High Wizard


High Wizard


Description
High Wizards utilize the four elements to deal massive magic attack: Meteor, Blizzard, Thor's Hammer, and Earthquake. They are probably the strongest area attacker in the game. They are almost unstoppable when partied with a Bishop.

Requirement
Must be level 140
Must be an Apprentice High Wizard
Location: Capital City Elban - King Elbano

Apprentice High Wizard
Must be level 120
Must be a Wizard
Must have skill: Fire Lance 3
Must have skill: Ice Spear 3
Must have skill: Thunderbolt 1
Location: Capital City Saterica - Nesri

Skills

Bandersnatch 1
Attack with the frumious arm. You will teleport at random. If you meet certain conditions...
Lv 260
Bandersnatch 1
      Item - Frumious Magic Book 1

Bandit 1
Attack enemies with dark flame. PT members recover small MP. Absorb HP a little.
Lv 240
Bandit 1
     

Blizzard 1
Attack and freeze enemies. Fixed accuracy rate. Maximum of 6 hits.
Lv 180
Blizzard 1
      Quest - Blizzard 1

Cast Barrier 1
Reduce the damage taken while casting a spell.
Lv 140
Cast Barrier 1
      High Wizard

Chronoshift 1
Top magic to nullify Cast time. Decrease Cast time and Delay. Cast time up after the skill.
Lv 260
Chronoshift 1
     

Drain 2
A dark-element magic attack with a chance of absorbing the damage you deal foes
Lv 120
Drain 2
      App. High Wizard

Earth Pike 1
An earth-element attack that has a small chance of knocking out foes
Lv 120
Earth Pike 1
      App. High Wizard

Earthquake 1
Attack by causing an earthquake. Make enemies paralyzed or KO. Recoil some damage.
Lv 140
Earthquake 1
      High Wizard

Force Boost 1
Strengthens fire, water, wind, and earth magic. Draw out rod's power and strengthen elemental power.
Lv 340
Force Boost 1
     

Grigori 1
Inflict various disasters on foes. Chance of inflicting status ailments at a fixed interval.
Lv 260
Grigori 1
      Quest - Grigori 1

Head Crush 1
A Self-defense skill with staffs. Attack ignoring the target's defense. Staffs increase the damage.
Lv 140
Head Crush 1
     

Imperial Ray 1
Condense and burst the magic. The effect varies by frequent use and using after great magics.
Lv 240
Imperial Ray 1
      Quest - Imperial Ray 1

Job Master 1
A proof of mastering High Wizard. Boost Job Bonus.
Lv 280
Job Master 1
      Quest - Job Mastery (High Wizard)

Mana Recover 6
Raises the rate at which you automatically recover MP.
Lv 120
Mana Recover 6
      App. High Wizard

Mana Stock 1
Charge magic at most 3 times. Only Great Magic power increases.
Lv 220
Mana Stock 1
      Quest - Mana Stock 1

Meteor Storm 1
Summon meteors and attack enemies. Makes the enemies burnt.
Lv 140
Meteor Storm 1
      High Wizard

Mirage 1
Defense magic to avoid fatal DMG. Reduces any large DMG received.
Lv 220
Mirage 1
      Quest - Mirage 1

Multi Cast 1
Multiply spells of large magic. Enable you to cast multiple large magics.
Lv 340
Multi Cast 1
     

Rod Mastery 1
A book of staff tactics that raises MATK and MDEF when wielding a staff
Lv 120
Rod Mastery 1
      App. High Wizard

Spell Burst 1
Chance of temporary magic attack up. The rate is based on CRT.
Lv 180
Spell Burst 1
      Quest - Spell Burst 1

Thor's Hammer 1
Attack with huge Thor's Hammer. Chance of blinding an enemy. Shortest cast time Great Magic.
Lv 160
Thor's Hammer 1
      Quest - Thors Hammer 1

Thunderbolt 2
A wind-element magic attack that may paralyze foes
Lv 140
Thunderbolt 2
      High Wizard

Zero Ray 1
A forbidden magic skill. Consume tremendous MP and move backward. If you meet certain conditions...
Lv 300
Zero Ray 1
      Quest - Secret Magic of Disaster

 


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