Enchanter


Enchanter


Description
Enchanters are a magic melee class that uses magic swords. They have Stone Skin and rely on Autoskill and Additional Magic Attack to deal massive burst damage. Many enchanters use Magic Additional Attack Crystas like: Ifrit, Leviathan, Pretortoise, Cherose, Gewalt and Enfar.

Requirement
Must be level 140
Must be an Apprentice Enchanter
Location: Capital City Elban - King Elbano

Apprentice Enchanter
Must be level 120
Must be a Wizard
Must have skill: Fire Lance 3
Must have skill: Ice Spear 3
Must have skill:
Must have skill: Thunderbolt 1
Location: Capital City Saterica - Nesri

Skills

Absorb 1
Converts some of the damage you take into MP.
Lv 120
Absorb 1
      App. Enchanter

Draw 1
Boosts the target's autoskill usage rate.
Lv 120
Draw 1
      App. Enchanter

Enchant 1
Adds a bonus to your ATK based on your INT.
Lv 120
Enchant 1
      Enchanter

Enchant Weapon 1
Put magic on a weapon. A target can cast magic by normal attack at a fixed rate.
Lv 140
Enchant Weapon 1
      Enchanter

Excess Magic 1
Run wild with excess magic. Draw out more power by wielding excessive magic.
Lv 340
Excess Magic 1
     

Illness Hit 1
Transmit ailments to the target. And cure you of the ailments.
Lv 200
Illness Hit 1
      Quest - Illness Hit 1

Job Master 1
A proof of mastering Enchanter. Boost Job Bonus.
Lv 280
Job Master 1
      Quest - Job Mastery 1 (Enchanter)

Limit Break 1
Prevent Magic Overheat by removing the limit for a while. A lot of MP is required.
Lv 260
Limit Break 1
      Quest - Limit Break 1

Magic Barrier 1
Raises target's defense depending on their INT.
Lv 100
Magic Barrier 1
      App. Enchanter

Magic Blade 1
Attack enemies with a magic blade. Deal Melee and Magic damage. Cast time can become 0.
Lv 220
Magic Blade 1
      Quest - Magic Blade 1

Mana Burn 1
Attack with melee and magic. Accuracy rate is based on distance. Has 100% KO effect but...
Lv 160
Mana Burn 1
      Quest - Mana Burn 1

Mana Conversion 1
Enhance Fire/Water/Wind/Earth elements consuming MP at a fixed interval.
Lv 340
Mana Conversion 1
     

Origin 1
Increase element attack and defense. Lv1(Fire), Lv2(Water) Lv3(Wind), Lv4(Earth)
Lv 180
Origin 1
      Quest - Origin 1

Power Enhancer 1
Enhance Melee combat. Increase STR and CRT costing DEX. Cannot quit until it ends.
Lv 210
Power Enhancer 1
      Enchanter

Qadal 1
Attack with amplified magic power. Also, it strengthens yourself. If you use it too much,...
Lv 240
Qadal 1
      Quest - Qadal 1

Stone Skin 1
Nullify certain damage taken. Reduce piercing damage taken by half when the skill finishes.
Lv 160
Stone Skin 1
      Quest - Stone Skin 1

 


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