Melee pierce up by DEX
Complete: ATK +16% AGI +10 ASPD -20% [X = 0.02 * DEX] [X + 10] [Melee Pierce up by X]
ATK: 200
Description: Melee -10% to Fire & Water & Wind & Earth, Magic up based on Lv. Magic attack chance by attack, Magic Sword
Complete: [X = Lv] [X * 3] [Magic up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10%
ATK: 241
Description: Magic sword during the magic is increasing attack in Lv, physical -10% in magic attack fire, water, wind, Earth elements in the probability
Complete: [X = 3.50 * Lv] [Magic up by X] Autoskill Melee to Fire -10% Melee to Water -10% Melee to Wind -10% Melee to Earth -10% Melee R -10% Enchanter Magic Pierce +15%
Notes: ATK = Niente +40
ATK: 280
Description: Special sword, ATK +18%, MaxHP +15%, Skill delay +1 sec, Reflect +5%
Complete: ATK +18% MaxHP +15% Skill Delay +1.0s Reflect +5%
ATK: 164 DEF: 2
Description: MaxHP +10%, MDEF +20%, Hate rise +25% 
Complete: MaxHP +10% Hate Rise +25% MDEF +20%
Notes: Trade × ATK = Mythril Hammer +15
ATK: 160
Description: Damage cut by defense using MP if INT > 199, Skill delay - 0.5 sec, MP cost -10%, Magic sword
Complete: MP Cost -10% Skill Delay -0.5s Melee to Light +10% MATK +3% Autoskill +3% If [INT > 200] adds Autoskill
Notes: lograth outskirts (pale reaper quest) Delma Quest Req : Lvl 170.
ATK: 210
Description: Magic evasion +10%, Melee pierce up based on DEX
Complete: Magic Evasion +10% [X = CRT] [X / 16] [Melee Pierce up by X]
ATK: 255
Description: ATK +7% AGI +8 Critical rate +10% Critical damage +16% during attack, additional attack with probability
Complete: ATK +7% AGI +8 Critical rate +10% Critical damage +16% Autoskill If [Warrior] adds If [X > 0] adds Range +1 Absolute Evasion +10% Magic Evasion +10%
ATK: 215
Description: Special Sword STR +6 MaxMP +8% critical rate -20% Absolute & Magic evasion +5% Autoskills +4%. Chance of evasion rate up by attack
Complete: STR +6 MaxMP +8% Critical rate -20% Absolute Evasion +5% Magic Evasion +5% Autoskill +4% Autoskill
ATK: 266
Description: Special Sword STR + 8 AGI + 6 MaxMP + 15% Critical Rate - 20% Absolute / Magical Avoidance + 6% Auto Skill Activate + 7% On Attack, Probability Increases Evasion Rate with Probability
Complete: STR +8 AGI +7 MaxMP +15% Critical rate -20% Absolute Evasion +6% Magic Evasion +6% Autoskill +7% Autoskill Melee Pierce +5%
ATK: 33
Description: STR +1, MaxHP +20%, Hate +10%, ATK up based on Lv.
Complete: STR +1 MaxHP +20% Hate Rise +10% [X = Lv] [X / 2] [ATK up by X]
Notes: Trade ×
ATK: 290
Description: Flame element, Autoskills +7%, Melee R +9%, Critical damage + 6%, Adds Autoskills +4% if Lv > 255
Complete: Melee to Fire +10% Melee to Earth +20% Autoskill +7% Melee R +9% Critical damage +6% If [Lv > 256] adds Autoskill +4%
ATK: 284
Description: ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee through +4%, -%50 damage to dark, Dark element
Complete: ATK +13% MDEF +20% Autoskill +5% MaxMP +10% Melee Pierce +4% Melee to Dark -50% Dark Magic -50% Autoskill
Notes: ATK = Death Scythe +99?
ATK: 180
Description: Evasion +10%, Critical damage +15%, ASPD -10%
Complete: ASPD -10% Evasion +10% Critical damage +15% Autoskill
Notes: hidden performance: restore the natural recovery × 2 times the HP when it defeated the enemy
ATK: 190
Description: Evasion +12%, Critical damage +15%, Melee up based on STR, ASPD -10%
Complete: ASPD -10% Evasion +12% Critical damage +15% [Melee up by STR] Autoskill
Notes: ATK = Red Tengu + 10
ATK: 260
Description: Evasion +14%, Critical damage +17%, ASPD -10%, Melee up based on STR, Small Melee pierce up by Lv
Complete: Evasion +14% Critical damage +17% ASPD -10% [Melee up by STR] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill
Notes: ATK = Red Tengu II +70?
ATK: 315
Description: Evasion +16%, Critical damage +19%, ASPD -10%, Melee up based on STR, Small Melee pierce up by Lv, About 1.5 times the Lv
Complete: Evasion +16% Critical damage +19% ASPD -10% [X = 1.50 * STR] [Melee up by X] [X = 0.03 * Lv] [Melee Pierce up by X] ATK +7% Autoskill
Notes: ATK = Red Tengu III +40?
ATK: 140
Description: Evasion -10%, Ice element
Complete: Melee to Fire +20% Melee to Water +10% Evasion -10%
ATK: 201 DEF: 3
Description: Critical rate +35, Magic evasion +5%, Gaia element
Complete: Melee to Wind +20% Melee to Earth +10% Critical rate +35 Magic Evasion +5% MaxHP +1% VIT +1 Autoskill
Notes: ATK = Helshaft +5 (hidden correction: MaxHP +?) (Hidden performance: attack at the time, magic attack with probability)
ATK: 311 DEF: 9
Description: Gaia element, Critical rate +50 Magic evasion +7% DEF is STR
Complete: Melee to Wind +20% Melee to Earth +10% Critical rate +50 Magic Evasion +7% [X = 0.50 * STR] [DEF up by X] MaxHP +3% VIT +5 Autoskill
Notes: ATK = Rock Sword Helshaft +95? DEF = Rock Sword Helshaft +9?
ATK: 300
Description: Critical rate -100%, MaxMP -100%, Additional attack chance using HP
Complete: Critical rate -100% MaxMP -100% Autoskill
Notes: Additional attack damage = Hp
ATK: 190
Description: flame attribute STR +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Complete: Melee to Earth +20% Melee to Fire +10% STR +2 Critical damage +5% Skill Delay -0.5s ASPD -100%
ATK: 110
Description: Water element to the physical attack +20% CRT +5
Complete: Melee to Water +20% CRT +5
ATK: 145
Description: STR +3 VIT +3, Item delay -1 sec
Complete: STR +3 VIT +3 Item Delay -1.0s
ATK: 170
Description: STR +4 VIT +4 Item delay -1 sec
Complete: STR +4 VIT +4 Item Delay -1.0s
ATK: 258
Description: ATK +5% Critical damage +15% STR +5 VIT +5 Item delay -1.2 sec
Complete: ATK +5% Critical damage +15% STR +5 VIT +5 Item Delay -1.2s
ATK: 272
Description: ATK +5% Critical damage +17% Heal reward +5% STR +8 VIT +8 Item delay -1.5 sec
Complete: ATK +5% Critical damage +17% Heal Reward +5% STR +8 VIT +8 Item Delay -1.5s [X = 0.03 * STR] [Melee R up by X] [Magic R up by X]
Notes: Trade ×
ATK: 311
Description: ATK +5% Critical damage +19% Heal reward +8% STR +10 VIT +10 items delay -1.7 sec Melee +400 Melee pierce +5%
Complete: ATK +5% Critical damage +19% Heal Reward +8% STR +10 VIT +10 Item Delay -1.7s Melee +400 Melee Pierce +5% [X = 0.05 * STR] [Melee R up by X] [Magic R up by X]
ATK: 136
Description: DEX +10 Reflect +4%
Complete: DEX +10 Reflect +4%
ATK: 80
Description: CRT +20 DEF-5%
Complete: CRT +20 DEF -5%
Notes: Trade ×
ATK: 265
Description: ATK +12% MaxMP +10% Autoskills +5% Absolute evasion +7%, Wind element
Complete: Melee to Water +20% Melee to Wind -20% ATK +12% MaxMP +10% Autoskill +5% Absolute Evasion +7% [X = AGI] [X * 8] [MaxHP up by X]
ATK: 296
Description: ATK +15% MaxMP +15% Autoskills +8% Absolute evasion +10%, Wind element, if AGI > 299 Melee +5% to Water
Complete: Melee to Water +20% Melee to Wind -20% ATK +15% MaxMP +15% Autoskill +8% Absolute Evasion +10% If [AGI > 300] adds Melee to Water +5% [X = 10.00 * AGI] [MaxHP up by X]
Notes: ATK = Sea Breeze +30?
ATK: 190
Description: Critical damage +5%, INT +2, Skill delay -0.5 sec, ASPD -100%, Ice element
Complete: Melee to Fire +20% Melee to Water +10% INT +2 Critical damage +5% Skill Delay -0.5s ASPD -100%
ATK: 146
Description: DEX +15, Reflect 5%
Complete: DEX +15 Reflect +5%
Notes: ATK = Scimitar +10/+15
ATK: 201
Description: DEX +20, Reflect 10% avoided when, during a physical fight back defense with 10% of probability, physical counterattack with probability
Complete: DEX +20 Reflect +6% Counter on Evasion +10% Autoskill
Notes: ATK = Shamshir +55
ATK: 190
Description: AGI +2 Critical damage +5% Skill delay -0.5 sec ASPD -100%, Thunder element
Complete: Melee to Water +20% Melee to Wind +10% AGI +2 Critical damage +5% Skill Delay -0.5s ASPD -100%
ATK: 98
Description: Water element critical rate +5
Complete: Melee to Fire +20% Melee to Water -20% Critical rate +5
Notes: Trade × ATK = Katana numeric + 10-20 random ※ ATK value 109 or more is only if you have to strengthen the production strengthening sword in Sofia blacksmith
ATK: 285
Description: Flame Attribute Critical Damage + 15% ATK + 5% When a certain condition is satisfied ...
Complete: Melee to Earth +20% Melee to Fire +10% Critical damage +15% ATK +5% Autoskill
ATK: 190
Description: Light element CRT +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Complete: Melee to Dark +20% CRT +2 Critical damage +5% Skill Delay -0.5s ASPD -100%
ATK: 95
Description: HIT +10 ASPD +30%
Complete: ASPD +10% ASPD +20% Accuracy +10
ATK: 8
Description: Shortsword
ATK: 128
Description: AGI +12, No damage to Wind, Wind element, Magic sword
Complete: Melee to Water +20% Melee to Wind -120% AGI +12
Notes: Obtained from Magic Lamp 2.5 per ATK rise = INT1, 1 and per DEX1
ATK: 139
Description: AGI +12, No damage to Wind, Evasion rate up chance by attack, Wind element, Magic Sword
Complete: Melee to Water +20% Melee to Wind -120% AGI +12 Critical rate +10 Autoskill
Notes: ATK = Sinbad +10/+13? 
ATK: 169
Description: AGI +24, Half-attack to Wind, Evasion rate up chance by attack, Wind element, Magic Sword
Complete: Melee to Water +20% Melee to Wind -70% AGI +24 Critical rate +20 Autoskill
Notes: ATK = Sinbad II +30
ATK: 245
Description: AGI +24 Absolute & Magic evasion +5%, Evasion rate up chance by attack, Lightning element, Magic sword
Complete: Melee to Water +20% Melee to Wind +10% AGI +24 Absolute Evasion +5% Magic Evasion +5% Autoskill Critical rate +20
Notes: ATK = Sinbad III +76
ATK: 110
Description: DEX +3
Complete: DEX +3
Notes: ATK = 2-bladed Halberd +10/+30
ATK: 247
Description: STR +15, ASPD -60%, Shell break rate +3% if STR > 299.
Complete: STR +15 ASPD -60% If [STR > 300] adds Shell break +3% [X = 3.00 * Lv] [Melee up by X] Magic R -10%
Notes: ATK = Grande Axe +40
ATK: 187
Description: Item recovery +20%, Evasion +7%, ASPD +10%, Thunder element
Complete: Melee to Wind +10% Melee to Water +20% Evasion +7% Item Recovery +20% Autoskill ASPD +10% Critical rate +10
Notes: ATK = Indra +15 (hidden performance: attack at the time, magic attack with probability)
ATK: 200
Description: Item recovery +25%, ASPD +10%, Evasion +10%, Thunder element
Complete: Melee to Wind +10% Melee to Water +20% Evasion +10% Item Recovery +25% Autoskill ASPD +10% Critical rate +10
Notes: ATK = Thunder Blade Indra +13? (hidden performance: attack at the time, magic attack with probability)
ATK: 155
Description: ATK +3% AGI +2 HIT-15% critical rate of +3%
Complete: ATK +3% AGI +2 Accuracy -15% Critical rate +3%
ATK: 100
Description: A harmless toy sword
Complete: ATK -100% MATK -75% Neutral Magic -75% Fire Magic -75% Water Magic -75% Wind Magic -75% Earth Magic -75% Light Magic -75% Dark Magic -75%
Notes: hidden correction: ATK · MATK decline, attack interval shortening
ATK: 287
Description: ATK +15%, Critical up, Autoskill +10% if Adventurer
Complete: ATK +15% Critical rate +10 Critical damage +10% Adventurer Autoskill +10%
ATK: 1
Description: MaxHP a little increase Christmas period in Lv, attack interval half-Melee R +3%
Notes: Trade ×
ATK: 260
Description: Melee R +15%, Critical rate +30, Magic attack chance by attack, Flame element
Complete: Melee to Fire +10% Melee to Earth +20% Melee R +15% Critical rate +30 Autoskill If [Lv > 300] adds If [INT > 256] adds Fire Magic +2%
Notes: ATK = Firebrand Vritra++ +60, Magic attack is Meteor Storm
ATK: 275
Description: Ice element, Magic R +15%, Accuracy +60, Magic attack chance by attack
Complete: Melee to Fire +20% Melee to Water +10% Magic R +15% Accuracy +60 Autoskill If [Lv > 300] adds If [INT > 256] adds Water Magic +2%
Notes: ATK = Icebrand Rime+ +60?
ATK: 190
Description: Dark Element DEX +2 Critical damage +5% Skill delay -0.5 sec ASPD-100%
Complete: Melee to Light +20% DEX +2 Critical damage +5% Skill Delay -0.5s ASPD -100%
ATK: 160
Description: STR +2 VIT +2 ASPD-5% Critical damage +2%
Complete: STR +2 VIT +2 Critical damage +2% ASPD -5%
ATK: 201
Description: Gladiator are equipped, and always meet certain conditions -10% counter state Autoskills -25% Melee and Magic R ...
Complete: Gladiator Autoskill -25% Melee R -10% Magic R -10% Autoskill
Notes: Conditions = Berserk in the invocation, ATK + 10% critical damage + 10% MaxMP-100%
ATK: 191
Description: Critical rate +100, Auto recovery -100%
Complete: Critical rate +100 Auto HP Recovery -100% Auto MP Recovery -100% [Melee up by Lv] Autoskill
Notes: Trade × (hidden performance: exhaustion was when, 10% to 20% of the little MP recovery ※ maximum MP?)
ATK: 100 DEF: 2
Description: Max HP+250, ASPD-30%, All Elements
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -30% MaxHP +250
Notes: From: Party Coin Lottery Sale Price: 10,000 Not Tradeable
ATK: 150 DEF: 2
Description: ASPD -20%, Max HP+500, All Elements
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -20% MaxHP +500
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
ATK: 250 DEF: 2
Description: universal attribute ASPD-10% MaxHP +2000 stunned generation +3%
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ASPD -10% MaxHP +2000 Knock out +0%
Notes: Trade × ATK = Baruberuna II +100/+103
ATK: 296 DEF: 1
Description: Hit + 30 Damage Reflection + 20% MaxHP + 21% Additional Strike with Probability
Complete: Accuracy +30 Reflect +20% MaxHP +21% CRT +10 Autoskill
ATK: 190 DEF: 2
Description: MaxHP +20%, Rate cut +10%, ATK up or down by STR & base ASPD. Melee +20% to Neutral
Complete: Melee to Neutral +20% MaxHP +20% Rate cut +10% [X = 12] [X - ASPD] [X * 20] [ATK up by X] If [STR > 128] adds [X = STR] [X - 128] [Y = X] [Y / 2] [Y + X] [Y * -1] [ATK up by Y]
Notes: ASPD fastest value (including vocational correction, etc.) to ATK + 20 for each AGI12, until STR127 ATK every STR1 + 3, ATK for each STR128 later STR1 + 1.5
ATK: 195 DEF: 3
Description: MaxHP +24%, Rate cut +12%, ATK up or down by STR & base ASPD. Melee +20% to Neutral
Complete: Melee to Neutral +20% MaxHP +24% Rate cut +12% [X = 12] [X - ASPD] [X * 22] [ATK up by X] If [STR > 128] adds [X = STR] [X - 128] [Y = X] [Y / 2] [Y + X] [Y * -1] [ATK up by Y]
Notes: ATK = Vermilion +5
ATK: 271 DEF: 5
Description: MaxHP +25%, Rate cut +14%, ATK up or down by STR & base ASPD, Melee +25% to Neutral
Complete: MaxHP +25% Rate cut +14% Melee to Neutral +25% [X = 12] [X - ASPD] [X * 24] [ATK up by X] If [STR > 128] adds [X = STR] [X - 128] [Y = X] [Y / 2] [Y + X] [Y * -1] [ATK up by Y]
Notes: ATK = Vermilion II +76 DEF = Vermilion II +2
ATK: 270
Description: Magic Sword, -50% damage to Dark. Magic pierce up by INT & DEX, Magic attack chance by attack
Complete: Melee to Dark -50% [Y = INT] [Y + CRT] [X = 0.01 * Y] [Magic Pierce up by X] Autoskill MATK +6% If [Mage] adds If [X > 0] adds Dark Magic +10%
ATK: 130
Description: flame attribute attack speed -20% (hidden correction: HIT-10%)
Complete: Melee to Fire +10% Melee to Earth +20% ASPD -20% Accuracy -10%
Notes: Trade ×
ATK: 289 DEF: 8
Description: STR +14, DEX +14, Small MaxMP up by Lv, HP recovery using MP by defense, ATK +10% if STR & VIT > 299
Complete: STR +14 DEX +14 [X = 0.03 * Lv] [MaxMP up by X] If [STR > 300] adds If [VIT > 300] adds ATK +10% Autoskill Melee Pierce +8%
Notes: ATK = Battle Axe +19? DEF = Battle Axe +3?
ATK: 244
Description: ATK up by 50% of STR, MP recovery by defense when HP is low. ASPD -60%
Complete: [X = STR] [X / 2] [ATK up by X] ASPD -60% Autoskill MaxMP +500 MaxMP +1%
Notes: MaxMP + 505 ※ Warrior Lv88 pm (hidden correction: MaxMP +?)
ATK: 266
Description: ATK up by STR, ASPD -60%, Autoskill +4%, MP recovery by defense when HP is low
Complete: [ATK up by STR] ASPD -60% Autoskill +4% Autoskill MaxMP +500 MaxMP +5%
Notes: ATK = Wespel +21 (hidden correction: MaxMP + 500?)
ATK: 200
Description: Melee is low basis ASPD to increase about twice the level ability lowering Dark R -100%
Complete: [Melee up by Lv] [Melee up by Lv] Dark R -100% [X = ASPD] [X * -5] [ATK up by X] [X / 2] [MaxHP up by X] [MaxMP up by X]
Notes: Trade ×
ATK: 20
Description: ATK +2%, MATK +2% Autoskills +3% MATK based on Lv, Magic Sword
Complete: ATK +2% MATK +2% Autoskill +3% [X = Lv] [X / 2] [MATK up by X]
Notes: Trade ×
ATK: 225
Description: MaxHP +17%, Reflect +10%, DEF up by DEX, Special Sword
Complete: MaxHP +17% Reflect +10% [X = 1.05 * DEX] [DEF up by X] [X = 0.02 * DEX] [DEF up by X]
Notes: ATK = Wound Transer +60, Defense Increase 1 DEX = 1 DEF
ATK: 165
Description: MaxHP +15%, Reflect +5%, DEF up by DEX, Special Sword
Complete: MaxHP +15% Reflect +5% [DEF up by CRT] [X = CRT] [X / 100] [DEF up by X]
ATK: 282 DEF: 3
Description: MaxHP +22%, Reflect +13%, DEF up by DEX, Special sword
Complete: MaxHP +22% Reflect +13% [X = 1.10 * DEX] [DEF up by X] [X = 0.02 * DEX] [DEF up by X]
ATK: 172
Description: Melee +25% to Water, CRT +3, AGI +3
Complete: Melee to Water +25% AGI +3 CRT +3
ATK: 182 DEF: 3
Description: STR +10 ATK +5%
Complete: STR +10 ATK +5%
ATK: 222 DEF: 5
Description: STR +15 ATK +7% total damage reduction -3% physical pierce a little increase in the STR and DEX (hidden correction: Range +?)
Complete: STR +15 ATK +7% All damage R -3% [Y = STR] [Y + CRT] [X = 0.01 * Y] [Melee Pierce up by X]
ATK: 165
Description: STR +3 VIT +3 Critical damage +2%
Complete: STR +3 VIT +3 Critical damage +2%

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