Special


Items
Effect: ATK +4%, MATK +4%, MaxMP +5%
Effect: DEF: 0-3 Melee R +5%, Magic R -10%
Effect: DEF: 0-3 Autoskills +7% ASPD +10% Magic R -10% attack, his poison added in the probability
Effect: DEF: 0-3 about Autoskills +5% VIT high Reflect
Effect: DEF: 0-3 ATK up by STR for Bows 
Notes: ATK + 1.1 and per ATK rise = STR1
Effect: DEF: 0-3 Magic R +3%. Aegis Lv1 chance by defense for 10 sec.
Effect: DEF: 0-3 AGI +5 MDEF -5%
Effect: DEF: 0-3 Accuracy rate +10% Absolute accuracy +10%
Effect: DEF: 0-3 MaxHP +15% Autoskills +5%
Effect: DEF: 0-3 MATK +6%, MaxHP -4%, MP cost +3%
Effect: DEF: 0-3 MDEF +300 Magic R +1% MaxMP +10%
Effect: DEF: 1 Magic R +1% Auto MP recovery +5% when INT < 200, MaxMP +10%
Effect: DEF: 0-3 alchemy success probability of drastically reduced a little rise ATK and MATK
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Effect: DEF: 5-7 CRT +1 Critical damage +1%
Effect: DEF: 0 pretty much reduced to acquire experience that rare drop rate is increased (100%)
Notes: Trade × Slot: 1
Effect: DEF: 0 abnormal tolerance +5% Range cut +5% Rate cut +5% Melee and Magic R +5%
Notes: Trade × Slot: 1
Effect: DEF: 5-7 STR +1 ATK +1%
Effect: DEF: 0-3 increase Stan in damage reduction +10% Auto HP & MP recovery +20% abnormal tolerance percent in Lv
Effect: DEF: 0 MaxHP +100 DEX +1 CRT +1
Effect: DEF: 0 rare drop rate is a little acquisition experience value Many decrease to increase (75%)
Notes: Trade ×
Effect: DEF: 0-3 MATK +3% MaxHP-6%
Effect: DEF: 0-3 MaxHP +10%, MaxMP +10%, Ailment R +15%, Item recovery +20% if Lv > 299.
Effect: DEF: 0-3 MDEF +200, Melee R -4%
Effect: DEF: 0-3 DEF +100, Magic R -4%
Effect: DEF: 0-3 ATK up by DEX with Bows. Adds ASPD +10% when DEX > 100.
Notes: ATK + 0.9 and per ATK increased = DEX1
Effect: DEF: 0-3 Absolute accuracy +5%, Accuracy rate +20%
Effect: DEF: 0-3 INT & DEX +10, Skill delay -0.5 sec
Effect: Absolute & Magic evasion -3%, Small Cast time cut based on CRT.
Effect: DEF: 0-3 during the bow equipped, ASPD +30% Accuracy +20% ATK-10%
Effect: ATK +5%, MATK +5%, MP Cost -5%, Neutral Resistance +5%, Absolute evasion +5%, Magic Evasion +5%, Rate cut +5%, Range cut +5%, Reflect +5%, Autoskill +5%.
Effect: DEF: 0-3 ATK +7%, Accuracy rate -30%, Chance of HP cost by attack
Effect: DEF: 0-3 ATK +75 MATK +100
Effect: DEF: 0-3 during the defense, only a short period of time with a probability HP comes to automatic recovery
Effect: DEF: 0-3 items delay -0.5 sec MaxHP-15%
Effect: DEF: the expense of 0-3 maximum MP, to raise the maximum HP (hidden correction: MDEF +1%)
Effect: DEF: 0 Greatly reduces EXP and drop rate
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Effect: DEF: 0-3 Auto MP recovery +30%
Effect: DEF: 0-3 When you defeat the enemy in the normal attack, to get one flower nectar with probability.
Effect: DEF: 0-3 Hate rise -10% defense, a large defense force with a probability increase
Effect: DEF: 0-3 MaxHP -20% MaxMP +20%
Effect: DEF: 0-3 ATK +5%, Crit +5 attack, to shorten the attack interval with a low probability
Effect: DEF: 0-3 MATK +30 MaxMP +10%
Effect: DEF: 0-3 When the HP becomes 0, MP recovery to about 20% 
Effect: DEF: 0 trying to bracelet difficulties to overcome that I put a prayer to the reconstruction everyones power to one (hidden correction: MaxHP · MP +10)
Notes: Great East Japan Earthquake Relief
Effect: DEF: 0-3 Accuracy +10% Evasion +10% Melee and Magic Pierce DEX (hidden correction: Melee +200 ATK +6% MATK +4% Melee through +5%)
Notes: DEX35? Every physical penetration + 1%
Effect: DEF: 0-3 ATK +10 for Bows
Effect: DEF: 0-3 MATK +3
Effect: DEF: 0-3 Auto MP recovery +2 INT +1
Effect: DEF: 0-3 DEF +1% MDEF +1%
Effect: DEF: 0-3 MaxMP +10 CRT +1
Effect: DEF: 2 MaxHP +10% Auto HP recovery +10% (hidden correction: ATK +1% MATK +1%)
Notes: Trade ×
Effect: DEF: 0 ATK -5%, Melee R +5%
Notes: Trade × Slot: 1
Effect: DEF: 0-3 AGI +4 Absolute evasion +2%
Effect: DEF: 0-3 Light magic +5%, Hate rise -5%, MP cost -5%, Heal recovery +5% if Bishop
Effect: DEF: 0-3 DEF -100, Critical damage +4%, Melee up by AGI
Effect: DEF: 0-3 Melee R -1%, Magic R -1%, Looks like you can use it if you repair it.
Effect: DEF: it can not be resurrected at 0-3 pet heal +1000 pet heal
Effect: DEF: 0-3 VIT +3
Effect: DEF: 0-3 Hate rise -20%
Effect: DEF: 0-3 Hate rate -10%
Effect: DEF: 0-3 Additional damage chance by using MP by attack.
Effect: DEF: 0-3 Carpentry success rate up a little
Effect: DEF: during 0-3 cane equipment, a little increase further MATK at VIT (every VIT4 MATK +1)
Effect: DEF: 0-3 Critical damage +3%, Range cut +3%
Effect: DEF: 0-3 ATK +5%, Accuracy rate -10%, Critical rate -10%
Effect: DEF: 0-3 success probability of chasing depleted a little rise ATK and MATK
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Effect: DEF: 0 Holds the power of Almas.
Notes: Trade × Slot: 1 (hidden correction: MaxHP & MaxMP +11%?)
Effect: DEF: 0-3 Evasion +10, Magic R -20%, Normal attack x.25 chance by attack with Claws.
Notes: Add attack = given 25% of the damage
Effect: DEF: 0 ATK +1% MaxHP +20
Effect: DEF: 0-3 VIT +2
Effect: DEF: 0-3 Absolute evasion +7% Critical damage +5%
Effect: DEF: 0-3 MaxMP +25% recoil damage -1%
Effect: DEF: 0-3 Small stats up equipping with Colon Hat.
Effect: DEF: 0-3 Hate rise +5%, DEF +1%
Effect: DEF: 0-3 Cooking success rate up a little
Effect: DEF: 0-3 ATK +5 for Bows
Effect: DEF: 0-3 ATK +3
Effect: DEF: 0-3 Auto HP recovery +4, VIT +1
Effect: DEF: 0-3 MaxHP +50, MaxMP +25
Effect: DEF: 0-3 MaxHP +10, DEX +1
Effect: DEF: 0-3 MDEF +100, MDEF +10%, Water R +5%, Magic counter chance by defense
Notes: Magic counterattack = water attribute
Effect: DEF: 0 MDEF +50 MDEF +5%
Notes: Trade ×
Effect: DEF: 0-3 When the HP becomes 0, HP all recovery with 2% probability
Effect: ATK increases with the difference between STR and DEX, and MATK with INT and CRT.
Effect: DEF: 0-3 CRT +5, MaxHP -10%
Effect: DEF: 0-3 Heal recovery +7%, MP cost +2%
Effect: DEF: 0-3 Melee Pierce +3%, STR +3, Absolute evasion +3%
Effect: DEF: 0-3 Magic pierce +3%, INT +3, Absolute evasion +3%
Effect: DEF: 0-3 MaxHP +40% if Lv > 239. MaxHP -30%, Dark magic +4%
Effect: DEF: 0-3 Cast Time -10%, ASPD +10%, Critical rate +10 with Throwing.
Effect: DEF: 0-3 MaxHP up
Effect: DEF: 0-3 Light R +5%, Magic attack chance by attack
Effect: DEF: 0-3 Adds Dark Element, Dark magic damage up, Dark R +8%
Effect: DEF: 0 Critical damage +4%, INT +2, MaxHP -3%
Effect: DEF: 0-3 Adds Dark element. Dark magic damage up
Effect: DEF: 0-3 during the defense, that there is little physical counterattack remaining HP with a high probability ...
Effect: DEF: 0 Lets put a favorite gem!
Notes: Trade × Slot: 1
Effect: DEF: 0-3 DEX +5, MaxMP -10%
Effect: DEF: 0 DEF +2%, VIT +1
Effect: DEF: 0 If you defeat the enemy in the normal attack, to get one Diel of medicine with probability.
Notes: Trade ×
Effect: DEF: 0-3 MaxHP -20%, Recoil +1%, ATK up based on VIT.
Notes: ATK increase = LV over VIT ≦ 300
Effect: DEF: 0-3 paralysis time -1 sec, MaxHP -10%
Notes: hidden performance:? Defense at the time, magic counterattack with probability (Wind element)
Effect: DEF: 5-7 AGI +1, Evasion +3%
Effect: DEF: 0-3 Evasion +5
Effect: DEF: 0-3 Melee R +5% Magic R +3% Heal Reward +10%
Effect: DEF: 0 Evasion +10%, Melee pierce +3%, Melee pierce up by DEX
Effect: DEF: 0-3 ATK +4%, MATK +4%, Heal recovery -10%, Light R -10%, HP recovery chance by attack
Effect: DEF: 0 bow equipment at the time, the INT, the higher the critical rate rise
Notes: Trade ×
Effect: DEF: 0-3 ATK +6% Melee and Magic R -10%
Effect: DEF: 0-3 ASPD +10% Hate rise +10%
Effect: DEF: 0-3 Magic R +5% Melee R -10%
Effect: DEF: 0-3 Pet Max HP up by Lv x2
Effect: DEF: 0 Auto HP & MP recovery +5%
Notes: Trade × Slot: 1
Effect: DEF: 0-3 Adds Dark Element with Bows
Effect: DEF: 0-3 Dark Element addition, the same attribute magic UP Dark R +5%
Effect: DEF: 0 MATK-5% Magic R +5%
Notes: Trade × Slot: 1
Effect: DEF: 0 Adds Earth element with Bows
Notes: The effect at the time of bow equipment regardless of the job
Effect: DEF: 0-3 VIT +2, MaxHP +5%
Effect: DEF: 0-3 Wind R +5%, Magic attack chance by attack
Effect: DEF: 0-3 location attribute added areas attribute magic UP Earth R +8%
Effect: DEF: 0-3 Adds Earth element. Earth magic damage up.
Effect: Autoskill +5%, Something Triggered with 1% Probability.
Effect: DEF: 0 ATK +40, MATK +60, DEF +30, MDEF +50
Notes: Trade X Obtained from Raid Box C
Effect: DEF: 0-3 Neutral R -5% Fire & Water & Wind & Land R +5%
Effect: DEF: 0-3 ATK +5, MATK +10, INT +4
Effect: DEF: 0-3 Hate rise -25% Critical damage -2% Skill delay +0.5 sec
Effect: DEF: 0-3 Auto HP recovery +50
Effect: DEF: 0-3 ASPD +10%, Auto HP recovery -50%
Effect: DEF: 0-3 ATK +4%, Range cut +8%, Recoil -1%, Magic R -10%
Effect: DEF: 0-3 Absolute accuracy +15%
Effect: DEF: 0-3 Autoskill +3%
Effect: DEF: 0 A token of appreciation from Nixe, Magic attack chance by attack Mission: 【King of the Sun】
Notes: Magic attack element changes depending on the day of the week: Monday: Neutral (Qadal). At MATK 6000, ~16000 damage. Tuesday: Fire (Meteor storm). At MATK 6000, ~16000 damage. Wednesday: Water (Blizzard). At MATK 6000, ~16000 damage. Thursday: Wind (Thor Hammer). At MATK 6000, ~16000 damage. Friday: Earth ( Earthquake). At MATK 6000, ~16000 damage. Saturday: Light (Nemesis). At MATK 6000, ~13000 damage. Sunday: Dark (Bandit). At MATK 6000, ~13000 damage.
Effect: DEF: 0 MaxHP +500 MaxMP +125 Melee +25
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Effect: DEF: 0 Adds Fire element with Bows
Notes: The effect at the time of bow equipment regardless of the job
Effect: DEF: 0-3 Earth R +5%, Magic attack chance by attack
Effect: DEF: 0-3 Fire element additional Fire element magic UP Fire R +8% production
Effect: DEF: 0-3 Adds Fire element. Fire magic damage up.
Effect: DEF: 0-3 MaxHP +1000, Auto recovery -100%
Effect: DEF: 0-3 MaxHP +1000, MP cost -10%
Effect: DEF: 0-3 DEX +4 Absolute accuracy +2%
Effect: DEF: 0-3 Adds Fire element, Fire magic damage up, Fire R +5%
Effect: DEF: 0-3 STR +3, VIT +3, No damage to Fire
Effect: DEF: 0-3 Adds Light element with Bows
Effect: DEF: 0-3 Accuracy +5
Effect: DEF: 0-3 Skill delay +1 sec, defense, to reduce the Cast time with a probability
Effect: DEF: 0-3 STR +3, INT +3, No damage to Earth
Notes: Hidden correction: Earth attribute magic power -100%
Effect: DEF: 0-3 Melee R +5%, Magic R +5%, Rate cut +5%, HP recovery if HP is 25% or lower when attacked.
Effect: DEF: 0-3 AGI +5, Magic evasion +3%
Effect: DEF: 0-3 Auto HP & MP recovery, Heal reward is about level +10%
Effect: DEF: 0-3 Hate rise -10% MATK +4% INT more than 200, magic attack with probability
Effect: DEF: 0 Lv30 to experience value +20%
Notes: Trade ×
Effect: DEF: 0-3 Reflect +5%
Effect: DEF: 0-3 MP cost +25%, Small MATK & Autoskill up by INT if Lv > 199.
Notes: Auto Skills trigger percentage + 10% in the INT400?
Effect: ATK 0 DEF 0~1 Effect AGI further increases with AGI Magic resistance - 10%
Effect: DEF: 0 Hate rise +10%
Effect: DEF: 0 ATK +30 MaxHP +10%
Notes: Trade ×
Effect: DEF: 0-3 ATK +30 MaxHP +10% during the sword equipped, HIT increment in DEX rise
Notes: HIT and per HIT rise = DEX1 + 1
Effect: DEF: 0-3 DEX +15, Skill delay -0.2 sec, MP cost +5%
Effect: DEF: 0-3 MATK +2%, Cast time -10%
Effect: DEF: 0-3 MaxHP +20%, Melee R -5%, Magic R -5%, Rate cut +10%
Effect: DEF: 0 MaxHP +50 MDEF +3%
Effect: DEF: 0-3 MaxMP -10% Magic R +10%
Effect: DEF: 0-3 Adds Light element, Light magic up, Light R +5%
Effect: DEF: 0-3 ATK +30 for Bows
Effect: DEF: 0-3 ATK +2, MATK +6, INT +2
Effect: DEF: 0-3 Heal recovery +5%
Effect: DEF: 0-3 Auto HP recovery +8 VIT +2
Effect: DEF: 0-3 MaxHP +120, MaxMP +120
Effect: DEF: 0-3 MaxHP +300, DEX +2
Effect: DEF: 0-3 MATK +3%, HP-2%
Effect: DEF: 0-3 CRT +5, Heal reward +5%
Effect: DEF: 0 movement speed +20%
Notes: Trade × Slot: 1
Effect: DEF: 0-3 Adds earth element, Earth magic up, Earth R +5%
Effect: DEF: 0-3 Melee R +3%, Guard Lv1 chance by defense for 10 sec.
Effect: DEF: 0-3 INT +3
Effect: DEF: 0 time over ATK +2% MATK +2% Autoskills +2% attack, 1.5 times the normal attack with a probability
Effect: DEF: 0-3 Shell break +5% if Monk. AGI +15, Autoskill +2% with Claws. Magic R -10%
Effect: DEF: 0-1 Heal recovery +2%, Heal Reward +100
Notes: Trade ×
Effect: DEF: 0-3 Melee R +10%, MaxHP +15%, AGI down if STR > 300.
Effect: Def: 0 MATK +6%, Heal recovery -12%, Heal reward -18%, Dark magic +10%, Water R +5% with Throwing.
Notes: Trade X Obtained from Raid Box D
Effect: DEF: 0-3 DEF +100, Melee R +1%, MaxHP +10%
Effect: DEF: 5-7 DEX +1 Accuracy +3%
Effect: DEF: 0-3 INT +5, Magic pierce +4%
Effect: DEF: 0-3 Accuracy +20
Effect: DEF: 0-3 Evasion +20
Effect: DEF: 0-1 Water magic +10%, Melee +10% to Fire, Delay -0.5 sec, Ailment R -100%, Magic counter chance
Notes: Get from Quest in Deeos
Effect: DEF: 0-3 Adds Water element, Water magic up, Water R +5%
Effect: DEF: 0-3 AGI +3 DEX +3 Wind element disabled (hidden correction: magical wind power -100%)
Effect: DEF: 0-3 Adds Fire element with Bows
Effect: DEF: during 0-3 Heal reward +7% Melee R +10% MaxMP +5% defense, by consuming MP HP recovery
Effect: DEF: 0-3 Melee up by DEX, Melee attack chance by attack
Notes: hidden correction:? If Lv160 more, ASPD +10%
Effect: DEF: 0-3 INT +5, Evasion -10%
Effect: DEF: 0-3 ATK +15 for Bows
Effect: DEF: 0-3 maximum HP will increase slightly
Effect: DEF: 0-3 AGI -15, Melee pierce -20%, Melee +15% to Neutral with Swords.
Effect: DEF: 0-3 EXP gain greatly decreases. Rare drop rate slightly increases.
Notes: Experience decreases by -50%
Effect: DEF: 0-3 Absolute evasion +4%, Melee pierce +2%, Chance of reducing attack intervals by attack
Effect: DEF: 0-3 increases with higher Melee R -3% Magic R -5% CRT ATK is a little
Notes: Per ATK increased = CRT1 ATK1 (ATK upper limit 256)
Effect: DEF: 0-3 Small ATK up by VIT with Swords, ATK +30, MaxHP +15%
Notes: ATK + 0.25 and per ATK increased = VIT1
Effect: DEF: 0-3 Melee R +2%, Natural R +3%, Heal reward up if VIT > 149
Effect: DEF: 0-3 MaxHP -10%, Melee R +10%
Effect: DEF: 0-3 Auto MP recovery +20
Effect: DEF: 0-3 MaxMP +15%, Auto MP recovery -30%
Effect: DEF: 0 ATK +12 VIT +1
Notes: Trade ×
Effect: DEF: 0-1 during the attack, HP is restored with a probability
Notes: Trade ×
Effect: DEF: 0-1 during the defense, HP is restored with a probability
Notes: Trade ×
Effect: DEF: 0-3 Dark R +5%, Magic attack chance by attack
Effect: DEF: 0-3 Light element additional Light element magic UP Light R +8%
Effect: DEF: 0-3 Adds Light element. Light magic damage up
Effect: DEF: 0-3 CRT +4, Critical damage +1%
Effect: DEF: 0-3 Autoskill +5%, Critical rate -20
Effect: DEF: 0-3 MaxHP +5%, Ailment R -20%, Critical damage +8% with Bows, HP recovery chance by defense
Effect: DEF: 0-3 MaxHP +10%, Melee R +10%, Magic R -10%, Adds Heal reward +5%, Melee R +5%, Magic R +5% if DEX > 255.
Effect: DEF: 0 Water R +2%, AGI +1
Effect: DEF: 0-3 Light R +5%, MP cost -10%, Magic counter chance by defense, Small Light magic up by INT
Effect: DEF: 0-3 MaxHP -10%, MATK +70
Effect: DEF: 0-3 INT +10 Cast Time -20% magic +300 Lv300 more if MATK +8% (hidden correction: All the magic +10% under specific conditions?)
Notes: For specific conditions
Effect: DEF: 0-3 Magic R +2%, Neutral R +3%, Cast time -15% if INT > 149
Effect: DEF: 0-3 MATK +4% if Lv > 255. Cast time -16%
Effect: DEF: 0-3 MATK +5%, MaxMP -10%, MP cost +10%
Effect: DEF: 0-3 MATK up based on AGI with Rods
Notes: MATK + 1.1 For every MATK rise = AGI1
Effect: DEF: 0-3 MATK +3%, MaxMP -10%
Effect: DEF: at 0-3 MATK +5% MaxHP -40%, Adds MaxHP +50% if Lv > 199.
Effect: DEF: 0-3 STR +4, ATK +1%
Effect: DEF: 0-3 time of the attack, additional attack by consuming "hard stone" in probability
Effect: DEF: 0-3 Heal recovery +8%, Heal reward down
Effect: DEF: 0-3 Critical rate +5, Critical damage +5%
Effect: DEF: 0-3 Critical rate +1, critical rate +1%
Effect: DEF: 0 ATK +5, MATK +5, Accuracy +10
Effect: DEF: 0-3 In the case of all status +3 Minstrel, further all status +3
Effect: DEF: 0-3 INT +1, MDEF +5%
Effect: DEF: 0-3 ATK up based on AGI
Effect: DEF: 0-3 Damage cut by using MP, Unavailable if MP is not enough.
Notes: Hidden correction: INT +1 MaxMP +15%, Trigger rate of 100% (other than field effect), about 7% to 10% damage reduction rate, about 10% of the MP consumption = reduce the damage
Effect: DEF: 0-3 ATK +25 for Bows
Effect: DEF: 0-3 MATK +20, MDEF +10
Effect: DEF: 0-3 Heal recovery +4%
Effect: DEF: 0-3 Auto MP recovery +4, INT +1
Effect: DEF: 0-3 DEF +1%, MDEF +10%
Effect: DEF: 0-3 MaxHP
Effect: DEF: 0-3 MaxMP +200 CRT +1
Effect: DEF: 0-3 MATK +3% MaxHP -4%
Effect: DEF: 0-3 Autoskill +5%, Critical rate -10%
Effect: DEF: 0-3 ATK up based on ASPD. Counter on evasion +5%
Notes: ASPD60 about ATK + 180 at ~ 90
Effect: DEF: 0-3 MaxMP +500, Auto HP recovery +5%
Effect: DEF: 0-3 VIT up based on 50% of Lv with Swords. Neutral R +5%
Effect: Universal attributes are added when bowed
Effect: DEF: 0 Adds damage to unaligned element
Effect: When bows are equipped, quaternary attribute is added
Effect: DEF: 0-3 MaxMP -30%, Melee R +8%, Magic R +8%, Rate cut +8%
Effect: DEF: 0-3 MaxMP +5% AGI +10 ASPD +10%
Effect: DEF: 0-3 MATK · MaxMP -10% INT-5 ATK · MaxHP +7% from July to August, Critical damage +10%
Effect: DEF: 0-3 STR +2, MaxHP +4%, Stats up for Minstrel with Swords.
Effect: DEF: 0-3 DEX +3
Effect: DEF: 0 MaxHP +100 MaxMP +25 Melee +5
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Effect: DEF: 0-3 Evasion +7 during sword equipped, the AGI and they are more than 200 evasion rate rise
Effect: DEF: 0-3 MP cost +20%, MATK +10% Magic pierce +3%
Effect: DEF: 0 ATK +1%, MATK +1%, Autoskill, Reflect, Neutral R, Rate cut +1%, Range cut +1%, Absolute evasion +1%, Magic evasion +1%, MP cost -1%
Effect: DEF: 0-3 Accuracy +10
Effect: DEF: 0-3 ATK +35 for Bows
Effect: DEF: 0-3 ATK +100, MATK +160, Autoskill +1%
Effect: DEF: 0-3 Heal recovery +10%, MP cost +2%
Effect: DEF: 0-3 Auto HP recovery +20%, VIT +10
Effect: DEF: 0-3 MATK +8% MaxHP-4% MP cost +3%
Effect: DEF: 0-3 MaxHP +800 MaxMP +800
Effect: DEF: 0-3 MaxMP +1000, INT +10
Effect: DEF: 0-3 Great increase in MaxHP
Notes: about MaxHP +15%
Effect: DEF: 0-3 Melee up by Lv, Accuracy up chance by attack, Critical damage +4%
Notes: (hidden performance: the time of the attack, 10 sec critical rate increase in the probability)
Effect: DEF: 0-3 Small ATK up by STR, Magic R -30%, Additional attack chance by attack
Notes: Additional damage = current MP × 70% - consumption trigger percent about 25-30% the MP10 at the time of enemy DEF additional trigger
Effect: DEF: 0-3 Autoskills +2%, ASPD -10%, Evasion up if INT > 99, much more if INT > 199
Effect: DEF: 0-3 MaxHP +2000, ATK -4%, MATK -2%, Hate rise -10%
Effect: DEF: 0-3 ATK +40 for Bows
Effect: DEF: 0-3 MATK +8, INT +2, DEX +1
Effect: DEF: 0-3 Heal recovery +6%, MP cost +1%
Effect: DEF: 0-3 Auto MP recovery +10 DEX +2
Effect: DEF: 0-3 MaxHP +200 MaxMP +200
Effect: DEF: 0-3 MaxMP +400 INT +3
Effect: DEF: 0-3 MATK +5% MaxHP-3% MP cost +2%
Effect: DEF: 0-3 Melee +7% to Neutral, MaxHP +12%
Effect: DEF: 0-3 Melee +7% to Neutral, MaxHP +12%
Effect: DEF: 0-1 MP cost -10%, Magic pierce +3%, Magic pierce up by DEX
Effect: DEF: 0-3 ATK +3%, MaxHP-10%
Effect: DEF: 0-3 ATK +5%, MaxMP -40%, Adds MaxMP +50% if Lv > 199.
Effect: DEF: 0-3 all status +1
Effect: DEF: 0-3 Critical damage +5%, Melee and Magic R +3%, Melee up by VIT
Effect: DEF: 0-3 Auto HP recovery +50%, Auto MP recovery -25%
Effect: DEF: 0-1 little increase pets ability in Lv
Notes: Trade ×
Effect: DEF: 0-3 VIT +5, Range cut +3%
Effect: DEF: 0-3 Adds Earth element with Bows
Effect: Short attack spell burst rate + 3% with attack probability
Effect: Chance of Reducing Attack Intervals by Attack, Spell Burst +3%.
Effect: DEF: 0-3 STR +2, ATK +3%, Critical damage -6%
Effect: DEF: 0-3 Damage reflecting 10%
Effect: DEF: 0-3 Auto HP recovery +20%, 5% chance of HP recovery if defeated
Effect: DEF: 0-3 Reflect +2%, Critical damage +5%, Auto HP recovery -100%
Effect: DEF: 0-3 Chance of using Revita (S) by defense. Requires Revita (S).
Effect: DEF: 0 over 3 MaxHP +10% Critical damage +6% Spellburst +1% attack at the time, magic attack with probability
Effect: DEF: 0-3 MaxHP +8%, MaxMP +6%, Hate rise +20%
Effect: DEF: 0-3 INT +4, MATK +1%
Effect: DEF: 0-3 If HP is less certain, with a probability ...
Notes: If HP is the percentage of MP at 50%? less certain than HP, the percentage of HP and MP are interchanged
Effect: DEF: 0-3 Adds Dark element, Dark magic up, Dark R +6%
Effect: DEF: 0-3 Adds Earth element, Earth magic up, Earth R +6%
Effect: DEF: 0-3 Dark R +10%, Light R -10%, Magic attack chance by attack, MaxMP +10%
Notes: hidden correction: dark magic +5%?
Effect: DEF: 0-3 Adds Water element, Water magic up, Water R +6%
Effect: DEF: 0-3 STR +5, Melee pierce +4%
Effect: DEF: 0-3 No damage to Neutral, Hate rise -20%, Evasion rate up chance by attack, Critical damage +6%
Notes: Avoidance rate increase = 10 seconds
Effect: DEF: 0-3 Adds Fire element, Fire magic up, Fire R +6%
Effect: DEF: 0-3 Adds Light element, Light magic up, Light R +6%
Effect: DEF: 0-3 DEX & Accuracy & Critical rate greatly decreases. Great ATK up by Lv
Notes: ATK + 300 ATK + 3% (according to the DEX- ATK- status rising value as of each weapon species)
Effect: DEF: 0-3 Adds Wind element, Wind magic up, Wind R +6%
Effect: DEF: 0-3 Water R +5%, MaxHP +2000 VIT +1 for Warrior type. MaxMP +1000 INT +1 for Mage type.
Effect: DEF: 0-3 poison effect +3% MP cost -15% Auto HP recovery -20%
Effect: DEF: 0-3 pet MP +150 pet heal delay -0.2 sec
Effect: DEF: 0 MP cost +100% damage reflecting 5%
Notes: Trade × Slot: 1
Effect: DEF: 0-3 when MaxMP +10% attack, a small amount of MP recovery
Effect: DEF: 0-3 ATK +10, Reflect +2%
Effect: DEF: 0-3 Auto MP recovery +50%, Auto HP recovery -25%
Effect: DEF: 0-3 all status +3 Autoskills +2%
Effect: DEF: when 0-3 bow equipment, ATK and MATK +30
Effect: DEF: 0-3 Magic evasion +3%
Effect: DEF: 0-3 Magic R -3%, MATK +75
Effect: DEF: 0-3 STR +3
Effect: DEF: 0-3 Auto HP recovery +30%
Effect: DEF: 0-5 MaxHP +10%, All stats +1 with Santa Hat
Effect: DEF: 0-3 Magic R +10% if VIT > 199. Melee R +10% if INT > 199.
Effect: DEF: 0-3 CRT +3
Effect: DEF: 0-3 MaxHP +1500, Auto MP recovery -110%
Effect: DEF: 0 ATK +5%, Autoskills -15%, ASPD -50%, Melee up by STR x1.5, DEF +100
Effect: DEF: 0-3 MATK +2%, DEX +2
Effect: DEF: 0-3 MP cost -15%, Water magic +5%
Effect: DEF: 0-3 movement speed +7% Evasion +7% Auto HP recovery +7% Auto MP recovery +7% Hate rise -7%
Effect: DEF: 0-3 Melee R +2%, Evasion -5
Effect: DEF: 0 attack at the time, for a few sec at a low probability, but attack interval is shortened damage lower
Effect: DEF: 0-3 Triple damage chance by attack, Critical damage -10%
Effect: DEF: 0-3-6 MaxHP +1000, HP bonus down based on VIT.
Effect: DEF: 0-3 ATK +20 for Bows
Effect: DEF: 0-3 ATK +1, MATK +4, INT +1
Effect: DEF: 0-3 Heal recovery +3%
Effect: DEF: 0-3 MATK +10, MDEF +5
Effect: DEF: 0-3 Auto HP recovery +6, VIT +1
Effect: DEF: 0-3 MaxHP +80, MaxMP +40
Effect: DEF: 0-3 MaxHP +100, DEX +1
Effect: DEF: 0-3 MATK +2%, MaxHP-4%
Effect: DEF: 0-3 Rate cut +5%, Range cut +5%
Effect: DEF: 0-3 Autoskill -100% Physical power +100 Physical penetration +3% ASPD +20%
Notes: Trade x
Effect: DEF: 0-3 Smithing success rate up a little
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Effect: DEF: 0-3 MATK +5, MaxMP +50
Effect: DEF: 0-3 Evasion +10
Effect: DEF: 0-3 Melee up based on Lv, Rate cut -5%
Effect: DEF: 0-3 MATK +7%, MP cost +30%, MATK down chance by defense
Effect: DEF: 0-3 Cast time -10%
Effect: DEF: 0-3 MDEF +125 Magic R +3% pet of HP +250
Effect: DEF: 0-3 MP cost +20%, Auto MP recovery -20%, Magic attack chance by attack
Effect: DEF: 0-3 Critical damage +2%, 1% more with Bows or Throwing.
Effect: DEF: 0-3 Auto HP recovery -50% ATK is about 20 percent of the Lv
Effect: DEF: 0-3 Chance of getting 1 Spina by normal attack.
Effect: DEF: 0-3 increase received Melee and Magic R +5% heal is about level
Effect: DEF: 0-3 Heal recovery +5%, MaxMP -5%
Effect: DEF: 0-3 Auto HP & MP recovery +15%
Effect: DEF: 0-3 STR +17, Additional attack chance by attack
Effect: DEF: 0-3 DEX +5 Critical damage +3%
Effect: DEF: 0-3 DEX +3 MP cost +10% MaxMP +5%
Effect: DEF: 0-3 Wind element addition, the same attribute magic UP Wind R +5%
Effect: DEF: 0-3 Adds Water element with Bows
Effect: DEF: 5-7 VIT +1, MP cost -2%
Effect: DEF: 0-3 STR +5, Accuracy -10%
Effect: Def: 0 ATK increases depending on the number of empty slots on equipment.
Effect: DEF: 0-3 INT +2, MDEF +10%
Effect: DEF: during 0-3 ATK +3% AGI +4 sword equipped, critical rate +6
Effect: DEF: 0-3 In the case of MP cost -10% Minstrel, further MP cost -10%
Effect: DEF: 0-3 success probability of sewing is drastically reduced a little rise ATK and MATK
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Effect: DEF: 0-3 (hidden correction: AVD value significantly decrease)
Effect: DEF: 0-3 Hate rise +20%
Effect: DEF: 0-3 Hate rise -10% Melee R +2%, Magic R +2%
Effect: DEF: 0-3 Adds Wind element with Bows
Effect: DEF: 0 MaxHP+100 when under Lv140, EXP +5%
Notes: From: Raid Ticket Lv.1 Not Tradeable 1 Slot
Effect: DEF: 0-3 Attack up by DEX with Bows
Notes: ATK increase = 1 ATK per DEX
Effect: DEF: 0-3 MP cost -5%
Effect: DEF: 0-3 Evasion +5% Absolute evasion +4%
Effect: MaxHP +500, MaxMP +200
Effect: DEF: 0-3 DEF +75, Melee R +3%, Pet HP +500
Effect: DEF: 0-3 HP +1000
Effect: DEF: 0-3 MP recovery by receiving damage when your HP is low
Effect: DEF: 0 MaxHP +20, VIT +1
Effect: DEF: 0 effect of recovery items is a little increase ※ It is not a special thing is adaptation
Notes: Item recovery effect + 10%
Effect: DEF: 0 effect of recovery items will increase slightly ※ It is not a special thing is adaptation
Notes: Item recovery effect + 20%
Effect: DEF: 0 effect of recovery items to increase ※ It is not a special thing is adaptation
Notes: Item recovery effect + 30%
Effect: DEF: 0-3 When you defeat the enemy in the normal attack, to get one a drink with a probability
Notes: Drink = Ribaita liquor, wine gourd, specialties Ribaita wine
Effect: DEF: 0-3 Skill delay -0.3 sec Fire magic +5% Absolute evasion +3% abnormal resistance +15%
Effect: DEF: 0-3 STR +30, Accuracy +30, ASPD -10%
Effect: DEF: 0 Stats decrease a little
Notes: Slot: 1 capacity decrease = MaxHP - ?, MaxMP - ?, ATK - ?, MATK - ?, HIT - ?, AVD-?
Effect: DEF: 0-3 Accuracy +15, Evasion -5
Effect: DEF: 0-3 INT +3, CRT +3, No damage to water
Notes: Hidden correction: water attribute magic power -100%
Effect: DEF: 0-3 Melee R -3%, ATK +50
Effect: DEF: 0-3 VIT +5, DEF-5%
Effect: DEF: 0-3 Evasion +10%, Absolute evasion +2%
Effect: DEF: 0-3 Expands attack Range with Rods.
Notes: Range +3 with Rods
Effect: DEF: 0-3 VIT +4, Rate cut +2%
Effect: DEF: 0-3 ATK +1%, MATK +1%, Adds MaxHP +1500 if Lv > 179.
Effect: DEF: 0-3 MaxMP -10%, ATK +50
Effect: DEF: 0 Adds Water element with Bows
Notes: The effect at the time of bow equipment regardless of the job
Effect: DEF: 0-3 Fire R +5%, Magic attack chance by attack
Effect: DEF: 0-3 Adds Water element, Water magic up, Water R +8%
Effect: DEF: 0-3 Adds Water element. Water magic damage up.
Effect: DEF: 0-3 Critical rate +10%
Effect: DEF: 0-3 Critical rate +5
Effect: DEF: 0-3 When you defeat the enemy in a normal attack, and one magic pot ※ to get one the pot (cold water) of magic with a probability of consumption
Notes: Trade ×
Effect: DEF: 0-3 Heal recovery +5%, Hate rise -5%, Magic R -5%
Effect: DEF: 0-3 Melee to all elements +10% Element Resistance -10% MaxHP&MP -10%
Effect: DEF: 0-3 Auto recovery +10
Effect: DEF: 0 Adds Wind element with Bows
Notes: The effect at the time of bow equipment regardless of the job
Effect: DEF: 0-3 Water R +5%, Magic attack chance by attack
Effect: DEF: 0-3 AGI +2, Accuracy rate +15%
Effect: DEF: 0-3 AGI +3
Effect: DEF: 0-3 Adds Wind element, Wind magic up, Water R +8%
Effect: DEF: 0-3 Adds Wind element. Wind magic damage up.
Effect: DEF: 0-3 When you defeat the enemy in the normal attack, to get one the pickaxe with probability.
Effect: DEF: 0-3 Skill delay 0.5 sec, MP cost +30%
Effect: DEF: 0-3 MaxMP +10%, Adds MaxMP +10%, MATK +5% if INT > 299
Effect: DEF: 0-3 INT +1, MATK +1%
Effect: DEF: 0-3 Melee +10% to Wind, Melee pierce +4%, DEX +5
Effect: DEF: 0-3 effect changes in the weapons ATK · MATK +1% physical and magical power to increase equipment as Lv
Notes: Ken STR + 5, bow DEX + 5, cane INT + 4 cast time -5%