Crystas


Items
Effect: Critical rate +5%
Effect: AGI & DEX +1
Effect: AGI & DEX +2
Effect: AGI & DEX +3
Effect: AGI & DEX +4
Effect: AGI & DEX +5
Effect: AGI +1
Effect: AGI +2
Effect: AGI +3
Effect: AGI +4
Effect: AGI +5
Effect: AGI +6
Effect: AGI +7
Effect: MATK +12% Cast defense +5%, adds MATK +8% INT +5 if equipped on special
Effect: Melle R +3%, ASPD -1%
Effect: Aid is available
Effect: When equipped with -3% body ATK +10% Critical damage, Critical damage +15%
Effect: All status +5
Effect: Recoverable Items +30%
Effect: ATK +12% HP Recovery -30% DEF -60%. When equipped on armor, additional DEF +30%
Effect: Absolute evasion -10%, Melee R +4%. When special equipped, Skill delay -1.5 sec
Effect: Magic counter chance by defense (Consumes autoskill)
Notes: Note: magic counterattack = darkness attribute
Effect: Melee +10% to Dark
Effect: ATK & MATK +3%, MP cost -8%, Adds Hate rise -35% on Additional.
Effect: Lets you use Assault.
Effect: ATK +10
Effect: ATK +15
Effect: ATK +20
Effect: ATK +20
Effect: In the case of delay +1.5 sec warrior profession, in the case of the ATK +12% magic positions, between MATK +17% from July to August, further delay -1 sec
Effect: Melee +10% to Wind
Effect: Dark magic +6%, Melee +6 to Light, Magic attack chance by attack (Consumes autoskill)
Effect: When receiving damage over MaxHP, capable of surviving with 1 HP. (Consumes autoskill)
Effect: Hate rise -30%, ATK -2%, MATK -2%, Adds ATK & MATK +8% on additional.
Effect: Magic R +3%, Cast time +1%
Effect: VIT +1, Adds ASPD +10% on Weapons. Triple effect if VIT > 199.
Effect: STR +1, Adds Critical damage +7% on Special. Double effect if STR > 199.
Effect: 5% chance of big defense up for 2 sec by defense. (Consumes autoskill)
Effect: MATK +10% When MP equipped consumption +35% in weapons, further MATK +4% Absolute accuracy +25%
Effect: Melee pierce +8%, ASPD +10%, Adds Critical damage +7% on Armors.
Effect: ATK +30, MATK +30, VIT +2, INT +2
Effect: STR +3, MaxHP +8%, Accuracy rate -8%
Effect: Attack speed boost
Notes: Note: ASPD + 10%
Effect: ASPD +20% AGI +5, Critical damage +5%, Adds Critical damage +10%, Melee +7% to Earth in July & Aug (JST)
Effect: HP recovery by attack when MP is at max. (Consumes autoskill)
Effect: MDEF +6% Cast time -4%
Effect: 5% chance of HP recovery when beaten by enemy. (Consumes autoskill)
Effect: MATK +1%, INT +1, AGI +1, DEX +1, MaxHP -10%
Notes: Setsubun Event Kijimu Lottery
Effect: DEF +20, DEF +1%, Reflect +2%
Effect: ATK +12, ATK +6%, DEF -4%
Effect: ATK +30 MATK +30 MaxHP +500 MaxMP +250
Effect: Magic R up and Melee R down chance by defense. (Consumes autoskill)
Effect: Heal reward +100, Heal reward up based on VIT
Effect: Brad Accuracy becomes available
Effect: MATK up based on AGI
Notes: Note: AGI × 1/4 rises as MATK
Effect: Melee +5% to Fire, Adds 10% more on Additional, Autoskill +1%
Effect: MaxHP +5% MaxMP +7% Melee +100 CRT +3
Effect: Casting time -2%
Effect: Casting time -4%
Effect: Casting Time -6%
Effect: ASPD +20%, VIT +1, Fire & Dark R +5%
Effect: Melee +5% to Water, Autoskill +1%, Adds Melee +10% to Water on Additional
Effect: Critical rate -10, Critical damage +12%
Effect: Earth magic attack chance by attack (Consumes autoskill)
Effect: Cast time -6%
Effect: Skill delay -0.2 sec. Cannot cut it down to under 1 second.
Effect: Hate rise -15%
Effect: MaxHP +18%, Rate cut +4%, Chance of resurrection on Special (Consumes autoskill)
Notes: Note: trigger percentage of about 2-3%
Effect: Critical rate +3
Effect: Critical rate +6
Effect: Critical rate +9
Effect: CRT +1
Effect: CRT +2
Effect: CRT +3
Effect: CRT +4
Effect: CRT +5
Effect: CRT +6
Effect: CRT +7
Effect: Rare drop rate up a little, EXP gain -10%
Effect: Melee & Magic R +1%, Neutral R +5%
Effect: Magic R -11%, Magic evasion -11%, Attack +11%, Put dark magic attack on the equipment. (Consumes autoskill)
Notes: Note:? Add magic attack damage ATK and MATK dependent (ATK × 2 + MATK × 4) - about enemy MDEF about trigger percentage of 15%?
Effect: Melee +2% to Dark, Dark magic +2%, Dark R +1%
Effect: Melee +4% to Dark, Dark magic +4%, Dark R +2%
Effect: Melee +6% to Dark, Dark magic +6%, Dark R +3%
Effect: Small MaxHP & MP up by Lv, Item recovery +5%
Effect: Heal recovery +4%, Adds Heal recovery +2% during Xmas. MaxHP & MP +20% with ◇ Dark Santa
Effect: DEF +1%
Effect: DEF +2%
Effect: DEF +3%
Effect: DEF +4%
Effect: DEF +5%
Effect: Hate rise -20%, INT +3, DEX +3, Adds Hate rise +50% on Armor.
Effect: DEX & CRT +1
Effect: DEX & CRT +2
Effect: DEX & CRT +3
Effect: DEX & CRT +4
Effect: DEX & CRT +5
Effect: DEX +1
Effect: DEX +2
Effect: DEX +3
Effect: DEX +4
Effect: DEX +5
Effect: DEX +6
Effect: DEX +7
Effect: Rate cut +5%, Adds 5% more on Additional.
Effect: ATK +6%, Rate cut -10%, Adds ATK +6% Melee +300 on Armors.
Effect: MaxHP +20%, ATK & MATK -5%, Range cut +10% When equipped on special, further MaxHP +20%, Range cut +5%
Effect: Melee Pierce +2%, ATK +3%
Effect: Melee up based on base ASPD, ATK +2%, MATK +4%
Effect: MATK +13% Auto MP recovery -20%
Effect: MATK +15% Magic pierce +5% If on additional, further MATK +5% Magic pierce +5% Magic up by Lv
Effect: Melee +2% to Earth, Earth magic +2%, Earth R +1%
Effect: Melee +4% to Earth, Earth magic +4%, Earth R +2%
Effect: Melee +6% to Earth, Earth magic +6%, Earth R +3%
Effect: When the defense, Autoskills of magic counterattack ※ equipped place with probability will disappear
Notes: Note: magic counterattack = non-attribute
Effect: Evasion +5, Melee +8% to Dark
Effect: Counter on evasion +15%, Melee R -10%, +7% more for Assassin.
Effect: Melee +10% to Fire
Effect: MaxMP +700 MaxMP +10% Magic pierce +4% from July to August, further MATK +10% INT +5 water magic +6%
Effect: Earth R +5%, Item & Skill delay -0.3 sec
Effect: 80% chance of detaching crysta
Effect: Dark magic attack chance by attack (Temporarily consumes autoskill)
Effect: Already retrieve Christa dedicated Christa a probability of 100% was made in order to extract the loaded Christa
Effect: MATK +5% Light magic +8% MP cost +10%
Effect: MATK +10% MP cost +30%
Effect: MATK +16%, MP Consumption +15%, HP -3%
Effect: EXP gain +3%, Drop rate +1%
Effect: MaxHP +700 & 10%, STR & VIT +5, Melee & Magic R +2%. Adds MaxHP +10%, Earth magic +8% in July & Aug (JST).
Effect: Crt damage +3%, Crt rate +10%, CRT +1, Adds Crt damage +3% on Special. ATK +5% in July & Aug (JST)
Effect: MaxHP +9%, Melee R +2%, MP cost +10%, Hate rise +9%
Effect: Melee +5% to Neutral & Light & Dark
Effect: Magic pierce +3%, MaxMP +10%, Adds MATK +14% Delay -0.3 sec on Weapons.
Effect: Melee +2% to Fire, Fire magic +2%, Fire R +1%
Effect: Melee +4% to Fire, Fire magic +4%, Fire R +2%
Effect: Melee +6% to Fire, Fire magic +6%, Fire R +3%
Effect: Fire R +5%, ASPD +10%, Cast time -10%
Effect: Cast time -20%, Fire R -5%, Absolute & Magic evasion +5% on Body.
Effect: And when equipped with the physical +6% delay -0.2 sec MaxMP -0.5% body on the ground attribute, more earth attribute physical +10%
Effect: Absolute & Magical Avoidance +2% INT +5 MATK +10%. When equipped in weapon, autoskill +7%. If DEX >= 250, Magical Power +1%
Effect: ATK +15, MATK +15, MaxHP +1000, MaxMP +500
Effect: Heal recovery +7%, Hate rise -5%
Effect: Range +1 ATK -3% , Critical damage -3%, Pet cover rate +10%
Effect: ATK +10% MaxHP -30%, Adds MaxHP +30% on Special
Effect: Magic R -6%, Magic evasion +3%
Effect: Accuracy up chance by attack (Consumes autoskill)
Effect: Time of the attack, Autoskills of magic attack ※ equipped place with probability will disappear.
Effect: MATK +15%, Skill delay +1 sec, Adds MATK +5% on Weapons
Effect: Adds Light element magic on equipment. (Consumes autoskill)
Effect: Auto HP recovery +30%
Effect: DEF +2% MDEF +2%
Effect: Double Attack Lv1 chance by attack
Effect: Melee +10% to Light, MP Cost -10%
Effect: MATK +3%, Heal recovery +7%, Adds Heal Recovery +3% on Additional
Effect: STR +3, VIT +2, Heal reward +7%, adds Critical damage +14% on Weapons.
Effect: MATK +8% MaxHP -8%
Effect: Damage cut chance by defense, Autoskills -3% (Consumes autoskill)
Effect: MATK +7%, recover HP when slaying enemy with normal attack. (Consumes autoskill)
Effect: Melee +10% to Light
Effect: Skill delay -0.1 sec Critical damage +5% Absolute evasion +2%
Effect: Critical rate +10, Evasion +5%
Effect: Accuracy +10
Effect: Accuracy +20
Effect: Accuracy +25
Effect: Accuracy +30
Effect: Accuracy +35
Effect: Accuracy +40
Effect: Auto HP recovery +12
Effect: Auto HP recovery +14
Effect: Auto HP recovery +16
Effect: Auto HP recovery +18
Effect: Auto HP recovery +5
Effect: Critical rate +3, Critical damage +3%
Effect: Melee pierce +2% VIT +1 when equipped with Fire element to Melee R +3% weapon in the physical +2% water magic +2% Ignite, further Melee pierce +10%
Effect: Adds Fire element magic attack on equipment. (Consumes autoskill)
Effect: Hate rise -25%, Magic & Melee R +2%
Effect: ATK +5 MATK -20%, Critical damage +10%, Adds MATK +30% if CRT > 199.
Effect: MATK up based on DEX.
Effect: Damage cut chance by defense, ATK & MATK +10% on Armor (Consumes autoskill)
Notes: Note:? When equipped body, Lv minute Melee increase Melee R +% Magic R +10%
Effect: INT & CRT +1
Effect: INT & CRT +2
Effect: INT & CRT +3
Effect: INT & CRT +4
Effect: INT & CRT +5
Effect: INT & VIT +1
Effect: INT & VIT +2
Effect: INT & VIT +3
Effect: INT & VIT +4
Effect: INT & VIT +5
Effect: INT +1
Notes: (MP increment = 1 × Lv × 0.8)
Effect: INT +2
Notes: (MP increment = 2 × Lv × 0.8)
Effect: INT +3
Notes: (MP increment = 3 × Lv × 0.8)
Effect: INT +4
Notes: (MP increment = 4 × Lv × 0.8)
Effect: INT +5
Notes: (MP increment = 5 × Lv × 0.8)
Effect: INT +6
Notes: (MP increment = 6 × Lv × 0.8)
Effect: INT +7
Notes: (MP increment = 7 × Lv × 0.8)
Effect: Stats decrease. Halves attack intervals. Chance of using HP by attack. (Consumes autoskill)
Notes: Note: ATK · MATK-10% physical and magic resistance -10% MP1 self heal 1 item recovery 1 HIT · critical rate half
Effect: MaxHP +2% Melee R +1%, Counter chance by defense (Consumes autoskill)
Effect: MATK +15%, MP cost +50%, Adds MP cost -25% and MATK -3% on Weapons.
Effect: Item delay -0.2 sec, Skill delay +0.4 sec
Effect: MaxMP -10% Auto MP recovery +100%
Effect: Absolute evasion +3%, Autoskill +3%, Adds Autoskill +3% on Special.
Effect: MaxMP +10%, MP cost -15%, Adds Skill delay -0.5 sec on Weapons.
Effect: MaxHP +30% Melee R -10% Magic R -10%
Effect: ATK +5% MATK +5%
Effect: ATK +5%, MATK +5%, Adds Critical damage +3% and Neutral magic +6% on Weapons.
Effect: Hate rise +30%
Effect: Melee +3% to Dark, Magic +3% to Light, Add additional attribute of light attribute to equipments * Auto skill of equipment part disappears
Effect: Darkness magic +5%
Effect: ATK +7%, MATK +7%, MaxHP -12%
Effect: It is not possible to delay the items below but one second to reduce 0.2 sec
Effect: MaxHP +17%, Autoskills -3%, Melee R +3%, Item recovery +15%
Effect: Item Recovery -20%, Item delay -0.5 sec, Item Recovery +30% on Body.
Effect: Adds Water magic attack on equipment. (Consumes autoskill)
Effect: Melee +2% to Light, Light magic +2%, Light R +1%
Effect: Melee +4% to Light, Light magic +4%, Light R +2%
Effect: Melee +6% to Light, Light magic +6%, Light R +3%
Effect: ATK +3%, MaxHP +5%
Effect: INT +3 MATK +2% Cast time +7%
Effect: Critical rate +25 Critical damage -3%
Effect: Magic evasion +1%
Effect: Magic +120
Effect: Magic +70
Effect: Magic +95
Effect: Magic R +3%
Effect: Magic R +6%
Effect: Melee +200, Magic R -10%, Adds ATK +9% and Magic R +10% on Armors.
Effect: Lets you cast Mana Wave 1
Effect: MaxHP +10%, MaxMP +15%, Adds MaxHP & MaxMP +5% on Additional.
Effect: ATK +6% MATK +6% MaxHP -5%
Effect: Evasion up chance by defense (Consumes autoskill)
Effect: MATK +10
Effect: MATK +20
Effect: MATK +30
Effect: MaxHP +100
Effect: MaxHP +11%
Effect: MaxHP +14%
Effect: MaxHP +17%
Effect: MaxHP +20
Effect: HP +20%
Effect: MaxHP +200
Effect: MaxHP +300
Effect: MaxHP +400
Effect: MaxHP +500
Effect: MaxHP +600
Effect: MaxHP +700
Effect: MaxHP +8%
Effect: MaxMP +11%
Effect: MaxMP +120
Effect: MaxMP +13%
Effect: MaxMP +150
Effect: MaxMP +180
Effect: MaxMP +210
Effect: MaxMP +30
Effect: MaxMP +5%
Effect: MaxMP +60
Effect: MaxMP +7%
Effect: MaxMP +9%
Effect: MaxMP +90
Effect: MDEF +1%
Effect: MDEF +2%
Effect: MDEF +3%
Effect: MDEF +4%
Effect: MDEF +5%
Effect: All stats +1
Effect: Item recovery +10%, Not applied to special items
Effect: Item recovery +15%, Not applied to special items
Effect: Item recovery +20%, Not applied to special items
Effect: MATK +6% Skill delay -0.1 sec, Cast time -15% MaxHP and MaxMP -8% And when equipped with body, further MATK +10%
Effect: Melee +10
Effect: Melee +30
Effect: Melee +40
Effect: Melee +50
Effect: Melee R +3%
Effect: Melee R +6%
Effect: Venom Attack Lv1 chance by attack
Effect: And when equipped with items delay -0.2 sec Water element Magic R +3% additional physical +2% wind during the magic +2% Ignite, Skill delay -0.5 sec
Effect: Skill delay -0.6 sec, ATK -10% MATK -10%
Effect: MATK +15% MaxMP -40%, Adds MaxMP +40% on Special.
Effect: Cast time -12%, MP cost-10%, MATK +8% 
Effect: Melee +3% to Water, Water magic +3%, Magic counter chance by defense (Consumes autoskill)
Effect: When equipped with the Critical damage +5% armor, further Critical damage +5%
Effect: ATK up based on VIT
Notes: Note: VIT × 1/4 rises as ATK value
Effect: Absolute evasion +4%, Melee +400, Counter on evasion +8%
Effect: Dex +1, Adds MATK +7% on Armors. Double effect if DEX > 199.
Effect: Melee & Magic R +5%, Rate cut +5%, Item recovery -15%
Effect: Auto MP recovery +3
Effect: Auto MP recovery +4
Effect: Auto MP recovery +5
Effect: Auto MP recovery +6
Effect: Auto MP recovery +7
Effect: All stats +1
Effect: MATK +17% Hate rise +20% When equipped with added, Spell burst rate of +10%
Effect: ATK +10%, Item delay -0.2 sec, Item recovery +10%, VIT +8 on Armor.
Effect: Auto HP recovery +15%, Auto MP recovery +15%
Effect: Melee +5% to Light, Adds 10% more on Additional. Autoskill +1%
Effect: Melee +2% to Neutral, Neutral magic +2%, Neutral R +1%
Effect: Melee +4% to Neutral, Neutral magic +4%, Neutral R +2%
Effect: Melee +6% to Neutral, Neutral magic +6%, Neutral R +4%
Effect: Melee+6%, MaxHp+100, Atk+3% on weapons
Effect: Melee +5% to Dark, Adds 10% more on Additional. Autoskill +1%
Effect: Melee +10% ATK & MATK +3% Fire magic +10% Darkness element, Autoskills counterattack ※ equipped place with probability will disappear.
Effect: MATK + 4% Physical tolerance - 5% Cast defense + 7%
Effect: Cast time -20%, With Rods, ASPD +10%, Range +1
Effect: Earth & Fire & Wind & Water magic +10%, Adds Cast time -5% and ASPD -10% on Weapons.
Effect: Adds additional attack on equipment. The damage depends on ATK and MATK (Consumes autoskill)
Notes: Note: Additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF / 2} calculated by halving the × attribute coefficient +1 ※ enemy DEF, but physical penetration - in another and 50%, DEF after the DEF in the formula part physical through calculation
Effect: Items delay -0.5 sec, Adds Range +1 on Weapons.
Effect: Evasion +5%
Effect: ATK +9% Auto HP recovery -20%
Effect: Pet heal +125
Effect: Pet heal +250
Effect: Pet heal +500
Effect: Pets HP +300
Effect: Pets HP +600
Effect: Pet magic +100
Effect: Pet magic +200
Effect: Pet melee damage +75
Effect: Pet melee damage +150
Effect: Pet MP +100
Effect: Pet MP +200
Effect: HIT +20 ATK +5 MATK +5
Effect: MaxHP +15% MaxMP +10%
Effect: ATK +5%, Adds 3% more on Weapons.
Effect: INT +5 Autoskill +3%, Adds Spell burst +10% and Autoskill +2% on Additional.
Effect: Magic R +6%, Autoskill +3%, Adds Spell burst +10% on Armor.
Effect: It adds a magic attack of Wind element to Equipment ※ Autoskills of equipment point will disappear.
Effect: Lets you use Provoke
Effect: Item delay -0.2 sec, Melee +200, Adds Melee +300, Delay -0.5 sec and Atk +5% on Weapons.
Effect: Melee +5% to Wind, Adds 10% more on Additional. Autoskill +1%
Effect: ATK +8%, Rate cut +5%, Additional attack chance on Weapons. (Consumes autoskill)
Notes: Note: 50% of additional attack = given damage
Effect: Critical damage +14%, MP cost +10% And when equipped with additional, further ATK +6%
Effect: ATK +1%, STR +1, VIT +1, CRT +1, MaxMP -10%
Notes: Setsubun Event Kijimu Lottery
Effect: Reflect +2%
Effect: Reflect +4%
Effect: Reflect +6%
Effect: MP cost +15%, Spell burst +5%, Adds Spell burst +10% on Weapons.
Effect: Heal recovery +5%
Effect: VIT +5, Melee R +4%, MDEF +5%, Hate Rise +10%, Heal Reward +8%, Ailment R +7%
Effect: MP cost -20% Item delay -0.1 sec
Effect: MaxHP & MP +4%, Autoskill +1%, Adds Hate rise +35% on Additional.
Effect: And when equipped with additional MaxHP +15% Hate rise +10% MaxMP -20%, Autoskills +5% Range +1
Effect: Auto MP recovery +30%
Effect: Melee +5% to Earth, Adds 10% more on Additional. Autoskill +1%
Effect: VIT +3 is not valid for the faint time -0.5 sec special Stan attack.
Effect: Autoskill +1%
Effect: EXP gain +5%
Effect: MaxHP & MaxMP +20% experience value +5% when equipped with weapons, ATK +15% MATK +20% physical and magic through +5%
Effect: STR +5 Melee Pierce +3% Melee power +200, adds Melee pierce +20%, when equipped on weapons
Effect: ATK +6, ATK +8%, Critical rate -10
Effect: Melee +10% to Neutral
Effect: MaxMP +15%, Poison dmg +15%
Effect: MaxMP +30%, Melee R -10%, Magic R -10%
Effect: Critical damage +5%
Effect: Critical damage +6%
Effect: Critical damage +7%
Effect: Fire & Water & Wind & Earth magic +5%, Adds MATK +5% on Armors.
Effect: DEF +1%, Melee +5% to Dark, Dark R +5%
Effect: DEF +1%, Light R +5%, Melee +5% to Light
Effect: Adds additional attack on equipment. The damage is based on ATK & MATK. (Consumes autoskill)
Notes: Note: Additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF} × attribute coefficient +1
Effect: INT+5, Magic evasion +3%, Item recovery +25%, Ailment R +7%, Heal recovery +4%
Effect: Autoskills +2%, Adds MaxHP +1000 on Armor.
Effect: Skill delay -0.2 sec Item delay +0.4 sec
Effect: Magic counter chance by defense (Consumes autoskill)
Notes: Note: magic counterattack = light attributes
Effect: Sonic boom to become available
Effect: All damage cut +3%, Auto recovery +30%
Effect: Melee +5% to Fire & Water & Wind & Earth
Effect: Lets you use Spell Boost Lv1
Effect: Melee R +3%, Melee +12% to Water on Special, EXP gain +5% in December.
Effect: ATK+6%, dark r+5%. When slot to add gear, melee pierce +10%
Effect: Wind R +5% Evasion +40 Absolute evasion +1%
Effect: STR & AGI +1
Effect: STR & AGI +2
Effect: STR & AGI +3
Effect: STR & AGI +4
Effect: STR & AGI +5
Effect: STR & INT +1
Effect: STR & INT +2
Effect: STR & INT +3
Effect: STR & INT +4
Effect: STR & INT +5
Effect: STR & VIT +1
Effect: STR & VIT +2
Effect: STR & VIT +3
Effect: STR & VIT +4
Effect: STR & VIT +5
Effect: STR +1
Effect: STR +2
Effect: STR +3
Effect: STR +4
Effect: STR +5
Effect: STR +6
Effect: STR +7
Effect: Melee +10% to Water
Effect: ATK +10%, Accuracy rate -30%, Critical rate -30%
Effect: MaxHP -40%, Critical damage +15%
Effect: ATK +3% HIT +50
Effect: MATK +10% Magic +100, Adds MATK 5% and Magic +400 on Additional.
Effect: Autoskills -5%, Skill delay +1.5 sec, ATK +14%, Adds Autoskill +10%, Skill delay -0.5 sec on Special.
Effect: Melee +5% to Neutral, Adds 10% more on Additional. Autoskill +1%
Effect: MP cost -5%
Effect: MP cost -10%
Effect: MP cost -15%
Effect: MaxMP -20%, Various stats up if Lv < 141
Effect: MATK +6% Heal recovery +3%
Effect: Spell burst +1%. Skill delay -0.2 sec. Adds Skill delay -0.3s and MATK +12% on Additional.
Effect: Reduces magic damage
Notes: Note: MDEF + 50
Effect: Lets you use Vampire Blow
Effect: Accuracy +80, Critical rate +5, Water R +5%
Effect: Melee +10% to Earth
Effect: Poison +10% Delay -0.1 sec. Additional attack chance. Dmg up if poisoned. (Consumes autoskill)
Effect: Lets you use Mini Heal Lv1
Effect: ATK +4%, Hate rise +15%, Adds ATK +8% and Hate rise -15% on Additional.
Effect: VIT +2 MaxHP +10%
Effect: VIT & AGI +1
Effect: VIT & AGI +2
Effect: VIT & AGI +3
Effect: VIT & AGI +4
Effect: VIT & AGI +5
Effect: VIT & DEX +1
Effect: VIT & DEX +2
Effect: VIT & DEX +3
Effect: VIT & DEX +4
Effect: VIT & DEX +5
Effect: VIT +1
Notes: (HP increment = 1 × Lv × 0.8)
Effect: VIT +2
Notes: (HP increment = 2 × Lv × 0.8)
Effect: VIT +3
Notes: (HP increment = 3 × Lv × 0.8)
Effect: VIT +4
Notes: (HP increment = 3 × Lv × 0.8)
Effect: VIT +5
Notes: (HP increment = 3 × Lv × 0.8)
Effect: VIT +6
Notes: (HP increment = 3 × Lv × 0.8)
Effect: VIT +7
Notes: (HP increment = 3 × Lv × 0.8)
Effect: VIT +8
Notes: (HP increment = 3 × Lv × 0.8)
Effect: MaxHP & MaxMP +12% Auto HP & MP recovery -20%
Effect: Neutral & Light & Dark magic +5%, Adds MATK +5% on Armor.
Effect: ATK +10%, Magic R -10%, Adds twice attack chance on Special. (Consumes autoskill)
Effect: Melee +2% to Water, Water magic +2%, Water R +1%
Effect: Melee +4% to Water, Water magic +4%, Water R +2%
Effect: Melee +6% to Water, Water magic +6%, Water R +3%
Effect: Water magic +5%, Melee +8% to Fire, Wind R -20%. ATK & MATK +8% on Weapons.
Effect: Delay -0.2 sec, Adds Delay -0.2 sec on additional, Exp gain +5% in December.
Effect: Melee +2% Wind, Wind magic +2%, Wind R +1%
Effect: Melee +4% Wind, Wind magic +4%, Wind R +2%
Effect: Melee +6% Wind, Wind magic +6%, Wind R +3%
Effect: MP cost -5% ATK +5% MDEF-5%
Effect: MATK +8%, Magic R +18%, Small Light & Dark magic & Magic R up by INT.
Notes: Note: about 4 percent in the light-dark magic power increase = INT430
Effect: ASPD + 20%, AGI +5, Critical damage +10%, Additional attack chance by attack (Consumes autoskill)
Effect: Melee up based on Lv. Critical rate +75, Critical damage -9%
Effect: Autoskill +3%, Adds Hate rise -5% and ATK +5% on Weapons.
Effect: Critical rate up chance by defense (Consumes autoskill)
Effect: ATK +15 MATK +15, Sword Range +1