Recovery


Items
Effect: HP1100 or HP10000 recovery
Effect: Recovery amount to recover the HP · MP of the user Lv, STR, change in the INT
Effect: MP50 recovery
Effect: About 10 minutes MP10 recovery every 10 sec
Effect: HP the 214 recovered, MP also increases large 39 recovery occasionally recovery amount
Effect: It does not consume the "bamboo water bottle" in the probability of a little HP (500) Recovery
Effect: MP75 recovery
Effect: About 10 minutes, 30 restore HP every 10 sec
Effect: About 10 minutes MP15 recovery every 10 sec
Effect: HP5% recovery
Effect: HP300 recovery
Effect: About 10 minutes, 1% recover HP every 6 sec
Effect: Mysterious rice cakes to be unstable recover MP
Effect: HP2000 recovery (poison state with a probability?)
Effect: HP (700+ (INT × 2)) recovery
Effect: HP (800+ (STR × 2)) recovery
Effect: HP · MP800 recovery
Effect: HP · MP300 recovery
Effect: HP · MP100 recovery
Effect: 10 minutes, 1% +1 MP recovery MaxMP every 10 sec
Effect: HP1200 recovery
Effect: HP2000 and 1/24 poison damage of recovery or 60 sec every 10 sec in HP
Effect: It is in the dark and the MP eat recovery 12%
Effect: HP500 recovery
Effect: HP100 recovery
Effect: HP60 recovery
Effect: Maximum HP1 ~ 10% of HP random recovery
Effect: The HP · MP and 15% recovery
Effect: HP100 recovery
Effect: MP30 recovery
Effect: HP100 recovery
Effect: HP the 2000 recovery
Effect: Clear syrup sometimes used as an ingredient
Notes: About 60 sec, and HP200 · MP10 recovery every 7 sec
Effect: MP are 400 recovery
Effect: HP50 · MP150 recovery
Effect: HP · MP200 recovery
Effect: HP990 +(?) Recovery or paralysis +poison
Effect: Maximum HP and maximum MP is higher resilience to rise (7% recovery of maximum HP · MP)
Effect: Recovers 200 HP & 100 MP
Effect: HP200 · MP500 recovery
Effect: During the Valentine period 400 to recover the MP, even more random in MP recovery
Effect: About 1 minute, MP (30 +Lv × 0.1) every 3 sec Recovery
Effect: Maximum HP is about recovery amount is raised high (20% recovery of 1000+ maximum HP)
Effect: A certain period of time MP50 recovery (10 sec to about one minute intervals, a total of 400)
Effect: HP1 ~ 400 recovery
Effect: MP1000 times
Effect: HP1500 recovery
Effect: HP or MP400 recovery
Effect: HP or MP400 recovery
Effect: HP (300 +STR +AGI) recovery
Effect: About 30 minutes MP recovery every 10 sec (1% +10 of the recovery amount MaxMP)
Effect: MP100 recovery
Effect: 5% recovery the HP · MP
Effect: Spine Its the line of sight of the extent likely to freeze ...
Effect: Recovers the poison state, 600 restore the 1800, MP and HP
Effect: MP1000 recovery, become stunned
Effect: MP? Recovery +low probability in paralysis
Effect: MP10% recovery
Effect: HP recovery (500 +Lv × 1 +VIT × 5)
Effect: MP800 recovery
Effect: HP500 · MP250 recovery
Effect: HP? Recovery
Effect: HP1000 recovery +Stan
Effect: HP1050 recovery · MP250 recovery
Effect: MP a 17% recovery
Effect: MP recovery (INT +CRT minute)
Effect: HP · MP10 recovery
Effect: About 10 minutes, 3% +1 MP recovery MaxMP every 10 sec
Effect: About 10 minutes, HP recovery of 1% +1 MaxHP every 10 sec
Effect: HP · MP100 recovery
Effect: HP · MP200 recovery
Effect: HP800 · MP100 recovery
Effect: If you use luring around the enemy (it could be familiar enemy three animals worth of target)
Effect: The eat 12 percent recovery is too spicy MP ... (firing state?)
Effect: HP1000 · MP500 recovery
Effect: HP · MP11% recovery
Effect: Fragrant but incredibly bitter. HP is reduced, but I want to recover the MP
Effect: The HP and MP 3% recovery
Effect: HP950 recovery
Effect: About 1 minute, 12 times HP is Lv minute recovery at 6-second intervals
Effect: HP11% recovery
Effect: MP11% recovery
Effect: About 1 minute, 7 times MP50 recovery at 12-second intervals (a total of 350 recovery)
Effect: HP1800 +Lv partial recovery +paralysis
Effect: MP1200 recovery
Effect: HP or MP200 recovery
Effect: MP600 recovery
Effect: If the HP of more than 200 10% recovery VIT, increase the recovery amount (+ 5%)
Effect: During HP280 or Lv worth? Recovery event period, increase the recovery amount (HP2800 or Lv × 10? Recovery)
Effect: Totally recover HP
Effect: Totally recover MP
Effect: The HP I 1000 to recover
Effect: HP1000 · MP300 recovery
Effect: A bell pepper harvested in Grandy Field. Tastes good on its own.
Effect: Nissa's proud dish made from the ingredients harvested in Grandy Field. Greatly recovery HP & MP.
Effect: A corn harvested in Grandy Field. Tastes good on its own.
Effect: A potato harvested in Grandy Field. Tastes good on its own.
Effect: A tomato harvested in Grandy Field. Tastes good on its own.
Effect: MP150 recovery
Effect: About 10 minutes MP25 recovery every 10 sec
Effect: HP (800 +STR +INT) recovery
Effect: HP1000 recovery
Effect: About 5 minutes, 11% recovery of MP per minute
Effect: HP800 recovery
Effect: HP1500 recovery
Effect: HP400 · MP200 recovery
Effect: MP175 recovery
Effect: 60 sec, HP recovery at two-second intervals (level × 1)
Effect: MP was recovery of 15%, to consume HP 5%
Effect: HP40 · MP10 recovery
Effect: A certain period of time MP40 recovery (at 6-second intervals for about 2 minutes, a total of 880)
Effect: HP the 2000 recovery
Effect: To faint and eat MP recovery 16%
Effect: HP50 · MP50 recovery
Effect: HP? · MP? Recovery
Effect: HP1000 recovery +poison state recovery?
Effect: It does not consume the "skin of the water bottle" in the probability of HP the (1000) recovery
Effect: Full recovery of the HP · MP
Effect: MP recovery (INT × 2 minutes)
Effect: MP100 recovery
Effect: About 10 minutes MP20 recovery every 10 sec
Effect: HP ((800+ (VIT × 2) recovery
Effect: HP (100 ~ 300) · MP (10 ~ 30) randomly recovery
Effect: About 10 sec, HP300 recovery in 2-second intervals
Effect: 10 sec MP1% recovery by consuming HP1% every second
Effect: MP10 recovery or MP full recovery
Effect: The HP and MP 10% recovery
Effect: HP a 2% recovery
Effect: HP2000 recovery
Effect: HP1500 recovery
Effect: HP1000 recovery
Effect: HP500 recovery
Effect: 2 minutes, 30 restore the HP · MP at 14-second intervals
Effect: MP200 recovery
Effect: About 10 minutes, 30 restore the MP every 10 sec
Effect: HP (10 +Lv) recovery
Effect: HP1000 recovery
Effect: HP1000 recovery, recover the poison state with a probability
Effect: 10% partial recovery of the HP 1000 and the maximum HP
Effect: MP300 recovery
Effect: About 10 minutes, 35 restore the MP every 10 sec
Effect: HP was 80 recovery
Effect: Recovery 10% recovery Doc paralysis, darkness of maximum HP · MP
Effect: About 10 minutes, 40 restore the MP every 10 sec
Effect: HP200 or MP200 recovery
Effect: MP500 recovery, HP1908 decrease?
Effect: HP10 recovery
Effect: HP2000 recovery
Effect: About 10 minutes, 40 restore HP every 10 sec
Effect: HP1000 · MP300 recovery
Effect: HP10% recovery
Effect: HP1 ~ 400 recovery
Effect: MP30 recovery
Effect: About 10 minutes, MP5 recovery every 10 sec
Quest: Free Fight
Effect: During HP100 · MP30 recovery event period, increase the recovery amount (HP1000 · MP300 recovery)
Effect: The MP is numb and eat recovery 12%
Effect: MP a little recovery (CRT minutes)
Effect: HP · MP100 recovery
Effect: MP800 recovery
Effect: About 10 minutes, 50 restore the MP every 10 sec
Effect: It becomes poison when the MP eat recovery 12%
Effect: HP1200 recovery or HP becomes 1
Effect: HP2000 recovery, darkness with probability
Effect: HP30 recovery
Effect: MP recovery (Lv +INT minutes)
Effect: The HP · MP and 300 recovery
Effect: HP was 1031 recovery
Effect: HP · MP50 recovery
Effect: MP are 200 recovery
Effect: You can eat it as it is. Heals more when HP is low.
Effect: About 5 minutes, HP 11% recovery for each 1 minute
Effect: About 1 minute, HP300 recovery at 6-second intervals (a total of 3600 recovery)
Effect: About 1 minute, 12 times HP100 recovery in six-second intervals (a total of 1200 recovery)
Quest: Toughen Up
Effect: About 1 minute, 12 times HP40 recovery in six-second intervals (a total of 480 recovery)
Effect: MP300 recovery
Effect: MP100 recovery
Effect: MP20 recovery
Effect: MP400 recovery
Effect: HP1000 recovery
Effect: About 1 minute, HP200 recovery at 6-second intervals (a total of 2400 recovery)
Effect: HP200 recovery
Effect: HP60 recovery
Effect: HP2000 recovery
Quest: Jail Break
Effect: HP random recovery (confirmation range: 1-300)
Effect: HP the 100 recovery
Effect: HP1250 · MP50 recovery
Effect: The HP or MP to recover 10-90%
Effect: HP2000 recovery
Effect: Full recover HP and MP
Effect: About 20 sec, HP1000 recovery at 10-second intervals
Effect: MP300 recovery
Effect: HP1300 recovery
Effect: The salty and I eat ... (HP · MP? Recovery)
Effect: HP (200 +STR +VIT) recovery
Effect: The MP50 recovery every minute 8 sec
Effect: HP50 · MP1000 recovery
Effect: MP1500 recovery
Effect: HP2000 recovery
Effect: HP1300 recovery
Effect: The HP · MP 10% recovery
Effect: HP (500 +INT +VIT) recovery
Effect: HP (700 +AGI +CRT) recovery
Effect: HP (500 +VIT +CRT) recovery
Effect: About 30 sec, recovering eight times HP · MP15 at five-second intervals
Effect: About 10 minutes, 35 restore HP every 10 sec
Effect: To release a little frozen state and recovery poison the HP
Effect: HP random recovery (about 10% to 55% of the maximum HP (100%?) About an average of 40%)
Effect: About 20 sec, HP200 · MP40 recovery at two-second intervals
Effect: MP300 recovery
Effect: MP1000 recovery or MP becomes 0
Effect: HP700 ~ recovery
Effect: 10% recovery or firing state or frozen state of 10% recovery or maximum MP of maximum HP
Effect: About 10 minutes, recover HP higher the level every 5 sec
Effect: HP1000 recovery
Effect: 10% partial recovery of the MP 300 and the maximum MP
Effect: About 1 minute, 12 times HP15 recovery in six-second intervals (a total of 180 recovery)
Effect: HP400 · MP200 recovery
Effect: About the MP50 recovery for each 1 minute 8 sec (a total of 450 recovery)
Effect: About 10 minutes, HP600 and MP60 recovery every 30 sec
Effect: MP450 recovery
Effect: MP200 recovery
Effect: HP800 · MP35 recovery
Effect: MP? Recovery
Effect: About 15 minutes, HP1% recovery at 10-second intervals
Effect: Recover HP · MP about twice the level
Effect: HP1200 recovery (STR and INT The higher the recovery amount is increased)
Effect: Poison state in HP? Recovery +low probability
Effect: Maximum MP is about recovery amount is raised high (15% recovery of 300+ maximum MP)
Effect: Maximum MP is about recovery amount is raised high (10% recovery of 300+ maximum MP)
Effect: Maximum HP is about recovery amount is raised high (15% recovery of 1000+ maximum HP)
Effect: Maximum HP is about recovery amount is raised high (10% recovery of 1000+ maximum HP)
Effect: HP · MP (100 ~ 100 +Lv) randomly recovery
Effect: HP1 or 10 or 100 or 1000 or 10000 recovery
Effect: The HP · MP and 500 recovery
Effect: It is in the dark state and eat recover HP · MP 6%
Effect: The HP and MP by 250 recovery, and release the firing state
Effect: HP100 · MP300 recovery
Effect: HP1500 recovery
Effect: MP120 recovery
Effect: HP · MP1400 recovery
Effect: HP ((Lv +STR +INT +VIT +AGI +DEX +CRT) × 2) recovery
Effect: 10 min, HP recovery of 1% +1 MaxHP every 10 sec
Effect: About 2 minutes, 25 restore the MP every 5 sec
Effect: HP1500 recovery
Effect: MP are 100 recovery
Effect: HP · MP500 recovery