Aconitum [Special]
Autoskill+7% ASPD+10%, Magic R -10% Self poison chance by attack
Autoskill +7% ASPD +10% Magic R -10% Autoskill
Acrobat Ring [Special]
A.&M. evasion +30% Melee&Magic R -40%
Melee R -40% Magic R -40% Magic Evasion +30% Absolute Evasion +30%
Actsin Guard [Special]
Autoskill+5% Reflect up based on VIT.
Autoskill +5% [X = VIT] [X = X / 40] [Reflect up by X]
Adamantite Arrows [Special]
ATK up by STR with Bows
[Bows] [X = STR] [X = X · 110] [X = X / 100] [ATK up by X]
Notes: ATK + 1.1 and per ATK rise = STR1
Alchemy Charm [Special]
Alchemy success rate up a little
Alchemy success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Angel Arrow [Special]
Heal recovery +15%. MaxHP+10%, Damage cut chance by defense with Bow.
Heal Recovery +15% [Bows] MaxHP +10% Autoskill
Angel Earring [Special]
MaxHP&MP+10%, Ailment R +15% Item recovery +20% if Lv>299.
MaxHP +10% MaxMP +10% Ailment R +15% If [Lv > 300] then Item Recovery +20%
Archer Glove [Special]
ATK up by DEX with Bows. Adds ASPD+10% when DEX>100.
[Bows] [X = DEX] [X = X · 90] [X = X / 100] [ATK up by X] [X = DEX] [X = X / 100] [ASPD up by X]
Notes: ATK + 0.9 and per ATK increased = DEX1
Argent Ring [Special]
INT&DEX+10, Skill delay -0.5sec
INT +10 DEX +10 Skill Delay -0.5s Absolute Evasion -10% Magic Evasion -10%
Arrogant Dragon Fang [Special]
Absolute&Magic evasion -3% Small Cast time cut based on CRT.
Absolute Evasion -3% Magic Evasion -3% [X = 0.08 * CRT] [Cast Time up by X]
Arrogant Dragon Fang Art [Special]
Absolute&Magic evasion -20% Shorter Cast time depending on CRT.
Absolute Evasion -20% Magic Evasion -20% [Y = 0.16 * CRT] [Cast Time up by Y]
Assassin Ring [Special]
Absolute&Magic evasion +10% Critical damage +17% for Assassins.
Absolute Evasion +10% Magic Evasion +10% [Assassin] Critical damage +17%
Atleta Ring [Special]
ATK+7%, Accuracy rate -30% Chance of HP cost by attack
ATK +7% Accuracy -30% Autoskill
Autumn Leave Ring [Special]
MaxHP+10%, Critical damage +6% Spell burst +1%, Magic attack chance by attack
MaxHP +10% Critical damage +6% Spellburst +1% Autoskill
Azuki Charm [Special]
Damage cut +10% during Stun. Auto HP&MP recovery +20% Ailment R up by Lv
Damage cut +10% Auto HP Recovery +20% Auto MP Recovery +20% [X = 0.20 * Lv] [Ailment R up by X]
Battered Boots [Special]
Too ragged to walk around
Evasion -99% DEF +1%
Notes: hidden correction: AVD value significantly decrease
Battered Carving [Special]
Greatly reduces EXP gain and drop rate
EXP -100% Drop -100%
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Beam Arrows [Special]
ASPD+30% ATK-10%, Accuracy rate +20% for Bows.
[Bows] ASPD +30% Accuracy +20% ATK -10% Critical damage -1%
Bloody Thumb [Special]
Bleed time+12 sec Bleed damage+5%, Bleed chance+0.2%
Bleed +120.0s Bleed dmg +5% Bleed +0%
Boost Ring [Special]
Attack interval cut chance by attack ATK+5%, Critical rate +5
ATK +5% Critical rate +5 Autoskill
Brille Earrings [Special]
Light magic +5%, Hate rise -5% MP cost -5% Heal recovery +5% if Bishop.
Light Magic +5% Hate Rise -5% MP Cost -5% [Bishop] Heal Recovery +5% Dark R -5%
Brilliant Bangle [Special]
DEF-100, Critical damage +4% Melee up by AGI
DEF -100 Critical damage +4% [X = AGI] [X = X / 2] [Melee up by X]
Bud Ring [Special]
Poison dmg +3%, MP cost -15% Auto HP recovery -20%
Poison dmg +3% MP Cost -15% Auto HP Recovery -20%
Carpentry Charm [Special]
Carpentry success rate up a little
Carpentry success rate +5%
Cat Forepaws [Special]
ATK+2% MATK+2% Autoskill+2% Normal attack x1.5 chance by attack
ATK +2% MATK +2% Autoskill +2% Autoskill
Catura Talisman [Special]
Ailment R +5%, Rate&Range cut +5% Melee&Magic R +5%
Ailment R +5% Range cut +5% Rate cut +5% Melee R +5% Magic R +5%
Notes: Trade × Slot: 1
Chaotic Hourglass [Special]
MaxHP-20%, Light&Dark R +5% MATK up as VIT is lower. MATK+2%
MaxHP -20% Light R +5% Dark R +5% MATK +2% [X = Lv] [X = X - VIT] If [X > 400] then [X = 400] if [X < 1] then [X = 1] [MATK up by X]
Charge Ring [Special]
ATK+5%, Accuracy rate -10% Critical rate -10%
ATK +5% Accuracy -10% Critical rate -10%
Chasing Charm [Special]
Chasing success rate up a little
Chasing success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Chief God's Stone [Special]
Holds the power of Almas.
MaxHP +10% MaxMP +10% Melee to Dark +2% Light Magic +2% Dark R +3% Melee R +2% Magic R +2% Ailment R +5% Drop +1% Movement Speed +5%
Notes: Trade × Slot: 1 (hidden correction: MaxHP & MaxMP +11%?)
Circle of Life [Special]
MATK+5% Adds MATK+5%, Light&Dark magic +12% with Staff.
MATK +5% [Canes] MATK +5% Light Magic +12% Dark Magic +12%
Claw Bangle [Special]
Evasion+10, Magic R -20% Normal attack x1.25 chance by attack with Claws.
Evasion +10 Magic R -20% [Claws] Autoskill
Notes: Add attack = given 25% of the damage
Colon Badge [Special]
Small stats up equipping with Colon Hat.
STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1 [Melee up by Lv] [X = Lv] [X = X / 10] [X = X · Lv] [X = X / 2] [MaxHP up by X]
Coral Hairpin [Special]
MDEF+100 MDEF+10%, Water R +5% Magic counter chance by defense
MDEF +100 MDEF +10% Water R +5% Autoskill
Notes: Magic counterattack = water attribute
Cotton Cloud [Special]
Delay-1 sec, MP cost-10% KO time +1.5 sec
Skill Delay -1.0s Item Delay -1.0s MP Cost -10% Knockout +1.5s
Craft Guide Book [Special]
ATK increases with the difference between STR and DEX, and MATK with INT and CRT.
[X = STR] [X = X - DEX] if [X < 0] then [X = X · -1] [X = Lv] [ATK up by X] [X = INT] [X = X - CRT] if [X < 0] then [X = X · -1] [X = Lv] [MATK up by X]
Crystal Claw [Special]
Melee pierce +3%, STR+3 Absolute evasion +3%
Melee Pierce +3% STR +3 Absolute Evasion +3%
Cuhullin Medal [Special]
物理貫通+25% 武器ゲイ=ボルグ装備時、更に クリティカルダメージ+10% 物理貫通+25%
Melee Pierce +25% [ga borg] Critical damage +10% Melee Pierce +25%
Cutter Bangle [Special]
Cast time -10% ASPD+10%, Critical rate+10 with Throwing.
Cast Time -10% [Throwing] ASPD +10% Critical rate +10
Dark Goddess' Ring [Special]
Adds Dark element. Dark magic damage up Dark R +8%
Melee to Light +10% Melee to Dark +5% Dark Magic +10% Dark R +8%
Dark Sight [Special]
ATK+5% MATK-20% Accuracy+50 VIT up 50% of DEX with Swords Dark R+5% All damage cut-20%
ATK +5% MATK -20% Accuracy +50 [Swords] [X = DEX] [X = X / 2] [VIT up by X] Dark R +5% All damage R -20%
Disaster Stone [Special]
MaxHP-20% Recoil+1% ATK up based on VIT.
MaxHP -20% Recoil +1% [X = Lv] [X = X - VIT] If [X > 300] then [X = 300] if [X < 1] then [X = 1] [ATK up by X]
Notes: ATK increase = LV over VIT ≦ 300
Discharge Ring [Special]
Paralysis time -1sec, MaxHP-10%
Paralysis -1.0s MaxHP -10% Autoskill
Notes: hidden performance:? Defense at the time, magic counterattack with probability (Wind element)
Douin's Talisman [Special]
Evasion+10%, Melee pierce +3% Melee pierce up by DEX
Evasion +10% Melee Pierce +3% [X = 0.04 * DEX] [Melee Pierce up by X]
Dracula Ring [Special]
ATK&MATK+4%, Heal recovery -10% Light R -10% HP recovery chance by attack
ATK +4% MATK +4% Heal Recovery -10% Light R -10% Autoskill
Dragon Arrows [Special]
Critical rate up based on INT for Bows.
[Bows] [X = INT] [X = X / 10] [Critical rate up by X]
Notes: Trade ×
Dusk Ring [Special]
Adds Dark element. Dark magic damage up Dark R +5%
Melee to Light +7% Dark Magic +7% Dark R +5%
Earth Arrows [Special]
Adds Earth element for Bows.
[Bows] Melee to Wind +10% Melee to Earth -10%
Notes: The effect at the time of bow equipment regardless of the job
Earth God's Ring [Special]
Adds Gaia element. Earth magic damage up Earth R +8%
Melee to Wind +10% Melee to Earth +5% Earth Magic +10% Earth R +8%
Earth Ring [Special]
Adds Earth element. Earth magic damage up
Melee to Wind +5% Melee to Earth -5% Earth Magic +5%
Elban Badge [Special]
ATK+40 MATK+60 DEF+30 MDEF+50
ATK +40 MATK +60 DEF +30 MDEF +50
Notes: Trade X Obtained from Raid Box C
Engraved Powder Case [Special]
Small ATK up by STR and DEX with Bows. Range+1, All damage cut -20%
[Bows] [X = 0.75 * DEX] [Y = 0.50 * STR] [X = X + Y] [ATK up by X] Range +1 All damage R -20%
Envy - Grudge [Special]
MaxHP&MP-15%, Ailment R -100% ATK up as VIT and INT get lower.
MaxHP -15% MaxMP -15% Ailment R -100% [X = Lv] [X = X + Lv] [X = X - VIT] [X = X - INT] if [X < 0] then [Y = 0.80 * X] [Y = Lv] [ATK up by Y]
Fate Charm [Special]
Rare drop rate up EXP gain-100%
EXP -100% Rare Drop +30%
Notes: Trade × Slot: 1 Received from Login Bonus
Festan Ring [Special]
A token of appreciation from Nixe Magic attack chance by attack
[Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill Autoskill
Notes: Magic attack element changes depending on the day of the week:
Monday: Neutral (Qadal). At MATK 6000, ~16000 damage.
Tuesday: Fire (Meteor storm). At MATK 6000, ~16000 damage.
Wednesday: Water (Blizzard). At MATK 6000, ~16000 damage.
Thursday: Wind (Thor Hammer). At MATK 6000, ~16000 damage.
Friday: Earth ( Earthquake). At MATK 6000, ~16000 damage.
Saturday: Light (Nemesis). At MATK 6000, ~13000 damage.
Sunday: Dark (Bandit). At MATK 6000, ~13000 damage.
Fine Carving [Special]
MaxHP+500 MaxMP+125 Melee+25
MaxHP +500 MaxMP +125 Melee +25
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Fire Arrows [Special]
Adds Fire element for Bows.
[Bows] Melee to Earth +10% Melee to Fire -10%
Notes: The effect at the time of bow equipment regardless of the job
Fire God's Ring [Special]
Adds Flame element. Fire magic damage up Fire R +8%
Melee to Earth +10% Melee to Fire +5% Fire Magic +10% Fire R +8%
Fire Ring [Special]
Adds Fire element. Fire magic damage up
Melee to Earth +5% Melee to Fire -5% Fire Magic +5%
Fire Striker [Special]
Melee+10% to Fire&Dark Fire&Dark R+10% Fire&Light magic+10%
Melee to Fire +10% Melee to Dark +10% Fire R +10% Dark R +10% Fire Magic +10% Light Magic +10%
Flame Ring [Special]
Adds Fire element. Fire magic damage up Fire R +5%
Melee to Earth +7% Melee to Fire -7% Fire Magic +7% Fire R +5%
Forest Spirit [Special]
STR+3 INT+3, No damage to Earth
STR +3 INT +3 Melee to Earth -100% Earth Magic -100%
Notes: Hidden correction: Earth attribute magic power -100%
Forgivers [Special]
Critical damage+9%, Absolute&Magic evasion-12%, Adds Critical damage+9% with Swords&Claws Absolute&Magic evasion-12%
Critical damage +9% Absolute Evasion -12% Magic Evasion -12% [Swords] [Claws] Critical damage +9% Absolute Evasion -12% Magic Evasion -12%
Fortitude Ring [Special]
Melee&Magic R +5%, Rate cut +5% HP recovery if HP is 25% or lower when attacked.
Melee R +5% Magic R +5% Rate cut +5% Autoskill
Fossil Ring [Special]
Auto recovery +10% Heal reward up by Lv.
[Heal Reward up by Lv] Auto HP Recovery +10% Auto MP Recovery +10%
Fox Tail [Special]
Hate rise -10%, MATK+4% Magic attack chance by attack if INT>199.
Hate Rise -10% MATK +4% If [INT > 200] then Autoskill
Gaiety Ring [Special]
MP cost +25% Small MATK&Autoskill up by INT if Lv>199.
MP Cost +25% If [Lv > 200] then [X = INT] [X = X / 16] [MATK up by X] [X = X / 4] [Autoskill up by X]
Notes: Auto Skills trigger percentage + 10% in the INT400?
Gauntlet+ [Special]
HIT up by DEX with Swords. ATK+30 MaxHP+10%
ATK +30 MaxHP +10% [Swords] [Accuracy up by DEX]
Notes: HIT and per HIT rise = DEX1 + 1
Geo Ring [Special]
DEX+15, Skill delay -0.2sec MP cost +5%
DEX +15 Skill Delay -0.2s MP Cost +5%
Gigante Ring [Special]
MaxHP+20%, Melee&Magic R -5% Rate cut +10%
MaxHP +20% Melee R -5% Magic R -5% Rate cut +10%
Glint Ring [Special]
Adds Light element. Light magic damage up Light R +5%
Melee to Dark +7% Light Magic +7% Light R +5%
Golem Ring [Special]
Evasion-50% ATK up based on VIT
Evasion -50% [X = VIT] [X = X · 60] [X = X / 100] [ATK up by X]
Ground Ring [Special]
Adds Earth element. Earth magic damage up Earth R +5%
Melee to Wind +7% Melee to Earth -7% Earth Magic +7% Earth R +5%
Hard Scale Claw [Special]
Shell break +5% if Monk. AGI+15, Autoskill+2% with Claws. Magic R -10%
Magic R -10% [Monk] Shell break +5% [Claws] AGI +15 Autoskill +2%
Heavy Boots [Special]
Melee R +10%, MaxHP+15% AGI down if STR<300.
Melee R +10% MaxHP +15% if [STR < 300] then [X = STR] [X = X · -1] [AGI up by X]
Hell Money [Special]
MATK+6%, Heal recovery -12% Heal reward -18%. Dark magic +10% Water R +5% with Throwing.
MATK +6% Heal Recovery -12% Heal Reward -18% [Throwing] Dark Magic +10% Water R +5%
Notes: Trade X Obtained from Raid Box D
Hero Archer Quiver [Special]
Auto recovery up by Lv when equipping Bow. If STR>INT, ATK up by CRT If INT>STR, MATK up by DEX Unable to revive with Pet Heal
[Bows] [X = Lv] [X = X · 4] [Auto HP Recovery up by X] [X = X / 20] [Auto MP Recovery up by X] [ATK up by CRT] [MATK up by DEX]
Hero Clawer Bandages [Special]
Range up by Lv when equipping Claw. If STR>INT, ATK up by CRT If INT>STR, MATK up by DEX Unable to revive with Pet Heal
[Claws] [X = Lv] [X = X / 200] [Range up by X] [ATK up by CRT] [MATK up by DEX]
Hero Mage Catalyst [Special]
Spell burst rate up by Lv when equipping Staff. If STR>INT, ATK up by CRT If INT>STR, MATK up by DEX Unable to revive with Pet Heal
[Canes] [X = Lv] [X = X / 50] [Spellburst up by X] [ATK up by CRT] [MATK up by DEX]
Hero Swordsman Sheath [Special]
Small VIT up by Lv when equipping Sword. If STR>INT, ATK up by CRT If INT>STR, MATK up by DEX Unable to revive with Pet Heal
[Swords] [X = Lv] [X = X / 10] [VIT up by X] [ATK up by CRT] [MATK up by DEX]
Hero Talisman [Special]
DEF: 2
MaxHP+10%, Auto HP recovery +10%
MaxHP +10% Auto HP Recovery +10% ATK +1% MATK +1%
Notes: Trade ×
Hero Thrower Gloves [Special]
Critical damage up based on Lv when equipping Throwing. If STR>INT, ATK up by CRT. If INT>STR, MATK up by DEX Unable to revive with Pet Heal
[Throwing] [X = Lv] [X = X / 50] [Critical damage up by X] [ATK up by CRT] [MATK up by DEX]
Horn Charm [Special]
Magic R +1%, Auto MP recovery +5% MaxMP+10% if INT<201.
Magic R +1% Auto MP Recovery +5% If [INT < 200] then MaxMP +10%
Hornet Earrings [Special]
Critical up ATK up by half of Lv if Warrior type.
Critical rate +10 Critical damage +10% If [Warrior] then [X = Lv] [X = X / 2] [ATK up by X]
Ice Crystal Necklace [Special]
Water magic +10%, Melee+10% to Fire Delay-0.5sec, Ailment R -100% Magic counter chance
Water Magic +10% Melee to Fire +10% Skill Delay -0.5s Item Delay -0.5s Ailment R -100% Autoskill
Notes: Get from Quest in Deeos
Ice Ring [Special]
Adds Water element. Water magic damage up Water R +5%
Melee to Fire +7% Melee to Water -7% Water Magic +7% Water R +5%
Inothi Gloves [Special]
Melee up by DEX Melee attack chance by attack
[Melee up by DEX] [X = Lv] [X = X / 125] [ASPD up by X] Autoskill
Notes: hidden correction:? If Lv160 more, ASPD +10%
Iron Bangle [Special]
MaxHP&MP+120 MaxHP&MP+8% Halves effects if Lv>49.
If [Lv > 50] then MaxHP +120 MaxMP +120 MaxHP +8% MaxMP +8% MaxHP +60 MaxMP +60 MaxHP +4% MaxMP +4%
Iron Sandals [Special]
ASPD becomes lowest. Movement speed-50% during combat. ATK+4% ATK+5% more if STR>299 MaxHP+20% if VIT>299.
ASPD = 1 Movement speed combat -50% ATK +4% If [STR > 300] then ATK +5% If [VIT > 300] then MaxHP +20%
Iron Tsuba [Special]
AGI-15, Melee pierce -20%, Melee+15% to Neutral with Swords.
[Swords] Melee to Neutral +15% AGI -15 Melee Pierce -20%
Jar of Greed [Special]
EXP gain greatly decreases. Rare drop rate slightly increases.
EXP -50% Rare Drop +10%
Notes: Experience decreases by -50%
Javali Bangle [Special]
Absolute evasion +4% Melee pierce +2%, Chance of reducing attack intervals by attack
Absolute Evasion +4% Melee Pierce +2% Autoskill
Journey Charm [Special]
MaxHP+600 MaxHP+10% VIT+7 Movement speed+10%
MaxHP +600 MaxHP +10% VIT +7 Movement Speed +10%
Killer Seed [Special]
Melee R -3%, Magic R -5% Small ATK up by CRT
Melee R -3% Magic R -5% [X = CRT] If [X > 256] then [X = 256] [ATK up by X]
Notes: Per ATK increased = CRT1 ATK1 (ATK upper limit 256)
Knight Gauntlet [Special]
Small ATK up by VIT with Swords. ATK+30 MaxHP+15%
ATK +30 MaxHP +15% [Swords] [X = VIT] [X = X / 4] [ATK up by X]
Notes: ATK + 0.25 and per ATK increased = VIT1
Knight Necklace [Special]
Melee R +2%, Neutral R +3% Heal reward up if VIT>149
Melee R +2% Neutral R +3% If [VIT > 150] then [X = VIT] [X = X · 2] [Heal Reward up by X] Heal Reward +1%
Light God's Ring [Special]
Adds Light element. Light magic damage up Light R +8%
Melee to Dark +10% Melee to Light +5% Light Magic +10% Light R +8%
Love Arrows [Special]
MaxHP+5%, Ailment R -20% Critical damage +8% with Bows HP recovery chance by defense
MaxHP +5% Ailment R -20% [Bows] Critical damage +8% Autoskill
Lowell Wristband [Special]
MaxHP+10%, Melee R +10% Magic R -10%, Adds Heal reward +5%, Melee&Magic R +5% if DEX>255.
MaxHP +10% Melee R +10% Magic R -10% If [DEX > 256] then Melee R +5% Magic R +5% Heal Reward +5%
Luster Ring [Special]
Light R +5%, MP cost -10% Magic counter chance by defense Small Light magic up by INT
Light R +5% [X = INT] [Y = 0.01 * X] [Light Magic up by Y] MP Cost -10% Autoskill
Notes: (Light Element Magic Counter: Holy Light)
Mage Necklace [Special]
Magic R +2%, Neutral R +3% Cast time -15% if INT>149
Magic R +2% Neutral R +3% If [INT > 150] then Cast Time -15%
Mage Ring [Special]
MATK+4% if Lv>255. Cast time -16%
Cast Time -16% If [Lv > 256] then MATK +4%
Magic Amp [Special]
MATK up based on AGI with Rods
[Canes] [X = AGI] [X = X / 10] [X = X + AGI] [MATK up by X]
Notes: MATK + 1.1 For every MATK rise = AGI1
Magical Ring [Special]
MATK+5% MaxHP-40% Adds MaxHP+50% if Lv>199.
MATK +5% MaxHP -40% If [Lv > 200] then MaxHP +50%
Malachite Charm [Special]
Auto recovery+10%, MP cost-20% Ailment R+40%, Hate rise+25%
Auto HP Recovery +10% Auto MP Recovery +10% MP Cost -20% Ailment R +40% Hate Rise +25%
Master's Jittoku Tool [Special]
Autoskill+5%, Neutral R +5%, MP cost -5%, Rate&Range cut +5%, Reflect+5% ATK&MATK+5%, A&M. evasion +5%
ATK +5% MATK +5% MP Cost -5% Neutral R +5% Absolute Evasion +5% Magic Evasion +5% Rate cut +5% Range cut +5% Reflect +5% Autoskill +5%
Master's Kozuka [Special]
Critical damage+2%, AGI+5, Critical up, ASPD becomes lowest with Swords. Chance to lower skill delay by ATK
Critical damage +2% AGI +5 [Swords] ASPD = 1 Critical rate +10 Critical damage +10% Autoskill
Medical Book [Special]
Item recovery effect increases just a bit. Not applied to special items
Item Recovery +10%
Notes: Item recovery effect + 10%
Medical Book II [Special]
Item recovery effect increases a little. Not applied to special items
Item Recovery +20%
Notes: Item recovery effect + 20%
Medical Book III [Special]
Item recovery effect increases. Not applied to special items
Item Recovery +30%
Notes: Item recovery effect + 30%
Medical Ring [Special]
Heal recovery +8%, Heal reward down
Heal Recovery +8% [X = INT] [X = X · -4] [Heal Reward up by X]
Metal Charm [Special]
Drop rate +5%, EXP gain -5% Reflect+20%, Magic R +8%
Drop +5% EXP -5% Reflect +20% Magic R +8%
Metallophone [Special]
All stats +3 Adds All stats +3 for Minstrel.
STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 [Minstrel] STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3
Mighty Boots [Special]
ATK up based on AGI.
[X = 449] [X = X - AGI] [X = X / 64] [Jan] [X = 1] [ATK up by X]
Notes: The lower your AGI, the more ATK you get.
Mio's Sword Strap [Special]
The strap for Mio's Katana
[Mio's Katana] STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 Autoskill +10% ATK +100 Melee +500
Mirage Stone [Special]
Damage cut by using MP Unavailable if MP is not enough.
MaxMP +10% INT +1 Autoskill
Notes: Hidden correction: INT +1 MaxMP +15%, Trigger rate of 100% (other than field effect), about 7% to 10% damage reduction rate, about 10% of the MP consumption = reduce the damage
Mononofu Gauntlet [Special]
ATK up based on ASPD. Counter on evasion +5%
Counter on Evasion +5% [Unknown Condition] ASPD = 1 [X = ASPD] if [X < 10] then [X = 10] [Jan] [X = X · 10] [ATK up by X] [X = X / 50] If [X > 2] then [X = 2] [ATK up by X]
Notes: ASPD60 about ATK + 180 at ~ 90
Multi-Holder [Special]
Item delay-2 sec, Heal reward+6% For Alchemists, MATK+8% Skill delay-1 sec
Item Delay -2.0s Heal Reward +6% [Alchemist] MATK +8% Skill Delay -1.0s
Myrica Wristlet [Special]
VIT up based on 50% of Lv with Swords. Neutral R +5%
Neutral R +5% Ailment R -20% Rate cut -20% [Swords] [X = Lv] [X = X / 2] [VIT up by X]
Mystic Arrow [Special]
Adds all elements by equipping a bow.
[Bows] Melee to Fire +20% Melee to Water +20% Melee to Wind +20% Melee to Earth +20% Melee to Light +15% Melee to Dark +15%
Nature Arrow [Special]
Adds 4 elements by equipping a bow.
[Bows] Melee to Fire +20% Melee to Water +20% Melee to Wind +20% Melee to Earth +20%
New High-Speed Motor [Special]
Small Absolute accuracy&evasion up by AGI. Counter on evasion +9%
[X = 0.02 * AGI] [Absolute Accuracy up by X] [Absolute Evasion up by X] Counter on Evasion +9%
Nightscore [Special]
STR+2 MaxHP+4% Stats up for Minstrel with Swords.
STR +2 MaxHP +4% [Minstrel] ATK +6% Critical damage +3% [Melee up by Lv] Melee +100 ASPD +10% Autoskill
Normal Carving [Special]
MaxHP+100 MaxMP+25 Melee+5
MaxHP +100 MaxMP +25 Melee +5
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Noshime [Special]
Evasion+7 Evasion rate up if AGI>199 with Swords.
Evasion +7 [Swords] If [AGI > 200] then [X = AGI] [X = X / 32] [Evasion up by X]
Null Stone [Special]
Hate rise -25%, Critical damage -2% Skill delay +0.5sec
Hate Rise -25% Critical damage -2% Skill Delay +0.5s
Nyme Medal [Special]
MATK+6% 武器NOVC-M:03装備時、更にMATK+3% スペルバースト率+5%
MATK +6% [NOVC-M:03] MATK +3% Spellburst +5%
Old Jittoku Tool [Special]
+1% to ATK&MATK, Autoskill, Reflect, Neutral R, Rate&Range cut, Absolute& Magic evasion. MP cost -1%
ATK +1% MATK +1% MP Cost -1% Neutral R +1% Absolute Evasion +1% Magic Evasion +1% Rate cut +1% Range cut +1% Reflect +1% Autoskill +1%
Outrage Nail [Special]
Small Critical damage up by INT with Claws. Autoskill+1%
[Claws] [X = 0.03 * INT] [Critical damage up by X] Autoskill +1%
Owl Feather [Special]
Melee up by Lv Accuracy up chance by attack Critical damage +4%
[Melee up by Lv] Critical damage +4% Autoskill
Notes: (hidden performance: the time of the attack, 10 sec critical rate increase in the probability)
P-S Enhancement AI [Special]
ATK+20 MATK+20 ATK&MATK changes depending on the difference between STR and INT for a short period of time by defense.
ATK +20 MATK +20 Autoskill
Pandora Box [Special]
MaxHP&MP-200%, Ailment R -200% Melee&Magic+12% to Boss
MaxHP -200% MaxMP -200% Ailment R -200% Melee to boss +12% Magic to boss +12%
Parul Caravan Book [Special]
MaxHP+100 EXP gain +5% until Lv140
MaxHP +100 If [Lv < 140] then EXP +5%
Notes: From: Raid Ticket Lv.1 Not Tradeable 1 Slot
Pex Earring [Special]
Small ATK up by STR, Magic R -30% Additional attack chance by attack
[X = STR] [X = X / 4] [ATK up by X] Magic R -30% Autoskill
Notes: Additional damage = current MP × 70% - consumption trigger percent about 25-30% the MP10 at the time of enemy DEF additional trigger
Phantom Coat [Special]
Autoskill+2% ASPD-10% Evasion up if INT>99, much more if INT>199.
Autoskill +2% ASPD -10% If [INT > 100] then Evasion +2% Magic Evasion +2% Absolute Evasion +2% If [INT > 200] then Evasion +4% Magic Evasion +4% Absolute Evasion +4%
Piton Strap [Special]
MaxHP+2000 ATK-4% MATK-2% Hate rise -10%
MaxHP +2000 ATK -4% MATK -2% Hate Rise -10%
Pole's Talisman [Special]
MP cost -10%, Magic pierce +3% Magic pierce up by DEX
MP Cost -10% Magic Pierce +3% [X = 0.04 * DEX] [Magic Pierce up by X]
Production Book [Special]
Loss rates of Production -2%. Add -3% loss rates if Alchemist.
Production loss rate -2% [Alchemist] Production loss rate -3%
Proof of Sentry [Special]
Critical damage +5% Melee&Magic R +3% Melee up by VIT
Critical damage +5% Melee R +3% Magic R +3% [Melee up by VIT]
Puppet Gauze [Special]
Dark magic +15%, Auto skill-15% All damage cut -20%, Fire R-20% Small MATK up by MaxHP with Throwing.
Dark Magic +15% Autoskill -15% All damage R -20% Fire R -20% [Throwing] [X = 0.02 * VIT * 100] [X = Lv] [MATK up by X]
Pure White Ring [Special]
Increases pet's stats a little by Lv.
[Pet HP up by Lv] [X = 0.50 * Lv] if [X < 1] then [X = 1] [Pet MP up by X] [X = 0.07 * Lv] if [X < 1] then [X = 1] If [X > 10] then [X = 10] [Pet STR up by X] [Pet INT up by X] [Pet DEX up by X] [Pet AGI up by X] [Pet CRT up by X] [Pet VIT up by X]
Notes: Trade ×
Requiem Clapper [Special]
Movement speed+20% during combat. Hate rise+30%, CRT+5 Melee+10% to Neutral
Movement speed combat +20% Hate Rise +30% Melee to Neutral +10% CRT +5
Resist Ring [Special]
Auto HP recovery +20% 5% chance of HP recovery if defeated
Auto HP Recovery +20% Autoskill
Retile Ring [Special]
Reflect+2%, Critical damage +5% Auto HP recovery -100%
Reflect +2% Critical damage +5% Auto HP Recovery -100%
Revival Bangle [Special]
Full of the wishes for reconstruction. Unite our power to cope with the difficult situation.
MaxHP +10 MaxMP +10 Autoskill
Notes: Great East Japan Earthquake Relief
Ring of Earthquake [Special]
Adds Earth element. Earth magic damage up Earth R +6%
Melee to Wind +8% Melee to Earth -8% Earth Magic +8% Earth R +6%
Ring of Fall [Special]
Dark R +10%, Light R -10% Magic attack chance by attack MaxMP+10%
Dark R +10% Light R -10% MaxMP +10% Autoskill If [Mage] then [Jan] Dark Magic +5%
Notes: hidden correction: dark magic +5%?
Ring of Frost [Special]
Adds Water element. Water magic damage up Water R +6%
Melee to Fire +8% Melee to Water -8% Water Magic +8% Water R +6%
Ring of Illusion [Special]
No damage to Neutral, Hate rise -20% Evasion rate up chance by attack Critical damage +6%
Melee to Neutral -100% Critical damage +6% Hate Rise -20% Autoskill
Notes: Avoidance rate increase = 10 seconds
Ring of Inferno [Special]
Adds Fire element. Fire magic damage up Fire R +6%
Melee to Earth +8% Melee to Fire -8% Fire Magic +8% Fire R +6%
Ring of Light [Special]
Adds Light element. Light magic damage up Light R +6%
Melee to Dark +8% Light Magic +8% Light R +6%
Ring of Rush [Special]
DEX&Accuracy rate&Critical rate greatly decreases. Great ATK up by Lv
[X = Lv] If [X > 300] then [X = 300] [ATK up by X] [X = 0.01 * Lv] [ATK up by X] DEX -100 Accuracy -70% Absolute Accuracy -70% Critical rate -30%
Notes: ATK + 300 ATK + 3% (according to the DEX- ATK- status rising value as of each weapon species)
Ring of Storm [Special]
Adds Wind element. Wind magic damage up Wind R +6%
Melee to Water +8% Melee to Wind -8% Wind Magic +8% Wind R +6%
Ring of Tide [Special]
Water R +5%. MaxHP+2000 VIT+1 for Warrior type. MaxMP+1000 INT+1 for Mage type.
Water R +5% If [Mage] then If [X > 0] then MaxMP +1000 INT +1 MaxHP +2000 VIT +1
Rusted Bronze Coin [Special]
Critical damage +10%, Autoskill-10% Delay+2sec
Critical damage +10% Autoskill -10% Skill Delay +2.0s Item Delay +2.0s
Sakura Branch [Special]
Absolute&Magic evasion +5%, Heal recovery -100%, Melee&Magic R -5% Item recovery +50%
Absolute Evasion +5% Magic Evasion +5% Melee R -5% Magic R -5% Item Recovery +50% Heal Recovery -100%
Sakura Petal [Special]
Melee&Magic R +5%, A.&magic evasion -5%, Heal recovery +50% Item recovery -100%
Melee R +5% Magic R +5% Absolute Evasion -5% Magic Evasion -5% Heal Recovery +50% Item Recovery -100%
Santa Gloves [Special]
MaxHP+10% All stats +1 with Santa Hat
MaxHP +10% STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1
Scholar Ring [Special]
Magic R +10% if VIT>199. Melee R +10% if INT>199.
If [VIT > 200] then Magic R +10% If [INT > 200] then Melee R +10%
Scout Ring [Special]
Evasion+10% ATK up based on AGI with Sword.
Evasion +10% [Swords] [X = 0.75 * AGI] [ATK up by X]
Secret Production Book [Special]
Add +4% Triumph rates if Alchemist. Triumph rates of Production +15% Loss rates of Production +80%
Production great success +15% Production loss rate +80% [Alchemist] Production great success +4%
Seven Mile Boots [Special]
Movement speed +7%, Evasion+7% Auto HP&MP recovery +7% Hate rise -7%
Movement Speed +7% Evasion +7% Auto HP Recovery +7% Auto MP Recovery +7% Hate Rise -7%
Shackle of Depression [Special]
ATK+5% Autoskill-15% ASPD-50% Melee up by STR x1.5 DEF+100
ATK +5% Autoskill -15% ASPD -50% DEF +100 [X = 1.50 * STR] [Melee up by X]
Shellfish Ring [Special]
MP cost -15%, Water magic +5%
MP Cost -15% Water Magic +5% Absolute Evasion -10% Magic Evasion -10%
Silk Mittens [Special]
MaxHP+1000 HP bonus down based on VIT.
[X = VIT] [X = X - 1] [X = X · 4] [X = X - 20] [X = X · -1] [X = X + 1000] [MaxHP up by X]
Slebinian Badge [Special]
Autoskill -100%, Melee+100 Melee pierce +3%, ASPD+20%
Autoskill -100% Melee +100 Melee Pierce +3% ASPD +20%
Notes: Trade x
Smithing Charm [Special]
Smithing success rate up a little
Smithing success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Soul Hammer [Special]
Adds Wind element. Melee+3% to Boss, CRT+8
Melee to Water +15% Melee to Wind -15% Melee to boss +3% CRT +8
Spell King's Ring [Special]
INT+10, Cast time -20%, Magic+300 MATK+8% if Lv>299.
INT +10 Cast Time -20% Magic Power +300 If [Lv > 300] then MATK +8% [High Wizard] [Bishop] [Necromancer] [Alchemist] Neutral Magic +10% Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% Light Magic +10% Dark Magic +10%
Notes: For specific conditions (hidden correction: All the magic +10% under specific conditions?)
Spellsword Ring [Special]
MP cost +20%, Auto MP recovery -20% Magic attack chance by attack
MP Cost +20% Auto MP Recovery -20% Autoskill
Spiked Bangle [Special]
Critical damage +2% 1% more with Bows or Throwing.
Critical damage +2% [Bows] [Throwing] Critical damage +1%
Spiked Gauntlet [Special]
Auto HP recovery -50% ATK up by 20% of Lv
Auto HP Recovery -50% [X = Lv] [X = X / 5] [X = X + 1] [ATK up by X]
Storm Ring [Special]
Adds Wind element. Wind magic damage up Wind R +5%
Melee to Water +7% Melee to Wind -7% Wind Magic +7% Wind R +5%
Strategy Ring [Special]
Accuracy rate +10%, Evasion+10% Melee&Magic pierce up by DEX
Accuracy +10% Evasion +10% [X = 0.03 * DEX] [Melee Pierce up by X] [Magic Pierce up by X] ATK +6% MATK +4% Melee +200 If [Lv > 300] then Melee Pierce +5% Magic Pierce +5%
Notes: DEX35? Every physical penetration + 1%
Suishin's Kozuka [Special]
ATK increases depending on the number of empty slots on equipment.
[Y = 0] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Y = Y · 10] [ATK up by Y]
Superhero Badge [Special]
Now you are superhero with superhero avatars and this badge! ...Maybe.
[Superhero Uniform RD][Superhero Uniform BK][Superhero Uniform YL][Superhero Uniform WH][Superhero Uniform BL][Superhero Uniform GR] MaxHP +5% MaxMP +5% Critical damage +5% Spellburst +5% [Superhero Helmet RD][Superhero Helmet BK][Superhero Helmet YL][Superhero Helmet WH][Superhero Helmet BL][Superhero Helmet GR] Evasion +5% Accuracy +5% M
Notes: Trade X
Tailoring Charm [Special]
Tailoring success rate up a little
Tailoring success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1
Taktstock [Special]
MP cost -15% Adds MP cost -15% for Minstrel.
MP Cost -15% [Minstrel] MP Cost -15%
Ten Mile Boots [Special]
Movement speed +10%, Evasion+10% Auto HP&MP Recovery +10% Hate rise -10%
Movement Speed +10% Evasion +10% Auto HP Recovery +10% Auto MP Recovery +10% Hate Rise -10%
Tenacity Glove [Special]
Heal reward +7%, Melee R +10% HP recovery using MP by defense MaxMP+5%
Heal Reward +7% Melee R +10% MaxMP +5% Autoskill
Thimble [Special]
ATK up by DEX with Bows
[Bows] [ATK up by DEX]
Notes: ATK increase = 1 ATK per DEX
Twisted Hachimaki [Special]
MATK-10% MaxMP-10% INT-5 ATK+7% MaxHP+7% Adds Critical damage +10% in July&Aug (JST).
MATK -10% MaxMP -10% INT -5 ATK +7% MaxHP +7% [July] [Aug] Critical damage +10%
Unadorned Ring [Special]
Stats decrease a little.
MaxHP -4% MaxMP -4% ATK -3% MATK -3% Melee R -2% Magic R -2% Evasion -1% Accuracy -1%
Notes: Slot: 1 capacity decrease = MaxHP - ?, MaxMP - ?, ATK - ?, MATK - ?, HIT - ?, AVD-?
Unknown Sword Piece [Special]
Light magic+10% ATK+5% Light magic+8% more with Swords. Magic attack chance by attack
Light Magic +10% ATK +5% [Swords] Light Magic +8% Autoskill
Unmelting Ice [Special]
INT+3 CRT+3, No damage to Water
INT +3 CRT +3 Melee to Water -100% Water Magic -100%
Notes: Hidden correction: water attribute magic power -100%
Violet Quartz [Special]
Dark R+10%, Magic R+8% ATK+5% if VIT>199
Dark R +10% Magic R +8% If [VIT > 200] then ATK +5%
Volt Orb [Special]
Expands attack range with Rods.
[Canes] Range +3
Notes: Range +3 with Rods
Wasteland Spring Water [Special]
Cast time -15%, Magic pierce +5% Adds MATK+10% with Staff. Adds Magic pierce +10% with Throwing.
Cast Time -15% Magic Pierce +5% [Canes] MATK +10% [Throwing] Magic Pierce +10%
Water Arrows [Special]
Adds Water element for Bows.
[Bows] Melee to Fire +10% Melee to Water -10%
Notes: The effect at the time of bow equipment regardless of the job
Water Goddess' Ring [Special]
Adds Ice element. Water magic damage up Water R +8%
Melee to Fire +10% Melee to Water +5% Water Magic +10% Water R +8%
Water Ring [Special]
Adds Water element. Water magic damage up
Melee to Fire +5% Melee to Water -5% Water Magic +5%
Weasel Cylinder [Special]
Skill delay -0.3sec, Fire magic +5% Absolute evasion +3%, Ailment R +15%
Skill Delay -0.3s Fire Magic +5% Absolute Evasion +3% Ailment R +15% [Ninja] Autoskill
Welling Ring [Special]
Chance of getting a Magic Jar (Cold) by normal attack slay. (Consumes a Magic Jar)
Autoskill
Notes: Trade ×
Wild Ring [Special]
Melee+10% against all elements All elements R -10%, MaxHP&MP-10%
Melee to Neutral +10% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Neutral R -10% Fire R -10% Water R -10% Wind R -10% Earth R -10% Light R -10% Dark R -10% MaxHP -10% MaxMP -10%
Wind Arrows [Special]
Adds Wind element for Bows.
[Bows] Melee to Water +10% Melee to Wind -10%
Notes: The effect at the time of bow equipment regardless of the job
Wind Goddess' Ring [Special]
Adds Thunder element. Wind magic damage up Wind R +8%
Melee to Water +10% Melee to Wind +5% Wind Magic +10% Wind R +8%
Wind Ring [Special]
Adds Wind element. Wind magic damage up
Melee to Water +5% Melee to Wind -5% Wind Magic +5%
Wind-Up Doll [Special]
ATK&MATK+1% Melee&Magic up by Lv The effect varies by the weapon.
[Melee up by Lv] [Magic Power up by Lv] ATK +1% MATK +1% [Swords] Melee to Neutral +10% STR +5 [Bows] Range +1 DEX +5 [Canes] Cast Time -5% Skill Delay -0.5s INT +4 [Claws] Melee R +5% Magic R +5% CRT +5 Critical rate +10 INT +5
Notes: Ken STR + 5, bow DEX + 5, cane INT + 4 cast time -5%
Witch's Curse Ring [Special]
Small MATK up by AGI&CRT MaxHP-2000 with Rods.
[Canes] [X = 0.80 * AGI] [Y = 0.60 * CRT] [X = X + Y] [MATK up by X] MaxHP -2000
Wood Hammer [Special]
Melee+10% to Wind Melee pierce +4%, DEX+5
Melee to Wind +10% Melee Pierce +4% DEX +5