Claws


Items
Effect: ATK: 234 during the physical and magic through +10% Critical damage +10% whole status +5 attack, additional attack with probability
Notes: Trade × Slot: 1 additional attack = twice attack + enemy DEF?
Effect: ATK: 173-183-188 Absolute evasion +5%, Magic R -20%, Additional attack chance by attack, Water element (hidden correction: Range +1) (hidden performance: attack time, MP recovery in probability)
Notes: Add attack = self-LV + 1 + (given damage ÷ 100)
Effect: ATK: 198-213 Water attribute Evasion +10% Absolute evasion +6% Magic R -20% attack, additional attack with probability (hidden correction: Range +1) (hidden performance: attack time, MP recovery in probability)
Notes: ATK = Alacran +25, additional attack = self-LV + 1 + (given damage ÷ 100)
Effect: ATK: 273 Water attribute Evasion +15% Absolute evasion +8% Magic R -20% attack, additional attack with probability
Notes: ATK = Alacran II +60?
Effect: ATK: 135-137 ASPD is reduced to minimum. Critical damage +6%, Evasion +20%. When attacking, chance of magic attack.
Notes: From: Raid Ticket Lv.1
Effect: ATK: 135-137 ASPD is reduced to minimum. Critical damage +9%, Evasion +30%. When attacking, chance of magic attack.
Notes: From: Raid Ticket Lv.2
Effect: ATK: 172-177 ASPD is reduced to minimum. Critical damage +6%, Evasion +20%. When attacking, chance of magic attack.
Notes: From: Raid Ticket Lv.3
Notes: From: Strengthening of Amber Sail III
Effect: ATK 172-176 Critical rate +20%, Magic R -10%, When you attack...
Effect: ATK 20 Magic R -10%, Evasion +10%
Effect: Additional attack chance by attack, Magic R -10%, Evasion +20%, ATK +10%, AGI +6, Ice element
Notes: Mermaid Quest
Effect: ATK: 205-220 Absolute evasion +3%, Magic R -20%, Adds Autoskill +4% if Lv > 249, Water element
Effect: ATK: 160-175 Evasion +10%, Accuracy rate +20% Melee up by CRT & Lv
Notes: ATK = Claw+ +20
Effect: ATK: 172-187 MaxMP +10%, Critical rate +20%, CRT up by 2% of Lv. Magic R -5%
Notes: ATK = Sickle+ +20
Effect: ATK: 272-278 Magic R -20% non-attribute to physical +25% ATK +If 12% Melee through +15% paralysis occurs +2% STR 256 or more paralysis sustained +3 sec
Effect: ATK: 162-172-177 DEF: 2 Magic R -20%, Hate rise -10%, Adds Hate rise -20% if VIT < 126, Earth element
Notes: (hidden correction:? Range +1) (hidden performance : When you have defeated the enemy, MP recovery ※ given 1/100 of damage)
Effect: ATK: 202-212 DEF: 2 Hate rise -15%, Magic R -20%, Adds Hate rise -25% if VIT < 128. Earth element
Notes: ATK = Bratt Alm +40 (hidden correction: range +1?) (Hidden performance: enemy When defeated, 1/100 of MP recovery ※ given damage)
Effect: ATK: 181-191-196 Auto MP recovery +25%, Magic R -15%, Critical damage up based on INT, Melee +100, Heal recovery +10%
Notes: Critical damage + 10% critical damage increase = INT256, in INT400 + about 16% (INT + 1 increase for each)
Effect: ATK: 150-160-165 DEF: 4 MaxHP +12% Evasion +2%, Additional attack chance by attack, Magic R -20%
Effect: ATK: 225-240 Magic R -20%, Heal recovery +5%, Normal attack x1.5 chance by attack, ATK +8%
Effect: ATK: 247-257-262 Magic R -10% DEX +5, Autoskill +10% Critical up, Ailment R +10% ATK up based on Lv. Poison +20%
Notes: ATK increase = Lv × 0.75
Effect: ATK: increase in response to the 292 Magic R -10% DEX +8 Autoskills +12% poison effect +25% Improved Critical abnormal resistance +10% ATK is Lv
Notes: ATK = Ceduro +30?
Effect: ATK: 130-140-145 Evasion +5%, Accuracy +10%
Effect: ATK: 140-155 Evasion +7%, Accuracy +14% increase Melee is about CRT
Notes: ATK = Claw +10
Effect: ATK: 172-182-187 MaxHP -15%, Evasion +10%, Magic R -10%, Dark element
Notes: hidden performance: attack at the time, magic attack with probability
Effect: ATK: 170-185 Darkness element MaxHP +10% Evasion +5% Magic R -15% probability in the HP recovery (※ given about 10-30% recovery of damage)
Effect: ATK: 260-275 MaxHP +20%, Evasion +10%, Magic R -15%, HP recovery chance, Dark element, Autoskill +5% Critical damage +10%
Notes: ATK = Dragons Claw +90
Effect: ATK: 200-210-215 Heal recovery +15%, Magic R -15%, Melee up by AGI, MaxHP +15%, Wind element
Effect: ATK: 220-235 MaxHP +15% MATK +5%, Magic R -15%, Heal recovery +15%, Melee up by AGI, Wind element
Notes: ATK = Dragvelio +20
Effect: ATK: 275 DEF: 9 MaxHP +20% MATK +10% Heal recovery +20% Magic R -15% Attack in AGI, Wind element, probability magic attack
Notes: ATK = Dragvelio II +? DEF = Dragvelio II +9?
Effect: ATK: 150-165 DEF: 4 MaxHP +when 12% Evasion +4% Magic R -10% attack, when equipped with an additional attack certain additional probability ...
Notes: During the Duel Shield equipment, additional damage increase
Effect: ATK: 155-170 Small INT up by ATK, Magic R -10%, Magic attack chance by attack, Earth element (hidden correction: ASPD-10% ATK increase value = INT ÷ 2)
Effect: ATK: 165-175-180 Heal reward up, Magic R -20%, Normal attack x1.5 chance by attack, Light element (※ 50% of additional attacks given damage)
Notes: Heal received increased = Lv × 2
Effect: ATK: 180-195 Light element during heal received increased Magic R -20% attack, 1.5 times the normal attack probability (※ given 50 percent of the additional attack damage) Range cut +10%
Notes: ATK = Eclaire +15
Effect: ATK: 273 when the Light element Heal Reward increased absolute evasion +8% MaxHP +5% Magic R -15% Range cut +15% attack, 1.5 times the normal attack with a probability
Notes: ATK = Eclaire II +78?
Effect: ATK: 166-173 DEF: 3 ATK up by defense when HP is low, ATK +6%, Critical Rate +10, and Magic R -20%. Hidden: When defending, chance of increasing attack speed and evasion for 10sec.
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 240-247 DEF: 3 ATK up by defense when HP is low, ATK +12%, Critical Rate +20, and Magic R -15%. Hidden: When defending, chance of increasing attack speed and evasion for 10sec.
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 250-256 DEF: 3 ATK +14% Critical rate +40, ATK up by defense if HP is low. Magic R -15%
Notes: Trade × ATK = Empedracle II +10 (hidden performance: during the defense, evasion and remaining HP is less, the attack rate also rise ※ 10 seconds)
Effect: ATK: 160-170-175 DEF: 2 CRT +4 Evasion +8%, Magic R -20%, Critical rate up chance by attack, Wind element (hidden correction: MaxMP +10%)
Notes: Auto Skills = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)
Effect: ATK: 168-180 DEF: 3 Critical damage +2%, Magic R -20%, Critical rate up chance by attack, CRT +4, Evasion +10%, Wind element
Notes: ATK = Esmeralda +2/+5, DEF = Esmeralda +1, Autoskill = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)
Effect: ATK: 228-240 DEF: 3 When lightning CRT +10 around +15% MaxMP +15% Critical damage +4% Magic R -20% attack, critical rate rise in the probability (hidden correction:? MaxMP +%)
Notes: ATK = Esmeralda II +60 auto skills = about 4 seconds, critical rate +100 critical damage + 4% (effect classification: Critical rate)
Effect: ATK: 290 DEF: 5 When lightning CRT +13 around +20% MaxMP +20% Critical damage +6% Magic R -20% attack, critical rate rise in the probability
Notes: ATK = Esmeralda III +50? DEF = Esmeralda III +2?
Effect: ATK: 145-155-160 Autoskill +2%, Magic R -15%, Fire element
Effect: ATK: 155-170 Autoskill +2%, Magic R -15%, Magic counter chance by defense, Fire element (hidden correction: MP cost -10%)
Notes: ATK = Flame Claw +10
Effect: ATK 252 Melee+20% to Fire, -20% to Water, Critical Damage+12%, Melee Pierce+5%, AGI+5, Magic Counter Chance
Effect: ATK 273 Crt damage +14%, Melee pierce +7%, Melee +22% to Fire, -22% to Water, AGI +6, Magic counter chance
Notes: Upgrade Freesia Claw by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Effect: ATK: 220-235 Evasion +10%, Accuracy +20%, Melee up by CRT and DEX and Lv, Small autoskill up by AGI
Notes: ATK = Battle Claw +60 at a fixed auto skills triggered increase = AGI200 + about 2%
Effect: ATK: when 242-252 Magic R -15%, Magic evasion +6%, Normal attack x 1.5 chance by attack, Ice element
Effect: ATK: 277 Magic R -15%, Magic evasion +8%, AGI +5, Normal attack x 1.5 chance by attack, Ice element
Notes: ATK = Gargouille +30?
Effect: ATK: 260-266 Dark Element AGI +5 Magic R -30% Critical Up Blind +3% Triple damage chance by attack
Effect: ATK: 240-255 Critical damage +13%, MaxHP up by INT, Magic attack chance, Light element, Magic R -10%, Light magic +10%
Effect: ATK: 162-172-177 ATK -50%, Magic R -10%, Water element (hidden performance: attack at the time, magic attack ※ trigger percentage about 25% probability)
Notes: The magic attack = given damage * 3 + MATK / 2-MDEF
Effect: ATK: 174-189 Water element ATK -50% Magic R -5% CRT MATK increase (hidden performance: attack at the time, magic attack ※ trigger percentage about 30% probability)
Notes: ATK = Grail +12
Effect: ATK: 171-186 Water element VIT +4 during the CRT +2 Evasion +3% Magic R -20% attack, additional attack with probability
Effect: ATK: 170-185 Fire element MaxHP +5% at the time the Reflect +5% Magic R -20% attack, the probability of a physical attack
Effect: ATK: 266-281 Paralyze +5% ATK +16% Magic R -20% Melee pierce +10% T. attack chance Small Absolute evasion up by AGI
Effect: ATK: 175-190 Autoskill +3%, Magic R -15%, Magic counter chance by defense, Evasion +10%, Fire element (hidden correction: MP cost -15%)
Notes: ATK = Flame Claw II +20
Effect: ATK: 285 darkness magical time of tolerance -30% Improved Critical ATK +6% AGI +9 darkness occurs +3% attack, the probability is three times attack
Notes: ATK = Jill wet numerical +20?
Effect: ATK: 170-180-185 MaxMP +8%, MATK +5%, Magic R -20%, CRT +10, Counter chance by defense
Effect: ATK: 170-177 DEF: 1 CRT +15 MaxMP +12% MATK +7% Magic R -15% Melee counter chance
Notes: ATK = Judgement +15
Effect: ATK: 277 DEF: 5 CRT +18, Magic pierce +12%, MaxMP +15%, MATK +12%, Autoskills +5%, Magic R -10%, Melee counter chance
Notes: ATK = Judgement II +? DEF = Judgement II +4?
Effect: ATK: 9-24 Accuracy +5
Effect: ATK: 100-110-115 DEF: 5 Auto MP recovery +20% MaxMP +20% VIT +2 Melee & Magic R +5% defense, HP recovery by consuming MP
Notes: About 10 percent of HP recovery = maximum HP?
Effect: ATK: 258 DEF: 5 MaxMP +30% Auto MP recovery +20% VIT +8 Rate cut +15% Melee and Magic R +10% defense, HP recovery by consuming MP
Notes: ATK = Knuckle Shield +154?
Effect: ATK: 155-165-170 Range +1, Critical damage +5%, Magic R -20%
Effect: ATK: 160-175 Critical damage +7%, Magic R -20%, Melee up by CRT, Range +1, Melee +2% to Normal
Notes: ATK = Kodachi +5
Effect: ATK: 230-245 Melee up by CRT, Magic R -20%, Critical damage +10%, Range +2, Melee +6% to Neutral
Notes: ATK = Kodachi II +70
Effect: ATK: 285 Magic R -20%, Range +2 Melee +9% to Neutral, Critical damage +19%, Absolute evasion +7%, Melee up by CRT
Notes: ATK = Kodachi III +40?
Effect: ATK: 254-260 flame magical time of tolerance -20% ATK +14% firing generation +2% Melee R +10% attack, additional attack with probability
Effect: ATK: 110-125 Magic evasion +5%, MaxHP +1000, Twice attack chance, Magic R -15%
Effect: ATK: 215-225-230 DEF: 2 Critical up, Range cut -12%, Melee through -10%, Magic R -20%
Effect: ATK: 235-250 DEF: 5 Critical up, Range cut -12%, Melee through -10%, Magic R -20%, Melee attack chance by attack
Notes: DEF = Limni Knuckles +3, ATK = Limni Knuckles +20
Effect: ATK: 50-60 CRT +5, probability of attacking twice, Autoskill -10%, Magic R -10%
Notes: From: Party Coin Lottery Sale Price: 10,000 Tradeable
Effect: ATK: 110-110 CRT +10, probability of attacking twice, Autoskill -5%, Magic R -10%
Notes: From: Super Party Coin Lottery Sale Price: 30,000 Not Tradeable
Effect: ATK: 230-245 CRT +10 2 times in the physical through +10% probability attack Autoskills activate -5% Magic R -10% 
Notes: Trade ×, ATK = Lobamine II +130/+135
Effect: ATK: 246-259 about 50% of the Water element ATK-10% Magic R -5% Melee through +5% Autoskills +6% CRT MATK increase
Notes: ATK = Grail II +70?
Effect: ATK: 186-196-201 DEF: 2 Melee +20% to Neutral, Additional attack chance, Magic R -10%
Notes: 70% to about 80% of the additional attack triggered during MP10 consumption additional damage is currently MP
Effect: ATK: 226-241 DEF: 2 non-attribute to add attack on the physical +20% Magic R -10% ATK +5% probability
Notes: ATK = MP10 consumption additional damage to a number +40 during the fixed additional attack imposition of Raientia is about 70% to 80% of the current MP
Effect: ATK: 266 DEF: 6 non-attribute to physical +20% Magic R -10% ATK +10% Add attack on the Melee +1% probability
Notes: ATK = Lyentia II +? DEF = Lyentia II +4?
Effect: ATK: 159-167 STR +2 INT +2 AGI +2 ASPD +10% ATK +10% MATK +7, Magic R -10% (hidden correction: Range +1)
Effect: ATK: 90-97 DEF: 5 Melee up based on Lv. Shell break rate +10% for Monk. (hidden correction: MaxMP increased about Lv)
Effect: ATK: 228-238-243 ATK +5%, Hate rise -10%, All elements, Melee up by half of Lv. Small MP recovery by attack
Effect: ATK: 248-263 ATK +8%, Hate rise -15%, All elements, Melee up by half of Lv, Small MP recovery by attack
Notes: ATK = Maniji +20
Effect: ATK: 200-215 Dark Element ATK +3% during Autoskills +3% attack, critical rate increase Magic R -25% with a probability 
Effect: ATK: 200-205 DEF: 8 special nail Skill delay -1 sec heal recovery +20% MaxHP +10% DEF increases in STR
Notes: For every ASPD minimum fixed ATK rise = STR1 ATK4, CRT1 and per ATK1
Effect: ATK: 254 DEF: increased by 10 Skill delay -1.2 sec heal recovery +23% STR +5 MaxHP +15% DEF is in STR
Notes: ATK = Pikkupyuari +50? DEF = Pikkupyuari +2?
Effect: ATK: 134-144-149 DEF: 3 MATK +5%, Critical damage -10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Effect: ATK: 154-169 DEF: 3 MATK +6%, Critical damage -9%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Notes: ATK = Pramia +20
Effect: ATK: 268 DEF: 3 MATK +10%, Critical damage -5%, magic through +10%, Critical rate +30, Magic R -10%, Magic attack chance by attack
Notes: ATK = Pramia +?
Effect: ATK: 221-236 Critical damage up based on INT, Magic R -15%, Auto MP recovery +25%, Melee +200, Heal recovery +12%
Notes: ATK = Brigand Knife +40 critical damage + 10% at constant critical damage increase = INT256, (increase in INT + per) + about 16% in the INT400
Effect: Absolute evasion +3%, Critical rate +20, During Halloween, halves attack intervals.
Effect: ATK: 11-16 AGI +1, Evasion +10%, Critical damage +10%, ATK up based on Lv
Notes: Trade ×
Effect: ATK: 280 Fire attribute Fire magic +15% CRT +3 Evasion +10% Autoskills triggered +5% Magic R -15% during defense, magic counterattack with probability
Notes: ATK = Ignis Claw +90?
Effect: ATK: 265-280 MaxMP +15%, Critical rate +20%, CRT up by 6% of Lv. Magic R -5%, Critical damage +13%, Absolute evasion +5%
Notes: ATK = Benesickle +93
Effect: ATK: 148-158 VIT +4 AGI +4 MaxMP +20% Range +1
Effect: ATK: 228-237 ATK +10% Critical damage +10% VIT +5 AGI +5 MaxMP +20% Range +2
Notes: Trade ×
Effect: ATK: 252-257 ATK +12% Critical damage +12% MaxMP +25% VIT +8 AGI +8 Melee pierce +10% Range +2
Notes: Trade ×
Effect: ATK: 287-291 ATK +16% Critical damage +16% MaxMP +25% VIT +10 AGI +10 Melee pierce +13% Range +2 Autoskill +5% ASPD +10%
Effect: ATK: 140-150-155 Critical rate +5%, Magic R -10%
Effect: ATK: 152-167 MaxMP +5% critical rate of +10% Magic R -10%
Notes: Numerical +12 fixed ATK = Sickle
Effect: ATK: 177-187-192 All Elements. Heal reward up by AGI. Auto HP recovery +20%, Magic R -20%, Magic attack chance
Effect: ATK: 177-222 All elements, Heal reward up by AGI, Auto HP recovery +30%, Magic R -20%, Magic attack chance
Notes: ATK = Sion Capell +30
Effect: ATK: 268 N. magic +10%, Heal reward up by AGI, Auto HP recovery +30%, Magic R -20%, All elements, M attack chance
Notes: ATK = Sion Capell II +60
Effect: ATK: 253-260 Magic R -20%, Melee +20% to Neutral, Critical damage +15%, MaxMP +23%, Additional attack chance
Notes: Additional attack = (currently MP / 2 + own Lv over enemy Lv over enemy DEF + enemy DEF / 3) * attribute + given damage / 10
Effect: ATK: 280 Magic R -20%, Melee +25% to Neutral, Critical damage +15% MaxMP +25%, Additional attack chance
Notes: ATK = Snead Claw +?
Effect: ATK: 190-200 Melee up by Lv, Melee counter chance by defense, Special Claw
Notes: ASPD minimum fixed physical power = Lv × 9 physical counterattack = the received damage worth
Effect: ATK: 302 Melee +750, Heal recovery +12% CRT +15 INT is higher -15% critical damage increase magic resistance MP natural recovery + 25%
Notes: ATK = pre-Dart knife +66?
Effect: ATK: 145-155-160 Wind element critical rate +15 Magic R -20%
Effect: ATK: 200-215 DEX +10 MaxHP +8%, ATK +5%, Melee R -10%
Notes: hidden performance: about 15% of the attack at the time, the probability in the physical power + (Lv-5) × 10 & HP recovery ※ given damage
Effect: ATK: 1-6 Good for hand puppet. They move by themselves sometimes
Notes: (hidden performance: defense at the time, HP recovery or MP recovery or additional damage or bad with probability - physical counterattack along with the di invalid)
Effect: ATK: 5 little increase Melee is at Lv Christmas period attack interval half-Magic R +3%
Notes: Trade ×