Bows


Items
Absolute Icicle Bow [Bows]
ATK: 266 DEF: 9
Description: ATK +5%, MDEF +300, Magic R +8%, Ice element, Water R +5% Magic attack chance by attack
Complete: Melee to Fire +20% Melee to Water +10% ATK +5% MDEF +300 Magic R +8% Water R +5% Autoskill Accuracy +30
Notes: ATK = Icicle Bow III +81 DEF = Icicle Bow III +5

Adistactos [Bows]
ATK: 150
Description: Melee R -20%, ATK up based on CRT, Item delay -1 sec if DEX > 199, Magic Bow
Complete: Melee R -20% [X = CRT] [X = X / 6] [X = X + 1] [ATK up by X] If [DEX > 200] then Item Delay -1.0s
Notes: ATK increase = CRT ÷ 6

Alnilam [Bows]
ATK: 170
Description: Light element Critical damage +10% ASPD +20%
Complete: Melee to Dark +20% Critical damage +10% ASPD +20%

Alnilam II [Bows]
ATK: 180
Description: Critical damage +12% ASPD +20%, Light element
Complete: Melee to Dark +20% Critical damage +12% ASPD +20%
Notes: ATK = Alnilam +10

Alnilam III [Bows]
ATK: 264
Description: Light element ATK +4% Critical damage +14% ASPD +20%
Complete: Melee to Dark +20% ATK +4% Critical damage +14% ASPD +20%
Notes: ATK = Alnilam II +80?

Alnilam IV [Bows]
Complete: Melee to Dark +20% ATK +5% Critical damage +17% ASPD +30%

Amaterasu [Bows]
ATK: 162
Description: Melee +20% to Neutral, Small MP recovery chance, Int +3, Range +2
Complete: Range +1 INT +3 Melee to Neutral +20% Autoskill

Amaterasu Masusume [Bows]
ATK: 288
Description: Melee +25% to Neutral, INT +12, Range +2, Small MP recovery chance by attack, Critical damage +14%
Complete: Melee to Neutral +25% Range +1 INT +12 Critical damage +14% Autoskill MP Cost -10%
Notes: ATK = Amaterasu Sumeokami +?

Amaterasu Okami [Bows]
ATK: 170
Description: INT +4, Range +2, Critical damage +5%, Small MP recovery chance, Melee +20% to Neutral
Complete: Range +1 INT +4 Melee to Neutral +20% Autoskill Critical damage +5% MP Cost -5%
Notes: ATK = Amaterasu +8

Amaterasu Omikami [Bows]
ATK: 200
Description: INT +6, Range +2, Critical damage +10%, Small MP recovery chance, Melee +20% to Neutral
Complete: Range +1 INT +6 Melee to Neutral +20% Autoskill Critical damage +10% MP Cost -5%
Notes: ATK = Amaterasu Okami +30 (hidden correction: MP cost -5%)

Amaterasu Sumeokami [Bows]
ATK: 210
Description: Melee +20% to Neutral, Critical up, Absolute accuracy +20%, Neutral R +5%, Poison dmg -90%
Complete: Melee to Neutral +20% Absolute Accuracy +20% Critical rate +10 Critical damage +10% Neutral R +5% Poison dmg -90% Autoskill

Ameno Uzume [Bows]
ATK: 168
Description: Wind element, Evasion +5%, ASPD +10%, Special Bow
Complete: Melee to Water +20% Melee to Wind -20% Evasion +5% ASPD +10%

Angel Feather [Bows]
ATK: 168
Description: during the wind-Light element ASPD +10% critical rate +15 attack, evasion rate rise in the probability (per AGI1 AVD1 rise ※ about 10 sec)
Complete: Melee to Water +20% Melee to Wind -20% Melee to Dark +20% ASPD +10% Critical rate +15 Autoskill

Arcus Lilio [Bows]
ATK: 184
Description: INT +1 MP cost -10% Magic R +5% Hate rise -20% Skill delay -0.5 sec Magic evasion -30% (hidden performance: the time of the attack, a critical factor in the probability, HIT +100 rise ※ about 10 sec)
Complete: INT +1 MP Cost -10% Magic R +5% Hate Rise -20% Skill Delay -0.5s Autoskill Magic Evasion -30%

Arcus Lilio (Strengthened 1) [Bows]
ATK: 194 DEF: 2
Description: INT +2 MP cost -14% Magic R +10% Hate rise -20% Skill delay -1 sec Magic evasion -30%
Complete: INT +2 MP Cost -14% Magic R +10% Hate Rise -20% Skill Delay -1.0s Autoskill Magic Evasion -30%
Notes: ATK = Arcus Lilio +10

Arcus Lilio (Strengthened 2) [Bows]
ATK: 296 DEF: 3
Description: INT +6 MP cost -24% Magic R +12% Hate rise -20% Skill delay -1sec Light R +5% Magic evasion -30%
Complete: INT +6 MP Cost -24% Magic R +12% Hate Rise -20% Skill Delay -1.0s Light R +5% Magic Evasion -30% Autoskill
Notes: ATK = Arcus Lilio (Strengthened 1) +89? DEF = Arcus Lilio (Strengthened 1) +1?

Assassin Bow [Bows]
ATK: 108
Description: INT +1 AGI +5 Critical damage +10%
Complete: INT +1 AGI +5 Critical damage +10%
Notes: ATK = Thieves bow numbers + 10-20 random

Assassin Bow+ [Bows]
ATK: 183
Description: INT +2 AGI +10 Critical damage +15%
Complete: INT +2 AGI +10 Critical damage +15%
Notes: ATK = Assassin Bow +75

Aster Bow [Bows]
ATK: 84
Description: Accuracy +50 pet status strengthening pre-installed version, benefits weapon
Complete: Accuracy +50 Pet HP +50 Pet STR +10 Pet INT +10 Pet DEX +10 Pet AGI +10 Pet CRT +10 Pet VIT +10
Notes: Slot: 1

Auroras Bow [Bows]
ATK: 242
Description: universal attribute physical and magic +600 when all status +5 defense, physical counterattack with probability
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Melee +600 Magic Power +600 STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Autoskill If [Lv > 300] then Knock out +0%
Notes: Trade × Slot: 1

Azul Arm [Bows]
Complete: Burn +5.0s Freeze +5.0s CRT -10 ATK +15% Melee to Fire +10% Melee to Earth +10% Autoskill

Bandit Bow [Bows]
ATK: 98
Description: AGI +5 Critical damage +10%
Complete: AGI +5 Critical damage +10%

Bercrete [Bows]
ATK: 227 DEF: 4
Description: Earth element ATK +11% Range cut +12% KO time -0.5 sec VIT +3
Complete: Melee to Wind +20% Melee to Earth -20% ATK +11% Range cut +12% Knockout -0.5s VIT +3

Bercrete II [Bows]
ATK: 257 DEF: 6
Description: Earth element ATK +15% Range cut +15% fainted time -1 sec VIT +4 attack, magic attack with probability
Complete: Melee to Wind +20% Melee to Earth +10% ATK +15% Range cut +15% Knockout -1.0s VIT +4 Autoskill
Notes: ATK = Bercrete +30

Bercrete III [Bows]
ATK: 302 DEF: 8
Description: Earth element ATK +17% Range cut +17% fainted time -1 sec VIT +4 attack, magic attack with probability
Complete: Melee to Wind +20% Melee to Earth +10% ATK +17% Range cut +17% Knockout -1.0s VIT +4 Autoskill
Notes: ATK = Bercrete II +30 DEF = Bercrete II +2

Blitz [Bows]
ATK: 78
Description: Crit +15 ASPD +50% VIT +2
Complete: Critical rate +15 ASPD +50% VIT +2
Notes: ATK = Rapid Fire +10

Blitz+ [Bows]
ATK: 98
Description: Crit +30 ASPD +100% VIT +4
Complete: Critical rate +30 ASPD +100% VIT +4
Notes: ATK = Blitz numeric +20

Blue Sky [Bows]
ATK: 260
Description: Skill delay -1 sec, Melee pierce +8%, Additional attack chance by attack, ATK +11% AGI +17, CRT +17, MaxHP -15%
Complete: ATK +11% AGI +17 CRT +17 MaxHP -15% Skill Delay -1.0s Melee Pierce +8% Autoskill

Bow of steel [Bows]
ATK: 68
Description: DEX +12 (hidden correction: ASPD +10%)
Complete: ASPD +10% DEX +12
Notes: Trade ×

Cabo Shooter [Bows]
ATK: 23
Description: DEX +1 Accuracy +10% Hate Rise -10% ATK is Lv

Canary Bow [Bows]
ATK: 277
Description: ATK +15%, Critical Damage +14%, Max HP & Max MP -20%, Delay -1.5 Second.
Complete: ATK +15% Critical damage +14% MaxHP -20% MaxMP -20% Skill Delay -1.5s Item Delay -1.5s

Captain Bow [Bows]
ATK: 180
Description: MaxHP-10% Improved Critical DEX still more than 200 Autoskills +5%
Complete: MaxHP -10% Critical rate +10 Critical damage +10% If [DEX > 200] then Autoskill +5%

Captain Bow+ [Bows]
ATK: 200
Description: Improved Critical Autoskills +3% DEX still more than 200 Autoskills +5%
Complete: Autoskill +3% Critical rate +10 Critical damage +10% If [DEX > 200] then Autoskill +5%
Notes: ATK = Captain Bow +20

Catalpa Bow [Bows]
ATK: 78
Description: MATK +3% MDEF +20
Complete: MATK +3% MDEF +20
Notes: Trade ×

Celtis Bow [Bows]
ATK: 199 DEF: 2
Description: ATK +15% Accuracy +10% Hate rise +10% Item delay 0.5 sec (hidden performance: attack at the time, additional attack with probability)
Complete: ATK +15% Accuracy +10% Hate Rise +10% Item Delay -0.5s Critical damage -5% Autoskill

Celtis Bow II [Bows]
ATK: 239 DEF: 2
Description: ATK +15% Accuracy +10% DEX +5 Hate rise +6% Item delay -1 sec (hidden performance: attack at the time, additional attack with probability)
Complete: ATK +15% Accuracy +10% DEX +5 Hate Rise +6% Item Delay -1.0s Critical damage -5% Autoskill
Notes: ATK = Celtis Bow +40

Celtis Bow III [Bows]
ATK: 294 DEF: 4
Description: ATK +21% Accuracy +20% Item delay -1.2 sec DEX +8 Hate rise +6% Critical damage -8% attack, usually attack 1.25 times with a probability
Complete: ATK +21% Accuracy +20% Item Delay -1.2s DEX +8 Hate Rise +6% Critical damage -8% Autoskill
Notes: ATK = Zerutisubou II +40? DEF = Zerutisubou II +2?

Centipede [Bows]
ATK: 125
Description: HIT-20% Dark Element Range +2 (hidden correction: Critical damage about +8%)
Complete: Accuracy -20% Melee to Light +20% Critical damage +8% Range +1

Centipede II [Bows]
ATK: 165
Description: Dark Element, Accuracy -10%, Range +2, MaxMP +10%
Complete: Accuracy -10% Melee to Light +20% Critical damage +9% Range +1 MaxMP +10%
Notes: ATK = Centipede +40

Centipede III [Bows]
ATK: 275
Description: Dark Element, Accuracy -3%, Range +2, MaxMP +14%, DEX +8
Complete: Accuracy -3% Melee to Light +20% Critical damage +15% Range +1 MaxMP +14% DEX +8
Notes: ATK = Centipede II +110

Ceramic Bow [Bows]
ATK: 176
Description: Accuracy +20 CRT +10 ASPD +10% critical rate of +20%
Complete: Accuracy +20 CRT +10 ASPD +10% Critical rate +20%

Ceramic Bow II [Bows]
ATK: 213
Description: Accuracy +20 CRT +15 ASPD +20% critical rate of +40%
Complete: Accuracy +20 CRT +15 ASPD +20% Critical rate +40% Melee Pierce -20% Autoskill

Composite Bow [Bows]
ATK: 80
Notes: Trade ×

Compound Bow [Bows]
ATK: 65
Description: Accuracy +10%
Complete: Accuracy +10%

Crimson Bow [Bows]
ATK: 248
Description: Flame element, Critical damage +13% firing time -1 sec attack, magic attack chance
Complete: Melee to Earth +20% Melee to Fire +10% Critical damage +13% Ignition -1.0s Autoskill [X = DEX] [Y = 0.03 * X] [Fire Magic up by Y]
Notes: Trade × ATK = +100 magic attack effect of bow is a change in the Meteor Storm

Critical Bow [Bows]
ATK: 170
Description: DEX +5 Critical damage +15% Accuracy -20%
Complete: DEX +5 Critical damage +15% Accuracy -20%

Diabolos [Bows]
ATK: 186 DEF: 3
Description: ATK +10% Critical damage +10% Hate rise -25% Skill delay +0.5 sec
Complete: ATK +10% Critical damage +10% Hate Rise -25% Skill Delay +0.5s

Diabolos II [Bows]
ATK: 226 DEF: 3
Description: ATK +11%, Critical damage +11%, Hate rise -25%, Skill delay +0.5 sec
Complete: ATK +11% Critical damage +11% Hate Rise -25% Skill Delay +0.5s
Notes: ATK = Diabolos +40

Diabolos III [Bows]
ATK: 292 DEF: 10
Description: ATK +15%, Critical damage +15%, Hate rise -25%, Skill delay +0.5 sec
Complete: ATK +15% Critical damage +15% Hate Rise -25% Skill Delay +0.5s
Notes: ATK = Diabolos II +51? DEF = Diabolos II +7?

Dragon Paler [Bows]
ATK: 213
Description: Dark element ATK +8% Hate rise +20% Melee +100 Auto MP recovery +15%
Complete: Melee to Light +20% ATK +10% Hate Rise +20% Melee +150 Auto MP Recovery +15% Critical damage +2%

Dragon Techne [Bows]
ATK: 270
Description: Dark element ATK +11% Hate rise +20% Melee +250 Auto MP recovery +30% Critical damage +4%
Complete: Melee to Light +20% ATK +11% Hate Rise +20% Melee +250 Auto MP Recovery +30% Critical damage +4%
Notes: ATK = Dragon Paler error numerical value +52?

Earthshaker Briareus [Bows]
ATK: 272 DEF: 10
Description: ATK +6%, MaxHP +1500, Melee pierce +15%, Earth element, Additional attack chance
Complete: Melee to Wind +20% Melee to Earth -20% ATK +6% MaxHP +1500 Melee Pierce +15% Autoskill [X = DEX] [X = X · 15] [X = X / 10] [Melee up by X]
Notes: ATK = Hecaton Bow +? DEF = Hecaton Bow +5?

Failnaught [Bows]
ATK: 160
Description: Accuracy +50, Delay -0.5sec, Melee up by 50% of Level
Complete: Accuracy +50 Skill Delay -0.5s Item Delay -0.5s [X = Lv] [X = X / 2] [Melee up by X]
Notes: From: Super Party Coin Lottery Sale Price: 10,000 Not Tradeable

Failnaught II [Bows]
ATK: 255
Description: Accuracy +70, Delay -1sec, Melee up by Level (exact percentage unknown)
Complete: Accuracy +70 Skill Delay -1.0s Item Delay -1.0s [Melee up by Lv]
Notes: From: Ultra Party Coin Lottery Sale Price: 10,000 Not Tradeable

Failnaught III [Bows]
ATK: 265
Description: Accuracy +100 critical rate +10 delay -1.5 sec Melee up by Lv
Complete: Accuracy +100 Critical rate +10 Skill Delay -1.5s Item Delay -1.5s [Melee up by Lv]
Notes: Trade ×, ATK = Fail Notes II +10

Falconet [Bows]
ATK: 242
Description: ATK +4%, Critical damage +15%, Melee pierce up by attack, Melee R +5%
Complete: ATK +5% Critical damage +15% Melee R +6% Autoskill

Falconet II [Bows]
ATK: 272 DEF: 5
Description: ATK +6%, Critical damage +17%, Melee pierce up by attack, Melee R +10%
Complete: ATK +6% Critical damage +17% Melee R +10% Autoskill
Notes: ATK = Falconet +30 DEF = Falconet +5 physical penetration increase = + 10% (attack power display)

Falconet III [Bows]
ATK: 306 DEF: 10
Description: ATK +8%, Critical damage +19%, Melee pierce up by attack, Melee R +14%
Complete: ATK +8% Critical damage +19% Melee R +14% Autoskill
Notes: ATK = +20? Falconet II DEF = Falconet II +5?

Flame Bow [Bows]
ATK: 88
Description: Fire element
Complete: Melee to Earth +20% Melee to Fire -20%
Notes: Trade ×

Flugel [Bows]
ATK: 120
Description: DEX +5 ASPD +10% Wind element
Complete: DEX +5 ASPD +10% Melee to Water +20% Melee to Wind -20%
Notes: ATK = Wing Bow numeric + 0-10 random

Freesia Bow [Bows]
ATK: 257
Description: Melee+20% to Fire, -20% to Water, ATK & Critical Damage+9%, Hate Rise-10%, Magic Counter Chance
Complete: ATK +6% Critical damage +6% Hate Rise -10% Melee to Fire +20% Melee to Water -20% Autoskill

Freesia Bow II [Bows]
Complete: ATK +8% Critical damage +8% Hate Rise -12% Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Bow by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal

Gandiva [Bows]
ATK: 175
Description: Critical rate +20, Magic evasion -50%, Additional attack chance by attack, All Elements
Complete: Critical rate +20 Magic Evasion -50% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill

Gandiva II [Bows]
ATK: 185
Description: Critical rate +25, Magic evasion -30%, Melee +125 Additional attack chance by attack, All Elements
Complete: Critical rate +25 Magic Evasion -30% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill Melee +125
Notes: ATK = Gandiva +10

Gandiva III [Bows]
ATK: 270
Description: Critical rate +30, Magic evasion -20%, Melee +300, Additional attack chance by attack, All Elements
Complete: Critical rate +30 Magic Evasion -20% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill Melee +300
Notes: ATK = Gandiva II +85

Gandiva IV [Bows]
Complete: Critical rate +10 Critical damage +10% Magic Evasion -20% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill Melee +600

Gerifalte [Bows]
Description: ATK: 258-268-273 Special Bow, Melee +20% to Neutral, HP recovery using MP by defense, Small ATK up by AGI
Complete: Melee to Neutral +20% [X = AGI] [Y = 0.50 * X] [ATK up by Y] Autoskill [Sniper] Melee Pierce +15%
Notes: ATK is ATK every little increase = AGI1 in AGI + 0.5

Gerifalte II [Bows]
ATK: 285
Description: Special Bow, Melee +25% to Neutral, HP recovery using MP by defense, Small ATK up by AGI
Complete: Melee to Neutral +25% [Melee up by Lv] [X = AGI] [Y = 0.60 * X] [ATK up by Y] Autoskill [Sniper] Melee Pierce +15%
Notes: ATK = Getifalte +20? The ATK per ATK increased = AGI1 + 0.6

Glacies [Bows]
ATK: 275
Description: Ice element, C. dmg +14%, Delay -1 sec, C rate +40, MaxMP -20%, Auto MP rec. -20%, Small C. dmg up by INT
Complete: Melee to Fire +20% Melee to Water +10% Critical damage +14% Critical rate +40 Skill Delay -1.0s Item Delay -1.0s MaxMP -20% Auto MP Recovery -20% [X = 0.01 * INT] [Critical damage up by X]

Golden Kite Bow [Bows]
ATK: 250
Description: Magic attack chance by attack, Magic pierce up by CRT, ASPD -20%, Autoskills +3%, Thunder element
Complete: Melee to Water +20% Melee to Wind +10% ASPD -20% Autoskill +3% Autoskill [X = 0.02 * CRT] [Magic Pierce up by X] MATK +3% [Enchanter] Autoskill +7% Magic Pierce +10%

Hecaton Bow [Bows]
ATK: 150 DEF: 5
Description: areas attribute MaxHP +500 additional attacks in probability
Complete: Melee to Wind +20% Melee to Earth -20% MaxHP +500 Autoskill
Notes: Numerical +10 fixed ATK = Taitanbou

Hecaton Bow+ [Bows]
ATK: 170 DEF: 5
Description: areas attribute MaxHP +1000 additional attacks in probability
Complete: Melee to Wind +20% Melee to Earth -20% MaxHP +1000 Autoskill [Melee up by DEX]
Notes: ATK = Hecaton Bow +20

Hiereus [Bows]
ATK: 264
Description: Magic Bow MATK +10% Evasion +10% Autoskills +8% Adds MATK +8% INT +10 Evasion +10% if AGI > 299
Complete: MATK +10% Evasion +10% Autoskill +8% If [AGI > 300] then INT +10 MATK +8% Evasion +10%

Hiereus II [Bows]
ATK: 301
Description: Magic Bow MATK +12% Evasion +10% Autoskills +9% Adds MATK +9% INT +10 Evasion +15% if AGI > 299
Complete: MATK +12% Evasion +10% Autoskill +9% If [AGI > 300] then INT +12 MATK +9% Evasion +15%
Notes: ATK = Hiereus +?

Icicle Bow [Bows]
ATK: 130 DEF: 2
Description: Water element MDEF +50
Complete: Melee to Fire +20% Melee to Water -20% MDEF +50

Icicle Bow II [Bows]
ATK: 140 DEF: 4
Description: Water element MDEF +100 Magic R +5%
Complete: Melee to Fire +20% Melee to Water -20% MDEF +100 Magic R +5%
Notes: ATK = Icicle Bow +10 DEF = Icicle Bow +2

Icicle Bow III [Bows]
ATK: 170 DEF: 4
Description: Magic R & Water R +5%, MDEF +200, Magic attack chance by attack, Water element
Complete: Melee to Fire +20% Melee to Water -20% MDEF +200 Magic R +5% Water R +5% Autoskill
Notes: ATK = Icicle Bow II + 30

Illusion Bow [Bows]
ATK: 192
Description: ATK +10% Skill delay -0.5 sec Absolute accuracy +5% Magic evasion +5%
Complete: ATK +10% Skill Delay -0.5s Absolute Accuracy +5% Magic Evasion +5%

Illusion Bow II [Bows]
ATK: 222
Description: ATK +15% Skill delay -1 sec Absolute accuracy +5% Magic evasion +5%
Complete: ATK +15% Skill Delay -1.0s Absolute Accuracy +5% Magic Evasion +5%
Notes: ATK = Illusion Bow +30

Illusion Bow III [Bows]
ATK: 272
Description: ATK +16% Skill delay -1.2 sec Absolute accuracy +8% Magic evasion +8% Melee +10% to dark
Complete: ATK +16% Skill Delay -1.2s Absolute Accuracy +8% Magic Evasion +8% Melee to Dark +10%
Notes: ATK = Illusion Bow II +50

Indigo Bow [Bows]
ATK: 180
Description: Magic Bow. ASPD +10%, ATK-40%, Evasion -60%. Magic up by Lv. MATK +10% of INT>199.
Complete: [Magic Power up by Lv] Evasion -60% ATK -40% If [INT > 200] then MATK +10% If [Mage] then Melee to Fire +5% Melee to Water +5% Melee to Wind +5% Melee to Earth +5% ASPD +10%
Notes: From: Raid Ticket Lv.3

Indigo Breaker Bow [Bows]
ATK: 198
Description: ASPD +10%, ATK-35%, Evasion -50%, Magic up based on Lv, MaxHP +5%, MATK +15% if INT>199, Magic Bow
Complete: ASPD +10% [Magic Power up by Lv] MaxHP +5% ATK -35% Evasion -50% If [INT > 200] then MATK +15% If [Mage] then Melee to Fire +5% Melee to Water +5% Melee to Wind +5% Melee to Earth +5%
Notes: From: Strengthening of Indigo Bow

Inferno Bow [Bows]
ATK: 118
Description: Fire element
Notes: Trade × ATK = flame bow numbers + 30-35 random

Inferno Bow (Strengthened 1) [Bows]
ATK: 148
Description: Fire element attack, magic attack with probability
Notes: Trade × ATK = flame fire bow +30

Irogeos Bow [Bows]
ATK: 278
Description: Special bow ATK +12% Melee Pierce +10% AGI +10 Absolute evasion +5% Hate rise -10% attacks, added in the probability attack
Complete: ATK +12% Melee Pierce +10% AGI +10 Absolute Evasion +5% Hate Rise -10% Autoskill [Sniper] Critical damage +10% Melee Pierce +5%

Koronerubou [Bows]
ATK: 270
Description: Improved Critical CRT +10 Autoskills +6% DEX200 or more in a more Autoskills +8%
Complete: Critical rate +10 Critical damage +10% CRT +10 Autoskill +6% If [DEX > 200] then Autoskill +8%
Notes: ATK = Captain bow +70

Le Feu [Bows]
ATK: 150
Description: VIT +5 Item delay -1 sec poison effect +10%
Complete: VIT +5 Item Delay -1.0s Poison dmg +10%

Le Feu Kai II [Bows]
ATK: 260
Description: VIT +10 items delay -1.2 sec when the poison effect +20% Melee through +5% defense, and has mastered the HP recovery Shieramu with probability poison invalid
Complete: VIT +10 Item Delay -1.2s Poison dmg +20% Melee Pierce +5% Autoskill [Adventurer] MaxHP +1500
Notes: ATK = Le Feu+ +100

Le Feu+ [Bows]
ATK: 160
Description: VIT +5 Item delay -1 sec when the poison effect +15% defense, and has mastered the HP recovery Shieramu with probability poison invalid
Complete: MaxHP +750 VIT +5 Item Delay -1.0s Poison dmg +15% Autoskill [Adventurer]
Notes: ATK = Le Feu +10/+15

Lease Arrow [Bows]
ATK: 6
Description: ATK is a little increase Christmas period in Lv, attack interval half-ASPD +10%
Complete: [X = 0.02 * Lv] [Jan] [X = 1] [ATK up by X] Autoskill [Xmas] Halves Attack Interval ASPD +10%
Notes: Trade ×

Leek (Bow) [Bows]
ATK: 125
Description: black when barrette equipped, ASPD +20%
Complete: ASPD +20%

Leek II (Bow) [Bows]
ATK: 225
Description: when black barrette equipment, when ASPD +40% Autoskills +6% attack, additional attack by consuming "green onion" in probability
Complete: ASPD +40% Autoskill +6% Autoskill
Notes: ATK = numerical +100 fixed leek (bow)

Lueur Bow [Bows]
ATK: 251
Description: Magic bow Melee+15% to Dark, Magic Eva up based on Vit, avoidance rate rise in the probability (hidden correction: chanting defense +?)
Complete: Melee to Dark +15% [X = VIT] [X = X / 28] [Magic Evasion up by X] Autoskill
Notes: ATK = Radiance Bow +70, evasion rise = AGI1 AVD1 rise per

Malicia Bow [Bows]
ATK: 160
Description: Critical rate +20%, Skill delay -1 sec, Stats up for Sniper Lv > 199, Special Bow
Complete: Critical rate +20% Skill Delay -1.0s If [Lv > 200] then [Sniper] ATK +5% Magic Evasion +5% MP Cost -25%
Notes: Lv200 more sniper during the equipment, MP consumption -25%

Migratale [Bows]
Description: DEX +6
Complete: DEX +6

Mirage Bow [Bows]
ATK: 200
Description: Absolute & Magic evasion +5%, Fire element, Special Bow
Complete: Melee to Earth +20% Melee to Fire -20% Absolute Evasion +5% Magic Evasion +5% Autoskill
Notes: hidden performance: Attack Up chance by atk, ATK up value depends on remaining hp% HP1 = Atk+20% lasts 60 seconds

Mirror Bow [Bows]
Complete: ATK +16%

Mirror Bow Flame Force [Bows]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +18% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv]

Mirror Bow Flame Life [Bows]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +15% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]

Mirror Bow Flame Magic [Bows]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

Mirror Bow Flame Sense [Bows]
Complete: Melee to Earth +20% Melee to Fire +10% ATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]

Mirror Bow Ice Force [Bows]
Complete: Melee to Fire +20% Melee to Water +10% ATK +18% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv]

Mirror Bow Ice Life [Bows]
Complete: Melee to Fire +20% Melee to Water +10% ATK +15% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]

Mirror Bow Ice Magic [Bows]
Complete: Melee to Fire +20% Melee to Water +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

Mirror Bow Ice Sense [Bows]
Complete: Melee to Fire +20% Melee to Water +10% ATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]

Mirror Bow Rock Force [Bows]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +18% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv]

Mirror Bow Rock Life [Bows]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +15% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]

Mirror Bow Rock Magic [Bows]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

Mirror Bow Rock Sense [Bows]
Complete: Melee to Wind +20% Melee to Earth +10% ATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]

Mirror Bow Thunder Force [Bows]
Complete: Melee to Water +20% Melee to Wind +10% ATK +18% [X = 0.05 * Lv] [STR up by X] [Melee up by Lv]

Mirror Bow Thunder Life [Bows]
Complete: Melee to Water +20% Melee to Wind +10% ATK +15% MaxHP +15% MaxMP +15% [X = 0.05 * Lv] [VIT up by X]

Mirror Bow Thunder Magic [Bows]
Complete: Melee to Water +20% Melee to Wind +10% ATK +5% MATK +15% [X = 0.05 * Lv] [INT up by X] [Y = 4.00 * Lv] [Magic Power up by Y]

Mirror Bow Thunder Sense [Bows]
Complete: Melee to Water +20% Melee to Wind +10% ATK +15% Absolute Evasion +10% Magic Evasion +10% Autoskill +5% [X = 0.05 * Lv] [AGI up by X]

Moonlight [Bows]
ATK: 175
Description: ATK +5% Accuracy +5% MP cost -25% Skill delay -1 sec ASPD-100% (hidden correction: MATK-25%)
Complete: ATK +5% Accuracy +5% MP Cost -25% Skill Delay -1.0s ASPD -100% MATK -25% Hate Rise -25%

Obliteration Bow [Bows]
ATK: 291
Description: INT +7 AGI +13 CRT +7 Critical damage +21%
Complete: INT +7 AGI +13 CRT +7 Critical damage +21%
Notes: ATK = Assassin Bow +84/+86

Odium [Bows]
ATK: 140
Description: Hate rise -30%
Complete: Hate Rise -30%

Odium II [Bows]
ATK: 146
Description: Hate rise -40% Accuracy +5%
Complete: Hate Rise -40% Accuracy +5%
Notes: ATK = Odiumu numeric + 6-15?

Odium III [Bows]
ATK: 236
Description: Hate rise -50% Accuracy +5% ASPD +10% Absolute & Magic evasion +10%
Complete: Hate Rise -50% Accuracy +5% ASPD +10% Absolute Evasion +10% Magic Evasion +10%
Notes: ATK = Odium II +90

Odium IV [Bows]
Complete: Hate Rise -60% Accuracy +10% ASPD +10% Absolute Accuracy +10% Absolute Evasion +12% Magic Evasion +12% Counter on Evasion +5%

Parring Bow [Bows]
ATK: 98
Description: Critical rate +10, Evasion up by 50% of DEX.
Complete: Critical rate +10 [X = DEX] [X = X / 2] [Evasion up by X]

Pierre Bow [Bows]
ATK: 257
Description: magic bow Lv in MATK increase magic through +10%
Complete: [MATK up by Lv] Magic Pierce +10% Absolute Evasion -10% Magic Evasion -10%

Plandra Bow [Bows]
ATK: 275
Description: Accuracy +30, Critical damage +15%, Small MP recovery chance, Melee +20% to Neutral, Blind +5%
Complete: Melee to Neutral +20% Critical damage +15% Accuracy +30 Blind +5% Autoskill

Pumpkin Bow [Bows]
ATK: 34 DEF: 10
Description: Melee pierce +2%, Magic R +3%, During Halloween, halves attack intervals.
Complete: Melee Pierce +2% Magic R +3% [Halloween] Halves Attack Interval

Pumpkin Shooter [Bows]
Description: DEX +1, Accuracy rate +10%, Hate rise -10%, ATK up based on Lv
Complete: DEX +1 Accuracy +10% Hate Rise -10% [X = Lv] [X = X / 2] [ATK up by X]
Notes: Trade x

Quick Fire [Bows]
ATK: 1
Complete: Halves Attack Interval [X = STR] [X = X + DEX] [X = X · -1] [ATK up by X] Range +5
Notes: ATK + 1 rise in each STR · DEX1 (after the status determined)

Radiance Bow [Bows]
ATK: 181
Description: Magic Bow Melee +10% to Dark, Magic Eva up based on VIT, avoidance rate rise in the probability
Complete: Melee to Dark +10% [X = VIT] [X = X / 32] [Magic Evasion up by X] Autoskill
Notes: AVD1 rise per evasion rise = AGI1

Raijin Bow [Bows]
ATK: 145
Description: during lightning attack, magic attack with probability

Raijodo [Bows]
ATK: 215
Description: ATK +20% Critical rate -20 delay -1 sec Mpcost up or down based on AGI
Complete: ATK +20% Critical rate -20 Skill Delay -1.0s Item Delay -1.0s [X = 384] [X = X - AGI] [Feb] [MP Cost up by X] ASPD = 1
Notes: AGI1 = Mp cost +100%??

Rapid Fire [Bows]
ATK: 68
Description: critical rate +15 ASPD +50%
Complete: Critical rate +15 ASPD +50%

Recurve Bow [Bows]
ATK: 175
Description: non-attribute to the physical +20% Critical damage +5% Accuracy +20
Complete: Melee to Neutral +20% Critical damage +5% Accuracy +20

Rising Ray [Bows]
ATK: 214
Description: Thunder element, Skill delay -0.5 sec, Critical damage +4%, ATK +10, Wind magic +10%, Ailment R -50%
Complete: Melee to Water +20% Melee to Wind +10% ATK +10% Critical damage +4% Skill Delay -0.5s Wind Magic +10% Ailment R -50%
Notes: Traded from Douin and Pole from Mt Oni on Valentines Event: Evil Thunder Drums x5, Thunder Axe Fragment x1, Windbag Rag x1

Sauro Shooter [Bows]
ATK: 135
Description: AGI +3 CRT +3 Skill delay -1 sec
Complete: AGI +3 CRT +3 Skill Delay -1.0s

Sauro shooter L2 [Bows]
ATK: 161
Description: AGI +4 CRT +4 Skill delay -1 sec
Complete: AGI +4 CRT +4 Skill Delay -1.0s

Sauro shooter L3 [Bows]
ATK: 241
Description: ATK +15% Critical damage +5% AGI +5 CRT +5 Skill delay -1.2 sec
Complete: ATK +15% Critical damage +5% AGI +5 CRT +5 Skill Delay -1.2s
Notes: Trade ×

Sauro Shooter L4 [Bows]
ATK: 274
Description: ATK +17% Critical damage +5% Magic evasion +5% AGI +8 CRT +8 Skill delay -1.5 sec (hidden correction: MaxHP +12%?)
Complete: ATK +17% Critical damage +5% Magic Evasion +5% AGI +8 CRT +8 Skill Delay -1.5s [X = 0.03 * DEX] [MaxHP up by X] [MaxMP up by X]
Notes: Trade ×

Sauro shooter L5 [Bows]
ATK: 297
Description: ATK +19% Critical damage +5% Magic evasion +8% AGI +10 CRT +10 Skill delay -1.7 sec fire, water, wind, Earth elements to the physical +2%
Complete: ATK +19% Critical damage +5% Magic Evasion +8% AGI +10 CRT +10 Skill Delay -1.7s Melee to Fire +2% Melee to Water +2% Melee to Wind +2% Melee to Earth +2% [X = 0.05 * DEX] [MaxHP up by X] [MaxMP up by X]

Seele Bow [Bows]
ATK: 43
Description: Attack up based on Lv, Magic attack chance by attack, Magic bow
Complete: [X = Lv] [X = X / 2] [ATK up by X] [Melee up by X] Autoskill
Notes: ATK is increased about half of the level

Seele Bow II [Bows]
ATK: 73
Description: ATK up based on Lv. magic Absolute accuracy +20%, Autoskills +3%, Magic attack chance by attack, Magic Bow
Complete: [X = 1.10 * Lv] [ATK up by X] [Melee up by X] Absolute Accuracy +20% Autoskill +3% Autoskill
Notes: ATK = Seele Bow +20

Seele Bow+ [Bows]
ATK: 53
Description: ATK up based on Lv. Magic attack chance by attack, Magic Bow
Complete: [ATK up by Lv] [Melee up by Lv] Autoskill Absolute Accuracy +20%
Notes: ATK = Seele Bow +10

Seele IV [Bows]
ATK: 118
Description: Magical Bow ATK increases according to Lv Absolute Hit + 20% Auto Skill Trigger + 6% When attacking , Magical Attack with Probability
Complete: [X = 1.25 * Lv] [ATK up by X] [Melee up by X] Absolute Accuracy +20% Autoskill +6% Autoskill

Semeion [Bows]
ATK: 116
Description: Critical damage +12% INT +3
Complete: Critical damage +12% INT +3

Semeion II [Bows]
ATK: 126
Description: Critical damage +14%, INT +3, MDEF +5%
Complete: Critical damage +14% INT +3 MDEF +5%
Notes: ATK = Semeion +10/+15

Semeion III [Bows]
ATK: 241
Description: Critical damage +16%, INT +3, MDEF +5%, CRT +10, Additional damage chance using MP by attack
Complete: Critical damage +16% INT +3 MDEF +5% CRT +10 Autoskill
Notes: ATK = Semeion II +115

Semeion IV [Bows]
ATK: 298
Description: Critical Damage + 18% INT + 9 MDEF + 7% CRT + 12 When attacking, Additional Attack by consuming MP
Complete: Critical damage +18% INT +9 MDEF +7% CRT +12 Autoskill

Sepscorne [Bows]
ATK: 163
Description: power increase and poison effect +20% AGI +5 MaxMP +100 additional attack yourself poison state with a probability 
Complete: Poison dmg +20% AGI +5 MaxMP +100 Autoskill
Notes: Trade ×

Serata Bow [Bows]
ATK: 192
Description: Dark Element, Critical damage +14%, ATK -6%, Delay -0.5 sec, ASPD-30%, Melee pierce +2%
Complete: Melee to Light +20% Critical damage +14% ATK -6% Melee Pierce +2% Skill Delay -0.5s Item Delay -0.5s ASPD -30%

Shigeto Bow [Bows]
ATK: 148
Description: MATK +6% MDEF +40 Range +2
Complete: MATK +6% MDEF +40 Range +1
Notes: Trade × ATK = catalpa bow numeric +70 fixed

Shigeto Bow (Strengthened 1) [Bows]
ATK: 263
Description: MATK +12% MDEF +60 Range +2 Melee +200 physical and magic penetrates the INT
Complete: MATK +12% MDEF +60 Range +1 Melee +200 [X = 0.01 * INT] [Melee Pierce up by X] [Magic Pierce up by X] ATK +7% Critical damage +14% [Melee up by INT]
Notes: Trade × ATK = Shigeto bow +100

Shigeto Bow (Strengthened 2) [Bows]
Complete: MATK +14% MDEF +80 Range +1 Melee +350 [X = 0.01 * INT] [Melee Pierce up by X] [Magic Pierce up by X] ATK +8% Critical damage +15% [Melee up by INT]

Sich Vort [Bows]
ATK: 272
Description: STR +10 ATK +14% Melee pierce +17% Critical rate -20%
Complete: STR +10 ATK +14% Melee Pierce +17% Critical rate -20%

Simoon [Bows]
ATK: 100
Description: ASPD +40% Accuracy +15% Autoskills generation +2%
Complete: ASPD +40% Accuracy +15% Autoskill +2%

Sling shot [Bows]
ATK: 30
Notes: Trade ×

Snatcher Bow [Bows]
ATK: 170
Description: ATK -20%, Delay +4 sec, Increases rare drop rate a little if Sniper.
Complete: ATK -20% Skill Delay +4.0s Item Delay +4.0s [Sniper] Rare Drop +2%

Sorciere Bow [Bows]
ATK: 150
Description: magic bow Skill delay -0.5 sec MaxMP -12%
Complete: MaxMP -12% Skill Delay -0.5s Cast Time -10%

Sorciere Bow II [Bows]
ATK: 260
Description: magic bow Skill delay -1 sec MaxMP -12% defense, to mitigate the damage by consuming MP
Complete: Skill Delay -1.0s MaxMP -12% Autoskill Cast Time -10%

Stardust Bow [Bows]
ATK: 285
Description: Special Bow, ATK +20%, Critical Damage +17%, Absolute & Magic Evasion +20%. (Hidden: ASPD Minimum)
Complete: ATK +20% Critical damage +17% Absolute Evasion +20% Magic Evasion +20% ASPD = 1

Steel Bow [Bows]
ATK: 110
Description: Accuracy +15 CRT +5
Complete: CRT +5 Accuracy +15

Storm Bow Sturm [Bows]
ATK: 155
Description: Wind element DEX +15 CRT +10 ASPD +30% attack, usually attack 1.25 times with a probability
Complete: DEX +15 CRT +10 ASPD +30% Melee to Water +20% Melee to Wind -20% Autoskill
Notes: ATK = Wing Bow Sturm +15

Storm Bow Sturm II [Bows]
ATK: 280
Description: wind attribute DEX + 18 CRT + 13 ASPD + 40% If it is DEX 350 or more, further CRT + 3 attack, normal probability attack by 1.25 times
Complete: Melee to Water +20% Melee to Wind -20% DEX +18 CRT +13 ASPD +40% If [DEX > 350] then CRT +3 Autoskill

Strike Bow [Bows]
ATK: 280
Description: Melee +25% to Neutral, Critical up, DEX +10, Adds Critical damage +8% if CRT > 299, M. counter chance
Complete: Melee to Neutral +25% Critical rate +10 Critical damage +10% DEX +10 If [CRT > 300] then Critical damage +8% Autoskill

Surge [Bows]
ATK: 180
Description: special bow Dark Element Critical damage +10% DEX +10 Melee R -10%
Complete: Melee to Light +20% DEX +10 Critical damage +10% Melee R -10%

Symbios Bow [Bows]
ATK: 255
Description: ATK +15% Autoskills +7% MP cost -20% Twice attack chance
Complete: ATK +15% Autoskill +8% MP Cost -20% Auto MP Recovery +10% Autoskill All damage R -10% Absolute Evasion -10% Magic Evasion -10%

Symbios Bow II [Bows]
ATK: 265
Description: ATK +17% Autoskills +10% MP cost -25% Auto MP recovery +15% Twice attack chance
Complete: ATK +17% Autoskill +10% MP Cost -25% Auto MP Recovery +15% Autoskill All damage R -10% Absolute Evasion -10% Magic Evasion -10%
Notes: ATK = Symbios Bow +10

Titans Bow [Bows]
Description: ATK: 140-150-155 DEF: 5 Earth element
Complete: Melee to Wind +20% Melee to Earth -20%

Varota [Bows]
Description: ATK: 281-285 Item delay -2 sec, Autoskill +10%, DEX & CRT +10, Additional attack chance, ASPD -10%, Melee pierce +10%
Complete: Item Delay -2.0s Autoskill +10% DEX +10 CRT +10 Melee Pierce +10% ASPD -10% Autoskill Melee R -30% Magic R -30%

Violacamp [Bows]
ATK: 301
Description: Hit + 16% Skill Delay - 2 sec Increase Hate - 35% Damage Reflect + 5% Continue Paralysis + 3 sec
Complete: Accuracy +16% Skill Delay -2.0s Hate Rise -35% Reflect +5% Paralysis +3.0s

Violaceum [Bows]
ATK: 156
Description: Accuracy +5% Skill delay -1 sec Hate rise -15%
Complete: Accuracy +5% Skill Delay -1.0s Hate Rise -15%

Violafar [Bows]
ATK: 186
Description: Accuracy +8%, Hate rise -25%, Skill delay -1.4 sec
Complete: Accuracy +8% Skill Delay -1.4s Hate Rise -25%
Notes: ATK = Violakrile +20

Violakrile [Bows]
ATK: 166
Description: Accuracy +6% Skill delay -1.2 sec Hate rise -20%
Complete: Accuracy +6% Skill Delay -1.2s Hate Rise -20%
Notes: ATK = Violaceum +10

White Savior [Bows]
ATK: 265
Description: Ailment R +15%, KO time -1 sec, Additional attack chance by attack, ATK +15%, Light element
Complete: Melee to Dark +20% ATK +15% Ailment R +15% Knockout -1.0s Autoskill

Wing Bow [Bows]
ATK: 120
Description: ASPD +10% Wind element
Complete: ASPD +10% Melee to Water +20% Melee to Wind -20%

Wing Bow Sturm [Bows]
ATK: 140
Description: Wind element DEX +10 CRT +5 ASPD +20% during the attack, usually attack 1.25 times in the probability (※ 25% of additional attacks given damage)
Complete: DEX +10 CRT +5 ASPD +20% Melee to Water +20% Melee to Wind -20% Autoskill
Notes: ATK = Flugel +20

World Tree Bow [Bows]
ATK: 285
Description: All Elements ATK +6% MP cost -20% Heal recovery +30%
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ATK +6% MP Cost -20% Heal Recovery +30%

Yggdrasil Bow [Bows]
ATK: 295
Description: Universal attribute ATK +12% MP cost -25% Heal recovery +35% Damage cut if HP <= 25%
Complete: Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% ATK +12% MP Cost -25% Heal Recovery +35% Autoskill

Yumi [Bows]
ATK: 30
Description: VIT +1, Accuracy +5%, Small ATK up if Lv > 99, Special Bow
Complete: VIT +1 Accuracy +5% If [Lv > 100] then ATK +60 ATK +2%
Notes: Trade × ATK + 60 if Lv > 99 Setsubun Event Kijimu Lottery

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