Canes


Items
Description: ATK: 92 DEF: 2
Notes: Trade × Slot: 1 (hidden correction: HP +200 MP +100 Heal recovery -20%)
Description: ATK: 210-220-225 MATK +10%, Skill delay -1 sec
Notes: (hidden performance: during defense, 10 sec in the probability, per second (Lv +45) × 11 times HP recovery)
Description: ATK: 82-92-97 DEF: 3 ATK +5% MDEF +10%
Complete: MDEF +10% ATK +5%
Description: ATK: 122-142 DEF: 3 ATK +7% MDEF +10% Autoskills +5%
Complete: MDEF +10% ATK +7% Autoskill +5% Auto MP Recovery -30%
Notes: ATK = Amulet +40/+45
Description: ATK: 202-212 DEF: 3 MATK +10%, DEX +15, Fire R -20%
Complete: MATK +10% DEX +15 Fire R -20%
Notes: [Magic wand]
Description: ATK: 282 DEF: 5 Small MP rec. chance, Hate rise -10%, A. evasion +6%, Water magic +12%, MATK +20%, AGI +10, Heal rec. +8%
Complete: MATK +20% Absolute Evasion +6% Water Magic +12% Heal Recovery +8% Hate Rise -10% AGI +10 Autoskill
Notes: ATK = Aprilis Rod +? DEF = Aprilis Rod +3
Description: ATK: 257-267-272 DEF: 2 MATK +18% AGI +5 Absolute evasion +3% Water magic +10% Heal recovery +5% Small MP recovery chance
Complete: MATK +18% AGI +5 Absolute Evasion +3% Water Magic +10% Heal Recovery +5% Autoskill
Description: ATK: 210-225 DEF: 5 MATK +15%, Heal recovery +20%, MP cost -10%, Adds Heal recovery +10% for Bishop. (hidden correction: MDEF +10%)
Complete: MATK +15% Heal Recovery +20% MP Cost -10% Bishop Heal Recovery +10% MDEF +10% Melee R -10%
Notes: ATK = Bishop Scepter +80
Description: ATK: 34-44-49 Ark Rod
Description: ATK: 170-176 Magic Pierce +6%, Casting Time -10%, Cast Defense +5%
Complete: Magic Pierce +6% Cast Time -10% Cast defense +5%
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
Description: ATK: 250-257 Magic Pierce +15%, Casting Time -10%, Cast Defense +10%
Complete: Magic Pierce +14% Cast Time -10% Cast defense +10%
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable
Description: ATK: 260-267 DEX +3 Magic pierce +17% Cast time -13 sec, Cast Defense +13%
Complete: DEX +3 Magic Pierce +17% Cast Time -13% Cast defense +13%
Notes: Trade ×, ATK = Armandel Vol. 2 +10
Description: ATK: 143-163 DEF: 1 INT +3 DEX +4 MATK +8% consumption MP +20%
Complete: INT +3 DEX +4 MATK +8% MDEF -3% MP Cost +20%
Description: ATK: 87 Auto MP recovery +40 pet status strengthening pre-installed version, benefits weapon
Complete: Auto MP Recovery +40 Pet HP +50 Pet STR +10 Pet INT +10 Pet DEX +10 Pet AGI +10 Pet CRT +10 Pet VIT +10
Notes: Slot: 1
Description: ATK: 247 ATK · MATK +14% Cast time -20% whole status +5 during the defense, MATK increase in the probability
Complete: ATK +14% MATK +14% Cast Time -20% STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill If [Lv > 300] adds Knock out +0%
Notes: Trade × Slot: 1
Description: ATK: 255-270 Small Magic pierce up by Lv if Lv > 299. HP regen chance by defense, MATK +20%, Skill delay -1 sec (hidden performance: during defense, probability of HP recovery for 10 sec, Heal = (Lv +45) × 11 times)
Complete: MATK +20% Skill Delay -1.0s If [Lv > 300] adds [X = 0.04 * Lv] [Magic Pierce up by X] Autoskill INT +5
Notes: ATK = Ambition +45
Description: ATK: 120-135 DEF: 2 MDEF +15% MaxHP +500
Complete: MDEF +15% MaxHP +500
Notes: ATK = Magic dagger -18
Description: ATK: 150-165 DEF: 1 increase Melee is about twice the INT MaxHP +500 VIT +3
Complete: MaxHP +500 VIT +3 [Melee up by INT] [Melee up by INT]
Description: ATK: 130-145 DEF: 5 MATK +5%, Heal recovery +10%, MP cost -10% (hidden correction: MDEF +10%)
Complete: MATK +5% Heal Recovery +10% MDEF +10% MP Cost -10%
Notes: ATK = Priest Staff +10
Description: ATK: 250-260-265 MATK +14%, Magic pierce +5%, The effects depend on stats (? VITorDEX256 cast defense +10%?)
Complete: MATK +14% Magic Pierce +5% If [STR > 256] adds MATK +6% If [VIT > 256] adds Cast defense +10% If [AGI > 256] adds Skill Delay -0.5s If [DEX > 256] adds Spellburst +5%
Description: ATK: 281-284 MATK +18%, Magic pierce +15%, Magic power +300
Complete: MATK +18% Magic Pierce +15% Magic +300 If [STR > 256] adds MATK +8% If [VIT > 256] adds Cast defense +12% If [AGI > 256] adds Skill Delay -0.7s If [DEX > 256] adds Spellburst +7%
Notes: ATK = Black Mages Staff +30
Description: ATK: 168-183 Water magic +15% Water R +10% INT +2
Complete: Water Magic +15% Water R +10% INT +2
Description: ATK: 217-225 MATK +30%, MP cost +1000%, MP cost down based on Lv. (hidden correction: ASPD-100%)
Complete: MATK +30% [Y = Lv] [Y / 13] [Y * Y] [X = 1000] [X - Y] [MP Cost up by X] ASPD -100%
Notes: MP consumption reduction = approximately 100-Lv × 0.15 = MP consumption%?
Description: ATK: 249-264 MATK +10%, Absolute evasion +5%, Magic counter chance by defense, Paralyze +2%, Thunder element
Complete: Melee to Water +20% Melee to Wind +10% MATK +10% Paralysis +2% Absolute Evasion +5% Autoskill [X = INT] [Y = 0.04 * X] [Wind Magic up by Y]
Description: ATK: 164-174-179 MATK +6% VIT +4, Hate rise -10%
Complete: MATK +6% VIT +4 Hate Rise -10%
Description: ATK: 174-189 MATK +6% VIT +5, Hate rise -13%, Fire & Water & Wind & Earth magic +2%
Complete: MATK +6% VIT +5 Hate Rise -13% Fire Magic +2% Water Magic +2% Wind Magic +2% Earth Magic +2%
Notes: ATK = Butterfly Fan +10
Description: ATK: 262 MATK +12%, VIT +12, Cast time -10%, Hate rise -23%, Fire & Water & Wind & Earth magic +4%
Complete: MATK +12% VIT +12 Cast Time -10% Hate Rise -23% Fire Magic +4% Water Magic +4% Wind Magic +4% Earth Magic +4%
Notes: ATK = Butterfly Fan II +
Description: ATK: 175-185-190 DEF: 3 MATK +8%, Cast Time -20%, MP cost +5%, HP absorb chance
Complete: MATK +8% Cast Time -20% MP Cost +5% Critical damage -10% Autoskill
Description: ATK: 185-200 DEF: 4 MATK +9%, Cast time -30%, MP cost +3%, HP absorb chance
Complete: MATK +9% Cast Time -30% MP Cost +3% Critical damage -10% Autoskill
Notes: ATK = Caduceus +10
Description: ATK: 285 DEF: 4 MATK +18%, Cast time -30%, Melee R +3%, HP absorb chance
Complete: MATK +18% Cast Time -30% Melee R +3% Critical damage -10% Autoskill
Notes: ATK = Caduceus II +?
Description: ATK: 244-259 MATK +18%, Heal Recovery +22%, MP cost -13%, Adds Heal Recovery +13%, INT +5 for Bishop.
Complete: MATK +18% Heal Recovery +22% MP Cost -13% Bishop Heal Recovery +13% INT +5 MDEF +11% Melee R -10%
Description: ATK: 220-235 INT +15 MATK +20%, Light element, Small Light magic up by Lv (hidden correction: Range +1?)
Complete: Melee to Dark +20% INT +15 MATK +20% [X = 0.04 * Lv] [Light Magic up by X]
Notes: ATK = Empress Rod +80 Lv300, light magic power + 12%
Description: ATK: 173-188 DEF: 4 Melee R +5%, Autoskill +5%, Magic attack chance
Complete: Melee R +5% Autoskill +5% Autoskill
Description: ATK: 240-255 DEF: 4 Melee R +5% Autoskills +7% chant defense +5% probability magic attack
Complete: Melee R +5% Autoskill +7% Cast defense +5% Autoskill
Description: ATK: 241-242 DEF: 6 fire-Light magic 10% MATK +15% from July to August, further fire-Light magic +7% MATK +5% Cast time -15%
Complete: Fire Magic +10% Light Magic +10% MATK +15% If [X > 6] adds If [X < 7] adds Fire Magic +7% Light Magic +7% MATK +5% Cast Time -15% Dark R +5%
Description: ATK: 85-100 (hidden correction: MATK +2% SSPD +8%)
Complete: MATK +5% Cast Time -8%
Notes: Trade ×
Description: ATK: 85-95-100
Notes: Trade ×
Description: ATK: 185-200 (hidden correction: MATK +10% SSPD +16%)
Complete: MATK +10% Cast Time -16% Spellburst +1%
Notes: Trade × ATK = Crescent Moon (seal release version) +100
Description: ATK 141 Melee R -60%, Magic R -60%, Reflect +20%, MaxHP +10%, MaxMP -10%, MATK +3%, Magic counter chance by defense
Complete: Melee R -60% Magic R -60% Reflect +20% MaxHP +10% MaxMP -10% MATK +3% Autoskill Autoskill -10%
Description: ATK: 245 DEF: 5 MATK +7% MDEF +25% MaxHP +800 Reflect +12% Autoskills +7% Rate cut +10%
Complete: MATK +7% MDEF +25% MaxHP +800 Reflect +12% Autoskill +7% Rate cut +10%
Notes: ATK = Magic Dagger +110? DEF = Magic Dagger +3?
Description: ATK: 120-130-135 DEF: 5 DEX +5 Dark Magic +20%, Dark element
Complete: DEX +5 Dark Magic +20% Heal Recovery -50% Melee to Light +20%
Notes: hidden correction: heal system recovery amount -50%
Description: ATK: 155-170 DEF: 5 MATK +8%, DEX +10, Dark magic +20%, Dark element
Complete: MATK +8% DEX +10 Dark Magic +20% Heal Recovery -25% Melee to Light +20%
Notes: ATK = Dark Book +35 (hidden correction: heal system recovery amount -30%)
Description: ATK: 250-265 DEF: 5 MATK +9%, INT +5, DEX +10, Dark magic +20%, Dark element
Complete: Melee to Light +20% MATK +9% INT +5 DEX +10 Dark Magic +20% Heal Reward -25%
Notes: ATK = Dark Book Vol. 2 +95 (hidden correction: heal system recovery amount -30%)
Description: ATK: 305 DEF: 5 MATK +10%, INT +5 DEX +15, Dark magic +25%, Dark element
Complete: Melee to Light +20% MATK +10% INT +5 DEX +15 Dark Magic +25% Heal Reward -25%
Notes: ATK = Dark Book Vol. 3 +40?
Description: ATK: 230-245 Dark magic +17% Dark R +12% DEX +4 Cast time -5%
Complete: Dark Magic +17% Dark R +12% DEX +4 Cast Time -5%
Description: ATK: 168-183 Dark magic +15% Dark R +10% DEX +2
Complete: Dark Magic +15% Dark R +10% DEX +2
Description: ATK: 159-169-174 DEF: 2 MATK +6% DEX +10, Magic attack chance by attack
Complete: MATK +6% DEX +10 Autoskill
Description: ATK: 164-179 DEF: 2 MATK +at the time 7% DEX +10 attack, magic attack ASPD +10% with a probability
Complete: MATK +7% DEX +10 Autoskill ASPD +10% Critical rate +20
Notes: ATK = Dielita +5
Description: ATK: 204-219 DEF: 2 MATK +9% DEX +10 Magic attack chanceby attack, ASPD +20%
Complete: MATK +9% DEX +10 Autoskill ASPD +20% Critical rate +30 Neutral Magic +5%
Notes: ATK = Dielita II +40
Description: ATK: 299 DEF: 6 MATK + 11% DEX + 12 ASPD + 30% range reduction + 5% When attacking, probability gives magical attacks
Complete: MATK +11% CRT +4 DEX +12 ASPD +30% Range cut +5% Autoskill Critical rate +40 Neutral Magic +10%
Description: ATK: 196-206-211 MATK +11% MP cost -11% Range cut +11% VIT even a little MATK increase (hidden correction: VIT +2) (hidden performance: defense at the time, MP recovery in probability)
Complete: MATK +11% MP Cost -11% Range cut +11% [X = VIT] [X / 5] [MATK up by X] Autoskill VIT +2
Description: ATK: 200-210 MATK +20% MaxMP -100% MP cost +100% Cast time +50% Skill delay -1 sec (hidden performance: attack at the time, 50% of the added attack ※ given damage with probability)
Complete: MATK +20% MaxMP -100% MP Cost +100% Cast Time +50% Skill Delay -1.0s Autoskill
Description: ATK: 230-245 Earth magic +17% Earth R +12% VIT +4 Cast time -5%
Complete: Earth Magic +17% Earth R +12% VIT +4 Cast Time -5%
Description: ATK: 277-283 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack chance by attack
Complete: Earth Magic +20% MATK +8% Autoskill +5% Autoskill
Description: ATK: 140-155 INT +5 MATK +8%, Light element (hidden correction: Range +1?)
Complete: Melee to Dark +20% INT +5 MATK +8%
Notes: ATK = Queen Rod +20
Description: ATK: 181-196 MATK +10% MaxMP -25%, All magic +5% for High Wizard Lv > 199
Complete: MATK +10% MaxMP -25% If [Lv > 200] adds High Wizard Neutral Magic +5% Fire Magic +5% Water Magic +5% Wind Magic +5% Earth Magic +5% Light Magic +5% Dark Magic +5%
Description: Magic +50
Complete: Magic +50
Description: Magic +100, INT +3, Skill delay -0.5 sec, Neutral magic +5%
Complete: Magic +100 INT +3 Skill Delay -0.5s Neutral Magic +5%
Notes: Mermaid Event
Description: MATK +10% if Lv > 199, Magic +150, INT +6, Skill delay -1 sec, Neutral magic +10%
Complete: Magic +150 INT +6 Skill Delay -1.0s Neutral Magic +10% If [Lv > 200] adds MATK +10%
Notes: Mermaid Event
Description: ATK: 45 INT +1 Cast time -20%
Complete: INT +1 Cast Time -20%
Notes: Trade ×
Description: ATK: 22-32-37 Feathered Rod
Description: ATK: 230-245 Fire magic +17% Fire R +12% STR +4 Cast time -5%
Complete: Fire Magic +17% Fire R +12% STR +4 Cast Time -5%
Description: ATK: 168-183 Fire magic +15%, STR +2, Fire R +10%
Complete: Fire Magic +15% Fire R +10% STR +2
Description: ATK: 242-257 STR +7, CRT +7, ATK +16% Critical rate up chance by attack, Critical rate +30%
Complete: STR +7 CRT +7 ATK +16% Critical rate +30% Autoskill
Description: ATK: 109 DEF: 3 MATK +2%, Cast defense +10%, Heal recovery -30%, MP Cost +10% Hidden: 2 DEX = 1 MATK
Complete: MATK +2% Cast defense +10% Heal Recovery -30% MP Cost +10% [X = CRT] [X / 4] [MATK up by X]
Notes: From: Raid Ticket Lv.1
Description: ATK: 138 DEF: 4 MATK +4%, Cast defense +20%, Heal recovery -30%, MP Cost +10%
Complete: MATK +4% Cast defense +20% Heal Recovery -30% MP Cost +10% [X = CRT] [X / 3] [MATK up by X]
Notes: From: Raid Ticket Lv.2
Description: ATK: 165-171 DEF: 5 MATK +6%, Cast defense +30%, Heal recovery -30%, MP Cost +10% Hidden: 2 DEX = 1 MATK
Complete: MATK +6% Cast defense +30% Heal Recovery -30% MP Cost +10% [X = CRT] [X / 2] [MATK up by X]
Notes: From: Raid Ticket Lv.3
Description: ATK: 207-213 DEF: 6 MATK +9%, Cast defense +30%, Heal recovery -30%, Spellburst rate +5% Hidden: 2 DEX = 1 MATK?
Complete: MATK +9% Cast defense +30% Heal Recovery -30% Spellburst +5% [MATK up by CRT]
Notes: From: Strengthening of Forbidden Book Vol. 3
Description: ATK 245 MATK +15%, Autoskill +5%, MaxHP +10%, Water magic +14%, Fire magic -14%, Magic Counter Chance
Complete: MATK +14% Autoskill +5% MaxHP +10% Water Magic +13% Fire Magic -13% Autoskill
Description: ATK: 265-270 MATK +16%, Autoskill +7%, MaxHP +12%, Water magic +15%, Fire magic -15%, Magic counter chance
Complete: MATK +16% Autoskill +7% MaxHP +12% Water Magic +15% Fire Magic -15% Autoskill
Notes: Upgrade Freesia Rod by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Description: ATK: 242-257 If magic through +10% Skill delay -1 sec AGI is greater than or equal to 256, Spellburst +3
Complete: Magic Pierce +10% Skill Delay -1.0s If [AGI > 256] adds Spellburst +3% Melee R -20% Autoskill High Wizard Spellburst +6%
Description: ATK: 190-200-205 Fire & Water & Wind & Earth magic +10% ATK -25% Cast time -20% (hidden correction: Range +?) (Hidden performance: the time of the attack hit, magic attack with probability ※ ATK dependent)
Complete: Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% Cast Time -20% ATK -25% Autoskill
Description: ATK: 230-245 Fire & Water & Wind & Earth +12%, ATK -25%, Cast time -22% (hidden correction: Range +?) (Hidden performance: the time of the attack hit, magic attack with probability ※ ATK dependent)
Complete: Fire Magic +12% Water Magic +12% Wind Magic +12% Earth Magic +12% Cast Time -22% ATK -25% Autoskill
Notes: ATK = General Wand + 40
Description: ATK: 285 Fire & Water & Wind & Earth magic +14% ATK -25% Cast time -24% Skill delay -0.5 sec
Complete: Fire Magic +14% Water Magic +14% Wind Magic +14% Earth Magic +14% ATK -25% Cast Time -24% Skill Delay -0.5s Autoskill
Notes: ATK = General Wand II +?
Description: ATK: 200-206 Cast time becomes shorter as DEX higher Skill delay +5 sec
Complete: Skill Delay +5.0s [X = CRT] [X / 2] [Cast Time up by X] High Wizard Spellburst +35%
Description: ATK: 182-189 DEF: 2 Accuracy +20, Critical rate +20, Water element
Complete: Melee to Fire +20% Melee to Water -20% Accuracy +20 Critical rate +20
Notes: Trade ×
Description: ATK: 100-115 Heal recovery +25% Skill delay 0.5 sec (hidden correction: All magic -50%) 
Complete: Heal Recovery +25% Skill Delay -0.5s Neutral Magic -20% Fire Magic -20% Water Magic -20% Wind Magic -20% Earth Magic -20% Light Magic -20% Dark Magic -20%
Description: ATK: 120-135 Heal recovery +30%, Skill delay -1 sec (hidden correction: All magic -50%)
Complete: Heal Recovery +30% Skill Delay -1.0s Neutral Magic -40% Fire Magic -40% Water Magic -40% Wind Magic -40% Earth Magic -40% Light Magic -40% Dark Magic -40%
Description: ATK: 130-140-145 DEF: 4 INT +1 MaxHP +12%, Water element (hidden correction: water magic +5%?)
Complete: Melee to Fire +20% Melee to Water -20% INT +1 MaxHP +12% Water Magic +5%
Description: ATK: 145-160 DEF: 4 INT +2 MaxHP +12%, Skill delay -0.5 sec, Water element (hidden correction: water magic +5%?)
Complete: Melee to Fire +20% Melee to Water -20% INT +2 MaxHP +12% Water Magic +7% Skill Delay -0.5s
Notes: ATK = Ice Book +15
Description: ATK: 225-240 DEF: 4 INT +4, MaxHP +12%, Skill delay -1 sec, Damage cut using MP by defense, Ice element
Complete: Melee to Fire +20% Melee to Water +10% INT +4 MaxHP +12% Skill Delay -1.0s Autoskill Water Magic +12%
Notes: ATK = Ice Book Vol. 2 +80 (hidden correction: water magic +5%?)
Description: ATK: 300 DEF: 4 MATK +10%, INT +6 MaxHP +12%, Skill delay -1.2 sec, Damage cut using MP by defense, Ice element
Complete: Melee to Fire +20% Melee to Water +10% MATK +10% INT +6 MaxHP +12% Skill Delay -1.2s Autoskill Water Magic +17%
Notes: ATK = Book of Ice Vol. 3 +40?
Description: ATK: 205-220 MATK +10%, Cast time -15%, Small MP cost down based on Lv, Magic Rod (MP cost is decreased 1% for every Lv20?) 
Complete: MATK +10% Cast Time -15% [X = Lv] [X / 20] If [X > 15] adds [X = 15] [X * -1] [MP Cost up by X]
Description: ATK: 81-84 MATK +4% INT +4 Cast time +20% Dark R +4%
Complete: MATK +4% INT +4 Cast Time +20% Dark R +4%
Description: ATK: 180-190-195 MATK +9%, MP cost -10%, Melee R +5%, Heal recovery +3%, Item delay -0.5 sec (hidden correction: Range +?)
Complete: MATK +9% MP Cost -10% Melee R +5% Heal Recovery +3% Item Delay -0.5s
Description: ATK: 190-200 MATK +11% MP cost -10% Melee R +7% Heal recovery +5% Item delay 0.5 sec (hidden correction: Range +?)
Complete: MATK +11% MP Cost -10% Melee R +7% Heal Recovery +5% Item Delay -0.5s
Notes: ATK = Kerykeion +10
Description: ATK: 286-299 MATK +16% MP cost -15% Melee R +8% Heal recovery +10% Item delay -0.5 sec
Complete: MATK +16% MP Cost -15% Melee R +8% Heal Recovery +10% Item Delay -0.5s
Notes: ATK = Kerykeion II +94?
Description: ATK: 250-265 MATK +12%, Light & Dark magic +5%, Magic pierce +7%
Complete: MATK +12% Light Magic +5% Dark Magic +5% Magic Pierce +7%
Description: ATK: 120-130-135 Cast time -15% with Black Barrette
Complete: Cast Time -15%
Description: ATK: 230-245 Cast time -30%, Autoskills +6%, Additional attack chance using Leek by attack with Black Barret
Complete: Cast Time -30% Autoskill +6% Autoskill
Notes: ATK = +110 Leek (Staff)
Description: ATK: 274 MATK +15% INT +5 Skill delay +1 sec Light & Dark magic +6% Hate rise -28%, MATK up by defense
Complete: MATK +15% INT +5 Light Magic +6% Dark Magic +6% Skill Delay +1.0s Hate Rise -28% Autoskill
Notes: ATK = Resty Rod +60?
Description: ATK: 230-245 Light magic +17% Light R +12% CRT +4 Cast time -5%
Complete: Light Magic +17% Light R +12% CRT +4 Cast Time -5%
Description: ATK: 168-183 Light magic +15%, CRT +2, Light R +10%
Complete: Light Magic +15% Light R +10% CRT +2
Description: ATK: 30 INT +2 MATK +5% 
Complete: INT +2 MATK +5%
Notes: Trade × Slot: 1
Description: ATK: 143-165 DEF: 1 INT +2 DEX +3 MATK +7% consumption MP +25%
Complete: INT +2 DEX +3 MATK +7% MDEF -5% MP Cost +25%
Description: ATK: 50-65 DEF: 5 ATK +80 heal recovery +7%
Complete: ATK +80 Heal Recovery +7%
Description: ATK: 224-234-239 MATK +13%, Absolute evasion +3%, Heal recovery +3%, Hate rise -15%, Magic up by Lv.
Complete: MATK +13% Heal Recovery +4% Absolute Evasion +3% Hate Rise -15% Auto MP Recovery +25% [X = Lv] [X * Lv] [X / 100] [Magic up by X]
Description: ATK: 259-274 MATK +14%, Absolute evasion +5%, Heal recovery +6%, Hate rise -20%, Magic up by Lv
Complete: MATK +14% Heal Recovery +6% Absolute Evasion +5% Hate Rise -20% [X = Lv] [X * Lv] [X / 80] [Magic up by X] Auto MP Recovery +25%
Notes: ATK = Machtrario +35
Description: ATK: 62-72-77 Mage Staff
Description: ATK: 200-210-215 DEF: 5 No damage to Water, Makes you cast magic easier, Magic Rod
Complete: Melee to Water -100% Cast Time -20% Cast defense +10% MaxMP +500 MP Cost -10% Fire Magic -5% Water Magic -5% Wind Magic -5% Earth Magic -5% Light Magic -5% Dark Magic -5%
Notes: (※ Cast time -20% MP cost -10%)
Description: ATK: 254-266 DEF: Magic Rod, MATK +5%, No damage to Water, Makes easier to cast spells.
Complete: MATK +5% Melee to Water -100% Cast Time -25% Cast defense +12% MaxMP +800 MP Cost -12% Fire Magic -5% Water Magic -5% Wind Magic -5% Earth Magic -5% Light Magic -5% Dark Magic -5%
Notes: ATK = Magia Knife +?
Description: ATK: 138-148-153 MaxMP +8%
Complete: MaxMP +8%
Description: ATK: 205-220 MaxHP +1000, Cast defense +25%, MATK & Cast time up by Lv.
Complete: [X = Lv] [X / 10] If [X > 30] adds [X = 30] [MATK up by X] [X / -2] [Cast Time up by X] MaxHP +1000 Cast defense +25%
Notes: MATK increase = about basic MATK × {Lv ÷ 10}%? ※ equipment correction MATK + 200, MATK + 73% equipment, total MATK + 19% about SSPD decrease in LV295 = 1- (Lv ÷ 10) + DEX × 5 / 6 × {1- (Lv ÷ 100)}?
Description: ATK: 271-285 DEF: 6 MATK +14%, Magic R +4%, Cast time -15%, Cast defense +10%, Skill delay -0.5 sec, Magic counter counter chance by defense
Complete: MATK +14% Magic R +4% Skill Delay -0.5s Cast Time -15% Cast defense +10% Autoskill
Notes: (hidden performance: during the defense, MP40% recovery? when magic counterattack, MP20% recovery with a probability?)
Description: ATK: 270-285-300 Dark Element, Dark Magic +13%, MATK +20%, Max HP -20%. For Necromancer, MaxHP & MaxMP +30%.
Complete: Melee to Light +20% Dark Magic +13% MATK +20% MaxHP -20% Necromancer MaxHP +30% MaxMP +30% INT +5
Description: ATK: 196-207 Item delay +1 sec, MATK up based on Lv, Water element, Magic Rod (Lv × 1.5?)
Complete: Melee to Fire +20% Melee to Water -20% Item Delay +1.0s [X = Lv] [X / 25] [MATK up by X]
Description: ATK: 190-205 MATK +7%, Cast time -10%, Wind magic +5%
Complete: MATK +7% Cast Time -10% Wind Magic +5%
Description: ATK: 252-267 STR +8, CRT +8, ATK +20%, Range +2, ASPD +30% attack, Critical rate up chance by attack, MATK +10%, Critical rate +30%
Complete: STR +8 CRT +8 ATK +20% Critical rate +30% Range +2 MATK +10% ASPD +30% Autoskill
Description: ATK: 156 MP cost -5% Cast time +5% MaxMP +5%
Complete: MATK +5% MP Cost -5% Cast Time +5% MaxMP +5%
Description: ATK: 170-180-185 MATK +7% DEX +7 MDEF +7%, Heal recovery +3%, Recovers small MP when defeated. (about 25% recovery of the maximum MP)
Complete: MATK +7% DEX +7 MDEF +7% Heal Recovery +3% Autoskill
Description: ATK: 180-195 MATK +9%, DEX +9, MDEF +9%, Heal recovery +5%, Recovers small MP when defeated.
Complete: MATK +9% DEX +9 MDEF +9% Heal Recovery +5% Autoskill
Notes: ATK = Phoenix Staff +10
Description: ATK: 284 MATK +15%, MDEF +11%, Heal recovery +10%, DEX +15 Recovers small MP when defeated, MP Cost -15%
Complete: MATK +15% MDEF +11% Heal Recovery +10% DEX +15 MP Cost -15% Autoskill If [Lv > 300] adds Fire Magic +10% Light Magic +10%
Notes: ATK = Phoenix Staff II +?
Description: ATK: 120-130-135 DEF: 5 Heal Recovery +10%, MP cost -10% (hidden correction: MDEF +10%)
Complete: Heal Recovery +10% MDEF +10% MP Cost -10%
Description: ATK: 100-110-115 Light Element, INT +4
Complete: Melee to Dark +20% INT +4
Description: ATK: 31-41 DEF: 10 Auto skill activation + 2% MATK + 3% Halloween period, halved attack
Complete: Autoskill +2% MATK +3%
Description: ATK: 25-28 INT +1, MATK +3%, MaxMP +20%, ATK up based on Lv
Complete: INT +1 MATK +3% MaxMP +20% [X = Lv] [X / 2] [ATK up by X]
Description: ATK: 168-183 Earth R +10%, VIT +2, Earth magic +15%
Complete: Earth Magic +15% Earth R +10% VIT +2
Description: ATK: 120-135 INT +5, MATK +4%, Light element
Complete: Melee to Dark +20% INT +5 MATK +4%
Notes: ATK = Prince Rod +20
Description: ATK: 185-195-200 MATK +10%, Cast defense +10%, Small MATK up by AGI
Notes: +0.25 MATK per AGI
Description: ATK: 245-260 MATK +15%, Cast defense +12%, Small MATK up by AGI
Complete: MATK +15% Cast defense +12% [X = 0.35 * AGI] [MATK up by X]
Notes: ATK = Raziel Code +60, MATK increase = +0.25 MATK per AGI
Description: ATK: 300 MATK +20% Cast defense +14%, Magic pierce +5%, Small MATK up by AGI
Complete: MATK +20% Cast defense +14% Magic Pierce +5% [X = 0.35 * AGI] [MATK up by X]
Notes: ATK = Razial Code II +?
Description: ATK: 205-220 MATK +10%, Skill delay -0.7 sec, Heal recovery +5%
Complete: MATK +10% Skill Delay -0.7s Heal Recovery +5%
Notes: ATK = Solve Rod +40 fixed
Description: ATK: 178-188-193 MATK +10%, Skill delay +0.5 sec, MATK up chance by defense, Hate rise -20%
Complete: MATK +10% Skill Delay +0.5s Hate Rise -20% Autoskill
Description: ATK: 213-228 MATK +10% light and the dark magic +3% Skill delay +0.5 sec when Hate rise -20% defense, MATK increase in the probability
Complete: MATK +10% Light Magic +3% Dark Magic +3% Skill Delay +0.5s Hate Rise -24% Autoskill
Notes: ATK = Resty Rod +35
Description: ATK: 150-160-165 MATK +5%, Small MP recovery by attack
Description: ATK: 165-180 Small MP recovery by attack, ASPD up by INT, MATK +7%
Notes: ATK = Ritual Book +15
Description: ATK: 283 MATK +18%, INT +10, Magic pierce +18%, Small MP recovery chance, Small ASPD up by INT
Complete: MATK +18% INT +10 Magic Pierce +18% [X = INT] [X / 30] [ASPD up by X] [X = 0.04 * AGI] [Cast Time up by X] Autoskill MaxHP +1500
Notes: ATK = Ritual Book Vol. 2 +103
Description: ATK: 268 INT +12 MATK +7% MaxHP +15% Item delay - 1 sec Abnormal R +20% Melee to boss +10%
Complete: INT +12 MATK +7% MaxHP +15% Item Delay -1.0s Ailment R +20% Melee to boss +10%
Description: ATK: 299-314-329 Light Magic Power +8%, MATK +16%, MP Cost -25%, Heal Recovery +20%, Skill Delay -1.5 Second for Bishop.
Complete: Light Magic +8% MATK +16% MP Cost -25% Heal Recovery +20% Bishop Skill Delay -1.5s
Description: ATK: 125-135-140 DEF: 3 INT +3 DEX +3 MATK +6%, Cast time -10%
Complete: INT +3 DEX +3 MATK +6% Cast Time -10%
Description: ATK: 150-160 DEF: 3 INT +4 DEX +4 MATK +7%, Cast time -10%
Complete: INT +4 DEX +4 MATK +7% Cast Time -10%
Description: ATK: 238-245 DEF: 3 MATK +13% magic pierce +7% INT +5 DEX +5 Cast Time -12%
Complete: MATK +13% Magic Pierce +7% INT +5 DEX +5 Cast Time -12%
Notes: Trade ×
Description: ATK: 267-273 DEF: 3 MATK +18% magic pierce +10% Cast time -17% INT +8 DEX +8 MP cost -10% 
Complete: MATK +18% Magic Pierce +10% Cast Time -17% INT +8 DEX +8 MP Cost -10% [X = 0.03 * INT] [Cast defense up by X]
Notes: Trade ×
Description: ATK: 296-298 DEF: 3 MATK +20% magic pierce +12% Cast time -19% INT +10 DEX +10 MP cost -12% all magic +2%
Complete: MATK +20% Magic Pierce +12% Cast Time -19% INT +10 DEX +10 MP Cost -12% Neutral Magic +2% Fire Magic +2% Water Magic +2% Wind Magic +2% Earth Magic +2% Light Magic +2% Dark Magic +2% [X = 0.05 * INT] [Cast defense up by X]
Description: ATK: 1-4 All magic +3% INT +5 Christmas period, weapons ATK half of Lv
Complete: Neutral Magic +3% Fire Magic +3% Water Magic +3% Wind Magic +3% Earth Magic +3% Light Magic +3% Dark Magic +3% INT +5 Autoskill [X = 0.50 * Lv] [Weapon up by X]
Notes: Trade ×
Description: ATK: 155-165-170 MATK +5%, Skill delay -0.5 sec, Heal recovery +3%
Complete: MATK +5% Skill Delay -0.5s Heal Recovery +3%
Description: ATK: 165-180 MATK +7%, Skill delay -0.5 sec, Heal recovery +4%
Complete: MATK +7% Skill Delay -0.5s Heal Recovery +4%
Notes: ATK = Solve Rod +10
Description: ATK: 269 MATK +16%, Skill delay -1 sec, Heal recovery +15%, Heal reward +7%, Dark R +5%
Complete: MATK +16% Skill Delay -1.0s Heal Recovery +15% Heal Reward +7% Dark R +5%
Description: ATK: 1-11-16 magic wand Absolute evasion +10% probability at an additional attack (hidden correction: ASPD × 2.4) 
Complete: [X = 200] [X - Lv] if [X < 0] adds [X = 0] [Recoil up by X] ASPD +140% Absolute Evasion +10% Autoskill
Notes: Recoil damage for each attack (28% of given damage). Additional attack 100% activated at the time of the attack hit. Additional attack damage = current MP- enemy DEF + (self Lv- enemy Lv), physical damage treatment. 28% consumption of MaxMP when adding attack triggered. If the MP is not enough, not out damage MP minute (additional damage 1).
Description: ATK: 79-89-94 INT +3 DEX +5
Complete: INT +3 DEX +5
Notes: Trade ×
Description: ATK: 109-154 INT +7 DEX +5 Neutral magic +10%
Complete: INT +7 DEX +5 Neutral Magic +10%
Notes: ATK = Spell Book +30/+60
Description: ATK: 139-184 MATK +3% INT +10 DEX +5 Neutral magic +10% Cast time -25%
Complete: MATK +3% INT +10 DEX +5 Neutral Magic +10% Cast Time -25%
Notes: ATK = Spell Book Vol. 2 +30
Description: ATK: 270 MATK +10% INT +12 DEX +8 Neutral magic +20% Cast time -25%
Complete: MATK +10% INT +12 DEX +8 Neutral Magic +20% Cast Time -25%
Notes: ATK = Spell Book Vol. 3 +87?
Description: ATK: 292-307-322 Light Magic +10%, MATK +20%, Melee R +9%, Skill Delay -1 sec, Magic attack chance by defense
Complete: Light Magic +10% MATK +20% Melee R +9% Skill Delay -1.0s Autoskill
Description: ATK: 1 Star power may cause miracles. Invalid outside Xmas period.
Description: ATK: 234-259 MATK +80 DEX +10, Cast time -15%, MATK up based on CRT, Thunder element
Complete: Melee to Water +20% Melee to Wind +10% MATK +80 DEX +10 Cast Time -15% [X = 0.32 * CRT] [MATK up by X]
Notes: ATK = Sylph Rod +100, MATK increase = CRT × 0.32
Description: ATK: 240-250-255 Fire & Water & Wind & Earth magic +2% MP heal chance by defense, MATK +12%, MP cost +10%, Magic pierce +2%
Complete: Fire Magic +2% Water Magic +2% Wind Magic +2% Earth Magic +2% MATK +12% Magic Pierce +2% MP Cost +10% Autoskill
Description: ATK: 255-258 Fire & Water & Wind & Water +4%, MATK +14%, M. pierce +3%, MP cost +10%, MP recovery chance by defense
Complete: Fire Magic +4% Water Magic +4% Wind Magic +4% Earth Magic +4% MATK +14% Magic Pierce +3% MP Cost +10% Autoskill Skill Delay -0.5s
Notes: ATK = Stroz Rod +15
Description: ATK: 147-167 ATK +7% MDEF +15% Autoskills +5% MATK +3%
Complete: MDEF +15% ATK +7% Autoskill +5% MATK +3% [X = INT] [X / 8] [Critical rate up by X]
Notes: ATK = Amulet +25
Description: ATK: 274 DEF: 10 ATK +9% MDEF + 22% Autoskills +7% MATK +8% Absolute accuracy +5%
Complete: ATK +9% MDEF +22% Autoskill +7% MATK +8% Absolute Accuracy +5% [X = INT] [X / 8] [Critical rate up by X]
Notes: ATK = Sword Amulet + ? DEF = Sword Amulet +10?
Description: ATK: 134-159 Wind element MATK +80 DEX +5 Cast Time -10%
Complete: Cast Time -10% Melee to Water +20% Melee to Wind -20% MATK +80 DEX +5
Notes: ATK = Wing Rod +10/+20
Description: ATK: 264-274-279 Magic pierce -10% Skill delay -1 sec, MATK +14% All magic +12% MP cost cut by Lv. MP heal in low HP
Complete: Magic Pierce -10% Skill Delay -1.0s MATK +14% Neutral Magic +12% Fire Magic +12% Water Magic +12% Wind Magic +12% Earth Magic +12% Light Magic +12% Dark Magic +12% [X = 0.05 * Lv] [X * -1] [MP Cost up by X] Autoskill
Notes: MP recovery = 10
Description: ATK: 302 Magic pierce -10% Skill delay -1 sec, MATK +16% All magic +14%, MP cost cut by Lv, MP heal at low HP
Complete: Magic Pierce -10% Skill Delay -1.0s MATK +16% Neutral Magic +14% Fire Magic +14% Water Magic +14% Wind Magic +14% Earth Magic +14% Light Magic +14% Dark Magic +14% [X = 0.05 * Lv] [X * -1] [MP Cost up by X] Autoskill
Notes: ATK = Tellas Rod +23?
Description: ATK: 275-276 DEF: 10 MATK +20%, Cast defense +15%, Hate rise -10% Autoskills +10%, Magic evasion +5%, Magic counterattack on defense
Complete: MATK +20% Cast defense +15% Hate Rise -10% Autoskill +10% Magic Evasion +5% Autoskill If [Mage] adds Melee R +10% Magic R +10% Fire Magic +10% Neutral Magic +10%
Notes: hidden performance: MP recovery in the defense during the probability , defense when damage reduction
Description: ATK: 168-183 Wind magic +15% Wind R +10% AGI +2
Complete: Wind Magic +15% Wind R +10% AGI +2
Description: ATK: 263-264 DEF: 10 Fire magic +20%, MATK +14%, Cast time +5%, Magic pierce +5%, Melee R +5%, Magic R +5%
Complete: Fire Magic +20% MATK +14% Cast Time +5% Magic Pierce +5% Melee R +5% Magic R +5%
Description: ATK: 287-302-317 MATK +20%, Spell Burst +8%, Autoskill +10% if Adventurer.
Complete: MATK +20% Spellburst +8% Adventurer Autoskill +10%
Description: ATK: 118-135 ATK +20 INT +1 Water element physical +20%
Complete: Melee to Water +20% ATK +20 INT +1
Notes: ATK = Trident +18/+20
Description: ATK: 100-110-115 ATK +10 +20% physical damage to Water element
Complete: Melee to Water +20% ATK +10
Description: ATK: 276 DEF: 3 ATK +9% ATK +30 INT +9 STR +6 in Water element physical +27%
Complete: ATK +9% ATK +30 INT +9 STR +6 Melee to Water +27%
Notes: ATK = Toriaina +?
Description: ATK: 70 HIT +20 Cast time -10%
Complete: Accuracy +20 Cast Time -10%
Notes: Trade ×
Description: ATK: 240-249 Dark element, Cast time -20%, Small Dark magic up by DEX if Lv > 299, MATK up chance by defense
Complete: Melee to Light +20% Cast Time -20% If [Lv > 300] adds [X = 0.04 * DEX] [Dark Magic up by X] Autoskill
Notes: Darkness magic power + 15% in the DEX400? MATK increase = 10 seconds, basic MATK × 1.6? ※ classification "attack power" display
Description: ATK: 268-273 DEF: 5 MATK +11%, Hate rise +10%, Spellburst +4%, Cast defense +10%, Melee R +5%, Magic R +5%
Complete: MATK +11% Hate Rise +10% Spellburst +4% Cast defense +10% Melee R +5% Magic R +5% [MATK up by Lv]
Description: ATK: 286 DEF: 5 MATK +16%, Hate rise +10%, Spell burst rate +7%, Cast defense +12%, Melee and Magic R +6%, Heal Reward +5% (hidden correction: Lv min MATK increase)
Complete: MATK +16% Hate Rise +10% Spellburst +7% Cast defense +12% Melee R +6% Magic R +6% Heal Reward +5% [MATK up by Lv]
Description: ATK: 60-70-75 DEF: 5
Notes: Trade ×
Description: ATK: 130-145 DEF: 6
Notes: Trade ×, ATK = Vajra +70?
Description: ATK: 236-251 MP cost -13%, Range cut +13%, MATK +11% Small MATK up by VIT
Complete: MATK +11% MP Cost -13% Range cut +13% [X = 0.50 * VIT] [MATK up by X] VIT +2 Autoskill
Notes: ATK = Dinat Rod +40 (hidden correction: VIT + 2) (hidden performance: defense at the time, MP recovery in probability)
Description: ATK: 250-260 DEF: 3 Melee is four times higher increase MaxHP +1500 VIT +6 attack of INT, evasion rate rise in the probability
Complete: [X = 4.00 * INT] [Melee up by X] MaxHP +1500 VIT +6 Autoskill If [Mage] adds If [X > 0] adds Neutral Magic +6% Fire Magic +6% Water Magic +6% Wind Magic +6% Earth Magic +6% Light Magic +6% Dark Magic +6% [X = 0.04 * Lv] [Magic Pierce up by X] MATK +2%
Description: ATK: 230-245 Water magic +17% Water R +12% INT +4 Cast time -5%
Complete: Water Magic +17% Water R +12% INT +4 Cast Time -5%
Description: ATK: 230-245 Wind magic +17% Wind R +12% AGI +4 Cast time -5%
Complete: Wind Magic +17% Wind R +12% AGI +4 Cast Time -5%
Description: ATK: 124-134-139 Cast time -10% style attribute
Description: ATK: 157-167 No damage to Dark, Additional attack chance by attack, Magic Rod
Complete: Melee to Dark -100% Autoskill
Notes: Obtain from Algaotte Prison lottery. 2.5 per ATK rise = INT1, and per STR1 1 additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF} × attribute coefficient +1
Description: ATK: 168-178 Fire & Water & Wind & Earth magic +5% MATK +4% Autoskill +2% MDEF +5%
Complete: Fire Magic +5% Water Magic +5% Wind Magic +5% Earth Magic +5% MATK +4% Autoskill +2% MDEF +5%
Description: ATK: 10-20-25 A cane laden with magical force

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