Armor


Items
Effect: DEF: 2-7-8 Adventurer Garb
Effect: DEF: 8 MaxHP & DEF up for Adventurers. More MaxHP if Lv > 199.
Notes: When adventurer, MaxHP +1000 DEF +15. When Lv > 199 further MaxHP +1000
Effect: DEF: 9-15 Auto HP & MP recovery +10 Accuracy +10 AGI +5 Absolute evasion +5%
Effect: DEF: 11-17 MATK +4%, Cast time -20%, Melee R +4%, Autoskill +2%
Notes: DEF = Mereth +5
Effect: DEF: 12-18 MATK +5%, Cast time -20%, Melee R +4%, Autoskill +3%
Notes: DEF = Altoshear +1
Effect: DEF: 12-18 MATK +6%, Cast time -30% Melee R +4%, Autoskill +4%
Effect: DEF: 28 ATK: 5 MATK +10%, Cast time -35%, Melee R +8%, Autoskill +8% Range cut +4%
Notes: DEF = Altoshear (Strengthened 2) +10, ATK = Altoshear (Strengthened 2) +5
Effect: DEF: 15-21 ATK +8% Magic R +5% Range cut +12% delay -0.5 sec
Effect: DEF: 11-17 ATK: 5 ATK +2% ASPD +20% Melee R +4%, Critical damage +2%
Notes: DEF = Mereth +5 ATK = Mereth +5
Effect: DEF: 12-18 ATK: 5 ATK +3% ASPD +20%, Melee R +4%, Critical damage +3%
Notes: DEF = Armadora +1
Effect: DEF: 12-18 ATK: 5 ATK +4% ASPD +30%, Melee R +4%, Critical damage +4%
Effect: DEF: 23 ATK: 15 ATK +8% ASPD +40%, Melee R +8%, Critical damage +8%, Stun damage reduction +4%
Notes: DEF = Armadora (Strengthened 3) +10, ATK = Armadora (Strengthened 3) +5
Effect: DEF: 25-30 Melee and Magic R +12%, ATK up by STR, MATK up by INT, Skill delay -1 sec, Damage cut chance by defense
Notes: For every STR, ATK +1, for every INT, MATK +1
Effect: DEF: 16-19 INT +3, Magic R +5%. When defending, chance of reducing damage
Notes: From: Raid Ticket Lv.2 Not Tradeable
Effect: DEF: 20-23 INT +6 MP cost -8%, Rate cut +10%, Magic R +9%. Damage cut chance by defense
Notes: From: Strengthening of Black Plate Not Tradeable
Effect: DEF: 10-15-16 Chainmail
Effect: DEF: 11-17 MaxHP +10% MaxMP +10%
Notes: DEF = Chainmail +1/+2
Effect: DEF: 11-17 MaxHP +10% MaxMP +10% Auto HP recovery +20% Item delay -0.5 sec
Effect: DEF: 26 MaxHP +15% MaxMP +15% Auto HP recovery +30% Rate cut +7% Item delay -1 sec
Notes: DEF = Chainmail (Strengthened 2) +?
Effect: DEF: 8-14 Magic counter chance by defense, MATK +5%, Heal recovery +10%, Skill delay -0.5 sec
Effect: DEF: 3 ATK+10%, MATK +10%, Delay - 0.5 sec, MP Cost -20%, Ailment R -30%, Hate rise -30%, Hate rise up by VIT
Effect: DEF: 15 ATK: 2 A proud product of Rune
Notes: Trade ×, Slot 0, Hidden correction: HP +600, ASPD -30%, SSPD -30%
Effect: DEF: 8-13-14 MATK +4% MDEF +10% Autoskill +3% Magic R +5%
Effect: DEF: 8-14 MATK +4%, MDEF +15%, Magic R +5%, Magic counter chance by defense, Autoskills +4%
Notes: Magic counterattack = darkness attribute, hidden correction: dark magic +10%
Effect: DEF: 9-15 MATK +5% MDEF +20%, Magic R +5%, Magic counter chance by defense, Autoskill +5%
Notes: DEF = Dark Priest Robe (Strengthened 1) +1, magic counterattack = darkness attribute, hidden correction: dark magic +10%
Effect: Avatar
Effect: DEF: 15-20-21 Critical rate -15%, MP cost -15%, MDEF +12%, VIT +5, MaxHP +16%, Rate cut +15%
Effect: DEF: 25 Critical rate -10%, MP cost -17%, MDEF +14%, Vit +10, MaxHP +16%, Rate cut +17%
Notes: DEF = Deceiver +?
Effect: DEF: 13-18-19 ATK: 10 ATK +5% MATK +6%, Critical rate +5, Melee & Magic R +4%, Absolute accuracy +10%
Notes: (hidden performance: during the defense at the time, physical counterattack counterattack triggered with probability, the Disabling the damage)
Effect: DEF: 14-20 ATK: 12 ATK +7%, MATK +8%, Critical rate +10, Melee and Magic R +4%, Absolute accuracy +15%
Notes: DEF = Dragon Mail +1, hidden performance: during the defense, when physical counterattack counterattack triggered by the probability, an object damage Invalidation
Effect: DEF: 18-24 ATK: 15 ATK +9%, MATK +10%, Critical rate +15, Critical damage +8%, Melee and Magic R +6%, Absolute accuracy +15%, Autoskills +5%
Notes: DEF = Dragon Mail (Strengthened 1) +4 ATK = Dragon Mail (Strengthened 1) +3, hidden correction: INT +10, hidden performance: during the defense, when physical counterattack counterattack triggered by the probability, disable the damage
Effect: DEF: 4 (hidden correction: VIT +3)
Notes: Trade ×
Effect: DEF: 13-18-19 ATK: 5 ATK +3%, MATK +4%, Reflect +2%, Critical rate +10, Critical damage +2%
Effect: DEF: 13-19 ATK: 10 ATK +3%, MATK +5%, Reflect +4%, Critical rate +15, Critical damage +5%
Effect: DEF: 21 ATK: 10 ATK +7%, MATK +10%, Critical rate +20, Critical damage +7%, Autoskills +3%, Reflect +5%
Notes: DEF = Dunkelheit (Strengthened 1) +7
Effect: DEF: 10-13 ATK: 20 MATK +12% Autoskills +5% Absolute evasion +5% Spellburst +10% Magic R -25%
Notes: Trade × Slot: 1, hidden correction: MaxMP +12%
Effect: DEF: 12-15 ATK: 20 MATK +14% Absolute evasion +7% Autoskill +8% Spell burst +10% Cast time -20% Magic R -25%
Notes: DEF = Emido +2
Effect: DEF: 15-18 ATK: 25 MATK +16% Absolute evasion +10% Cast time -25% Autoskills +10% Spellburst +12% magic +1% Magic R -25%
Notes: DEF = Emido (Strengthened 1) +3 ATK = Emido (Strengthened 1) +5, hidden correction: MaxMP
Effect: DEF: 6-11-12 ATK: 10 ATK +3% MATK +3% Evasion +5% Magic R +10%
Effect: DEF: 6-12 ATK: 15 ATK +3% MATK +3% Evasion +5% Magic R +12% Skill delay -1 sec
Effect: DEF: 6-12 ATK: 20 ATK +3% MATK +3% Evasion +10% Magic R +12%, Skill delay -1.5 sec
Notes: ATK = Exelis (Strengthened 1) +5
Effect: DEF: 19 ATK: 20 ATK +8% MATK +8% Evasion +15% Magic R +13% Skill delay -1.8 sec
Effect: DEF: costume that can be equipped with 0 Island
Notes: Trade ×
Effect: Def 10 MaxHP +12%, Ailment R +15%, Melee R -15%, Magic R +15%, Autoskill +4%
Effect: Graceful Suit (Dignity)
Effect: DEF: 17 ATK: 5 when the ATK +4% MATK +5% all attributes tolerance +3% MaxHP · MP was exhaustion increase critical rate +10, probability in the HP recovery (hidden correction: Accuracy +30 avoidance +15)
Notes: Trade × Slot: 1 MaxHP · MP increase = (HP is increased by Lv, MP increased about 1/4 of the Lv)
Effect: DEF: 20 ATK: 8 when ATK +6% MATK +8% all attributes tolerance +5% MaxHP · MP was exhaustion increase critical rate +20, probability in the HP recovery (hidden correction: Accuracy +30 +15 avoid Reflect +Five%)
Notes: Trade × Slot: 1 MaxHP · MP increase = (increase HP is about Lv, MP increased about 1/4 of Lv) DEF = Gras Tier mail numeric +3 ATK = Gras Tier mail numeric +3
Effect: DEF: 25 ATK: 10 when ATK +10% MATK +14% all attributes tolerance +6% MaxHP · MP was exhaustion increase critical rate +20, HP recovery with probability
Notes: Trade × Slot: 1 DEF = numerical +2 fixed Gras Tier mail numerical +5 fixed ATK = Gras tier mail of (enhanced version) (enhanced version)
Effect: DEF: 0 Halloween Garb
Notes: Trade ×
Effect: DEF: 16-21-22 ATK & MATK +8%, Melee & Magic pierce +2%, Damage cut if HP is 25% or lower, Magic evasion +5% (hidden correction: INT +1 VIT +1)
Effect: DEF: 17-23 ATK & MATK +10%, Melee & Magic pierce +3%, Magic evasion +5%. Damage cut if HP is under 25% or lower (hidden correction: INT +3 VIT +3)
Notes: DEF = Heinrich Mail +1
Effect: DEF: 28 ATK · MATK +14% Melee & Magic pierce +6% Magic evasion +8% Heal reward +1000, Damage cut if HP is under 25% or lower
Notes: DEF = Heinrich Mail (Strengthened 1) +5 (hidden correction: INT +3 VIT +3)
Effect: DEF: 5-10-11 ATK: 5 Melee & Magic pierce +1%, DEX +1 CRT +1, Looks like it's broken...
Effect: DEF: 15-21 ATK: 5 MATK +5% DEX +10, Magic pierce +10%, MaxHP +1000, Skill delay -1 sec (hidden correction: magic +Lv)
Notes: DEF = Hulam Brut +10
Effect: DEF: 17-23 ATK: 5 MATK +8% DEX +10 Magic pierce +15%, MaxHP +1500, Skill delay -1.2 sec (hidden correction: magic +Lv)
Notes: DEF = Hulam Nemesis +2
Effect: DEF: 19-25 ATK: 5 MATK +11% INT +5 DEX +10 Magic pierce +20% MaxHP +2000, Skill delay -1.4 sec Range cut +5%
Notes: DEF = Hulam Nemesis (Strengthened 1) +2?
Effect: DEF: 5-11 ATK: 15 ATK +5% CRT +10, Melee pierce +10%, MaxHP +1000, Item delay -1 sec (hidden correction: Melee +Lv ÷ 2)
Notes: ATK = Hulam Brut +10
Effect: DEF: 8-14 ATK: 20 ATK +8%, CRT +10, Melee pierce +15%, MaxHP +1500, Item delay -1.2 sec (hidden correction: Melee +Lv)
Notes: DEF = Hulam Ries +3 ATK = Hulam Ries +5
Effect: DEF: 11-17 ATK: 25 ATK +11% Melee pierce +20% STR +5 CRT +10 MaxHP +2000 Item delay -1.4 sec proportion mitigation +5% (hidden correction: Melee +Lv × 2)
Notes: DEF = Hulam Ries (Strengthened 1) +3 ATK = Hulam Ries (Strengthened 1) +5
Effect: DEF: clothes that can be equipped with 0 Island
Notes: Trade ×
Effect: DEF: 10-13 ATK: 20 ATK +12% Autoskills +5% Magic evasion +5%, Melee R -25%, Critical rate +20% (hidden correction: MaxMP +12%?)
Notes: Trade × Slot: 1
Effect: DEF: 12-15 ATK: 20 ATK +14% Magic evasion +7% Critical rate +20% Autoskill +8% Critical damage +5% Melee R -25%
Notes: DEF = Ira +2
Effect: DEF: 15-18 ATK: 25 ATK +16% Magic evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% (hidden correction: MaxMP +?)
Notes: DEF = Ira (Strengthened 1) +3 ATK = Ira (Strengthened 1) +5
Effect: DEF: 13-18-19 Iron Armor
Notes: Trade ×
Effect: DEF: 13-19 MaxHP +1000 Auto HP recovery +8% fainted time 0.5 sec
Notes: Trade ×
Effect: DEF: 13-19 MaxHP +2000 Auto HP recovery +16% fainted time -1 sec
Notes: Trade ×
Effect: DEF: 31 MaxHP +4000 Auto HP recovery +24% fainted time -1.5 sec Melee R +10%
Notes: DEF = Iron Armor (Strengthened 2) +?
Effect: DEF: 14-20 Melee R +4% Rate cut +10% VIT +5 MaxHP +6%
Effect: DEF: 15-20-21 STR +3
Effect: DEF: 15-21 STR +3 VIT +3 when the defense, magic counterattack with a probability of (hidden correction: MaxMP -20%)
Effect: DEF: 16-22 STR +6 VIT +6 ASPD +10%, Melee +10% magic counterattack Earth elements with a probability of (hidden correction: MaxMP -10%)
Notes: DEF = Lava Mail (Strengthened 1) +1
Effect: DEF: 19-24 ATK: 5 STR +10 VIT +10 ASPD +10%, Melee +15% Melee Pierce +15%, Earth elements defense, and magic counterattack with probability
Notes: DEF = Lava Mail (Strengthened 2) +2? ATK = Lava Mail (Strengthened 2) +5?
Effect: DEF: 7-12-13 Leather Armor
Effect: DEF: 3-8-9 Auto MP recovery +30%, MDEF +4%
Effect: DEF: 6-12 Auto MP recovery +40% MDEF +12% Absolute evasion +2% Magic evasion +2% Heal reward +1000
Notes: DEF = leather coat +3
Effect: DEF: 16-22 Auto MP recovery +50% Absolute & Magic evasion +6% MDEF +15% firing time and received 0.5 sec heal +1500
Notes: DEF = Leather Coat (Strengthened 1) +10
Effect: DEF: 15-20-21 Melee & Magic R +5%, Delay -0.5 sec, Skill delay cut chance by defense, DEF & MDEF up based on Lv.
Notes: DEF increase = Lv × 0.5, MDEF increase = Lv × 1.2 (hidden performance: when Skill delay reduction trigger, rising ATK1% ※ 10 sec )
Effect: DEF: 16-22 Melee & Magic R +7%, Delay -0.5 sec, Skill delay cut chance by defense, DEF & MDEF up based on Lv.
Notes: DEF = Licht +1, DEF increase = Lv × 0.5, MDEF increase = Lv × 1.2 (hidden performance: defense at the time, skill delay reduced by 10 seconds ATK1% rise in the probability)
Effect: DEF: 19-27 DEF and MDEF up by level, Melee & Magic R +8% Delay -0.7 sec, MaxHP +8%, skill delay reduction in the probability
Notes: (Hidden performance:? Defense at the time, skill delay reduced by 10 seconds ATK% rise in the probability)
Effect: DEF: 5-11 Auto HP & MP recovery +10 Accuracy +10
Effect: DEF: 7-13 MP cost -10% Auto HP & MP recovery +15 Accuracy +20
Notes: DEF = Linen Clothes +2
Effect: DEF: 13-19 MP cost -15% Auto HP & MP recovery +20 Accuracy +30 magic is Lv, magic counterattack with probability
Notes: DEF = Linen Clothes (Strengthened 1) +6
Effect: DEF: 8-13-14 Auto MP recovery +50%, MDEF +8% MATK +2%
Effect: DEF: 10-16 MATK +2% MDEF +9%, Cast Time -6% Auto MP recovery +50%
Notes: DEF = Mage Garb +2
Effect: DEF: 11-17 MATK +3% MDEF +10%, Cast time -8%, Auto MP recovery +50%, Cast defense +5%
Notes: DEF = Mage Garb (Strengthened 1) +1
Effect: DEF: 13 MATK +6% MDEF +12% Cast time -10% Auto MP recovery +70% Cast defense +7% if the magic staff, Spellburst +5%
Notes: DEF = Mage Garb (Strengthened 2) +2?
Effect: DEF: 10-16 ATK: 5 MATK +4%, Autoskills +3%, Magic counter chance by defense
Effect: DEF: 4-10 Adds Skill delay -1 sec with Witch Hat. MATK & Dark magic +5%, Cast time -6%
Effect: DEF: 5 ATK: 3 STR +1 VIT +1 CRT +1 Price: item shop (500pt)
Notes: Trade × Slot: 1
Effect: DEF: 8 ATK: 4 STR +2 VIT +2 CRT +2
Notes: Trade × Slot: 1 DEF = maid of numerical +3 ATK = maid of numerical +1
Effect: DEF: 10 ATK: 5 STR +3 VIT +3 CRT +3
Notes: Trade × Slot: numerical value of 1 DEF = maid numerical +2 ATK = maid of (enhanced version) (enhanced version) +1
Effect: DEF: 10-16 MATK +6% MDEF +10% Auto MP recovery +15% Magic evasion +2%
Effect: DEF: 6-11-12 ASPD +10%, Cast time -10%, Melee R +2%, It's broken...
Effect: DEF: 16 ​​ATK: 4 Ilba strengthened the armor crafted by Rune.
Notes: Trade ×, Slot: 0 Hidden correction: HP +1200, ASPD -10%, SSPD -10%
Effect: DEF: costume that can be equipped with 0 Island
Notes: Trade ×
Effect: DEF: 8-14 ATK: 10 Evasion +2%
Notes: Trade ×
Effect: DEF: 8-14 ATK: 10-15 Evasion +2% AGI +6
Notes: Trade × 
Effect: DEF: 8-14 ATK: 10-15 Evasion +2% AGI +8 Autoskills +2%
Notes: Trade ×
Effect: DEF: 10-16 ATK: 15-20 Evasion +4% AGI +10 Autoskills +2% ASPD +10%
Notes: Trade × ATK = Pao (Strengthened 2) +5? DEF = Pao (Strengthened 2) +2?
Effect: DEF: 15 ATK: 10 ATK +during the 3% MATK +3% heal recovery +3% ASPD +10% Cast time -10% defense, HP recovery with probability
Notes: Trade × Slot: 1
Effect: DEF: 16 ​​ATK: 10 ATK +during 4% MATK +7% heal recovery +7% ASPD +10% Cast time -10% defense, HP recovery with probability
Notes: Trade × Slot: 1 DEF = Parul Military Uniform +1
Effect: DEF: 20 ATK: 15 ATK +8% MATK +12% heal recovery +15% ASPD +20% Cast time -20% when the Reflect +5% defense, HP recovery with probability
Notes: Trade × Slot: 1 DEF = Parul Military Uniform (Strengthened 1) +4 ATK = Parul Military Uniform (Strengthened 1) +5
Effect: Perblandus
Effect: DEF: 16-21-22 Melee R +5%
Effect: DEF: 16-22 VIT +3, Melee R +5%, Damage cut chance by defense
Notes: The damage reduction in the probability at the time of ※ defense
Effect: DEF: 17-23 VIT +9, Melee R +5%, Rate cut +5%, KO time -1 sec, Damage cut chance by defense
Notes: DEF = Plate Armor (enhanced version) +1 (※ the damage reduction in probability at the time of defense)
Effect: DEF: 10 ATK & MATK +5%, Delay +2 sec
Effect: Prometida
Effect: DEF: 15-20-21 ATK +2% MaxHP +8% MaxMP +4% Magic R +5%, Auto HP recovery +30% (hidden performance: the time of the attack, HP recovery in probability)
Notes: HP recovery amount = 1 + Lv / 4
Effect: DEF: 15-21 ATK +2% MaxHP +10% MaxMP +5% Magic R +5% Auto HP recovery +30% (hidden correction: Items delay -1 sec) (hidden performance: attack at the time, HP recovery in probability)
Effect: DEF: 15-21 ATK +4% MaxHP +12% MaxMP +6% Magic R +5% Auto HP recovery +30% (hidden correction: Items delay -1 sec) (hidden performance: attack at the time, HP recovery in probability)
Effect: DEF: 22-28 ATK +8% MaxHP +14% MaxMP +10% Magic R +8% Auto HP recovery +30% Heal reward +8% Item recovery +7% (hidden correction: Items delay -1 seconds)
Notes: DEF = Saltus (Strengthened 2) +7
Effect: DEF: 10-15-16 ATK10 MaxHP -30%, Critical up
Notes: Improved Critical = critical rate +10 critical damage +10%
Effect: DEF: 10-16 ATK: 15 MaxHP -20%, Critical up
Notes: ATK = Schwarz +5
Effect: DEF: 10-16 ATK: 20 MaxHP-10% Critical up (hidden performance: defense at the time, a small amount of MP recovery in probability)
Notes: ATK = Schwartz (Strengthened 1) +5
Effect: DEF: 13-19 ATK: 30 during the critical strengthening STR +10 ASPD +10% defense, and HP is less MP recovery
Notes: DEF = Schwartz (Strengthened 2) +3 ATK = Schwartz (Strengthened 2) +10
Effect: DEF: 15-20-21 Critical damage +12%, Autoskills +3%, Counter chance by defense, VIT +5
Notes: (at the time of counterattack triggered, disable the damage)
Effect: DEF: 17-23 Critical damage +14%, Autoskills +4%, Counter chance by defense, VIT +7, Skill delay -0.4 sec
Notes: DEF = Schwermer +2, at the time of counterattack triggered, disable the damage
Effect: Setsubun Oni Garb
Notes: Trade X Avatar. Traded with Douin and Pole at Mt Oni on Valentines Event: Thick Oni Fur x99
Effect: DEF: 14-19 ATK: Critical rate +10 with Swords, Item recovery +15% ATK +3% VIT +4 AGI +2
Effect: DEF: 14-18 ATK15 Critical rate +12 with Swords, Item recovery +20% ATK +3% VIT +4 AGI +3
Effect: DEF: 16-21 ATK: 25 Critical rate +22 with Swords, Item recovery +25%, ATK +6% VIT +10 AGI +9
Notes: DEF = Shiroito-Odoshi (Strengthened 1) +2
Effect: DEF: 11-16 MATK +4% DEX +3 INT +3 MP cost -10%, Skill delay -0.5 sec with Throwing
Effect: DEF: 11-15 Skill delay -0.7 sec with Throwing, MATK +4% DEX +4 INT +3, MP cost -13%
Effect: DEF: 14-19 MATK +7% DEX +10 INT +9, MP cost -15%, Skill delay -1.5 sec with Throwing
Notes: DEF = Shushiwa Armor (Strengthened 1) +3
Effect: DEF: 25 ATK: 5 Magic R +15% Melee R -5% MaxHP +10% VIT +5 darkness during physical +15% Dark R +5% defense in attributes, physical counterattack with probability
Effect: DEF: 10-15-16 ATK: 10 Spell burst +10%, Magic pierce +15%, Magic R +10%
Notes: MATK increases by VIT. Lv affects MATK increase. Max MATK increased is 700, hidden correction: MATK4 ~ 9 rise per time VIT1 equipment other than the bow-nails general
Effect: DEF: 15-21 ATK: 10 Spell burst +10%, Magic pierce +17% INT +5 Magic R +13% MATK +3%
Notes: DEF = Struggler +5
Effect: DEF: 6-9 ATK & MATK -6%, Skill Delay -2sec, Absolute Evasion +10%, Magic R +12%
Notes: From: Raid Ticket Lv.3 Not Tradeable
Effect: DEF: 9-14-15 Evasion +5%
Effect: DEF: 9-15 Evasion +5%, Critical rate +5
Effect: DEF: 9-15 Evasion +6%, Magic evasion +4%, Critical rate +8
Effect: DEF: 9-15 Melee & Magic evasion +6%, Critical rate +15, Poison +10%
Effect: DEF: 10-16 ATK: 5 MATK +8% Delay -0.5 sec, Melee R +5%, Rate cut +12%
Effect: Tomato Suit
Quest: Ripe King
Effect: DEF: 10 DEX +1
Notes: Trade ×
Effect: DEF: 5-10 Auto MP recovery +40%, MDEF +10%
Notes: Trade ×
Effect: DEF: 7-12 MaxMP +12% Auto MP recovery +40% MDEF +12%
Notes: Trade × DEF = Tunic +2
Effect: DEF: 9-14 MATK +5% MaxMP +15% Auto MP recovery +40% MDEF +12%
Notes: Trade × DEF = Tunic (Strengthened) +2
Effect: DEF: 19 MATK + 8% MaxMP + 18% Auto MP recovery + 60% MDEF + 15%
Notes: DEF = Tunic (Strengthened 2) +7?
Effect: DEF: 15-20-21 MATK +6%, Critical up, Delay 0.5 sec, Melee +100 Accuracy +50, Absolute evasion +5%
Notes: Trade × Slot: 1
Effect: DEF: 15-21 ATK +3% MATK +10% Critical up, Delay -0.5 sec, Accuracy +100, Absolute evasion +7%, Melee +300
Notes: Trade × Slot: 1
Effect: DEF: 23-28 ATK: 5 ATK +12% MATK +16% Critical up, Delay -1 sec, Accuracy +100, Absolute evasion +10%, Melee +600
Notes: DEF = Ultimi (Strengthened 1) +7 ATK = Ultimi (Strengthened 1) +5
Effect: DEF: 13-18-19 all status +2
Notes: Drops from Golden Aurumteus. Talk to Lufan in Teschen Highlands to get Golden Shadow quest, then talk to Neryl from Karue Reef to fight Golden Aurumteus.
Effect: DEF: 13-19 all status +4
Effect: DEF: 13-19 all status +6
Effect: DEF: 25-31 all status +8 ATK · MATK +4% Absolute evasion +3% MaxHP +5% Cast time -10% Spellburst +5%
Notes: DEF = Weiss (Strengthened 2) +12
Effect: DEF: 5-11 Cast time -8%, Dark magic +5%, MATK +6%, Adds Skill delay -1 sec, MATK +2% with Witch Hat
Effect: DEF: 5-8 ATK: 10 Critical Damage +8% Melee R -5% AGI +10 Absolute evasion +5% Hate rise -10%
Effect: DEF: 5-8 ATK: 15 Critical damage +9%, AGI +15, Absolute evasion +6%, Melee R -5%, Hate rise -15%
Effect: DEF: 15-18 ATK: 25 Critical damage +13%, Melee R -5%, AGI +20, Absolute evasion +9%, Hate rise -20%, Ailment R +10%
Notes: DEF = Yang Ninja Garb (Strengthened 1) +10 ATK = Yang Ninja Garb (Strengthened 1) +10
Effect: DEF: 10-14 ATK: 5 Element magic +9%, Magic R -5% DEX +10, Absolute evasion +5%, Hate rise -10%
Effect: DEF: 10-14 ATK: 10 Element magic +10%, Magic R -5% DEX +15 Absolute evasion +6%, Hate rise -15%
Effect: DEF: 20-24 ATK: 20 Element magic +14%, Magic R -5%, DEX +20, Absolute evasion +9%, Hate rise -20%, Ailment R +10%
Notes: DEF = Yin Ninja Garb (Strengthened 1) +10, ATK = Yin Ninja Garb +10
Effect: DEF: clothes that can be equipped with 0 Island
Notes: Trade ×