Canes


Items
Effect: ATK: 92 DEF: 2 (hidden correction: HP +200 MP +100 Heal recovery -20%)
Notes: Trade × Slot: 1
Effect: ATK: 210-220-225 MATK +10% Skill delay -1 sec (hidden performance: during defense, 10 sec in the probability, per second (Lv +45) × 11 times HP recovery)
Effect: ATK: 82-92-97 DEF: 3 ATK +5% MDEF +10%
Effect: ATK: 122-142 DEF: 3 ATK +7% MDEF +10% Autoskills +5%
Notes: ATK = Amulet +40/+45
Effect: ATK: 282 DEF: 5 Small MP rec. chance, Hate rise -10%, A. evasion +6%, Water magic +12%, MATK +20%, AGI +10, Heal rec. +8%
Notes: ATK = Aprilis Rod +? DEF = Aprilis Rod +3
Effect: ATK: 257-267-272 DEF: 2 MATK +18% AGI +5 Absolute evasion +3% Water magic +10% Heal recovery +5% Small MP recovery chance
Effect: ATK: 210-225 DEF: 5 MATK +15%, Heal recovery +20%, MP cost -10%, Adds Heal recovery +10% for Bishop. (hidden correction: MDEF +10%)
Notes: ATK = Bishop Scepter +80
Effect: ATK: 34-44-49 Ark Rod
Effect: ATK: 170-176 Magic Pierce +6%, Casting Time -10%, Cast Defense +5%
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 250-257 Magic Pierce +15%, Casting Time -10%, Cast Defense +10%
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable
Effect: ATK: 260-267 DEX +3 Magic pierce +17% Cast time -13 sec, Cast Defense +13%
Notes: Trade ×, ATK = Armandel Vol. 2 +10
Effect: ATK: 143-163 DEF: 1 INT +3 DEX +4 MATK +8% consumption MP +20%
Effect: ATK: 87 Auto MP recovery +40 pet status strengthening pre-installed version, benefits weapon
Notes: Slot: 1
Effect: ATK: 247 ATK · MATK +14% Cast time -20% whole status +5 during the defense, MATK increase in the probability
Notes: Trade × Slot: 1
Effect: ATK: 255-270 Small Magic pierce up by Lv if Lv > 299. HP regen chance by defense, MATK +20%, Skill delay -1 sec (hidden performance: during defense, probability of HP recovery for 10 sec, Heal = (Lv +45) × 11 times)
Notes: ATK = Ambition +45
Effect: ATK: 120-135 DEF: 2 MDEF +15% MaxHP +500
Notes: ATK = Magic dagger -18
Effect: ATK: 150-165 DEF: 1 increase Melee is about twice the INT MaxHP +500 VIT +3
Effect: ATK: 250-260 DEF: 3 Melee is four times higher increase MaxHP +1500 VIT +6 attack of INT, evasion rate rise in the probability
Effect: ATK: 130-145 DEF: 5 MATK +5%, Heal recovery +10%, MP ocst -10% (hidden correction: MDEF +10%)
Notes: ATK = Priest Staff +10
Effect: ATK: 250-260-265 MATK +14%, Magic pierce +5%, The effects depend on stats (? VITorDEX256 cast defense +10%?)
Effect: ATK: 281-284 MATK +18%, Magic pierce +15%, Magic power +300
Notes: ATK = Black Mages Staff +30
Effect: ATK: 168-183 Water magic +15% Water R +10% INT +2
Effect: ATK: 217-225 MATK +30%, MP cost +1000%, MP cost down based on Lv. (hidden correction: ASPD-100%)
Notes: MP consumption reduction = approximately 100-Lv × 0.15 = MP consumption%?
Effect: ATK: 249-264 MATK +10%, Absolute evasion +5%, Cagic counter chance by defense, Paralyze +2%, Thunder element
Effect: ATK: 164-174-179 MATK +6% VIT +4, Hate rise -10%
Effect: ATK: 174-189 MATK +6% VIT +5, Hate rise -13%, Fire & Water & Wind & Earth magic +2%
Notes: ATK = Butterfly Fan +10
Effect: ATK: 262 MATK +12%, VIT +12, Cast time -10%, Hate rise -23%, Fire & Water & Wind & Earth magic +4%
Notes: ATK = Butterfly Fan II +
Effect: ATK: 175-185-190 DEF: 3 MATK +8%, Cast Time -20%, MP cost +5%, HP absorb chance
Effect: ATK: 185-200 DEF: 4 MATK +9%, Cast time -30%, MP cost +3%, HP absorb chance
Notes: ATK = Caduceus +10
Effect: ATK: 285 DEF: 4 MATK +18%, Cast time -30%, Melee R +3%, HP absorb chance
Notes: ATK = Caduceus II +?
Effect: ATK: 244-259 MATK + 18% healing recovery + 22% MP consumption -13% In case of bishop, further heal recovery + 13% INT + 5
Effect: ATK: 220-235 INT +15 MATK +20%, Light element, Small Light magic up by Lv (hidden correction: Range +1?)
Notes: ATK = Empress Rod +80 Lv300, light magic power + 12%
Effect: ATK: 173-188 DEF: 4 Melee R +5%, Autoskill +5%, Magic attack chance
Effect: ATK: 240-255 DEF: 4 Melee R +5% Autoskills +7% chant defense +5% probability magic attack
Effect: ATK: 241-242 DEF: 6 fire-Light magic 10% MATK +15% from July to August, further fire-Light magic +7% MATK +5% Cast time -15%
Effect: ATK: 85-100 (hidden correction: MATK +2% SSPD +8%)
Notes: Trade ×
Effect: ATK: 85-95-100
Notes: Trade ×
Effect: ATK: 185-200 (hidden correction: MATK +10% SSPD +16%)
Notes: Trade × ATK = Crescent Moon (seal release version) +100
Effect: ATK 141 Melee R -60%, Magic R -60%, Reflect +20%, MaxHP +10%, MaxMP -10%, MATK +3%, Magic counter chance by defense
Effect: ATK: 245 DEF: 5 MATK +7% MDEF +25% MaxHP +800 Reflect +12% Autoskills +7% Rate cut +10%
Notes: ATK = Magic Dagger +110? DEF = Magic Dagger +3?
Effect: ATK: 120-130-135 DEF: 5 DEX +5 Dark Magic +20%, Dark element
Notes: hidden correction: heal system recovery amount -50%
Effect: ATK: 155-170 DEF: 5 MATK +8%, DEX +10, Dark magic +20%, Dark element
Notes: ATK = Dark Book +35 (hidden correction: heal system recovery amount -30%)
Effect: ATK: 250-265 DEF: 5 MATK +9%, INT +5, DEX +10, Dark magic +20%, Dark element
Notes: ATK = Dark Book Vol. 2 +95 (hidden correction: heal system recovery amount -30%)
Effect: ATK: 305 DEF: 5 MATK +10%, INT +5 DEX +15, Dark magic +25%, Dark element
Notes: ATK = Dark Book Vol. 3 +40?
Effect: ATK: 230-245 Dark magic +17% Dark R +12% DEX +4 Cast time -5%
Effect: ATK: 168-183 Dark magic +15% Dark R +10% DEX +2
Effect: Light Magic Power +10%, MATK +20%, Physical Resistance +9%, Skill Delay -1 Second, Magic Counter Chance by Defense.
Effect: ATK: 159-169-174 DEF: 2 MATK +6% DEX +10, Magic attack chance by attack
Effect: ATK: 164-179 DEF: 2 MATK +at the time 7% DEX +10 attack, magic attack ASPD +10% with a probability
Notes: ATK = Dielita +5
Effect: ATK: 204-219 DEF: 2 MATK +9% DEX +10 Magic attack chanceby attack, ASPD +20%
Notes: ATK = Dielita II +40
Effect: ATK: 299 DEF: 6 MATK + 11% DEX + 12 ASPD + 30% range reduction + 5% When attacking, probability gives magical attacks
Effect: ATK: 196-206-211 MATK +11% MP cost -11% Range cut +11% VIT even a little MATK increase (hidden correction: VIT +2) (hidden performance: defense at the time, MP recovery in probability)
Effect: ATK: 279-280 DEF: 15 Earth magic +20% MATK +8% Autoskills +5%, Magic attack on defense
Effect: ATK: 200-210 MATK +20% MaxMP -100% MP cost +100% Cast time +50% Skill delay -1 sec (hidden performance: attack at the time, 50% of the added attack ※ given damage with probability)
Effect: ATK: 230-245 Earth magic +17% Earth R +12% VIT +4 Cast time -5%
Effect: ATK: 140-155 INT +5 MATK +8%, Light element (hidden correction: Range +1?)
Notes: ATK = Queen Rod +20
Effect: ATK: 181-196 MATK +10% MaxMP -25%, All magic +5% for High Wizard Lv > 199
Effect: Magic +50
Effect: Magic +100, INT +3, Skill delay -0.5 sec, Neutral magic +5%
Notes: Mermaid Event
Effect: MATK +10% if Lv > 199, Magic +150, INT +6, Skill delay -1 sec, Neutral magic +10%
Notes: Mermaid Event
Effect: ATK: 45 INT +1 Cast time -20%
Notes: Trade ×
Effect: ATK: 22-32-37 Feathered Rod
Effect: ATK: 230-245 Fire magic +17% Fire R +12% STR +4 Cast time -5%
Effect: ATK: 168-183 Fire magic +15%, STR +2, Fire R +10%
Effect: ATK: 242-257 STR +7, CRT +7, ATK +16% Critical rate up chance by attack, Critical rate +30%
Effect: ATK: 109 DEF: 3 MATK +2%, Cast defense +10%, Heal recovery -30%, MP Cost +10% Hidden: 2 DEX = 1 MATK
Notes: From: Raid Ticket Lv.1
Effect: ATK: 138 DEF: 4 MATK +4%, Cast defense +20%, Heal recovery -30%, MP Cost +10%
Notes: From: Raid Ticket Lv.2
Effect: ATK: 165-171 DEF: 5 MATK +6%, Cast defense +30%, Heal recovery -30%, MP Cost +10% Hidden: 2 DEX = 1 MATK
Notes: From: Raid Ticket Lv.3
Effect: ATK: 207-213 DEF: 6 MATK +9%, Cast defense +30%, Heal recovery -30%, Spellburst rate +5% Hidden: 2 DEX = 1 MATK?
Notes: From: Strengthening of Forbidden Book Vol. 3
Effect: ATK 245 MATK +15%, Autoskill +5%, MaxHP +10%, Water magic +14%, Fire magic -14%, Magic Counter Chance
Effect: ATK: 265-270 MATK +16%, Autoskill +7%, MaxHP +12%, Water magic +15%, Fire magic -15%, Magic counter chance
Notes: Upgrade Freesia Rod by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Effect: ATK: 242-257 If magic through +10% Skill delay -1 sec AGI is greater than or equal to 256, Spellburst +3
Effect: ATK: 190-200-205 Fire & Water & Wind & Earth magic +10% ATK -25% Cast time -20% (hidden correction: Range +?) (Hidden performance: the time of the attack hit, magic attack with probability ※ ATK dependent)
Effect: ATK: 230-245 Fire & Water & Wind & Earth +12%, ATK -25%, Cast time -22% (hidden correction: Range +?) (Hidden performance: the time of the attack hit, magic attack with probability ※ ATK dependent)
Notes: ATK = General Wand + 40
Effect: ATK: 285 Fire & Water & Wind & Earth magic +14% ATK -25% Cast time -24% Skill delay -0.5 sec
Notes: ATK = General Wand II +?
Effect: ATK: 200-206 Cast time becomes shorter as DEX higher Skill delay +5 sec
Effect: ATK: 182-189 DEF: 2 Accuracy +20, Critical rate +20, Water element
Notes: Trade ×
Effect: ATK: 100-115 Heal recovery +25% Skill delay 0.5 sec (hidden correction: All magic -50%) 
Effect: ATK: 120-135 Heal recovery +30%, Skill delay -1 sec (hidden correction: All magic -50%)
Effect: ATK: 130-140-145 DEF: 4 INT +1 MaxHP +12%, Water element (hidden correction: water magic +5%?)
Effect: ATK: 145-160 DEF: 4 INT +2 MaxHP +12%, Skill delay -0.5 sec, Water element (hidden correction: water magic +5%?)
Notes: ATK = Ice Book +15
Effect: ATK: 225-240 DEF: 4 INT +4, MaxHP +12%, Skill delay -1 sec, Damage cut using MP by defense, Ice element
Notes: ATK = Ice Book Vol. 2 +80 (hidden correction: water magic +5%?)
Effect: ATK: 300 DEF: 4 MATK +10%, INT +6 MaxHP +12%, Skill delay -1.2 sec, Damage cut using MP by defense, Ice element
Notes: ATK = Book of Ice Vol. 3 +40?
Effect: ATK: 205-220 MATK +10%, Cast time -15%, Small MP cost down based on Lv, Magic Rod (MP cost is decreased 1% for every Lv20?) 
Effect: ATK: 81-84 MATK +4% INT +4 Cast time +20% Dark R +4%
Effect: ATK: 180-190-195 MATK +9%, MP cost -10%, Melee R +5%, Heal recovery +3%, Item delay -0.5 sec (hidden correction: Range +?)
Effect: ATK: 190-200 MATK +11% MP cost -10% Melee R +7% Heal recovery +5% Item delay 0.5 sec (hidden correction: Range +?)
Notes: ATK = Kerykeion +10
Effect: ATK: 286-299 MATK +16% MP cost -15% Melee R +8% Heal recovery +10% Item delay -0.5 sec
Notes: ATK = Kerykeion II +94?
Effect: ATK: 250-265 MATK +12%, Light & Dark magic +5%, Magic pierce +7%
Effect: ATK: 120-130-135 Cast time -15% with Black Barrette
Effect: ATK: 230-245 Cast time -30%, Autoskills +6%, Additional attack chance using Leek by attack with Black Barret
Notes: ATK = +110 Leek (Staff)
Effect: ATK: 274 MATK +15% INT +5 Skill delay +1 sec Light & Dark magic +6% Hate rise -28%, MATK up by defense
Notes: ATK = Resty Rod +60?
Effect: ATK: 230-245 Light magic +17% Light R +12% CRT +4 Cast time -5%
Effect: ATK: 168-183 Light magic +15%, CRT +2, Light R +10%
Effect: ATK: 30 INT +2 MATK +5% 
Notes: Trade × Slot: 1
Effect: ATK: 143-165 DEF: 1 INT +2 DEX +3 MATK +7% consumption MP +25%
Effect: ATK: 50-65 DEF: 5 ATK +80 heal recovery +7%
Effect: ATK: 224-234-239 MATK +13%, Absolute evasion +3%, Heal recovery +3%, Hate rise -15%, Magic up by Lv.
Effect: ATK: 259-274 MATK +14%, Absolute evasion +5%, Heal recovery +6%, Hate rise -20%, Magic up by Lv
Notes: ATK = Machtrario +35
Effect: ATK: 62-72-77 Mage Staff
Effect: ATK: 200-210-215 DEF: 5 No damage to Water, Makes you cast magic easier, Magic Rod
Notes: (※ Cast time -20% MP cost -10%)
Effect: ATK: 254-266 DEF: Magic Rod, MATK +5%, No damage to Water, Makes easier to cast spells.
Notes: ATK = Magia Knife +?
Effect: ATK: 138-148-153 MaxMP +8%
Effect: ATK: 205-220 MaxHP +1000, Cast defense +25%, MATK & Cast time up by Lv.
Notes: MATK increase = about basic MATK × {Lv ÷ 10}%? ※ equipment correction MATK + 200, MATK + 73% equipment, total MATK + 19% about SSPD decrease in LV295 = 1- (Lv ÷ 10) + DEX × 5 / 6 × {1- (Lv ÷ 100)}?
Effect: ATK: 202-203 DEF: 3 MATK +10% DEX +15 Fire R -20%
Notes: [Magic wand]
Effect: ATK: 271-285 DEF: 6 MATK +14%, Magic R +4%, Cast time -15%, Cast defense +10%, Skill delay -0.5 sec, Magic counter counter chance by defense
Notes: (hidden performance: during the defense, MP40% recovery? when magic counterattack, MP20% recovery with a probability?)
Effect: Dark Element, Dark Magic Power +13%, MATK +20%, Max HP -20%, Adds Max HP & Max MP +30% for Necromancer.
Effect: ATK: 196-207 Item delay +1 sec, MATK up based on Lv, Water element, Magic Rod (Lv × 1.5?)
Effect: ATK: 190-205 MATK +7%, Cast time -10%, Wind magic +5%
Effect: ATK: 252-267 STR +8, CRT +8, ATK +20%, Range +2, ASPD +30% attack, Critical rate up chance by attack, MATK +10%, Critical rate +30%
Effect: ATK: 156 MP cost -5% Cast time +5% MaxMP +5%
Effect: ATK: 170-180-185 MATK +7% DEX +7 MDEF +7%, Heal recovery +3%, Recovers small MP when defeated. (about 25% recovery of the maximum MP)
Effect: ATK: 180-195 MATK +9%, DEX +9, MDEF +9%, Heal recovery +5%, Recovers small MP when defeated.
Notes: ATK = Phoenix Staff +10
Effect: ATK: 284 MATK +15%, MDEF +11%, Heal recovery +10%, DEX +15 Recovers small MP when defeated, MP Cost -15%
Notes: ATK = Phoenix Staff II +?
Effect: ATK: 120-130-135 DEF: 5 Heal Recovery +10%, MP cost -10% (hidden correction: MDEF +10%)
Effect: ATK: 100-110-115 Light Element, INT +4
Effect: ATK: 25-28 INT +1, MATK +3%, MaxMP +20%, ATK up based on Lv
Effect: ATK: 168-183 Earth R +10%, VIT +2, Earth magic +15%
Effect: ATK: 120-135 INT +5, MATK +4%, Light element
Notes: ATK = Prince Rod +20
Effect: ATK: 185-195-200 MATK +10%, Cast defense +10%, Small MATK up by AGI
Notes: +0.25 MATK per AGI
Effect: ATK: 245-260 MATK +15%, Cast defense +12%, Small MATK up by AGI
Notes: ATK = Raziel Code +60, MATK increase = +0.25 MATK per AGI
Effect: ATK: 300 MATK +20% Cast defense +14%, Magic pierce +5%, Small MATK up by AGI
Notes: ATK = Razial Code II +?
Effect: ATK: 205-220 MATK +10%, Skill delay -0.7 sec, Heal recovery +5%
Notes: ATK = Solve Rod +40 fixed
Effect: ATK: 269 MATK +16%, Skill delay -1 sec, Heal recovery +15%, Heal reward +7%, Dark R +5%
Effect: ATK: 178-188-193 MATK +10%, Skill delay +0.5 sec, MATK up chance by defense, Hate rise -20%
Effect: ATK: 213-228 MATK +10% light and the dark magic +3% Skill delay +0.5 sec when Hate rise -20% defense, MATK increase in the probability
Notes: ATK = Resty Rod +35
Effect: ATK: 150-160-165 MATK +5%, Small MP recovery by attack
Effect: ATK: 165-180 Small MP recovery by attack, ASPD up by INT, MATK +7%
Notes: ATK = Ritual Book +15
Effect: ATK: 283 MATK +18%, INT +10, Magic pierce +18%, Small MP recovery chance, Small ASPD up by INT
Notes: ATK = Ritual Book Vol. 2 +103
Effect: ATK: 300 Light Magic Power +8%, MATK +16%, MP Cost -25%, Heal Recovery +20%, Skill Delay -1.5 Second for Bishop.
Effect: ATK: 125-135-140 DEF: 3 INT +3 DEX +3 MATK +6%, Cast time -10%
Effect: ATK: 150-160 DEF: 3 INT +4 DEX +4 MATK +7%, Cast time -10%
Effect: ATK: 238-245 DEF: 3 MATK +13% magic pierce +7% INT +5 DEX +5 Cast Time -12%
Notes: Trade ×
Effect: ATK: 267-273 DEF: 3 MATK +18% magic pierce +10% Cast time -17% INT +8 DEX +8 MP cost -10% 
Notes: Trade ×
Effect: ATK: 296-298 DEF: 3 MATK +20% magic pierce +12% Cast time -19% INT +10 DEX +10 MP cost -12% all magic +2%
Effect: ATK: 1-4 All magic +3% INT +5 Christmas period, weapons ATK half of Lv
Notes: Trade ×
Effect: ATK: 155-165-170 MATK +5%, Skill delay -0.5 sec, Heal recovery +3%
Effect: ATK: 165-180 MATK +7%, Skill delay -0.5 sec, Heal recovery +4%
Notes: ATK = Solve Rod +10
Effect: ATK: 1-11-16 magic wand Absolute evasion +10% probability at an additional attack (hidden correction: ASPD × 2.4) 
Notes: Recoil damage for each attack (28% of given damage). Additional attack 100% activated at the time of the attack hit. Additional attack damage = current MP- enemy DEF + (self Lv- enemy Lv), physical damage treatment. 28% consumption of MaxMP when adding attack triggered. If the MP is not enough, not out damage MP minute (additional damage 1).
Effect: ATK: 79-89-94 INT +3 DEX +5
Notes: Trade ×
Effect: ATK: 109-154 INT +7 DEX +5 Neutral magic +10%
Notes: ATK = Spell Book +30/+60
Effect: ATK: 139-184 MATK +3% INT +10 DEX +5 Neutral magic +10% Cast time -25%
Notes: ATK = Spell Book Vol. 2 +30
Effect: ATK: 270 MATK +10% INT +12 DEX +8 Neutral magic +20% Cast time -25%
Notes: ATK = Spell Book Vol. 3 +87?
Effect: ATK: 1 Star power may cause miracles. Invalid outside Xmas period.
Effect: ATK: 234-259 MATK +80 DEX +10, Cast time -15%, MATK up based on CRT, Thunder element
Notes: ATK = Sylph Rod +100, MATK increase = CRT × 0.32
Effect: ATK: 240-250-255 Fire & Water & Wind & Earth magic +2% MP heal chance by defense, MATK +12%, MP cost +10%, Magic pierce +2%
Effect: ATK: 255-258 Fire & Water & Wind & Water +4%, MATK +14%, M. pierce +3%, MP cost +10%, MP recovery chance by defense
Notes: ATK = Stroz Rod +15
Effect: ATK: 147-167 ATK +7% MDEF +15% Autoskills +5% MATK +3%
Notes: ATK = Amulet +25
Effect: ATK: 274 DEF: 10 ATK +9% MDEF + 22% Autoskills +7% MATK +8% Absolute accuracy +5%
Notes: ATK = Sword Amulet + ? DEF = Sword Amulet +10?
Effect: ATK: 134-159 Wind element MATK +80 DEX +5 Cast Time -10%
Notes: ATK = Wing Rod +10/+20
Effect: ATK: 264-274-279 Magic pierce -10% Skill delay -1 sec, MATK +14% All magic +12% MP cost cut by Lv. MP heal in low HP
Notes: MP recovery = 10
Effect: ATK: 302 Magic pierce -10% Skill delay -1 sec, MATK +16% All magic +14%, MP cost cut by Lv, MP heal at low HP
Notes: ATK = Tellas Rod +23?
Effect: ATK: 275-276 DEF: 10 MATK +20%, Cast defense +15%, Hate rise -10% Autoskills +10%, Magic evasion +5%, Magic counterattack on defense
Notes: hidden performance: MP recovery in the defense during the probability , defense when damage reduction
Effect: ATK: 168-183 Wind magic +15% Wind R +10% AGI +2
Effect: ATK: 263-264 DEF: 10 Fire magic +20%, MATK +14%, Cast time +5%, Magic pierce +5%, Melee R +5%, Magic R +5%
Effect: ATK: 118-135 ATK +20 INT +1 Water element physical +20%
Notes: ATK = Trident +18/+20
Effect: MATK +20%, Spell Burst +8%, Autoskill +10% for Adventurer.
Effect: ATK: 100-110-115 ATK +10 +20% physical damage to Water element
Effect: ATK: 276 DEF: 3 ATK +9% ATK +30 INT +9 STR +6 in Water element physical +27%
Notes: ATK = Toriaina +?
Effect: ATK: 70 HIT +20 Cast time -10%
Notes: Trade ×
Effect: ATK: 240-249 Dark element, Cast time -20%, Small Dark magic up by DEX if Lv > 299, MATK up chance by defense
Notes: Darkness magic power + 15% in the DEX400? MATK increase = 10 seconds, basic MATK × 1.6? ※ classification "attack power" display
Effect: ATK: 268-273 DEF: 5 MATK +11%, Hate rise +10%, Spellburst +4%, Cast defense +10%, Melee R +5%, Magic R +5%
Effect: ATK: 286 DEF: 5 MATK +16%, Hate rise +10%, Spell burst rate +7%, Cast defense +12%, Melee and Magic R +6%, Heal reception +5% (hidden correction: Lv min MATK increase)
Effect: ATK: 60-70-75 DEF: 5
Notes: Trade ×
Effect: ATK: 130-145 DEF: 6
Notes: Trade ×, ATK = Vajra +70?
Effect: ATK: 236-251 MP cost -13%, Range cut +13%, MATK +11% Small MATK up by VIT
Notes: ATK = Dinat Rod +40 (hidden correction: VIT + 2) (hidden performance: defense at the time, MP recovery in probability)
Effect: ATK: 230-245 Water magic +17% Water R +12% INT +4 Cast time -5%
Effect: ATK: 230-245 Wind magic +17% Wind R +12% AGI +4 Cast time -5%
Effect: ATK: 124-134-139 Cast time -10% style attribute
Effect: ATK: 157-167 No damage to Dark, Additional attack chance by attack, Magic Rod
Notes: Obtain from Algaotte Prison lottery. 2.5 per ATK rise = INT1, and per STR1 1 additional attack = {(ATK + MATK) × (33 ~ 40%) + (self Lv- enemy Lv) - enemy DEF} × attribute coefficient +1
Effect: ATK: 168-178 Fire & Water & Wind & Earth magic +5% MATK +4% Autoskill +2% MDEF +5%
Effect: ATK: 10-20-25 A cane laden with magical force