□Blauzen [RelicCrystas]
Range cut +1%, Melee+2%, Melee+2% to Water Repels same type Relic Crystas, so they cannot be installed together.
□Cordal [RelicCrystas]
Melee+1% to Light, AGI+3 Repels same type Relic Crystas, so they cannot be installed together.
Notes: Can be created at Roye Underground Church - Bottom
□Jinami [RelicCrystas]
Melee+1% to Light&Dark, DEF+20 MP cost -3%, Repels same type Relic Crystas, so they cannot be installed together.
Notes: Silver Raid Lv400
▲Anis [AlCrystas]
Melee+10% to Wind Wind magic +10%
Melee to Wind +10% Wind Magic +10%
▲Dym [AlCrystas]
Melee+10% to Water Water magic +10%
Melee to Water +10% Water Magic +10%
▲Flame of Calling [AlCrystas]
Melee+15% to Earth, Fire magic +15% Heal 5% of HP and activate Ignite when defeated
Melee to Earth +15% Fire Magic +15% Recover HP +5%
▲Flash of Day [AlCrystas]
Melee+15% to Dark, Light magic +15% Heal 5% of HP and activate Ignite when defeated
Melee to Dark +15% Light Magic +15% Recover HP +5%
▲Gatekeeper [AlCrystas]
Adds an effect related to the stats with 350 or more.
If [STR > 350] then ATK +2% Melee +300 STR +3 If [INT > 350] then MATK +2% MaxMP +5% INT +3 If [VIT > 350] then MaxHP +5% Heal Reward +5% VIT +3 If [AGI > 350] then Evasion +5% Counter on Evasion +5% AGI +3 If [DEX > 350] then Item Delay -0.2s Skill Delay -0.2s Melee Pierce +2% Magic Pierce +2% DEX +3 If [CRT > 350] then Critical dam
Notes: Note: STR: STR+3 ATK+2%? Melee+300
INT: INT+3 MATK+2% MaxMP+5%
VIT: VIT+3 MaxHP+5%
AGI: AGI+3 Evasion+5%
DEX: DEX+3 Skill Delay-0,1s
CRT: CRT+3 Critical Damage+3%
▲Ice of Death [AlCrystas]
Melee+15% to Fire, Water magic +15% Heal 5% of HP and activate Ignite when defeated
Melee to Fire +15% Water Magic +15% Recover HP +5%
▲Magonza [AlCrystas]
Melee+400, Poison effect +30% Paralysis time -1 sec Burn time -1 sec
Melee +400 Poison dmg +30% Paralysis -1.0s Burn -1.0s
▲Oritius [AlCrystas]
ATK+9%, Melee+2% to Boss Melee pierce +3%, MaxHP-15%
ATK +9% Melee to boss +2% Melee Pierce +3% MaxHP -15%
▲Rua [AlCrystas]
Melee+5% to Fire Fire magic +5%
Melee to Fire +5% Fire Magic +5%
▲Sauro II [AlCrystas]
Melee+3% to all elements All magic +3% Delay-0.5 sec Autoskill+2%
Melee to Neutral +3% Melee to Fire +3% Melee to Water +3% Melee to Wind +3% Melee to Earth +3% Melee to Light +3% Melee to Dark +3% Neutral Magic +3% Fire Magic +3% Water Magic +3% Wind Magic +3% Earth Magic +3% Light Magic +3% Dark Magic +3% Skill Delay -0.5s Item Delay -0.5s Autoskill +2%
▲Sauro III [AlCrystas]
Melee+3% to all elements, All magic+3%, ATK&MATK+30 Autoskill+3% Delay-0.5 sec, Neutral R +5%
Melee to Neutral +3% Melee to Fire +3% Melee to Water +3% Melee to Wind +3% Melee to Earth +3% Melee to Light +3% Melee to Dark +3% Neutral Magic +3% Fire Magic +3% Water Magic +3% Wind Magic +3% Earth Magic +3% Light Magic +3% Dark Magic +3% Skill Delay -0.5s Item Delay -0.5s Autoskill +3% ATK +30 MATK +30 Neutral R +5%
▲Shadow of Wandering [AlCrystas]
Melee+15% to Light, Dark magic +15% Heal 5% of HP and activate Ignite when defeated
Melee to Light +15% Dark Magic +15% Recover HP +5%
▲Stone of Trial [AlCrystas]
Melee+15% to Wind, Earth magic +15% Heal 5% of HP and activate Ignite when defeated
Melee to Wind +15% Earth Magic +15% Recover HP +5%
▲Storm of Doom [AlCrystas]
Melee+15% to Water, Wind magic +15% Heal 5% of HP and activate Ignite when defeated
Melee to Water +15% Wind Magic +15% Recover HP +5%
▲Zolte [AlCrystas]
Melee+5% to Neutral Neutral magic +5%
Melee to Neutral +5% Neutral Magic +5%
◇Agni [Crystas]
Melee+10% to Earth, ATK+3% Add ATK+5% on Additional.
Melee to Earth +10% ATK +3% [Additional] ATK +5%
◇Avazel [Crystas]
Dark magic +6%, Melee+6% to Light Magic attack chance by attack (Consumes autoskill)
Melee to Light +6% Dark Magic +6% Autoskill
◇Blaiard II [Crystas]
ASPD+20% AGI+5, Critical damage +5% Adds Critical damage +10%, Melee+7% to Earth in July&Aug (JST).
ASPD +20% AGI +5 Critical damage +5% [July] [Aug] Critical damage +10% Melee to Earth +7%
◇Blue Rain [Crystas]
Melee+3% to Fire, Melee+1% to Boss Add Melee+12% to Fire, ATK+2% Melee R -5% on Weapon.
Melee to Fire +3% Melee to boss +1% [Weapons] Melee to Fire +12% ATK +2% Melee R -5%
◇Captain Beelzem [Crystas]
Melee+5% to Fire Adds 10% more on Additional. Autoskill+1%
Melee to Fire +5% Autoskill +1% [Additional] Melee to Fire +10%
◇Carinae [Crystas]
Melee+3% to Dark, Light magic +3% Adds Light elemental additional atk on eq. (Consumes autoskill)
Melee to Dark +3% Light Magic +3% Autoskill
◇Celawinos [Crystas]
Melee+5% to Water, Autoskill+1% Adds Melee+10% to Water on Additional.
Melee to Water +5% Autoskill +1% [Additional] Melee to Water +10%
◇Dorry [Crystas]
ATK+6%, Rate cut -10% Adds ATK+6% Melee+300 on Armor.
ATK +6% Rate cut -10% [Armor] ATK +6% Melee +300
◇Finstern [Crystas]
Melee+5% to Neutral&Light&Dark
Melee to Neutral +5% Melee to Light +5% Melee to Dark +5%
◇Flame of Calling [Crystas]
Melee+10% to Fire&Earth Fire magic +15% MaxHP+10%
Melee to Fire +10% Melee to Earth +10% Fire Magic +15% MaxHP +10%
◇Foxxus [Crystas]
Melee+6% to Earth, Delay-0.2 sec MaxMP-5%, Adds Melee+10% to Earth on Armor.
Melee to Earth +6% Skill Delay -0.2s Item Delay -0.2s MaxMP -5% [Armor] Melee to Earth +10%
◇Ginami [Crystas]
MP cost -10% Melee+10% to Light&Dark
Melee to Light +10% Melee to Dark +10% MP Cost -10%
◇Gloenra [Crystas]
Skill delay -0.2 sec, Melee+400 Adds Skill delay -0.3 sec, Melee+1% to Boss on Special
Skill Delay -0.2s Melee +400 [Special] Skill Delay -0.3s Melee to boss +1%
◇Ibrie [Crystas]
Melee pierce+2%, VIT+1, Melee+2% to Fire, Water magic+2%, Melee R+3% during Ignite Melee pierce+10% more on Weapons.
Melee Pierce +2% VIT +1 Melee to Fire +2% Water Magic +2% Melee resist +3% [Weapons] Melee Pierce +10%
◇Ice of Death [Crystas]
Melee+10% to Water&Fire Water magic +15% MaxMP+10%
Melee to Water +10% Melee to Fire +10% Water Magic +15% MaxMP +10%
◇Magonza [Crystas]
Melee+200, Magic R -10% Adds ATK+9% and Magic R +10% on Armor.
Melee +200 Magic R -10% [Armor] ATK +9% Magic R +10%
◇Meligia [Crystas]
Item delay-0.2 sec, Melee+2% to Water, Wind magic+2%, Magic R+3% during Ignite Skill delay-0.5 sec on Additional
Item Delay -0.2s Melee to Water +2% Wind Magic +2% Magic resist +3% [Additional] Skill Delay -0.5s
◇Minela [Crystas]
Melee+3% to Water, Water magic +3% Magic counter chance by defense (Consumes autoskill)
Melee to Water +3% Water Magic +3% Autoskill
◇Mio [Crystas]
Absolute evasion +4%, Melee+400 Counter on evasion +8%
Absolute Evasion +4% Counter on Evasion +8% Melee +400
◇Nero [Crystas]
Melee+5% to Light Adds 10% more on Additional. Autoskill+1%
Melee to Light +5% Autoskill +1% [Additional] Melee to Light +10%
◇Nevin [Crystas]
Melee+6% to Fire, MaxHP+100 ATK+3% on Weapons.
Melee to Fire +6% MaxHP +100 [Weapons] ATK +3%
◇Niapa [Crystas]
Melee+5% to Dark Adds 10% more on Additional. Autoskill+1%
Melee to Dark +5% Autoskill +1% [Additional] Melee to Dark +10%
◇Ninigi [Crystas]
Fire magic +10%, Melee+10% to Dark ATK&MATK+3%, Magic counter chance *Consumes autoskill.
Fire Magic +10% Melee to Dark +10% ATK +3% MATK +3% Autoskill
◇Pulis [Crystas]
Item delay -0.2 sec, Melee+200 Adds Melee+300, Delay-0.5 sec and ATK+5% on Weapons.
Item Delay -0.2s Melee +200 [Weapons] Melee +300 Item Delay -0.5s Skill Delay -0.5s ATK +5%
◇Pursuer [Crystas]
Melee+5% to Wind Adds 10% more on Additional. Autoskill+1%
Melee to Wind +5% Autoskill +1% [Additional] Melee to Wind +10%
◇Sakimori no Ryu [Crystas]
Melee+5% to Earth Adds 10% more on Additional. Autoskill+1%
Melee to Earth +5% Autoskill +1% [Additional] Melee to Earth +10%
◇Sea Muscle [Crystas]
Water R+3%, Melee R+4%, Adds ATK+5% and Hate rise +10% on armor. EXP gain+5%, Water R +2% more and Melee+5% to Water during the Pooferfish Event.
Water R +3% Melee R +4% [Armor] ATK +5% Hate Rise +10% EXP +5% Water R +2% Melee to Water +5%
◇Sianas [Crystas]
DEF+1%, Dark R +5% Melee+5% to Dark
DEF +1% Melee to Dark +5% Dark R +5%
◇Skarops [Crystas]
STR+5 Melee+200, Melee pierce +3% Add Melee pierce +20% on Weapon.
STR +5 Melee Pierce +3% Melee +200 [Weapons] Melee Pierce +20%
◇Spector [Crystas]
Melee+5% to Fire&Water&Wind&Earth
Melee to Fire +5% Melee to Water +5% Melee to Wind +5% Melee to Earth +5%
◇Spool [Crystas]
Melee R +3% Melee+12% to Water on Special. EXP gain +5% in December.
Melee R +3% [Special] Melee to Water +12% [Unknown Condition] EXP +5%
◇Stone of Trial [Crystas]
Melee+10% to Earth&Wind Earth magic +15% MaxHP+10%
Melee to Earth +10% Melee to Wind +10% Earth Magic +15% MaxHP +10%
◇Storm of Doom [Crystas]
Melee+10% to Wind&Water Wind magic +15% MaxMP+10%
Melee to Wind +10% Melee to Water +10% Wind Magic +15% MaxMP +10%
◇Thothras [Crystas]
Melee+5% to Neutral Adds 10% more on Additional. Autoskill+1%
Melee to Neutral +5% Autoskill +1% [Additional] Melee to Neutral +10%
◇White Fox [Crystas]
Water magic +5%, Melee+8% to Fire Wind R -20%. ATK&MATK+8% on Weapons.
Water Magic +5% Melee to Fire +8% Wind R -20% [Weapons] ATK +8% MATK +8%
Air Slicer II [Throwing] 📷
ATK: 174 DEF: 3
Melee+50, Skill delay -0.2sec Critical rate +30 Wind element
Melee to Water +20% Melee to Wind -20% Critical rate +30 Skill Delay -0.2s Melee +50
Notes: ATK = Air Slicer +5/+10 DEF = Air Slicer +3
Air Slicer III [Throwing] 📷
ATK: 254 DEF: 3
Wind element, Critical rate +30 Small Critical damage up by AGI Melee+300, Skill delay -0.7sec
Melee to Water +20% Melee to Wind -20% Critical rate +30 Melee +300 Skill Delay -0.7s [X = AGI] [Y = 0.03 * X] [Critical damage up by Y]
Notes: ATK = Air Slicer II +80
Air Slicer IV [Throwing] 📷
ATK: 284 DEF: 3
Wind element, Critical rate +35 Small Critical damage up by AGI Melee+500, Skill delay -1sec
Melee to Water +20% Melee to Wind -20% Critical rate +35 Melee +500 Skill Delay -1.0s [X = AGI] [Y = 0.04 * X] [Critical damage up by Y]
Air Strum [Swords] 📷
ATK: 259 DEF: 2
Melee+20% to Neutral, ATK+5% Skill delay -1 sec, Range+1 Item delay -0.3 sec
Melee to Neutral +20% ATK +5% Skill Delay -1.0s Item Delay -0.3s Range +1
Air Strum II [Swords] 📷
ATK: 279 DEF: 2
Melee+20% to Neutral, ATK+5% Skill delay -1.2 sec, Range+1 Item delay -0.5 sec
Melee to Neutral +20% ATK +5% Skill Delay -1.2s Item Delay -0.5s Range +1
Notes: ATK = Air Strum +20
Air Strum III [Swords] 📷
ATK: 309 DEF: 2
Melee+25% to Neutral, ATK+8% Skill delay -1.4 sec, Range+1 Item delay -0.7 sec
Melee to Neutral +25% ATK +8% Skill Delay -1.4s Item Delay -0.7s Range +1
Amaterasu [Bows] 📷
ATK: 162
Melee+20% to Neutral Small MP recovery chance INT+3 Range+2
Range +1 INT +3 Melee to Neutral +20% Autoskill
Amaterasu Masusume [Bows] 📷
ATK: 273
Melee+25% to Neutral, INT+12 Range+2 Small MP recovery chance by attack Critical damage +14%
Melee to Neutral +25% Range +1 INT +12 Critical damage +14% Autoskill MP Cost -10%
Notes: ATK = Amaterasu Sumeokami +?
Amaterasu Okami [Bows] 📷
ATK: 170
INT+4 Range+2, Critical damage +5% Small MP recovery chance Melee+20% to Neutral
Range +1 INT +4 Melee to Neutral +20% Autoskill Critical damage +5% MP Cost -5%
Notes: ATK = Amaterasu +8
Amaterasu Omikami [Bows] 📷
ATK: 200
INT+6 Range+2, Critical damage +10% Small MP recovery chance Melee+20% to Neutral
Range +1 INT +6 Melee to Neutral +20% Autoskill Critical damage +10% MP Cost -5%
Notes: ATK = Amaterasu Okami +30 (hidden correction: MP cost -5%)
Amaterasu Sumeokami [Bows] 📷
ATK: 210
Melee+20% to Neutral, Critical up Absolute accuracy +20% Neutral R +5%, Poison dmg -90%
Melee to Neutral +20% Absolute Accuracy +20% Critical rate +10 Critical damage +10% Neutral R +5% Poison dmg -90% Autoskill
Azure Ama [Bows] 📷
ATK: 294
Burn time +5 sec, Freeze time +5 sec CRT-10 ATK+15%, Melee+10% to Fire& Earth, ATK up with low HP.
Burn +5.0s Freeze +5.0s CRT -10 ATK +15% Melee to Fire +10% Melee to Earth +10% Autoskill
Azure Ama II [Bows] 📷
ATK: 310
ATK+19%, Burn activation +3% Burn time +10sec Freeze time +10sec Melee+18% to Fire and Earth ATK up by defense if HP is low.
Burn +10.0s Freeze +10.0s Burn +3% ATK +19% Melee to Fire +18% Melee to Earth +18% Autoskill
Bilhawk [Claws]
ATK: 272
Magic R -20%, Melee+25% to Neutral ATK+12%, Mel. pierce +15%, Para.+2%, Paralysis time +3sec if STR>255.
Magic R -20% Melee to Neutral +25% ATK +12% Melee Pierce +15% Paralysis +2% If [STR > 256] then Paralysis +3.0s
Bloody Pash [Claws]
ATK: 245
Melee pierce+10% Melee+4% to Boss Bleed chance+6% Bleed damage+25% Double attack chance+10% Magic R-10%
Melee Pierce +10% Melee to boss +4% Bleed +6% Bleed dmg +25% Magic R -10%
Blooming Blades [Claws]
ATK: 250
Melee+2000 Critical damage+10% Hate rise+20% Melee&Magic R-10%
Melee +2000 Critical damage +10% Hate Rise +20% Melee R -10% Magic R -10%
Blue Glasses [Additional] 📷
DEF: 6
Melee+2% to Fire ATK up by 10% of CRT MATK up by 50% of AGI
Melee to Fire +2% [X = 0.10 * CRT] [ATK up by X] [X = 0.50 * AGI] [MATK up by X]
Brigand Knife [Claws] 📷
ATK: 181
Auto MP recovery +25%, Magic R -15% Critical damage up based on INT. Melee+100, Heal recovery +10%
Melee +100 Heal Recovery +10% Magic R -15% Auto MP Recovery +25% [X = INT] [X = X / 25] [Critical damage up by X]
Notes: Critical damage + 10% critical damage increase = INT256, in INT400 + about 16% (INT + 1 increase for each)
Centelleo [Throwing] 📷
ATK: 274
Light element, MP cost -20% Melee+2% to Boss, Hate rise +50% Triple attack chance
Melee to Dark +20% MP Cost -20% Melee to boss +2% Hate Rise +50% Autoskill
Centelleo II [Throwing] 📷
ATK: 294
Light element, MP cost -25% Melee+7% to Boss, Hate rise +50% 4x attack chance
Melee to Dark +20% MP Cost -25% Melee to boss +7% Hate Rise +50% Autoskill
Chase Cap [Additional] 📷
ATK: 20 DEF: 6
Melee+100 DEX+4, Magic evasion +5% Magic evasion +5% if AGI>199
Melee +100 DEX +4 Magic Evasion +5% If [AGI > 200] then Magic Evasion +5%
Chase Cap (Strengthened 1) [Additional] 📷
ATK: 24 DEF: 8
Melee+250 DEX+5, Magic evasion +7% Adds Magic evasion +7% if AGI>199. Counter on evasion +10%
Melee +250 DEX +5 Counter on Evasion +10% Magic Evasion +7% If [AGI > 200] then Magic Evasion +7%
Notes: DEF = Chase cap +? ATK = Chase cap +?
Chase Cap (Strengthened 2) [Additional] 📷
ATK: 25 DEF: 8
Melee+1500, DEX+25, CRT+15 Counter on evasion+20% Magic evasion+9% Magic evasion+9% more if AGI>199.
Melee +1500 DEX +25 CRT +15 Counter on Evasion +20% Magic Evasion +9% If [AGI > 200] then Magic Evasion +9%
Claymore+ [Swords] 📷
ATK: 80 DEF: 1
ASPD+5%, Melee+10% to Neutral
ASPD +5% Melee to Neutral +10%
Notes: Trade ×
Crystal Halo [Additional] 📷
ATK: 15 DEF: 5
Melee+4% to Fire&Dark, Water R +5% Additional attack chance by attack A. evasion +5%, Fire R -20%,
Melee to Fire +4% Melee to Dark +4% Absolute Evasion +5% Water R +5% Fire R -20% Ailment R -50% Autoskill
Notes: Kijimu Lottery from Xmas Event
Cutamuscle [Throwing]
ATK: 285 DEF: 10
Melee+25% to Earth, ATK+5%, Melee pierce+3%, Absolute evasion+10% Skill delay-1 sec, Magic evasion-5%, Melee pierce+5% if DEX>199.
Melee to Earth +25% ATK +5% Melee Pierce +3% Absolute Evasion +10% Skill Delay -1.0s Magic Evasion -5% If [DEX > 200] then Melee Pierce +5%
Dainsleif II [Swords] 📷
ATK: 194
Additional attack chance by attack Melee+5% to Neutral, Critical up, Autoskill+3%, Rate cut +5%
Critical rate +10 Critical damage +10% Autoskill +3% INT +1 [X = Lv] [X = X · 3] [MaxHP up by X] Autoskill Rate cut +5% Melee to Neutral +5%
Notes: ATK = Dainsleif +10
Dainsleif III [Swords] 📷
ATK: 274
Rate cut +10%, Melee+10% to Neutral Additional attack chance by attack Critical up, Autoskill+6% CRT+5
Critical rate +10 Critical damage +10% Autoskill +6% CRT +5 Rate cut +10% Melee to Neutral +10% Autoskill INT +5 [Y = 3.50 * Lv] [MaxHP up by Y]
Notes: ATK = +80 fixed Hidden correction of Dainsleif II? When adding attack triggered, to receive the recoil that it is less than Lv280
Dark Helm [Additional] 📷
ATK: 4 DEF: 4
Dark R +10%, Light R -20% Melee+8% to Light, Dark magic +8%
Dark R +10% Light R -20% Melee to Light +8% Dark Magic +8%
Dark Red Scarf [Additional]
ATK: 47
ATK10% for Warrior Type. STR+8 VIT+10 Melee+1000
STR +8 VIT +10 Melee +1000 If [Warrior] then ATK +10% Magic R -30%
Demon Scythe II [Swords]
ATK: 255
Critical damage +12%, Hate rise +20% Melee+5% to Dark, Accuracy-20% Dark R +5%
Critical damage +12% Melee to Dark +5% Hate Rise +20% Dark R +5% Accuracy -20% Autoskill
Deux Plantes (Strengthened 1) [Additional]
DEF: 29
Light R+15%, Heal recovery +25% Heal reward+20%, Melee+5% to Dark Chance to recover HP by defense
Light R +15% Heal Recovery +25% Heal Reward +20% Melee to Dark +5% Autoskill
Diabolos IV [Bows] 📷
ATK: 313 DEF: 10
ATK+19%, Critical damage +20% Hate rise-45% Skill delay+0.5sec Melee+3% to Boss
ATK +19% Critical damage +20% Hate Rise -45% Skill Delay +0.5s Melee to boss +3%
Dragon Paler [Bows] 📷
ATK: 213
Melee+150, Auto MP recovery +15% Critical damage +2%, Hate rise +20% ATK+10%, Dark element
Melee to Light +20% ATK +10% Hate Rise +20% Melee +150 Auto MP Recovery +15% Critical damage +2%
Dragon Techne [Bows] 📷
ATK: 265
Melee+250 ATK+11%, Hate rise +20% Auto MP recovery +30%, Dark element Critical damage +4%
Melee to Light +20% ATK +11% Hate Rise +20% Melee +250 Auto MP Recovery +30% Critical damage +4%
Notes: ATK = Dragon Paler error numerical value +52?
Ensis Shield [Additional] 📷
ATK: 15 DEF: 15
VIT+8 Reflect+15% Melee+300 Counter chance by defense
VIT +8 Reflect +15% Melee +300 Autoskill
Notes: [Shield]
Ensis Shield (Strengthened 1) [Additional] 📷
ATK: 18 DEF: 18
VIT+10 Reflect+15% Melee+600 Melee+1%, Counter chance by defense
VIT +10 Reflect +15% Melee +600 Melee +1% Autoskill
Notes: DEF = Ensis Shield +3, ATK = Ensis Shield +3
Epee Venteux [Swords]
ATK: 326
Wind element, Skill delay -1 sec CRT+22, Absolute evasion +10%. Melee pierce +10% Melee+5% to Water if VIT>199.
Melee to Water +20% Melee to Wind -20% Skill Delay -1.0s CRT +22 Absolute Evasion +10% If [VIT > 200] then Melee to Water +5% Melee Pierce +10%
Eventail [Throwing] 📷
ATK: 177
Melee+20% to Neutral, Cast time -50% Twice attack chance
Melee to Neutral +20% Autoskill Cast Time -50%
Eventail II [Throwing] 📷
ATK: 237
Melee+25% to Neutral, Cast time -50% Small counter chance up by AGI Twice attack chance
Melee to Neutral +25% Cast Time -50% [X = 0.02 * AGI] [Counter on Evasion up by X] Autoskill
Notes: ATK = Eventail +60
Eventail III [Throwing] 📷
ATK: 297
Melee+30% to Neutral, Cast time -50% Magic eva +5%, Twice attack chance Small counter chance up by AGI
Melee to Neutral +30% Cast Time -50% [X = 0.04 * AGI] [Counter on Evasion up by X] Magic Evasion +5% Autoskill
Excalibur [Swords] 📷
ATK: 195
Melee+15% to Dark, ATK+5% Magic attack chance by attack MDEF+20%, Heal recovery +10%
Melee to Dark +15% ATK +5% MDEF +20% Heal Recovery +10% Autoskill
Excalibur + [Swords] 📷
ATK: 310
Melee+25% to Dark, ATK+10% MDEF+20%, Heal recovery +15% Magic attack chance by attack
Melee to Dark +25% ATK +10% MDEF +20% Heal Recovery +15% Autoskill
Notes: Upgrade of Excalibur by consuming Stone of Holy Sword while Excalibur is Equipped
Failwind [Additional] 📷
ATK: 25 DEF: 5
AGI+15, Melee+15% to Water&Wind Earth&Wind magic +15%, Autoskill+3% Wind R -25%
AGI +15 Melee to Water +15% Melee to Wind +15% Earth Magic +15% Wind Magic +15% Autoskill +3% Wind R -25%
Failwind (Strengthened 1) [Additional] 📷
ATK: 25 DEF: 8
AGI+25, Melee+17% to Water&Wind Earth&Wind magic+17%, Autoskill+6% Wind R-20%, Magic evasion+6%
AGI +25 Melee to Water +17% Melee to Wind +17% Earth Magic +17% Wind Magic +17% Autoskill +6% Wind R -20% Magic Evasion +6%
Fairy Tale World Spoon [Swords]
ATK: 275
ATK+5%, MaxHP&MP-15% Melee+15% against all elements All elemental resistance -15%
ATK +5% Melee to Neutral +15% Melee to Fire +15% Melee to Water +15% Melee to Wind +15% Melee to Earth +15% Melee to Light +15% Melee to Dark +15% Neutral R -15% Fire R -15% Water R -15% Wind R -15% Earth R -15% Light R -15% Dark R -15% MaxHP -15% MaxMP -15%
Fairy Tale World Spoon II [Swords]
ATK: 295
ATK+15%, MaxHP&MP-20% Melee+20% against all elements All elemental resistance -20%
ATK +15% Melee to Neutral +20% Melee to Fire +20% Melee to Water +20% Melee to Wind +20% Melee to Earth +20% Melee to Light +20% Melee to Dark +20% Neutral R -20% Fire R -20% Water R -20% Wind R -20% Earth R -20% Light R -20% Dark R -20% MaxHP -20% MaxMP -20%
Fake Excalibur [Swords]
ATK: 33
Melee+3% to Dark, ATK+3% MDEF+3%, Heal recovery +3% Magic attack chance by attack
Melee to Dark +3% ATK +3% MDEF +3% Heal Recovery +3% Autoskill
Notes: Upgrade of Excalibur by consuming Stone of Fake Holy Sword while Excalibur is Equipped
Fallen Angel Wing [Additional] 📷
DEF: 5
MATK+20% MaxMP+20% Melee+10% to Light element Magic attack chance by attack
MATK +20% MaxMP +20% Melee to Light +10% Autoskill
Fallen God's Sword [Swords] 📷
ATK: 320
Dark element, MaxHP&MP-5%, ATK+16% Melee+2% to Boss. When you attack... With Fallen God's Armor...
Melee to Light +20% MaxHP -5% MaxMP -5% ATK +16% Melee to boss +2% Autoskill [Fallen God's Armor] MaxHP +10% MaxMP +10% ATK +6% Melee to boss +2% Melee Pierce +15% Melee to Dark -90%
Notes: Attack at the time of attack, probability by 15 seconds Dark attribute addition (MaxHP - 20%, physical attribute to light attribute + 20% Darkness magical power + 20%)
Fine Carving [Special]
MaxHP+500 MaxMP+125 Melee+25
MaxHP +500 MaxMP +125 Melee +25
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Fire Striker [Special]
Melee+10% to Fire&Dark Fire&Dark R+10% Fire&Light magic+10%
Melee to Fire +10% Melee to Dark +10% Fire R +10% Dark R +10% Fire Magic +10% Light Magic +10%
Flame & Ice Fists [Claws]
ATK: 303
Flame element, Melee+10% to Water, ATK+18% Magic R-20% Burn&Freeze rate+2% 4x attack chance
Fleurprome [Bows]
ATK: 312
Melee+38% to Wind, Hate rise-25% Heal reward+25%, Melee pierce+8% AGI+10, Additional attack chance by attack
Melee to Wind +38% Hate Rise -25% Heal Reward +25% Melee Pierce +8% AGI +10 Autoskill
Fleurselman [Bows]
ATK: 300
Melee+33% to Wind, Hate rise -25% Heal reward +10%, Melee pierce +5% Additional attack chance
Melee to Wind +33% Hate Rise -25% Heal Reward +10% Melee Pierce +5% Autoskill
Freesia Bow [Bows] 📷
ATK: 255
ATK&Crt damage +6%, Hate rise -10% Melee+20% to Fire, -20% to Water Magic counter chance
ATK +6% Critical damage +6% Hate Rise -10% Melee to Fire +20% Melee to Water -20% Autoskill
Freesia Bow II [Bows] 📷
ATK: 275
ATK&Crt damage +8%, Hate rise -12% Melee+22% to Fire, -22% to Water Magic counter chance
ATK +8% Critical damage +8% Hate Rise -12% Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Bow by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Freesia Caim [Throwing] 📷
ATK: 260
ATK&MATK+7%, Magic evasion +5% Melee+20% to Fire, -20% to Water ASPD-20%, Magic counter chance
ATK +7% MATK +7% ASPD -20% Magic Evasion +5% Melee to Fire +20% Melee to Water -20% Autoskill
Freesia Caim II [Throwing] 📷
ATK: 280
ATK&MATK+9%, Magic evasion +7% Melee+22% to Fire, -22% to Water ASPD-30%, Magic counter chance
ATK +9% MATK +9% ASPD -30% Magic Evasion +7% Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Caim by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Freesia Claw [Claws] 📷
ATK: 250
Crt damage +12%, Melee pierce +5% Melee+20% to Fire, -20% to Water AGI+5, Magic counter chance
Critical damage +12% Melee Pierce +5% AGI +5 Melee to Fire +20% Melee to Water -20% Autoskill
Freesia Claw II [Claws] 📷
ATK: 270
Crt damage +14%, Melee pierce +7% Melee+22% to Fire, -22% to Water AGI+6, Magic counter chance
Critical damage +14% Melee Pierce +7% AGI +6 Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Claw by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Freesia Sword [Swords] 📷
ATK: 260
Melee+20% to Fire, -20% to Water ATK+12% MaxHP&Critical damage +10% Magic counter chance
ATK +10% Critical damage +8% MaxHP +10% Melee to Fire +20% Melee to Water -20% Autoskill
Freesia Sword II [Swords] 📷
ATK: 280
Melee+22% to Fire, -22% to Water ATK+12% MaxHP&Critical damage +10% Magic counter chance
ATK +12% Critical damage +10% MaxHP +10% Melee to Fire +22% Melee to Water -22% Autoskill
Notes: Upgrade Freesia Sword by equiping it and using Freesia Bead. Freesia Bead can be bought from the Kijimu at the Xmas Event Venue for 60 Snow Tear Crystal
Fuguhiki Knife [Swords] 📷
ATK: 260
Melee+30% to Water Melee pierce -30% if DEX<300. ASPD+20%
Melee to Water +30% ASPD +20% if [DEX < 300] then Melee Pierce -30%
Gandiva II [Bows] 📷
ATK: 185
Additional attack chance by attack All Elements, Critical rate +25 Magic evasion -30%, Melee+125
Critical rate +25 Magic Evasion -30% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill Melee +125
Notes: ATK = Gandiva +10
Gandiva III [Bows] 📷
ATK: 270
All elements, Critical rate +30 Magic evasion -20%, Melee+300 Additional attack chance
Critical rate +30 Magic Evasion -20% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill Melee +300
Notes: ATK = Gandiva II +85
Gandiva IV [Bows] 📷
ATK: 300
All elements, Critical up Magic evasion -20%, Melee+600 Additional attack chance
Critical rate +10 Critical damage +10% Magic Evasion -20% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Autoskill Melee +600
Garabestea III [Throwing] 📷
ATK: 274 DEF: 5
A. evasion +9%, Melee+10% to Light Small ATK up by STR, Hate rise -28% Twice attack chance, Crt up
Critical rate +10 Critical damage +10% Absolute Evasion +9% Hate Rise -28% Melee to Light +10% Autoskill [X = 0.30 * STR] [ATK up by X]
Notes: ATK = Garabestea II +20, DEF = Garabestea II +2, 1 ATK for every 4 STR
Gerifalte [Bows] 📷
ATK: 258
Special Bow, Melee+20% to Neutral HP recovery using MP by defense Small ATK up by AGI
Melee to Neutral +20% [X = AGI] [Y = 0.50 * X] [ATK up by Y] Autoskill [Sniper] Melee Pierce +15%
Notes: ATK is ATK every little increase = AGI1 in AGI + 0.5
Gerifalte II [Bows] 📷
ATK: 278
Special bow, Melee+25% to Neutral Melee up by Lv, Small ATK up by AGI HP recovery using MP
Melee to Neutral +25% [Melee up by Lv] [X = AGI] [Y = 0.60 * X] [ATK up by Y] Autoskill [Sniper] Melee Pierce +15%
Notes: ATK = Getifalte +20? The ATK per ATK increased = AGI1 + 0.6
Glance Bow [Bows]
ATK: 280
Magic Bow, Magic evasion up by VIT Melee+20% to Dark, ATK&MATK+4% Evasion rate up chance
Melee to Dark +20% ATK +4% MATK +4% [X = VIT] [X = X / 24] [Magic Evasion up by X] Autoskill
Gold Armor (Strengthened 1) [Armor] 📷
DEF: 15
MaxHP+18% Ailment R+20% Melee R-10% Magic R+17% Autoskill+5% Melee+2% to Boss Critical damage +28%, ATK+12 with Swords
MaxHP +18% Ailment R +20% Melee R -10% Magic R +17% Autoskill +5% Melee to boss +2% Neutral R +3% Fire R +3% Water R +3% Wind R +3% Earth R +3% Light R +3% Dark R +3% [Swords] Critical damage +28% ATK +12%
Green Glasses [Additional] 📷
DEF: 6
MATK up by 30% of AGI ATK up by 30% of CRT Melee+2% to Water
Melee to Water +2% [X = 0.30 * CRT] [ATK up by X] [X = 0.30 * AGI] [MATK up by X]
Hero Crown [Additional] 📷
DEF: 9
STR+5 VIT+2 MaxHP+20% Melee+100, Hate rise +15%
STR +5 VIT +2 MaxHP +20% Melee +100 Hate Rise +15%
Hibiscus [Additional] 📷
DEF: 7
MaxHP+17%, Magic R +5%, Earth R +5% INT+1 DEX+3, Melee+50
MaxHP +17% Magic R +5% Earth R +5% INT +1 DEX +3 Melee +50
Hibiscus (Strengthened 2) [Additional] 📷
DEF: 10
MaxHP+26%, Magic R+10%, Earth R+11% INT+10, DEX+15, Melee+750 Melee+11% to Earth
MaxHP +26% Magic R +10% Earth R +11% INT +10 DEX +15 Melee +750 Melee to Earth +11%
Holy Mail [Armor]
DEF: 25
MaxHP+15%, Magic R +20% Hate rise +25%, Melee+15% to Dark Light R +10%, Dark R +10%
MaxHP +15% Magic R +20% Light R +10% Dark R +10% Hate Rise +25% Melee to Dark +15%
Hon-Shigeto Bow [Bows]
ATK: 248
Melee&Magic pierce up by INT MATK+12% MDEF+60 Range+2 Melee+200
MATK +12% MDEF +60 Range +1 Melee +200 [X = 0.01 * INT] [Melee Pierce up by X] [Magic Pierce up by X] ATK +7% Critical damage +14% [Melee up by INT]
Notes: Trade × ATK = Shigeto bow +100
Horus Fin [Bows]
ATK: 315
Melee+15% to Water&Wind&Neutral MaxHP+12%, ATK+14%, Melee pierce+10% Adds ATK+6% if STR>299 Absolute evasion+7%
Melee to Water +15% Melee to Wind +15% Melee to Neutral +15% ATK +14% MaxHP +12% Melee Pierce +10% If [STR > 300] then ATK +6% Absolute Evasion +7%
Hunter's Swordbow [Bows]
ATK: 210
ATK+3% Melee+15% to Earth Accuracy rate +20% Evasion +5% Melee up by AGI
ATK +3% Melee to Earth +15% Accuracy +20% Evasion +5% [Melee up by AGI]
Hunter's Swordbow (Strengthened 1) [Bows]
ATK: 290
ATK+5%, Melee+30% to Earth Melee pierce +5%, Accuracy rate +30% Evasion+8% Melee up by AGI
ATK +5% Melee to Earth +30% Accuracy +30% Melee Pierce +5% Evasion +8% [X = AGI] [X = X · 5] [Melee up by X]
Hyperion [Throwing]
ATK: 235
Melee+22% to Neutral, ATK up by Lv Critical rate+30 Melee+10% to boss if Special is not equipped.
Melee to Neutral +22% Critical rate +30 [ATK up by Lv] [Unknown] Melee to boss +10%
Hyrik Helm [Additional]
ATK: 10 DEF: 14
Stats up with Swords ATK+17% Melee R +8%, Critical damage +2% Melee+800, Delay +0.7 sec
[Swords] ATK +5% DEF +2% Autoskill +2% ATK +17% Melee R +8% Critical damage +2% Melee +800 Skill Delay +0.7s Item Delay +0.7s
Iblis Plate (Strengthened 2) [Additional] 📷
ATK: 6 DEF: 18
Melee up by Lv x2, Melee R+14% Magic R+11%, Reflect+15% Light R-15% Melee+15% to Light
[X = Lv] [X = X · 2] [Melee up by X] Melee R +14% Magic R +11% Reflect +15% Light R -15% [X = X · -1] Melee to Light +15% [Heal Reward up by X]
Ice Cape [Additional]
ATK: 3 DEF: 3
Freeze time +5 sec, Water R +15% Melee+14% to Fire, Water magic +14% Magic attack chance by attack
Freeze +5.0s Water R +15% Melee to Fire +14% Water Magic +14% Autoskill
Notes: Autoskill: Magic attack chance by attack
Ice Crystal Necklace [Special]
Water magic +10%, Melee+10% to Fire Delay-0.5sec, Ailment R -100% Magic counter chance
Water Magic +10% Melee to Fire +10% Skill Delay -0.5s Item Delay -0.5s Ailment R -100% Autoskill
Notes: Get from Quest in Deeos
Illusion Bow III [Bows] 📷
ATK: 272
Magic evasion +8%, Melee+10% to Dark ATK+16%, Skill delay -1.2sec Absolute accuracy +8%
ATK +16% Skill Delay -1.2s Absolute Accuracy +8% Magic Evasion +8% Melee to Dark +10%
Notes: ATK = Illusion Bow II +50
Inari Hamayumi [Bows]
ATK: 276
Special Bow, Melee+15% to Dark ATK+8%, Melee+3% to Boss Melee up based on DEX Absolute accuracy +10%
Melee to Dark +15% ATK +8% Melee to boss +3% [Melee up by DEX] Absolute Accuracy +10%
Inari Hamayumi II [Bows]
ATK: 296
Special Bow, Light element ATK+15%, Melee+6% to Boss Melee up based on DEX Absolute accuracy +10%
Melee to Dark +20% ATK +15% Melee to boss +6% [X = DEX] [X = X · 2] [Melee up by X] Absolute Accuracy +10%
Inslector [Swords] 📷
ATK: 290 DEF: 10
S. delay +1 sec, Melee+25% to Neutral ATK+15%, Range cut +10%, H. rise +20% Melee counter chance
Skill Delay +1.0s Melee to Neutral +25% ATK +15% Range cut +10% Hate Rise +20% Autoskill If [Warrior] then [X = 3.00 * Lv] [Melee up by X] Critical damage +7%
Ira (Strengthened 2) [Armor] 📷
ATK: 25 DEF: 15
Melee R -25%, Crt rate +25% M. evasion +10%, Melee+1%, ATK+16% Autoskill+10%, Crt damage +7%
ATK +16% Magic Evasion +10% Critical rate +25% Autoskill +10% Critical damage +7% Melee +1% Melee R -25% MaxMP +15%
Notes: DEF = Ira (Strengthened 1) +3 ATK = Ira (Strengthened 1) +5
Iron Tsuba [Special]
AGI-15, Melee pierce -20%, Melee+15% to Neutral with Swords.
[Swords] Melee to Neutral +15% AGI -15 Melee Pierce -20%
Justice Cape [Additional]
ATK: 20 DEF: 15
Melee+2% to Neutral, Critical up Small MP recovery chance
Melee to Neutral +2% Critical rate +10 Critical damage +10% Autoskill
Kodachi II [Claws] 📷
ATK: 160
Critical damage +7%, Magic R -20% Melee up by CRT. Range+1 Melee+2% to Neutral
Critical damage +7% Magic R -20% [Melee up by CRT] Melee to Neutral +2%
Notes: ATK = Kodachi +5
Kodachi III [Claws] 📷
ATK: 230
Melee up by CRT, Magic R -20% Critical damage +10%, Range+2 Melee+6% to Neutral
Magic R -20% Melee to Neutral +6% Critical damage +10% [X = 1.50 * CRT] [Melee up by X]
Notes: ATK = Kodachi II +70
Kodachi IV [Claws] 📷
ATK: 270
Magic R -20%, Melee+9% to Neutral A. evasion +7%, Melee up by CRT Range+2, Critical damage +19%
Magic R -20% Melee to Neutral +9% Critical damage +19% Absolute Evasion +7% [X = 1.75 * CRT] [Melee up by X]
Notes: ATK = Kodachi III +40?
Kunai [Throwing]
ATK: 184
Melee+10% to Neutral Absolute evasion +2%, 3% more if Lv>199.
Critical rate +15 Melee to Neutral +10% Evasion +50 Absolute Evasion +2% If [Lv > 200] then Absolute Evasion +3% [Ninja] Absolute Evasion +5%
Lantern Claw [Claws]
ATK: 260
Range+1, Melee+10% to Earth Accuracy rate +10%, Critical rate +5% Critical damage +5% Melee pierce -20%, Water R -20%
Melee Pierce -20% Range +1 Melee to Earth +10% Accuracy +10% Critical rate +5% Critical damage +5% Water R -20%
Lantern Claw II [Claws]
ATK: 290
Range+1, Melee+14% to Earth Accuracy rate+20%, Critical up Melee pierce-5%, Water R-20% 1% chance of Parry by defense
Range +1 Melee to Earth +14% Accuracy +20% Critical rate +10 Critical damage +10% Melee Pierce -5% Water R -20% Parry on Defense +1%
Lava Guard (Strengthened 1) [Additional] 📷
DEF: 15
ATK+4% Autoskill+6% Adds ATK+4% with specific armors. Melee+4% to Earth
ATK +4% Autoskill +6% Melee to Earth +4% [Lava Mail][Lava Mail (Strengthened 1)][Lava Mail (Strengthened 2)][Lava Mail (Strengthened 3)][Lava Mail (Strengthened 4)] ATK +4%
Notes: DEF = Lava Guard +2
Lava Mail (Strengthened 2) [Armor] 📷
DEF: 16
Magic counter chance by defense Melee+10% to Earth STR&VIT+6 ASPD+10%
STR +6 VIT +6 ASPD +10% MaxMP -10% Autoskill Melee to Earth +10%
Notes: DEF = Lava Mail (Strengthened 1) +1
hidden correction: MaxMP -10%
Lava Mail (Strengthened 3) [Armor] 📷
ATK: 5 DEF: 18
STR+10 VIT+10, Melee pierce +15% Melee+15% to Earth ASPD+10%, Magic counter chance
STR +10 VIT +10 ASPD +10% Melee to Earth +15% Melee Pierce +15% Autoskill MaxMP -5%
Notes: DEF = Lava Mail (Strengthened 2) +2? ATK = Lava Mail (Strengthened 2) +5?
Lava Mail (Strengthened 4) [Armor] 📷
ATK: 8 DEF: 20
Melee+18%, Melee pierce +18% to Earth, Magic counter chance STR+12 VIT+12 ASPD+10%
STR +12 VIT +12 ASPD +10% Melee to Earth +18% Melee Pierce +18% Autoskill MaxMP -5%
Letzel Claw [Claws]
ATK: 200
Light element, Melee pierce +5% ATK+7%, Add. attack chance by attack Melee+400 if AGI>199.
Melee to Dark +20% ATK +7% Melee Pierce +5% Autoskill If [AGI > 200] then Melee +400 Light Magic +5%
Lion Fists [Claws]
ATK: 274 DEF: 2
Counter on evasion+15%, Magic R-12% Critical dmg-8%, Melee+4% to Boss ATK up based on AGI Triple damage chance
Counter on Evasion +15% Critical damage -8% Melee to boss +4% [X = 0.03 * AGI] [ATK up by X] Magic R -12% Autoskill
Lion Training Fists [Claws]
ATK: 298 DEF: 2
Melee+6% to Boss, ATK up by AGI Magic R-10% Triple attack chance Counter on evasion+25% Critical damage-3%
Counter on Evasion +25% Critical damage -3% Melee to boss +6% [X = 0.04 * AGI] [ATK up by X] Magic R -10% Autoskill
Lucani Tuela [Throwing]
ATK: 275
ATK&MATK-8% Melee+200 Autoskill+5% Critical up, Melee pierce +18% Additional attack chance
ATK -8% MATK -8% Critical rate +10 Critical damage +10% Melee Pierce +18% Melee +200 Autoskill +5% Autoskill Melee R -15% Magic R -15% Absolute Evasion -30% Magic Evasion -30% [Assassin] [X = 0.25 * DEX] [ATK up by X]
Notes: ATK = Lucanivent +25?
Lucanirafal [Throwing]
ATK: 305
ATK&MATK-7% Melee+300, Critical up Melee pierce +22%, Autoskill+8% Additional attack chance
ATK -7% MATK -7% Critical rate +10 Critical damage +10% Melee Pierce +22% Melee +300 Autoskill +8% Autoskill Melee R -15% Magic R -15% Absolute Evasion -30% Magic Evasion -30% [Assassin] [X = 0.30 * DEX] [ATK up by X]
Lucanivent [Throwing] 📷
ATK: 250
ATK&MATK-9%, Critical up, Melee+100 Additional attack chance by attack Melee pierce +10%
ATK -9% MATK -9% Critical rate +10 Critical damage +10% Melee Pierce +10% Melee +100 Autoskill Melee R -15% Magic R -15% Absolute Evasion -30% Magic Evasion -30%
Lueur Bow [Bows]
ATK: 250
Magic Bow, Melee+15% to Dark Evasion rate up chance by attack Magic evasion up by VIT
Melee to Dark +15% [X = VIT] [X = X / 28] [Magic Evasion up by X] Autoskill
Notes: ATK = Radiance Bow +70, evasion rise = AGI1 AVD1 rise per
Luludi (Strengthened 2) [Additional] 📷
DEF: 18
DEF+4%, Heal reward +800 Light R +10%, Magic R +8% Auto recovery +30% Melee+5% to Light, Dark magic +5%
DEF +4% Heal Reward +800 Light R +10% Magic R +8% Auto HP Recovery +30% Auto MP Recovery +30% Melee to Light +5% Dark Magic +5%
Luxe Cloak (Strengthened 2) [Additional] 📷
ATK: 15 DEF: 15
ATK+14%, Magic evasion+10% Magic evasion+5% more for Assasin. Melee+5% to Water
ATK +14% Magic Evasion +10% [Assassin] Magic Evasion +5% Melee to Water +5%
Lyentia [Claws] 📷
ATK: 186 DEF: 2
Melee+20% to Neutral Additional attack chance Magic R -10%
Melee to Neutral +20% Magic R -10% MaxMP +10% Critical damage +3% Autoskill
Notes: 70% to about 80% of the additional attack triggered during MP10 consumption additional damage is currently MP
Lyentia II [Claws] 📷
ATK: 226 DEF: 2
Melee+20% to Netural, Magic R -10% ATK+5%, Additional attack chance
Melee to Neutral +20% Magic R -10% ATK +5% Autoskill MaxMP +10% Critical damage +3% Autoskill -6% [Monk] Shell break +5%
Notes: ATK = MP10 consumption additional damage to a number +40 during the fixed additional attack imposition of Raientia is about 70% to 80% of the current MP
Lyentia III [Claws] 📷
ATK: 266 DEF: 6
Melee+20% to Neutral, Magic R -10% ATK+10% Melee+1% Additional attack chance
Melee to Neutral +20% Magic R -10% ATK +10% Melee +1% Autoskill MaxMP +10% Critical damage +3% Autoskill -6% [Monk] Shell break +8%
Notes: ATK = Lyentia II +? DEF = Lyentia II +4?
Lyentia IV [Claws] 📷
ATK: 298 DEF: 6
Melee+30% to Neutral, Magic R -10% ATK+11% Melee+2% Additional attack chance
Masquerade (Strengthened 1) [Additional] 📷
ATK: 26 DEF: 8
STR+6 CRT+6 Melee+300 Additional effect with some armor
STR +6 CRT +6 Melee +300 [Licht Armor][Licht Armor (Strengthened 1)][Licht Armor (Strengthened 2)][Licht Armor (Strengthened 3)] Critical rate +12 Critical damage +12% [X = 0.40 * Lv] [ATK up by X] Autoskill
Notes: DEF = Masquerade +6? ATK = Masquerade +6?
Masquerade (Strengthened 2) [Additional] 📷
ATK: 27 DEF: 8
ATK+15%, Fire magic+10% Additional effect with some armor STR+20, CRT+20, Melee+1393
ATK +15% Fire Magic +10% STR +20 CRT +20 Melee +1393 [Licht Armor][Licht Armor (Strengthened 1)][Licht Armor (Strengthened 2)][Licht Armor (Strengthened 3)] Critical rate +12 Critical damage +12% [X = 0.40 * Lv] [ATK up by X] Autoskill
Nightcap [Additional] 📷
ATK: 5 DEF: 13
Melee+5% to Light, Dark magic +5% Light R +5%, ASPD-10%
Melee to Light +5% Dark Magic +5% Light R +5% ASPD -10%
Normal Carving [Special]
MaxHP+100 MaxMP+25 Melee+5
MaxHP +100 MaxMP +25 Melee +5
Notes: Trade × Sold from Kijimu at the New Years Event Venue.
Ohirumeno Muchinokami [Bows]
ATK: 295
Melee+32%to Neutral, INT+22 Range+3 Critical damage+17% Small MP recovery chance by attack
Melee to Neutral +32% Range +3 INT +22 Critical damage +17% Autoskill MP Cost -15%
Okosako [Claws]
ATK: 265
Melee+24% to Light&Dark, Light&Dark R-20% ATK&MATK+12% MP Cost-22% Critical damage+8% Magic R-40%
Melee to Light +24% Melee to Dark +24% Light R -20% Dark R -20% ATK +12% MATK +12% MP Cost -22% Critical damage +8% Magic R -40%
Oni Hachigane (Strengthened 2) [Additional] 📷
ATK: 7 DEF: 13
ATK+10% Autoskill+3%, Hate rise +20% Melee R +4%, Melee+888
ATK +10% Hate Rise +20% Autoskill +3% Melee R +4% Melee +888
Notes: DEF = Oni Hachigane (Strengthened 1) +3 ATK = Oni Hachigane (Strengthened 1)+2
Oni Sealing Belt [Additional] 📷
ATK: 5 DEF: 5
Melee-10% to Boss, ATK+15% MaxHP+9% Critical damage +6%, Melee+666 Autoskill-50%, Melee R -20%
Melee to boss -10% ATK +15% MaxHP +9% Critical damage +6% Melee +666 Autoskill -50% Melee R -20%
Oni Sealing Belt (Strengthened 1) [Additional] 📷
ATK: 6 DEF: 6
Melee-3% to Boss ATK+19% MaxHP+12% Critical damage+8% Melee+666 Autoskill-30% Melee R-20%
Melee to boss -3% ATK +19% MaxHP +12% Critical damage +8% Melee +666 Autoskill -30% Melee R -20%
Plandra Bow [Bows] 📷
ATK: 275
Accuracy+30, Critical damage +15% Small MP recovery chance Melee+20% to Neutral, Blind+5%
Melee to Neutral +20% Critical damage +15% Accuracy +30 Blind +5% Autoskill
PM Grenade [Throwing]
ATK: 265
ATK+25%, Melee+2% to Boss Added range melee attack by attack
ATK +25% Melee to boss +2% Autoskill
Pratzen (Strengthened 2) [Additional] 📷
DEF: 14
ATK+12%, Melee pierce+10% Hate rise+20%, Skill delay-1 sec Melee+8% to dark
ATK +12% Melee Pierce +10% Hate Rise +20% Skill Delay -1.0s Melee to Dark +8%
Predart Knife [Claws]
ATK: 221
Critical damage up based on INT. Magic R -15%, Auto MP recovery +25% Melee+200, Heal recovery +12%
Melee +200 Heal Recovery +12% Magic R -15% [X = 0.04 * INT] [Critical damage up by X] Auto MP Recovery +25%
Notes: ATK = Brigand Knife +40 critical damage + 10% at constant critical damage increase = INT256, (increase in INT + per) + about 16% in the INT400
Radiance Bow [Bows] 📷
ATK: 180
Magic Bow, Melee+10% to Dark Evasion rate up chance by attack Magic evasion up by VIT
Melee to Dark +10% [X = VIT] [X = X / 32] [Magic Evasion up by X] Autoskill
Notes: AVD1 rise per evasion rise = AGI1
Recurve Bow [Bows]
ATK: 175
Critical damage +5% Melee+20% to Neutral Accuracy+20
Melee to Neutral +20% Critical damage +5% Accuracy +20
Red Glasses [Additional] 📷
DEF: 6
MATK up by 40% of AGI ATK up by 20% of CRT Melee+2% to Earth
Melee to Earth +2% [X = 0.20 * CRT] [ATK up by X] [X = 0.40 * AGI] [MATK up by X]
Requiem Clapper [Special]
Movement speed+20% during combat. Hate rise+30%, CRT+5 Melee+10% to Neutral
Movement speed combat +20% Hate Rise +30% Melee to Neutral +10% CRT +5
Reverse Shigeto Bow [Bows]
ATK: 284
MATK+14% MDEF+80 Range+2 Melee+350 Melee&Magic pierce up by INT
MATK +14% MDEF +80 Range +1 Melee +350 [X = 0.01 * INT] [Melee Pierce up by X] [Magic Pierce up by X] ATK +8% Critical damage +15% [Melee up by INT]
rosetta [Additional]
ATK: 8 DEF: 1
ATK+8% Melee R+7% Melee pierce+10% Melee+1000 Critical damage+7% MaxHP-15%
ATK +8% Melee R +7% Melee Pierce +10% Melee +1000 Critical damage +7% MaxHP -15%
Royal Nectar [Canes] 📷
ATK: 267
INT+12 MATK+7% MaxHP+15% Item delay -1sec, Ailment R +20% Melee+10% to Boss
INT +12 MATK +7% MaxHP +15% Item Delay -1.0s Ailment R +20% Melee to boss +10%
Sandstorm Scarf [Additional]
ATK: 1 DEF: 20
Melee+3% to Wind&Earth Magic evasion +2%, Item delay -0.5 sec A. evasion +7%, AGI+5
AGI +5 Absolute Evasion +7% Magic Evasion +2% Item Delay -0.5s Melee to Wind +3% Melee to Earth +3%
Sauro Blade L5 [Swords] 📷
ATK: 310
Item delay -1.7 sec, Melee pierce +5% H. reward +8%, Melee+400, STR&VIT+10 ATK+5%, Critical damage +19%
ATK +5% Critical damage +19% Heal Reward +8% STR +10 VIT +10 Item Delay -1.7s Melee +400 Melee Pierce +5% [X = 0.05 * STR] [Melee R up by X] [Magic R up by X]
Sauro Blade L6 [Swords] 📷
ATK: 318
Item delay -2 sec, Melee pierce +6% H. reward +10%, Melee+600, STR&VIT+10 ATK+6%, Critical damage +20%
ATK +6% Critical damage +20% Heal Reward +10% STR +10 VIT +10 Item Delay -2.0s Melee +600 Melee Pierce +6% [X = 0.05 * STR] [Melee R up by X] [Magic R up by X]
Sauro Shooter G2 [Bows] 📷
ATK: 246
ATK+16% ASPD+20%, Magic evasion +5% Melee+155, Item delay -0.5sec
ATK +16% Magic Evasion +5% Melee +155 Item Delay -0.5s ASPD +20%
Notes: Trade X
Sauro Shooter G3 [Bows] 📷
ATK: 251
ATK+18% ASPD+20%, Magic evasion +8% Melee+255, Item delay -0.8sec Light R +5%
ATK +18% Magic Evasion +8% Melee +255 Item Delay -0.8s ASPD +20% Light R +5%
Notes: Trade X
Sauro Shooter G4 [Bows] 📷
ATK: 256
ATK+21% ASPD+30%, Magic evasion +9% Melee+555, Item delay -1sec Light R +5%
ATK +21% Magic Evasion +9% Melee +555 Item Delay -1.0s ASPD +30% Light R +5%
Notes: Trade X, Obtained from Sauro Golden Raid 400, Requires Sauro Weapon G3
Sauro Shooter L5 [Bows] 📷
ATK: 296
Skill delay -1.7sec, Crt damage +5% Melee+2% to Fire&Water&Wind&Earth ATK+19% M. eva +8% AGI&CRT+10
ATK +19% Critical damage +5% Magic Evasion +8% AGI +10 CRT +10 Skill Delay -1.7s Melee to Fire +2% Melee to Water +2% Melee to Wind +2% Melee to Earth +2% [X = 0.05 * DEX] [MaxHP up by X] [MaxMP up by X]
Sauro Shooter L6 [Bows] 📷
ATK: 303
Skill delay -2sec, Crtical up Melee+3% to Fire&Water&Wind&Earth ATK+19% M. eva +10% AGI&CRT+10
ATK +19% Critical rate +10 Critical damage +10% Magic Evasion +10% AGI +10 CRT +10 Skill Delay -2.0s Melee to Fire +3% Melee to Water +3% Melee to Wind +3% Melee to Earth +3% [X = 0.05 * DEX] [MaxHP up by X] [MaxMP up by X]
Schmuck (Strengthened 2) [Additional] 📷
ATK: 12 DEF: 8
ATK+15%, Reflect+10%, Critical rate+15% Critical damage +15% Melee+6%to Neutral
ATK +15% Reflect +10% Critical rate +15% Critical damage +15% Melee to Neutral +6%
Sea Breeze II [Swords] 📷
ATK: 295
Wind element, ATK+15% MaxMP+15% Autoskill+8%, Absolute evasion +10% Melee+5% to Water if AGI>299.
Melee to Water +20% Melee to Wind -20% ATK +15% MaxMP +15% Autoskill +8% Absolute Evasion +10% If [AGI > 300] then Melee to Water +5% [X = 10.00 * AGI] [MaxHP up by X]
Notes: ATK = Sea Breeze +30?
Seabeast Twin Irons [Throwing]
ATK: 280 DEF: 10
Melee+20% to Water&Earth All stats +5, Critical damage +10% Twice attack chance ATK+5% if STR>399. Skill delay -1sec, Paralysis activation +2% if INT>399.
Melee to Water +20% Melee to Earth +20% Autoskill STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 Critical damage +10% If [STR > 400] then ATK +5% If [INT > 400] then Skill Delay -1.0s Paralysis +2%
Silver Mail [Armor] 📷
ATK: 5 DEF: 25
Magic R +15%, Melee R -5%, MaxHP+10% VIT+5, Melee+15% to Dark, Dark R +5% Magic counter chance
Magic R +15% Melee R -5% MaxHP +10% VIT +5 Melee to Dark +15% Dark R +5% Autoskill
Silver Mail (Strengthened 1) [Armor] 📷
ATK: 5 DEF: 25
Magic R +25%, Melee R -15%, MaxHP+15% VIT+15, Melee+18% to Dark, Dark R+15% Counter chance by defense
Magic R +25% Melee R -15% MaxHP +15% VIT +15 Melee to Dark +18% Dark R +10% Autoskill
Slebinian Badge [Special]
Autoskill -100%, Melee+100 Melee pierce +3%, ASPD+20%
Autoskill -100% Melee +100 Melee Pierce +3% ASPD +20%
Notes: Trade x
Snead Claw [Claws] 📷
ATK: 253
Magic R -20%, Melee+20% to Neutral Critical damage +15%, MaxMP+23% Additional attack chance
Magic R -20% Melee to Neutral +20% Critical damage +15% MaxMP +23% Autoskill [X = INT] [Y = 0.04 * X] [Heal Reward up by Y]
Notes: Additional attack = (currently MP / 2 + own Lv over enemy Lv over enemy DEF + enemy DEF / 3) * attribute + given damage / 10
Snead Claw II [Claws] 📷
ATK: 273
Magic R -20%, Melee+25% to Neutral Critical damage +15%, MaxMP+25% Additional attack chance
Magic R -20% Melee to Neutral +25% Critical damage +15% MaxMP +25% Autoskill [X = INT] [Y = 0.05 * X] [Heal Reward up by Y] [Monk] Shell break +10%
Notes: ATK = Snead Claw +?
Snead Claw III [Claws] 📷
ATK: 293
Magic R -20%, Melee+28% to Neutral Critical damage +18%, MaxMP+28% Additional attack chance
Magic R -20% Melee to Neutral +28% Critical damage +18% MaxMP +28% Autoskill [X = INT] [Y = 0.05 * X] [Heal Reward up by Y] [Monk] Shell break +10%
Solemn Manji Kajiki [Swords]
ATK: 211
Critical rate-100%, Melee+20% to water Skill delay-2 sec. Melee pierce+7% ATK up chance by defense
Critical rate -100% Melee to Water +20% Skill Delay -2.0s Melee Pierce +7% Autoskill
Soul Hammer [Special]
Adds Wind element. Melee+3% to Boss, CRT+8
Melee to Water +15% Melee to Wind -15% Melee to boss +3% CRT +8
Stavros [Throwing] 📷
ATK: 288
INT+8 MaxMP+10%, Skill delay -1.2sec -50% damage to Light, Melee+25% to Dark. Evasion rate up chance
Melee to Light -50% Melee to Dark +25% INT +8 MaxMP +10% Skill Delay -1.2s Autoskill Light Magic +25% Dark Magic -50%
Strike Bow [Bows]
ATK: 280
Melee+25% to Neutral, Critical up DEX+10, Adds Critical damage +8% if CRT>299, M. counter chance
Melee to Neutral +25% Critical rate +10 Critical damage +10% DEX +10 If [CRT > 300] then Critical damage +8% Autoskill
Strike Bow II [Bows]
ATK: 300
Melee+28% to Neutral, Critical up DEX+15, Adds Critical damage +12% if CRT>399 Magic counter chance by defense
Melee to Neutral +28% Critical rate +10 Critical damage +10% DEX +15 If [CRT > 400] then Critical damage +12% Autoskill
Totapon [Additional]
ATK: 5 DEF: 22
VIT+10 Melee R +8%, Fire&Earth R +10% Melee+8% to Fire&Earth Evasion -10%
VIT +10 Melee R +8% Fire R +10% Earth R +10% Melee to Fire +8% Melee to Earth +8% Evasion -10%
Totapon (Strengthened 1) [Additional]
ATK: 6 DEF: 23
VIT+16 Melee R+9% Fire&Earth R+14% Melee+11% to Fire&Earth Evasion-10%
VIT +16 Melee R +9% Fire R +14% Earth R +14% Melee to Fire +11% Melee to Earth +11% Evasion -10%
Triaina [Canes]
ATK: 120
Melee+20% to Water, ATK+20 INT+1
Melee to Water +20% ATK +20 INT +1
Notes: ATK = Trident +18/+20
Tribe Axe [Throwing]
ATK: 278
Melee+23% to Wind, ATK+10% Fire R -20%, Evasion+10%
Melee to Wind +23% ATK +10% Fire R -20% Evasion +10%
Tribe Axe II [Throwing]
ATK: 310
Melee+30% to Wind, ATK+12% Fire R-20%, Evasion+14% Absolute accuracy+8%
Melee to Wind +30% ATK +12% Fire R -20% Evasion +14% Absolute Evasion +8%
Trishula [Canes]
ATK: 261 DEF: 3
ATK+9%&+30 INT+9 STR+6 Melee+27% to Water
ATK +9% ATK +30 INT +9 STR +6 Melee to Water +27%
Notes: ATK = Toriaina +?
Trishula II [Canes]
ATK: 301 DEF: 3
ATK+12% ATK+50 INT+15 STR+12 Melee+35% to Water
ATK +12% ATK +50 INT +15 STR +12 Melee to Water +35%
Ultimi [Armor] 📷
DEF: 15
MATK+6%, Critical up, Delay -0.5 sec Melee+100 Accuracy+50, Absolute evasion +5%
MATK +6% Critical rate +10 Critical damage +10% Item Delay -0.5s Skill Delay -0.5s Accuracy +50 Absolute Evasion +5% Melee +100
Notes: Trade × Slot: 1
Ultimi (Strengthened 1) [Armor] 📷
DEF: 15
ATK+3% MATK10% Accuracy+100 Delay -0.5 sec Melee+300, Critical up Absolute evasion +7%
ATK +3% MATK +10% Critical rate +10 Critical damage +10% Item Delay -0.5s Skill Delay -0.5s Accuracy +100 Absolute Evasion +7% Melee +300
Notes: Trade × Slot: 1
Ultimi (Strengthened 2) [Armor] 📷
ATK: 5 DEF: 22
ATK+12% MATK+16% Accuracy+100 Melee+600 Delay -1 sec, Critical up Absolute evasion +10%
ATK +12% MATK +16% Critical rate +10 Critical damage +10% Skill Delay -1.0s Item Delay -1.0s Accuracy +100 Absolute Evasion +10% Melee +600
Notes: DEF = Ultimi (Strengthened 1) +7 ATK = Ultimi (Strengthened 1) +5
Ultimi (Strengthened 3) [Armor] 📷
ATK: 8 DEF: 25
ATK+14% MATK+18% Accuracy+100 Melee+900 Delay -1 sec, Critical up Absolute evasion +10%
ATK +14% MATK +18% Critical rate +10 Critical damage +10% Skill Delay -1.0s Item Delay -1.0s Accuracy +100 Absolute Evasion +10% Melee +900
Uroboros [Throwing] 📷
ATK: 262
ATK+8%, MP cost -20% MATK+10%, Skill delay -1sec Melee+20% to Dark&Light
Melee to Dark +20% Melee to Light +20% ATK +8% MATK +10% MP Cost -20% Skill Delay -1.0s Absolute Evasion -15% Magic Evasion -15%
Uroboros II [Throwing] 📷
ATK: 311
ATK+11%, MP cost -22%, All stats +7 MATK+14%, Skill delay -1.3sec Melee+22% to Dark&Light Counter on evasion +10%
Melee to Dark +22% Melee to Light +22% STR +7 VIT +7 INT +7 AGI +7 DEX +7 CRT +7 ATK +11% MATK +14% MP Cost -22% Skill Delay -1.3s Counter on Evasion +10% Absolute Evasion -15% Magic Evasion -15%
Variant [Additional] 📷
ATK: 20 DEF: 7
ATK&MATK+4% Melee+200 Accuracy+50 Critical damage +1% Absolute evasion -5%
ATK +4% MATK +4% Critical damage +1% Melee +200 Accuracy +50 Absolute Evasion -5% Autoskill Melee R -3% Magic R -3%
Notes: From: Super Party Coin Lottery Sale Price: 30,000 Not Tradeable Hidden: When attacking, chance of recovering HP
Variant (Strengthened 1) [Additional] 📷
ATK: 25 DEF: 10
ATK&MATK+7% Melee+300 Accuracy+60 Critical damage +6% Absolute evasion -3%
ATK +7% MATK +7% Critical damage +6% Melee +300 Accuracy +60 Absolute Evasion -3% Autoskill Melee R -1% Magic R -1%
Notes: Trade ×, DEF = Valiant +3 ATK = Valiant +5 (hidden performance: attack at the time, HP recovery in probability)
Vermilion [Swords] 📷
ATK: 190 DEF: 2
MaxHP+20%, Rate cut +10% ATK up or down by STR&base ASPD. Melee+20% to Neutral
Melee to Neutral +20% MaxHP +20% Rate cut +10% [X = 12] [X = X - ASPD] [X = X · 20] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Notes: ASPD fastest value (including vocational correction, etc.) to ATK + 20 for each AGI12, until STR127 ATK every STR1 + 3, ATK for each STR128 later STR1 + 1.5
Vermilion II [Swords] 📷
ATK: 195 DEF: 3
MaxHP+24%, Rate cut +12% ATK up or down by STR&base ASPD. Melee+20% to Neutral
Melee to Neutral +20% MaxHP +24% Rate cut +12% [X = 12] [X = X - ASPD] [X = X · 22] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Notes: ATK = Vermilion +5
Vermilion III [Swords] 📷
ATK: 271 DEF: 5
MaxHP+25%, Rate cut +14% ATK up or down by STR and base ASPD Melee+25% to Neutral
MaxHP +25% Rate cut +14% Melee to Neutral +25% [X = 12] [X = X - ASPD] [X = X · 24] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Notes: ATK = Vermilion II +76 DEF = Vermilion II +2
Vermilion IV [Swords] 📷
ATK: 301 DEF: 5
MaxHP+30%, Rate cut +17% ATK up or down by STR and base ASPD Melee+30% to Neutral
MaxHP +30% Rate cut +17% Melee to Neutral +30% [X = 12] [X = X - ASPD] [X = X · 24] [ATK up by X] If [STR > 128] then [X = STR] [X = X - 128] [Y = X] [Y = Y / 2] [Y = Y + X] [Y = Y · -1] [ATK up by Y]
Volare Knife [Claws]
ATK: 287
Magic R -15%, Auto MP recovery +25% CRT+15 Melee+750, Heal recovery +12% Crt damage up based on INT.
Melee +750 Heal Recovery +12% CRT +15 Magic R -15% [X = 0.05 * INT] [Critical damage up by X] Auto MP Recovery +25%
Notes: ATK = pre-Dart knife +66?
Was Berge [Swords]
ATK: 300
Dark element, Light R+10% Critical dmg+12%, Melee+2% to Boss Range cut+10%, ATK up by DEX
Melee to Light +20% Light R +10% Critical damage +12% Melee to boss +2% Range cut +10% [X = DEX] [ATK up by X]
Wild Ring [Special]
Melee+10% against all elements All elements R -10%, MaxHP&MP-10%
Melee to Neutral +10% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Neutral R -10% Fire R -10% Water R -10% Wind R -10% Earth R -10% Light R -10% Dark R -10% MaxHP -10% MaxMP -10%
Wood Hammer [Special]
Melee+10% to Wind Melee pierce +4%, DEX+5
Melee to Wind +10% Melee Pierce +4% DEX +5
Wrath Rebate (Strengthened 2) [Additional] 📷
ATK: 7 DEF: 7
Counter on evasion+25% Absolute&Magic evasion+12% ATK+13% and Melee+9% to Wind for Assassin.
Counter on Evasion +25% Absolute Evasion +12% Magic Evasion +12% [Assassin] ATK +13% Melee to Wind +9%
Xiphos II [Throwing] 📷
ATK: 183
Hate rise -25%, Critical rate +30 Critical damage +5%, ASPD+20% Melee+5% to Neutral
ASPD +20% Hate Rise -25% Critical rate +30 Critical damage +5% Melee to Neutral +5%
Notes: ATK = Xiphos + 15
Xiphos III [Throwing] 📷
ATK: 248
Hate rise -30%, Critical rate +30 Critical damage +7%, ASPD+30% Melee+7% to Neutral
ASPD +30% Hate Rise -30% Critical rate +30 Critical damage +7% Melee to Neutral +7%
Notes: ATK = Xiphos II +65
Xiphos IV [Throwing] 📷
ATK: 279
Hate rise -30%, Critical damage +11 Melee+10% to Neutral, Neutral R +10% ASPD+30%, Critical rate +30
ASPD +30% Hate Rise -30% Critical rate +30 Critical damage +11% Melee to Neutral +10% Neutral R +10%
Yellow Glasses [Additional] 📷
DEF: 6
ATK up by 40% of CRT MATK up by 20% of AGI Melee+2% to Wind
Melee to Wind +2% [X = 0.40 * CRT] [ATK up by X] [X = 0.20 * AGI] [MATK up by X]