Special


Items
Absorbant Gel [Special]
Melee R +5%, Magic R -10%
Melee R +5% Magic R -10%

Abyss Ring [Special]
ATK&MATK+4% MaxMP+5%
ATK +4% MATK +4% MaxMP +5%

Accuracy Charm [Special]
DEF: 5
DEX+1, Accuracy rate +3%
DEX +1 Accuracy +3%

Aconitum [Special]
Autoskill+7% ASPD+10%, Magic R -10% Self poison chance by attack
Autoskill +7% ASPD +10% Magic R -10% Autoskill

Acrobat Ring [Special]
A.&M. evasion +30% Melee&Magic R -40%
Melee R -40% Magic R -40% Magic Evasion +30% Absolute Evasion +30%

Actsin Guard [Special]
Autoskill+5% Reflect up based on VIT.
Autoskill +5% [X = VIT] [X = X / 40] [Reflect up by X]

Adamantite Arrows [Special]
ATK up by STR with Bows
[Bows] [X = STR] [X = X · 110] [X = X / 100] [ATK up by X]
Notes: ATK + 1.1 and per ATK rise = STR1

Aegis Ring [Special]
Magic R +3% Magic R up chance by defense *Duration: 10sec
Magic R +3% Autoskill

Agility Ring [Special]
AGI+5 MDEF-5%
AGI +5 MDEF -5%

Agira Gloves [Special]
Accuracy rate +10% Absolute accuracy +10%
Accuracy +10% Absolute Accuracy +10%

Alchemy Charm [Special]
Alchemy success rate up a little
Alchemy success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1

Aldi's Coin [Special]
MaxHP+15% Autoskill+5%
MaxHP +15% Autoskill +5%

Alloy Cross [Special]
Heal recovery +7%, MP cost +2%
Heal Recovery +7% MP Cost +2%

Alloy Pentagram [Special]
MATK+6% MaxHP-4%, MP cost +3%
MATK +6% MaxHP -4% MP Cost +3%

Anga's Coin [Special]
Absolute evasion +7% Critical damage +5%
Absolute Evasion +7% Critical damage +5%

Angel Arrow [Special]
Heal recovery +15%. MaxHP+10%, Damage cut chance by defense with Bow.
Heal Recovery +15% [Bows] MaxHP +10% Autoskill

Angel brooch [Special]
MATK+3% MaxHP-6%
MATK +3% MaxHP -6%

Angel Earring [Special]
MaxHP&MP+10%, Ailment R +15% Item recovery +20% if Lv>299.
MaxHP +10% MaxMP +10% Ailment R +15% If [Lv > 300] then Item Recovery +20%

Anti-Magic Armor [Special]
MDEF+200, Melee R -4%
MDEF +200 Melee R -4%

Anti-Melee Armor [Special]
DEF+100, Magic R -4%
DEF +100 Magic R -4%

Archer glove [Special]
ATK up by DEX with Bows. Adds ASPD+10% when DEX>100.
[Bows] [X = DEX] [X = X · 90] [X = X / 100] [ATK up by X] [X = DEX] [X = X / 100] [ASPD up by X]
Notes: ATK + 0.9 and per ATK increased = DEX1

Archon Gloves [Special]
Absolute accuracy +5% Accuracy rate +20%
Accuracy +20% Absolute Accuracy +5%

Argent Ring [Special]
INT&DEX+10, Skill delay -0.5sec
INT +10 DEX +10 Skill Delay -0.5s Absolute Evasion -10% Magic Evasion -10%

Arrogant Dragon Fang [Special]
Absolute&Magic evasion -3% Small Cast time cut based on CRT.
Absolute Evasion -3% Magic Evasion -3% [X = 0.08 * CRT] [Cast Time up by X]

Arrogant Dragon Fang Art [Special]
Absolute&Magic evasion -20% Shorter Cast time depending on CRT.
Absolute Evasion -20% Magic Evasion -20% [Y = 0.16 * CRT] [Cast Time up by Y]

Atleta Ring [Special]
ATK+7%, Accuracy rate -30% Chance of HP cost by attack
ATK +7% Accuracy -30% Autoskill

Attack Buckle [Special]
ATK+75 MATK+100
ATK +75 MATK +100

Auto Revita [Special]
DEF: 0-3 during the defense, only a short period of time with a probability HP comes to automatic recovery
Autoskill

Autumn Leave Ring [Special]
MaxHP+10%, Critical damage +6% Spell burst +1%, Magic attack chance by attack
MaxHP +10% Critical damage +6% Spellburst +1% Autoskill

Azuki Charm [Special]
Damage cut +10% during Stun. Auto HP&MP recovery +20% Ailment R up by Lv
Damage cut +10% Auto HP Recovery +20% Auto MP Recovery +20% [X = 0.20 * Lv] [Ailment R up by X]

Bamboo Talisman [Special]
Item delay -0.5sec, MaxHP-15%
Item Delay -0.5s MaxHP -15%

Barrier Ring [Special]
Boosts MaxHP at expense of MaxMP
[MaxHP up by X] MaxMP -20% MDEF +1%

Battered Boots [Special]
Too ragged to walk around
Evasion -99% DEF +1%
Notes: hidden correction: AVD value significantly decrease

Battered Carving [Special]
Greatly reduces EXP gain and drop rate
Notes: Trade × Sold from Kijimu at the New Years Event Venue.

Battery [Special]
Auto MP recovery +30%
Auto MP Recovery +30%

Beam Arrows [Special]
ASPD+30% ATK-10%, Accuracy rate +20% for Bows.
[Bows] ASPD +30% Accuracy +20% ATK -10% Critical damage -1%

Big Volcano Stone [Special]
MaxHP+5%, Fire R +10% Melee&Magic R +5%
MaxHP +5% Fire R +10% Melee R +5% Magic R +5%

Blue Crystal Ring [Special]
Hate rise -10% Great defense up chance by defense
Hate Rise -10% Autoskill

Bone Bangle [Special]
MaxHP-20% MaxMP+20%
MaxHP -20% MaxMP +20%

Boost Ring [Special]
Attack interval cut chance by attack ATK+5%, Critical rate +5
ATK +5% Critical rate +5 Autoskill

Bracelet [Special]
MATK+30 MaxMP+10%
MATK +30 MaxMP +10%

Brass Arrows [Special]
ATK+10 for Bows
[Bows] ATK +10

Brass Bangle [Special]
MATK+3
MATK +3

Brass Hairpin [Special]
Auto MP recovery +2, INT+1
Auto MP Recovery +2 INT +1

Brass Necklace [Special]
DEF+1% MDEF+1%
DEF +1% MDEF +1%

Brass Ring [Special]
MaxMP+10 CRT+1
MaxMP +10 CRT +1

Brave Bangle [Special]
ATK-5%, Melee R +5%
ATK -5% Melee R +5%
Notes: Trade × Slot: 1

Breeze Brooch [Special]
AGI+4, Absolute evasion +2%
AGI +4 Absolute Evasion +2%

Brille Earrings [Special]
Light magic +5%, Hate rise -5% MP cost -5% Heal recovery +5% if Bishop.
Light Magic +5% Hate Rise -5% MP Cost -5% [Bishop] Heal Recovery +5% Dark R -5%

Brilliant Bangle [Special]
DEF-100, Critical damage +4% Melee up by AGI
DEF -100 Critical damage +4% [X = AGI] [X = X / 2] [Melee up by X]

Broken Necklace [Special]
Melee&Magic R -1% Looks like you can use it if you repair it.
Melee R -1% Magic R -1%

Bud Ring [Special]
Poison dmg +3%, MP cost -15% Auto HP recovery -20%
Poison dmg +3% MP Cost -15% Auto HP Recovery -20%

Calm Bangle [Special]
Hate rise -10%
Hate Rise -10%

Calming Bangle [Special]
Hate rise -20%
Hate Rise -20%

Canon Bangle [Special]
Additional damage chance by using MP by attack.
Autoskill

Caravan Soldier Belt [Special]
Melee to boss +2% Magic to boss +2% MaxHP +5%

Carpentry Charm [Special]
Carpentry success rate up a little
Carpentry success rate +5%

Carved Demon [Special]
Small MATK up by VIT with Rods
[Canes] [X = VIT] [X = X / 4] [MATK up by X]

Cat Forepaws [Special]
ATK+2% MATK+2% Autoskill+2% Normal attack x1.5 chance by attack
ATK +2% MATK +2% Autoskill +2% Autoskill

Catura Talisman [Special]
Ailment R +5%, Rate&Range cut +5% Melee&Magic R +5%
Ailment R +5% Range cut +5% Rate cut +5% Melee R +5% Magic R +5%
Notes: Trade × Slot: 1

cave jade [Special]
MATK+3% スペルバースト率+3% 闇魔法威力+4%
MATK +3% Spellburst +3% Dark Magic +4%

Chakram Gauntlet [Special]
Critical damage +3%, Range cut +3%
Critical damage +3% Range cut +3%

Chaotic Hourglass [Special]
MaxHP-20%, Light&Dark R +5% MATK up as VIT is lower. MATK+2%
MaxHP -20% Light R +5% Dark R +5% MATK +2% [X = Lv] [X = X - VIT] If [X > 400] then [X = 400] if [X < 1] then [X = 1] [MATK up by X]

Charge Ring [Special]
ATK+5%, Accuracy rate -10% Critical rate -10%
ATK +5% Accuracy -10% Critical rate -10%

Charm of Sofys [Special]
MaxHP+100 DEX+1 CRT+1
MaxHP +100 DEX +1 CRT +1

Chasing Charm [Special]
Chasing success rate up a little
Chasing success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1

Chief God's Stone [Special]
Holds the power of Almas.
MaxHP +10% MaxMP +10% Melee to Dark +2% Light Magic +2% Dark R +3% Melee R +2% Magic R +2% Ailment R +5% Drop +1% Movement Speed +5%
Notes: Trade × Slot: 1 (hidden correction: MaxHP & MaxMP +11%?)

Circle of Life [Special]
MATK+5% Adds MATK+5%, Light&Dark magic +12% with Staff.
MATK +5% [Canes] MATK +5% Light Magic +12% Dark Magic +12%

Claw Bangle [Special]
Evasion+10, Magic R -20% Normal attack x1.25 chance by attack with Claws.
Evasion +10 Magic R -20% [Claws] Autoskill
Notes: Add attack = given 25% of the damage

Claw Earring [Special]
ATK+1% MaxHP+20
ATK +1% MaxHP +20

Colon Badge [Special]
Small stats up equipping with Colon Hat.
STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1 [Melee up by Lv] [X = Lv] [X = X / 10] [X = X · Lv] [X = X / 2] [MaxHP up by X]

Conch Shell [Special]
Hate rise +5%, DEF+1%
DEF +1% Hate Rise +5%

Cooking Charm [Special]
Cooking success rate up a little
Cooking success rate +5%

Copper Arrows [Special]
ATK+5 for Bows
[Bows] ATK +5

Copper Hairpin [Special]
Auto HP recovery +4, VIT+1
Auto HP Recovery +4 VIT +1

Copper Necklace [Special]
MaxHP+50 MaxMP+25
MaxHP +50 MaxMP +25

Copper Ring [Special]
MaxHP+10 DEX+1
MaxHP +10 DEX +1

Coral Hairpin [Special]
MDEF+100 MDEF+10%, Water R +5% Magic counter chance by defense
MDEF +100 MDEF +10% Water R +5% Autoskill
Notes: Magic counterattack = water attribute

Coral Ring [Special]
MDEF+50 MDEF+5%
MDEF +50 MDEF +5%
Notes: Trade ×

Cotton cloud [Special]
Delay-1sec, MP cost-10% KO time +1.5sec
Skill Delay -1.0s Item Delay -1.0s MP Cost -10% Knockout +1.5s

Counter Ring [Special]
2% chance of full HP recovery when HP reaches 0.
Autoskill

Craft Guide Book [Special]
ATK increases with the difference between STR and DEX, and MATK with INT and CRT.
[X = STR] [X = X - DEX] if [X < 0] then [X = X · -1] [X = Lv] [ATK up by X] [X = INT] [X = X - CRT] if [X < 0] then [X = X · -1] [X = Lv] [MATK up by X]

Critical Charm [Special]
DEF: 5
CRT+1, Critical damage +1%
CRT +1 Critical damage +1%

Critical Ring [Special]
CRT+5, MaxHP-10%
CRT +5 MaxHP -10%

Crystal Claw [Special]
Melee pierce +3%, STR+3 Absolute evasion +3%
Melee Pierce +3% STR +3 Absolute Evasion +3%

Crystal Earring [Special]
Magic pierce +3%, INT+3 Absolute evasion+3%
Magic Pierce +3% INT +3 Absolute Evasion +3%

Cursed Bangle [Special]
DEF: 0-3 If your HP becomes low...
Notes: When HP is 50% or less and the ratio of MP is higher than HP, there is a chance that the ratio of HP and MP will interchange.

Cursed Horseshoe [Special]
MaxHP+40% if Lv>239. MaxHP-30%, Dark magic +4%
MaxHP -30% Dark Magic +4% If [Lv > 240] then MaxHP +40%

Cutter Bangle [Special]
Cast time -10% ASPD+10%, Critical rate+10 with Throwing.
Cast Time -10% [Throwing] ASPD +10% Critical rate +10

Damascan Ring [Special]
MaxHP up
MaxHP +200 MaxHP +8%

Dark Devil Necklace [Special]
Light R +5% Magic attack chance by attack
Light R +5% Autoskill

Dark Goddess' Ring [Special]
Adds Dark element. Dark magic damage up Dark R +8%
Melee to Light +10% Melee to Dark +5% Dark Magic +10% Dark R +8%

Dark Hunter Eye [Special]
Critical damage +4%, INT+2 MaxHP-3%
Critical damage +4% INT +2 MaxHP -3%

Dark Ring [Special]
Adds Dark element. Dark magic damage up
Melee to Light +5% Dark Magic +5%

Death Necklace [Special]
DEF: 0-3 during the defense, that there is little physical counterattack remaining HP with a high probability ...
Autoskill

Decoration Ring [Special]
Put a jewel you like!
Notes: Trade × Slot: 1

Deep Forest Cave [Special]
Autoskill +4% Critical damage +5%
Autoskill +4% Critical damage +5%

Deep Snow Ice Pillar [Special]
Burn time -1sec, Fire R +5%
Burn -1.0s Fire R +5%

Dexterity Ring [Special]
DEX+5, MaxMP-10%
DEX +5 MaxMP -10%

Diamond Ring [Special]
DEF+2% VIT+1
DEF +2% VIT +1

Diel Bangle [Special]
Chance of getting a Diel Medicine by normal attack slay.
Autoskill
Notes: Trade ×

Disaster Stone [Special]
MaxHP-20% Recoil+1% ATK up based on VIT.
MaxHP -20% Recoil +1% [X = Lv] [X = X - VIT] If [X > 300] then [X = 300] if [X < 1] then [X = 1] [ATK up by X]
Notes: ATK increase = LV over VIT ≦ 300

Discharge Ring [Special]
Paralysis time -1sec, MaxHP-10%
Paralysis -1.0s MaxHP -10% Autoskill
Notes: hidden performance:? Defense at the time, magic counterattack with probability (Wind element)

Dodge Charm [Special]
DEF: 5
AGI+1 Evasion+3%
AGI +1 Evasion +3%

Dodge Ring [Special]
Evasion+5
Evasion +5

Douin's Feathers [Special]
Melee R +5%, Magic R +3% Heal reward +10%
Melee R +5% Magic R +3% Heal Reward +10%

Douin's Talisman [Special]
Evasion+10%, Melee pierce +3% Melee pierce up by DEX
Evasion +10% Melee Pierce +3% [X = 0.04 * DEX] [Melee Pierce up by X]

Dracula Ring [Special]
ATK&MATK+4%, Heal recovery -10% Light R -10% HP recovery chance by attack
ATK +4% MATK +4% Heal Recovery -10% Light R -10% Autoskill

Dragon Arrows [Special]
Critical rate up based on INT for Bows.
[Bows] [X = INT] [X = X / 10] [Critical rate up by X]
Notes: Trade ×

Dragon Bangle [Special]
ATK+6%, Melee&Magic R -10%
ATK +6% Melee R -10% Magic R -10% STR +2

Dragon Doll [Special]
ASPD+10%, Hate rise +10%
ASPD +10% Hate Rise +10%

Dragon Fang Earring [Special]
Magic R +5%, Melee R -10%
Magic R +5% Melee R -10%

Dragon Gloves [Special]
Pet Max HP up by Lv x2.
[X = Lv] [X = X · 2] [Pet HP up by X]

Dragon Rosary [Special]
All stats +3, Autoskill+2%
STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 Autoskill +2%

Dragonewt Bangle [Special]
Auto recovery +5%
Auto HP Recovery +5% Auto MP Recovery +5%
Notes: Trade × Slot: 1

Dusk Arrows [Special]
Adds Dark element for Bows.
[Bows] Melee to Light +15%

Dusk Ring [Special]
Adds Dark element. Dark magic damage up Dark R +5%
Melee to Light +7% Dark Magic +7% Dark R +5%

Earth Arrows [Special]
Adds Earth element for Bows.
[Bows] Melee to Wind +10% Melee to Earth -10%
Notes: The effect at the time of bow equipment regardless of the job

Earth Charm [Special]
VIT+2 MaxHP+5%
VIT +2 MaxHP +5%

Earth Devil Necklace [Special]
Wind R +5% Magic attack chance by attack
Wind R +5% Autoskill

Earth God's Ring [Special]
Adds Gaia element. Earth magic damage up Earth R +8%
Melee to Wind +10% Melee to Earth +5% Earth Magic +10% Earth R +8%

Earth Ring [Special]
Adds Earth element. Earth magic damage up
Melee to Wind +5% Melee to Earth -5% Earth Magic +5%

Elban Badge [Special]
ATK+40 MATK+60 DEF+30 MDEF+50
ATK +40 MATK +60 DEF +30 MDEF +50
Notes: Trade X Obtained from Raid Box C

Elemental Ring [Special]
ATK+5 MATK+10 INT+4
ATK +5 MATK +10 INT +4

Elemental Wristlet [Special]
Neutral R -5% Fire&Water&Wind&Earth R +5%
Neutral R -5% Fire R +5% Water R +5% Wind R +5% Earth R +5%

Endurance Bangle [Special]
Auto HP recovery +50
Auto HP Recovery +50

Engraved Powder Case [Special]
Small ATK up by STR and DEX with Bows. Range+1, All damage cut -20%
[Bows] [X = 0.75 * DEX] [Y = 0.50 * STR] [X = X + Y] [ATK up by X] Range +1 All damage R -20%

Evil Ring [Special]
ASPD+10%, Auto HP recovery -50%
ASPD +10% Auto HP Recovery -50%

Executioner Bangle [Special]
ATK+4%, Range cut +8% Recoil-1%, Magic R -10%
ATK +4% Range cut +8% Recoil -1% Magic R -10%

Faithful Knight Soul [Special]
Melee R +5%, Hate rise +20% Rate cut -8%, Heal reward +15%
Melee R +5% Hate Rise +20% Rate cut -8% Heal Reward +15%

Falte Gloves [Special]
Absolute accuracy +15%
Absolute Accuracy +15%

Fate Charm [Special]
Rare drop rate up EXP gain down
EXP -100% Rare Drop +30%
Notes: Trade × Slot: 1 Received from Login Bonus

Fearsome Claw [Special]
Autoskill+3%
Autoskill +3%

Festan Ring [Special]
A token of appreciation from Nixe Magic attack chance by attack
[Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill [Unknown Condition] Autoskill Autoskill
Notes: Magic attack element changes depending on the day of the week: Monday: Neutral (Qadal). At MATK 6000, ~16000 damage. Tuesday: Fire (Meteor storm). At MATK 6000, ~16000 damage. Wednesday: Water (Blizzard). At MATK 6000, ~16000 damage. Thursday: Wind (Thor Hammer). At MATK 6000, ~16000 damage. Friday: Earth ( Earthquake). At MATK 6000, ~16000 damage. Saturday: Light (Nemesis). At MATK 6000, ~13000 damage. Sunday: Dark (Bandit). At MATK 6000, ~13000 damage.

Fine Carving [Special]
MaxHP+500 MaxMP+125 Melee+25
MaxHP +500 MaxMP +125 Melee +25
Notes: Trade × Sold from Kijimu at the New Years Event Venue.

Fire Arrows [Special]
Adds Fire element for Bows.
[Bows] Melee to Earth +10% Melee to Fire -10%
Notes: The effect at the time of bow equipment regardless of the job

Fire Devil Necklace [Special]
Earth R +5% Magic attack chance by attack
Earth R +5% Autoskill

Fire God's Ring [Special]
Adds Flame element. Fire magic damage up Fire R +8%
Melee to Earth +10% Melee to Fire +5% Fire Magic +10% Fire R +8%

Fire Ring [Special]
Adds Fire element. Fire magic damage up
Melee to Earth +5% Melee to Fire -5% Fire Magic +5%

Fish-Scale Bangle [Special]
MaxHP+1000, Auto recovery -100%
MaxHP +1000 Auto HP Recovery -100% Auto MP Recovery -100%

Fish-Scale Earring [Special]
MP cost -10%, MaxHP+1000
MP Cost -10% MaxHP +1000

Flame Ring [Special]
Adds Fire element. Fire magic damage up Fire R +5%
Melee to Earth +7% Melee to Fire -7% Fire Magic +7% Fire R +5%

Flaring Sun [Special]
STR+3 VIT+3, No damage to Fire
STR +3 VIT +3 Melee to Fire -100% Fire Magic -100%

Flash Arrows [Special]
Adds Light element for Bows.
[Bows] Melee to Dark +15%

Floral Perfume [Special]
Accuracy+5
Accuracy +5

Fluffy Mittens [Special]
Skill delay +1sec Cast time cut chance by defense
Skill Delay +1.0s Autoskill

Forest Bead [Special]
Hate rise -15%, MP cost -10%
Hate Rise -15% MP Cost -10%

Forest Spirit [Special]
STR+3 INT+3, No damage to Earth
STR +3 INT +3 Melee to Earth -100% Earth Magic -100%
Notes: Hidden correction: Earth attribute magic power -100%

Fortitude Ring [Special]
Melee&Magic R +5%, Rate cut +5% HP recovery if HP is 25% or lower when attacked.
Melee R +5% Magic R +5% Rate cut +5% Autoskill

Fortune-telling Ring [Special]
AGI+5, Magic evasion +3%
AGI +5 Magic Evasion +3%

Fossil Ring [Special]
Auto recovery +10% Heal reward up by Lv.
[Heal Reward up by Lv] Auto HP Recovery +10% Auto MP Recovery +10%

Fox Tail [Special]
Hate rise -10%, MATK+4% Magic attack chance by attack if INT>199.
Hate Rise -10% MATK +4% If [INT > 200] then Autoskill

Friend Bangle [Special]
Pet heal +1000 Cannot revive by Pet heal.
Pet Heal +1000
Notes: Pet will not revive master

Friend Ring [Special]
EXP gain +20% until Lv30
If [Lv < 29] then EXP +20%
Notes: Trade ×

Frog Sword [Special]
Reflect+5%
Reflect +5%

Gaiety Ring [Special]
MP cost +25% Small MATK&Autoskill up by INT if Lv>199.
MP Cost +25% If [Lv > 200] then [X = INT] [X = X / 16] [MATK up by X] [X = X / 4] [Autoskill up by X]
Notes: Auto Skills trigger percentage + 10% in the INT400?

Garel Engine [Special]
AGI up by AGI Magic R -10%
[Y = 0.10 * AGI] [AGI up by Y] Magic R -10%

Gate Pass [Special]
All stats +1
STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1

Gaudy Bracelet [Special]
Hate rise +10%
Hate Rise +10%

Gauntlet [Special]
ATK+30 MaxHP+10%
ATK +30 MaxHP +10%
Notes: Trade ×

Gauntlet+ [Special]
HIT up by DEX with Swords. ATK+30 MaxHP+10%
ATK +30 MaxHP +10% [Swords] [Accuracy up by DEX]
Notes: HIT and per HIT rise = DEX1 + 1

Geo Ring [Special]
DEX+15, Skill delay -0.2sec MP cost +5%
DEX +15 Skill Delay -0.2s MP Cost +5%

Ghost Candle [Special]
MATK+2%, Cast time -10%
MATK +2% Cast Time -10%

Gigante Ring [Special]
MaxHP+20%, Melee&Magic R -5% Rate cut +10%
MaxHP +20% Melee R -5% Magic R -5% Rate cut +10%

Glass Necklace [Special]
MaxHP+50 MDEF+3%
MaxHP +50 MDEF +3%

Glass Ring [Special]
MaxMP-10%, Magic R +10%
MaxMP -10% Magic R +10%

Glint Ring [Special]
Adds Light element. Light magic damage up Light R +5%
Melee to Dark +7% Light Magic +7% Light R +5%

Gold Arrows [Special]
ATK+30 for Bows
[Bows] ATK +30

Gold Bangle [Special]
ATK+2 MATK+6 INT+2
ATK +2 MATK +6 INT +2

Gold Cross [Special]
Heal recovery +5%
Heal Recovery +5%

Gold Hairpin [Special]
Auto HP recovery +8, VIT+2
Auto HP Recovery +8 VIT +2

Gold Necklace [Special]
MaxHP+120 MaxMP+120
MaxHP +120 MaxMP +120

Gold Ring [Special]
MaxHP+300 DEX+2
MaxHP +300 DEX +2

Gold Star [Special]
MATK+3% MaxHP-2%
MATK +3% MaxHP -2%

Golem Ring [Special]
Evasion-50% ATK up based on VIT
Evasion -50% [X = VIT] [X = X · 60] [X = X / 100] [ATK up by X]

Good Luck Charm [Special]
Rare drop rate up Great decrease in EXP gain
EXP -75% Rare Drop +20%
Notes: Trade ×

Grass Ring [Special]
CRT+5, Heal reward +5%
CRT +5 Heal Reward +5%

Gratia Boots [Special]
Movement speed +10%
Movement Speed +20%
Notes: Trade × Slot: 1

Green Water Crystal [Special]
DEX+10 MP cost -10%
DEX +10 MP Cost -10%

Ground Ring [Special]
Adds Earth element. Earth magic damage up Earth R +5%
Melee to Wind +7% Melee to Earth -7% Earth Magic +7% Earth R +5%

Guard Ring [Special]
Melee R +3%. Guard Lv1 chance by defense for 10sec.
Melee R +3% Autoskill

Hard Scale Claw [Special]
Shell break +5% if Monk. AGI+15, Autoskill+2% with Claws. Magic R -10%
Magic R -10% [Monk] Shell break +5% [Claws] AGI +15 Autoskill +2%

Heal Pendant [Special]
Heal recovery +2%, Heal reward +100
Heal Recovery +2% Heal Reward +100
Notes: Trade ×

Heavy Boots [Special]
Melee R +10%, MaxHP+15% AGI down if STR<300.
Melee R +10% MaxHP +15% if [STR < 300] then [X = STR] [X = X · -1] [AGI up by X]

Hell Money [Special]
MATK+6%, Heal recovery -12% Heal reward -18%. Dark magic +10% Water R +5% with Throwing.
MATK +6% Heal Recovery -12% Heal Reward -18% [Throwing] Dark Magic +10% Water R +5%
Notes: Trade X Obtained from Raid Box D

Hero Bangle [Special]
DEF+100, Melee R +1%, MaxHP+10%
DEF +100 Melee R +1% MaxHP +10%

Hero Talisman [Special]
DEF: 2
MaxHP+10%, Auto HP recovery +10%
MaxHP +10% Auto HP Recovery +10% ATK +1% MATK +1%
Notes: Trade ×

Horn Charm [Special]
Magic R +1%, Auto MP recovery +5% MaxMP+10% if INT<201.
Magic R +1% Auto MP Recovery +5% If [INT < 200] then MaxMP +10%

Horn Necklace [Special]
INT+5, Magic pierce +4%
INT +5 Magic Pierce +4%

Hornet Earrings [Special]
Critical up ATK up by half of Lv if Warrior type.
Critical rate +10 Critical damage +10% If [Warrior] then [X = Lv] [X = X / 2] [ATK up by X]

Hunter Earring [Special]
Accuracy+20
Accuracy +20

Hunter Ring [Special]
Evasion+20
Evasion +20

Ice Crystal Necklace [Special]
Water magic +10%, Melee+10% to Fire Delay-0.5sec, Ailment R -100% Magic counter chance
Water Magic +10% Melee to Fire +10% Skill Delay -0.5s Item Delay -0.5s Ailment R -100% Autoskill
Notes: Get from Quest in Deeos

Ice Ring [Special]
Adds Water element. Water magic damage up Water R +5%
Melee to Fire +7% Melee to Water -7% Water Magic +7% Water R +5%

Immovable Stone [Special]
AGI+3 DEX+3, No damage to Wind
AGI +3 DEX +3 Melee to Wind -100% Wind Magic -100%

Inferno Arrows [Special]
Adds Fire element for Bows.
[Bows] Melee to Earth +20% Melee to Fire -20%

Inothi Gloves [Special]
Melee up by DEX Melee attack chance by attack
[Melee up by DEX] [X = Lv] [X = X / 125] [ASPD up by X] Autoskill
Notes: hidden correction:? If Lv160 more, ASPD +10%

Intelligence Ring [Special]
INT+5 Evasion-10%
INT +5 Evasion -10%

Iron Arrows [Special]
ATK+15 for Bows
[Bows] ATK +15

Iron Bangle [Special]
If [Lv > 50] then MaxHP +120 MaxMP +120 MaxHP +8% MaxMP +8% MaxHP +60 MaxMP +60 MaxHP +4% MaxMP +4%

Iron Ring [Special]
Increases small amount of MaxHP
MaxHP +100 MaxHP +6%

Iron Tsuba [Special]
AGI-15, Melee pierce -20%, Melee+15% to Neutral with Swords.
[Swords] Melee to Neutral +15% AGI -15 Melee Pierce -20%

Jack Bracelet [Special]
Autoskill-5% Adds Autoskill+10% during the event.
Autoskill -5% [Halloween] Autoskill +10%

Jar of Greed [Special]
EXP gain greatly decreases. Rare drop rate slightly increases.
EXP -50% Rare Drop +10%
Notes: Experience decreases by -50%

Javali Bangle [Special]
Absolute evasion +4% Melee pierce +2%, Chance of reducing attack intervals by attack
Absolute Evasion +4% Melee Pierce +2% Autoskill

Killer Seed [Special]
Melee R -3%, Magic R -5% Small ATK up by CRT
Melee R -3% Magic R -5% [X = CRT] If [X > 256] then [X = 256] [ATK up by X]
Notes: Per ATK increased = CRT1 ATK1 (ATK upper limit 256)

Knight Gauntlet [Special]
Small ATK up by VIT with Swords. ATK+30 MaxHP+15%
ATK +30 MaxHP +15% [Swords] [X = VIT] [X = X / 4] [ATK up by X]
Notes: ATK + 0.25 and per ATK increased = VIT1

Knight Necklace [Special]
Melee R +2%, Neutral R +3% Heal reward up if VIT>149
Melee R +2% Neutral R +3% If [VIT > 150] then [X = VIT] [X = X · 2] [Heal Reward up by X] Heal Reward +1%

Ku Holin Medal [Special]
物理貫通+25% 武器ゲイ=ボルグ装備時、更に クリティカルダメージ+10% 物理貫通+25%
Melee Pierce +25% Critical damage +10% Melee Pierce +25%

Lava Gloves [Special]
MaxHP-10%, Melee R +10%
MaxHP -10% Melee R +10%

Leafy Bangle [Special]
Auto MP recovery +20
Auto MP Recovery +20

Leafy Necklace [Special]
MaxMP+15%, Auto MP recovery-30%
MaxMP +15% Auto MP Recovery -30%

Leather gloves [Special]
ATK+12 VIT+1
ATK +12 VIT +1
Notes: Trade ×

Light Devil Necklace [Special]
Dark R +5% Magic attack chance by attack
Dark R +5% Autoskill

Light God's Ring [Special]
Adds Light element. Light magic damage up Light R +8%
Melee to Dark +10% Melee to Light +5% Light Magic +10% Light R +8%

Light Ring [Special]
Adds Light element. Light magic damage up
Melee to Dark +5% Light Magic +5%

Lily Ring [Special]
Small MP recovery chance MaxMP+10%
MaxMP +10% Autoskill

Little Fang Earring [Special]
CRT+4, Critical damage +1%
CRT +4 Critical damage +1%

Lotus Petal [Special]
Autoskill+7%, Critical rate -60
Autoskill +7% Critical rate -60

Lotus Seeds [Special]
Autoskill+5%, Critical rate -20
Autoskill +5% Critical rate -20

Love Arrows [Special]
MaxHP+5%, Ailment R -20% Critical damage +8% with Bows HP recovery chance by defense
MaxHP +5% Ailment R -20% [Bows] Critical damage +8% Autoskill

Lowell Wristband [Special]
MaxHP+10%, Melee R +10% Magic R -10%, Adds Heal reward +5%, Melee&Magic R +5% if DEX>255.
MaxHP +10% Melee R +10% Magic R -10% If [DEX > 256] then Melee R +5% Magic R +5% Heal Reward +5%

Luna's Swim Ring [Special]
Water R +2%, AGI+1
Water R +2% AGI +1

Luster Ring [Special]
Light R +5%, MP cost -10% Magic counter chance by defense Small Light magic up by INT
Light R +5% [X = INT] [Y = 0.01 * X] [Light Magic up by Y] MP Cost -10% Autoskill
Notes: (Light Element Magic Counter: Holy Light)

Mage Bangle [Special]
MaxHP-10% MATK+70
MaxHP -10% MATK +70

Mage Necklace [Special]
Magic R +2%, Neutral R +3% Cast time -15% if INT>149
Magic R +2% Neutral R +3% If [INT > 150] then Cast Time -15%

Mage Ring [Special]
MATK+4% if Lv>255. Cast time -16%
Cast Time -16% If [Lv > 256] then MATK +4%

Magia Ring [Special]
MATK+5% MaxMP-10%, MP cost +10%
MATK +5% MaxMP -10% MP Cost +10%

Magic Amp [Special]
MATK up based on AGI with Rods
[Canes] [X = AGI] [X = X / 10] [X = X + AGI] [MATK up by X]
Notes: MATK + 1.1 For every MATK rise = AGI1

Magic Ring [Special]
MATK+3% MaxMP-10%
MATK +3% MaxMP -10%

Magical Ring [Special]
MATK+5% MaxHP-40% Adds MaxHP+50% if Lv>199.
MATK +5% MaxHP -40% If [Lv > 200] then MaxHP +50%

Martial Arts Ring [Special]
STR+4 ATK+1%
STR +4 ATK +1%

Mason Gloves [Special]
Additional attack chance by attack using "Hard Stone".
Autoskill

Master's Jittoku Tool [Special]
Autoskill+5%, Neutral R +5%, MP cost -5%, Rate&Range cut +5%, Recoil+5% ATK&MATK+5%, A&M. evasion +5%
ATK +5% MATK +5% MP Cost -5% Neutral R +5% Absolute Evasion +5% Magic Evasion +5% Rate cut +5% Range cut +5% Reflect +5% Autoskill +5%

Medical Book [Special]
Item recovery effect increases just a bit. Not applied to special items
Item Recovery +10%
Notes: Item recovery effect + 10%

Medical Book II [Special]
Item recovery effect increases a little. Not applied to special items
Item Recovery +20%
Notes: Item recovery effect + 20%

Medical Book III [Special]
Item recovery effect increases. Not applied to special items
Item Recovery +30%
Notes: Item recovery effect + 30%

Medical Ring [Special]
Heal recovery +8%, Heal reward down
Heal Recovery +8% [X = INT] [X = X · -4] [Heal Reward up by X]

Mermaid Earring [Special]
An earring that Nevin gave you. Auto MP recovery +5%
Auto MP Recovery +5%

Mermaid Jewel [Special]
Critical rate +5 Critical damage +5%
Critical rate +5 Critical damage +5%

Merman Gem [Special]
Critical rate +1 Critical rate +1%
Critical rate +1 Critical rate +1%

Metal Charm [Special]
Drop +5% EXP -5% Reflect +20% Magic R +8%

Metallic Black Ring [Special]
ATK&MATK+5 Accuracy+10
ATK +5 MATK +5 Accuracy +10

Metallophone [Special]
All stats +3 Adds All stats +3 for Minstrel.
STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 [Minstrel] STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3

Might Ring [Special]
INT+1 MDEF+5%
INT +1 MDEF +5%

Mighty Boots [Special]
ATK up based on AGI.
[X = 449] [X = X - AGI] [X = X / 64] [Jan] [X = 1] [ATK up by X]
Notes: The lower your AGI, the more ATK you get.

Miner Towel [Special]
Chance of getting a Pickaxe by slaying with normal attack.
Autoskill

Mio's Sword Strap [Special]
The strap for Mio's Katana
[Mio's Katana] STR +3 AGI +3 VIT +3 INT +3 DEX +3 CRT +3 Autoskill +10% ATK +100 Melee +500

Mirage Stone [Special]
Damage cut by using MP Unavailable if MP is not enough.
MaxMP +10% INT +1 Autoskill
Notes: Hidden correction: INT +1 MaxMP +15%, Trigger rate of 100% (other than field effect), about 7% to 10% damage reduction rate, about 10% of the MP consumption = reduce the damage

Mithril Ring [Special]
DEF: 0-3 MaxMP +200 CRT +1

Monkey Tail [Special]
Autoskill+5%, Critical rate -10%
Autoskill +5% Critical rate -10%

Mononofu Gauntlet [Special]
ATK up based on ASPD. Counter on evasion +5%
Counter on Evasion +5% [Unknown Condition] ASPD = 1 [X = ASPD] if [X < 10] then [X = 10] [Jan] [X = X · 10] [ATK up by X] [X = X / 50] If [X > 2] then [X = 2] [ATK up by X]
Notes: ASPD60 about ATK + 180 at ~ 90

Moss-grown Pot [Special]
MaxMP+500, Auto HP recovery +5%
MaxMP +500 Auto HP Recovery +5%

Muscle Charm [Special]
DEF: 5
STR+1 ATK+1%
STR +1 ATK +1%

Musie's Coin [Special]
MaxMP+25% Recoil-1%
MaxMP +25% Recoil -1%

Myrica Wristlet [Special]
VIT up based on 50% of Lv with Swords. Neutral R +5%
Neutral R +5% Ailment R -20% Rate cut -20% [Swords] [X = Lv] [X = X / 2] [VIT up by X]

Mystic Arrow [Special]
Adds all elements by equipping a bow.
[Bows] Melee to Fire +20% Melee to Water +20% Melee to Wind +20% Melee to Earth +20% Melee to Light +15% Melee to Dark +15%

Mythril Arrows [Special]
ATK+25 for Bows
[Bows] ATK +25

Mythril Bangle [Special]
MATK+20 MDEF+10
MATK +20 MDEF +10

Mythril Cross [Special]
Heal recovery +4%
Heal Recovery +4%

Mythril Hairpin [Special]
Auto MP recovery +4, INT+1
Auto MP Recovery +4 INT +1

Mythril Loop [Special]
Slightly increase in MaxHP
MaxHP +300 MaxHP +10%

Mythril Necklace [Special]
DEF+1%, MDEF+10%
DEF +1% MDEF +10%

Mythril Ring [Special]
MaxMP+200 CRT+1
MaxMP +200 CRT +1

Mythril Star [Special]
MATK+3% MaxHP-4%
MATK +3% MaxHP -4%

Natural Ring [Special]
Adds damage to unaligned element
Melee to Neutral +5% Neutral Magic +5%

Nature Arrow [Special]
Adds 4 elements by equipping a bow.
[Bows] Melee to Fire +20% Melee to Water +20% Melee to Wind +20% Melee to Earth +20%

Necklace of Mortification [Special]
MaxMP-30%, Melee&Magic R +8% Rate cut +8%
MaxMP -30% Melee R +8% Magic R +8% Rate cut +8%

Nervure Necklace [Special]
MaxMP+5% AGI+10 ASPD+10%
MaxMP +5% AGI +10 ASPD +10% Melee R -10%

New High-Speed Motor [Special]
Small Absolute accuracy&evasion up by AGI. Counter on evasion +9%
[X = 0.02 * AGI] [Absolute Accuracy up by X] [Absolute Evasion up by X] Counter on Evasion +9%

Nightscore [Special]
STR+2 MaxHP+4% Stats up for Minstrel with Swords.
STR +2 MaxHP +4% [Minstrel] ATK +6% Critical damage +3% [Melee up by Lv] Melee +100 ASPD +10% Autoskill

Normal Carving [Special]
MaxHP+100 MaxMP+25 Melee+5
MaxHP +100 MaxMP +25 Melee +5
Notes: Trade × Sold from Kijimu at the New Years Event Venue.

Noshime [Special]
Evasion+7 Evasion rate up if AGI>199 with Swords.
Evasion +7 [Swords] If [AGI > 200] then [X = AGI] [X = X / 32] [Evasion up by X]

Null Stone [Special]
Hate rise -25%, Critical damage -2% Skill delay +0.5sec
Hate Rise -25% Critical damage -2% Skill Delay +0.5s

Nyme Medal [Special]
MATK+6% 武器NOVC-M:03装備時、更にMATK+3% スペルバースト率+5%
MATK +6% MATK +3% Spellburst +5%

Old Bone Ring [Special]
MP cost +20%, MATK+10% Magic pierce +3%
MP Cost +20% MATK +10% Magic Pierce +3%

Old Jittoku Tool [Special]
+1% to ATK&MATK, Autoskill, Reflect, Neutral R, Rate&Range cut, Absolute& Magic evasion. MP cost -1%
ATK +1% MATK +1% MP Cost -1% Neutral R +1% Absolute Evasion +1% Magic Evasion +1% Rate cut +1% Range cut +1% Reflect +1% Autoskill +1%

Old relics [Special]
ヒール回復+10% MaxHP・MP+3%
Heal Recovery +10% MaxHP +3% MaxMP +3%

Ominous Doll [Special]
Autoskill+5% Something happens 1% of the time.
Autoskill +5% Autoskill

Orc Bangle [Special]
Accuracy+10
Accuracy +10

Orichal Arrows [Special]
ATK+35 for Bows
[Bows] ATK +35

Orichal Bangle [Special]
ATK+100 MATK+160 Autoskill+1%
ATK +100 MATK +160 Autoskill +1%

Orichal Cross [Special]
Heal recovery +10%, MP cost +2%
Heal Recovery +10% MP Cost +2%

Orichal Hairpin [Special]
Auto HP recovery +20%, VIT+10
Auto HP Recovery +20% VIT +10

Orichal Hexagram [Special]
MATK+8% MaxHP-4%, MP cost +3%
MATK +8% MaxHP -4% MP Cost +3%

Orichal Necklace [Special]
MaxHP&MP+800
MaxHP +800 MaxMP +800

Orichal Ring [Special]
MaxMP+1000 INT+10
MaxMP +1000 INT +10

Orichalcum Ring [Special]
Great increase in MaxHP
MaxHP +400 MaxHP +12%
Notes: about MaxHP +15%

Outrage Nail [Special]
Small Critical damage up by INT with Claws. Autoskill+1%
[Claws] [X = 0.03 * INT] [Critical damage up by X] Autoskill +1%

Owl Feather [Special]
Melee up by Lv Accuracy up chance by attack Critical damage +4%
[Melee up by Lv] Critical damage +4% Autoskill
Notes: (hidden performance: the time of the attack, 10 sec critical rate increase in the probability)

Pandora Box [Special]
MaxHP&MP-200%, Ailment R -200% Melee&Magic+12% to Boss
MaxHP -200% MaxMP -200% Ailment R -200% Melee to boss +12% Magic to boss +12%

Parul Caravan Book [Special]
MaxHP+100 EXP gain +5% until Lv140
MaxHP +100 If [Lv < 140] then EXP +5%
Notes: From: Raid Ticket Lv.1 Not Tradeable 1 Slot

Pex Earring [Special]
Small ATK up by STR, Magic R -30% Additional attack chance by attack
[X = STR] [X = X / 4] [ATK up by X] Magic R -30% Autoskill
Notes: Additional damage = current MP × 70% - consumption trigger percent about 25-30% the MP10 at the time of enemy DEF additional trigger

Phantom Coat [Special]
Autoskill+2% ASPD-10% Evasion up if INT>99, much more if INT>199.
Autoskill +2% ASPD -10% If [INT > 100] then Evasion +2% Magic Evasion +2% Absolute Evasion +2% If [INT > 200] then Evasion +4% Magic Evasion +4% Absolute Evasion +4%

Pink silver ore in the foothills [Special]
火魔法威力+5% 発火持続+2秒 発火ダメージ+2%
Fire Magic +5% Burn +2.0s Burn dmg +2%

Piton Strap [Special]
MaxHP+2000 ATK-4% MATK-2% Hate rise -10%
MaxHP +2000 ATK -4% MATK -2% Hate Rise -10%

Platinum Arrows [Special]
ATK+40 for Bows
[Bows] ATK +40

Platinum Bangle [Special]
MATK+8 INT+2 DEX+1
MATK +8 INT +2 DEX +1

Platinum Cross [Special]
Heal recovery +6%, MP cost +1%
Heal Recovery +6% MP Cost +1%

Platinum Hairpin [Special]
Auto MP recovery +10, DEX+2
Auto MP Recovery +10 DEX +2

Platinum Necklace [Special]
MaxHP+200 MaxMP+200
MaxHP +200 MaxMP +200

Platinum Ring [Special]
MaxMP+400 INT+3
MaxMP +400 INT +3

Platinum Star [Special]
MATK+5% MaxHP-3%, MP cost +2%
MATK +5% MaxHP -3% MP Cost +2%

Pole's Harp [Special]
Melee+7% to Neutral, MaxHP+12%
MaxHP +12% Melee to Neutral +7%

Pole's Talisman [Special]
MP cost -10%, Magic pierce +3% Magic pierce up by DEX
MP Cost -10% Magic Pierce +3% [X = 0.04 * DEX] [Magic Pierce up by X]

Power Ring [Special]
ATK+3% MaxHP-10%
ATK +3% MaxHP -10%

Powerful Ring [Special]
ATK+5% MaxMP-40% Adds MaxMP+50% if Lv>199.

pressure sensitive acceleration AI [Special]
Movement Speed during combat +30% chance by Defense for a short time.
Autoskill

pressure sensitive defence AI [Special]
MeleeR & MagicR +13% chance by Defense for a short time
Autoskill

pressure sensitive reinforcement AI [Special]
ATK+20 MATK+20 防御時、短時間STRとINTの差の分だけ ATK・MATKが増減する
ATK +20 MATK +20 Autoskill

Pretty Bouquet [Special]
Chance of getting a Flower Nectar by normal attack slay.
Autoskill

Production Book [Special]
Loss rates of Production -2%. Add -3% loss rates if Alchemist.
Production loss rate -2% [Alchemist] Production loss rate -3%

Proof of Sentry [Special]
Critical damage +5% Melee&Magic R +3% Melee up by VIT
Critical damage +5% Melee R +3% Magic R +3% [Melee up by VIT]

PTA President's Seal [Special]
Is it okay to receive such a thing? All stats +2, MaxHP+10%
STR +2 AGI +2 VIT +2 INT +2 DEX +2 CRT +2 MaxHP +10%

Pure Water Ring [Special]
Auto HP recovery +50% Auto MP recovery -25%
Auto HP Recovery +50% Auto MP Recovery -25%

Pure White Ring [Special]
DEF: 0-1 little increase pets ability in Lv
[Pet HP up by Lv] [X = 0.50 * Lv] if [X < 1] then [X = 1] [Pet MP up by X] [X = 0.07 * Lv] if [X < 1] then [X = 1] If [X > 10] then [X = 10] [Pet STR up by X] [Pet INT up by X] [Pet DEX up by X] [Pet AGI up by X] [Pet CRT up by X] [Pet VIT up by X]
Notes: Trade ×

Purple Crystal Ring [Special]
VIT+5, Range cut +3%
VIT +5 Range cut +3%

Quake Arrows [Special]
Adds Earth element for Bows.
[Bows] Melee to Wind +20% Melee to Earth -20%

Quick Gauntlet [Special]
Chance of shortening attack intervals by attack. Spell burst +3%
Autoskill Spellburst +3%

Raptor Earring [Special]
STR+2 ATK+3%, Critical damage -6%
STR +2 ATK +3% Critical damage -6%

Recovery Bangle [Special]
20% MP recovery when HP becomes 0.
Autoskill

Reduce Bangle [Special]
Attack interval cut and attack damage cut chance for a few seconds by attack.
Autoskill

Reflect Ring [Special]
Reflect +10%
Reflect +10%

Regera Earring [Special]
DEF: 0-1 during the attack, HP is restored with a probability
Autoskill
Notes: Trade ×

Regera Ring [Special]
DEF: 0-1 during the defense, HP is restored with a probability
Autoskill
Notes: Trade ×

reiki [Special]
ヒール回復+15% スキルディレイ-1秒
Heal Recovery +15% Skill Delay -1.0s

Resist Ring [Special]
Auto HP recovery +20% 5% chance of HP recovery if defeated
Auto HP Recovery +20% Autoskill

Resolve Ring [Special]
MP cost +100%, Reflect+5%
MP Cost +100% Reflect +5%
Notes: Trade × Slot: 1

Retile Ring [Special]
Reflect+2%, Critical damage +5% Auto HP recovery -100%
Reflect +2% Critical damage +5% Auto HP Recovery -100%

Revita Pouch [Special]
Chance of using Revita (S) by defense. Requires Revita (S).
Autoskill

Revival Bangle [Special]
DEF: 0 trying to bracelet difficulties to overcome that I put a prayer to the reconstruction everyones power to one (hidden correction: MaxHP · MP +10)
MaxHP +10 MaxMP +10 Autoskill
Notes: Great East Japan Earthquake Relief

Ring of Bond [Special]
MaxHP+8% MaxMP+6% Hate rise +20%
Hate Rise +20% MaxHP +8% MaxMP +6%

Ring of Calm [Special]
INT+4 MATK+1%
INT +4 MATK +1%

Ring of Darkness [Special]
Adds Dark element. Dark magic damage up Dark R +6%
Melee to Light +8% Dark Magic +8% Dark R +6%

Ring of Earthquake [Special]
Adds Earth element. Earth magic damage up Earth R +6%
Melee to Wind +8% Melee to Earth -8% Earth Magic +8% Earth R +6%

Ring of Fall [Special]
Dark R +10%, Light R -10% Magic attack chance by attack MaxMP+10%
Dark R +10% Light R -10% MaxMP +10% Autoskill If [Mage] then [Jan] Dark Magic +5%
Notes: hidden correction: dark magic +5%?

Ring of Frost [Special]
Adds Water element. Water magic damage up Water R +6%
Melee to Fire +8% Melee to Water -8% Water Magic +8% Water R +6%

Ring of Fury [Special]
STR+5, Melee pierce +4%
STR +5 Melee Pierce +4%

Ring of Illusion [Special]
No damage to Neutral, Hate rise -20% Evasion rate up chance by attack Critical damage +6%
Melee to Neutral -100% Critical damage +6% Hate Rise -20% Autoskill
Notes: Avoidance rate increase = 10 seconds

Ring of Inferno [Special]
Adds Fire element. Fire magic damage up Fire R +6%
Melee to Earth +8% Melee to Fire -8% Fire Magic +8% Fire R +6%

Ring of Light [Special]
Adds Light element. Light magic damage up Light R +6%
Melee to Dark +8% Light Magic +8% Light R +6%

Ring of Rush [Special]
DEX&Accuracy rate&Critical rate greatly decreases. Great ATK up by Lv
[X = Lv] If [X > 300] then [X = 300] [ATK up by X] [X = 0.01 * Lv] [ATK up by X] DEX -100 Accuracy -70% Absolute Accuracy -70% Critical rate -30%
Notes: ATK + 300 ATK + 3% (according to the DEX- ATK- status rising value as of each weapon species)

ring of soul [Special]
Recover from KO state with high probability by defense
Autoskill

Ring of Storm [Special]
Adds Wind element. Wind magic damage up Wind R +6%
Melee to Water +8% Melee to Wind -8% Wind Magic +8% Wind R +6%

Ring of Tide [Special]
Water R +5%. MaxHP+2000 VIT+1 for Warrior type. MaxMP+1000 INT+1 for Mage type.
Water R +5% If [Mage] then If [X > 0] then MaxMP +1000 INT +1 MaxHP +2000 VIT +1

Rings of Easter [Special]
DEF: 0-3 pet MP +150 pet heal delay -0.2 sec
Pet MP +150

rock of big lake [Special]
オートスキル発動+5% MATK+5%
Autoskill +5% MATK +5%

Rose Ring [Special]
ATK+10 Reflect+2%
ATK +10 Reflect +2%

Rusted Bronze Coin [Special]
Critical damage +10%, Autoskill-10% Delay+2sec
Critical damage +10% Autoskill -10% Skill Delay +2.0s Item Delay +2.0s

Rustling Leaf Earring [Special]
Auto MP recovery +50% Auto HP recovery -25%
Auto MP Recovery +50% Auto HP Recovery -25%

Sacred Arrows [Special]
ATK&MATK+30 for Bows
[Bows] ATK +30 MATK +30

Safety Ring [Special]
Magic evasion +3%
Magic Evasion +3%

Sage Emblem [Special]
Magic R -3%, MATK+75
Magic R -3% MATK +75

Sake Ladle [Special]
Chance to get a liquor by defeating an enemy with normal attack.
Autoskill

Sakura Branch [Special]
Absolute&Magic evasion +5%, Heal recovery -100%, Melee&Magic R -5% Item recovery +50%
Absolute Evasion +5% Magic Evasion +5% Melee R -5% Magic R -5% Item Recovery +50% Heal Recovery -100%

Sakura Petal [Special]
Melee&Magic R +5%, A.&magic evasion -5%, Heal recovery +50% Item recovery -100%
Melee R +5% Magic R +5% Absolute Evasion -5% Magic Evasion -5% Heal Recovery +50% Item Recovery -100%

Sand Charm [Special]
Auto HP recovery +30%
Auto HP Recovery +30%

Santa Gloves [Special]
MaxHP+10% All stats +1 with Santa Hat
MaxHP +10% STR +1 AGI +1 VIT +1 INT +1 DEX +1 CRT +1

Scholar Ring [Special]
Magic R +10% if VIT>199. Melee R +10% if INT>199.
If [VIT > 200] then Magic R +10% If [INT > 200] then Melee R +10%

Scissors [Special]
CRT+3
CRT +3

Scout Ring [Special]
Evasion+10% ATK up based on AGI with Sword.
Evasion +10% [Swords] [X = 0.75 * AGI] [ATK up by X]

Seahorse Bangle [Special]
MaxHP+1500, Auto MP recovery -110%
MaxHP +1500 Auto MP Recovery -110%

Secret Production Book [Special]
Add +4% Triumph rates if Alchemist. Triumph rates of Production +15% Loss rates of Production +80%
Production great success +15% Production loss rate +80% [Alchemist] Production great success +4%

Seven Mile Boots [Special]
Movement speed +7%, Evasion+7% Auto HP&MP recovery +7% Hate rise -7%
Movement Speed +7% Evasion +7% Auto HP Recovery +7% Auto MP Recovery +7% Hate Rise -7%

Shackle of Depression [Special]
ATK+5% Autoskill-15% ASPD-50% Melee up by STR x1.5 DEF+100
ATK +5% Autoskill -15% ASPD -50% DEF +100 [X = 1.50 * STR] [Melee up by X]

Shell Necklace [Special]
MATK+2% DEX+2
MATK +2% DEX +2

Shellfish Ring [Special]
MP cost -15%, Water magic +5%
MP Cost -15% Water Magic +5% Absolute Evasion -10% Magic Evasion -10%

Shock Absorber [Special]
Melee R +2%, Evasion-5
Melee R +2% Evasion -5

Shoryouma [Special]
ASPD+10%
ASPD +10%

Showy Bangle [Special]
Triple damage chance by attack Critical damage -10%
Critical damage -10% Autoskill

Silk Mittens [Special]
MaxHP+1000 HP bonus down based on VIT.
[X = VIT] [X = X - 1] [X = X · 4] [X = X - 20] [X = X · -1] [X = X + 1000] [MaxHP up by X]

Silver Arrows [Special]
ATK+20 for Bows
[Bows] ATK +20

Silver Bangle [Special]
ATK+1 MATK+4 INT+1
ATK +1 MATK +4 INT +1

Silver Cross [Special]
Heal recovery +3%
Heal Recovery +3%

Silver Earring [Special]
MATK+10 MDEF+5
MATK +10 MDEF +5

Silver Hairpin [Special]
Auto HP recovery +6, VIT+1
Auto HP Recovery +6 VIT +1

Silver Necklace [Special]
MaxHP+80 MaxMP+40
MaxHP +80 MaxMP +40

Silver Ring [Special]
MaxHP+100 DEX+1
MaxHP +100 DEX +1

Silver Star [Special]
MATK+2% MaxHP-4%
MATK +2% MaxHP -4%

Skill Gloves [Special]
DEX+4, Absolute accuracy +2%
DEX +4 Absolute Accuracy +2%

Skyblue Choker [Special]
Rate cut +5%, Range cut +5%
Rate cut +5% Range cut +5%

Slebinian Badge [Special]
Autoskill -100%, Melee+100 Melee pierce +3%, ASPD+20%
Autoskill -100% Melee +100 Melee Pierce +3% ASPD +20%
Notes: Trade x

Slump Ring [Special]
Triumph rates of Production -80%
Production great success -80%

Smithing Charm [Special]
Smithing success rate up a little
Smithing success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1

Snakeskin Bangle [Special]
MATK+5 MaxMP+50
MATK +5 MaxMP +50

Soldier Badge [Special]
Evasion+10
Evasion +10

Solid Ring [Special]
Melee up based on Lv Rate cut -5%
[Melee up by Lv] Rate cut -5%

Sorcery Ring [Special]
MATK+7%, MP cost +30% MATK down chance by defense
MATK +7% MP Cost +30% Autoskill

Soul Sucker Fang [Special]
ATK&MATK+2% HP recovery chance by attack
ATK +2% MATK +2% Autoskill

Space Debris [Special]
Earth magic +10% Magic attack chance
Earth Magic +10% Autoskill

Specia's Blessed Stone [Special]
A stone with the blessing of Specia the Goddess of Species.
Notes: Trade X, 2 Slot, obtained from start of Episode 6

Spell Buckle [Special]
MDEF+125, Magic R +3% Pet HP +250
MDEF +125 Magic R +3% Pet HP +250

Spell King's Ring [Special]
INT+10, Cast time -20%, Magic+300 MATK+8% if Lv>299.
INT +10 Cast Time -20% Magic Power +300 If [Lv > 300] then MATK +8% [High Wizard] [Bishop] [Necromancer] [Alchemist] Neutral Magic +10% Fire Magic +10% Water Magic +10% Wind Magic +10% Earth Magic +10% Light Magic +10% Dark Magic +10%
Notes: For specific conditions (hidden correction: All the magic +10% under specific conditions?)

Spell Ring [Special]
Cast time -10%
Cast Time -10%

Spellsword Ring [Special]
MP cost +20%, Auto MP recovery -20% Magic attack chance by attack
MP Cost +20% Auto MP Recovery -20% Autoskill

Spiked Bangle [Special]
Critical damage +2% 1% more with Bows or Throwing.
Critical damage +2% [Bows] [Throwing] Critical damage +1%

Spiked Gauntlet [Special]
Auto HP recovery -50% ATK up by 20% of Lv
Auto HP Recovery -50% [X = Lv] [X = X / 5] [X = X + 1] [ATK up by X]

Spina Pouch [Special]
Chance of getting 1 Spina by normal attack.
Autoskill

Spirit Statue [Special]
Melee&Magic R +5% Heal reward up based on Lv
Melee R +5% Magic R +5% [Heal Reward up by Lv]

Spiritual Balm [Special]
Heal recovery +5%, MaxMP-5%
Heal Recovery +5% MaxMP -5%

Stamina Charm [Special]
DEF: 5
VIT+1, MP cost -2%
VIT +1 MP Cost -2%

Star Fang Necklace [Special]
Critical damage +9%, CRT+5 MP cost +30%
Critical damage +9% CRT +5 MP Cost +30%

Star Ring [Special]
Light magic +10%, Melee 10% to Dark
Melee to Dark +10% Light Magic +10%

stardust fluorite [Special]
光属性に物理+10% クリティカルダメージ+5%
Melee to Light +10% Critical damage +5%

Stardust Ring [Special]
Auto recovery +15%
Auto HP Recovery +15% Auto MP Recovery +15%

Staring Evil Eye [Special]
STR+17 Additional attack chance by attack
STR +17 Autoskill

Stem Charm [Special]
DEX+5, Critical damage +3%
DEX +5 Critical damage +3%

Stingy Eye [Special]
DEX+3 MaxMP-5%, MP cost -10%
DEX +3 MP Cost -10% MaxMP -5%

Stone Maze Clod [Special]
All stats +5, All damage cut +1%
STR +5 AGI +5 VIT +5 INT +5 DEX +5 CRT +5 All damage R +1%

Storm Ring [Special]
Adds Wind element. Wind magic damage up Wind R +5%
Melee to Water +7% Melee to Wind -7% Wind Magic +7% Wind R +5%

Strategy Ring [Special]
STR+5, Accuracy rate -10%
Accuracy +10% Evasion +10% [X = 0.03 * DEX] [Melee Pierce up by X] [Magic Pierce up by X] ATK +6% MATK +4% Melee +200 If [Lv > 300] then Melee Pierce +5% Magic Pierce +5%
Notes: DEX35? Every physical penetration + 1%

Stream Arrows [Special]
Adds Water element for Bows.
[Bows] Melee to Fire +20% Melee to Water -20%

Strength Ring [Special]
DEF: 0-3 STR +5, Accuracy -10%
STR +5 Accuracy -10%

Suishin's Kozuka [Special]
ATK increases depending on the number of empty slots on equipment.
[Y = 0] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Unknown Condition] [Y = Y + 1] [Y = Y · 10] [ATK up by Y]

Sunshine Ring [Special]
INT+2 MDEF+10%
INT +2 MDEF +10%

Superhero Badge [Special]
Now you are superhero with superhero avatars and this badge! ...Maybe.
[Superhero Uniform RD][Superhero Uniform BK][Superhero Uniform YL][Superhero Uniform WH][Superhero Uniform BL][Superhero Uniform GR] MaxHP +5% MaxMP +5% Critical damage +5% Spellburst +5% [Superhero Helmet RD][Superhero Helmet BK][Superhero Helmet YL][Superhero Helmet WH][Superhero Helmet BL][Superhero Helmet GR] Evasion +5% Accuracy +5% M
Notes: Trade X

Swordsman Medal [Special]
ATK+3% AGI+4 Adds Critical rate +6 with Swords.
ATK +3% AGI +4 [Swords] Critical rate +6

Swordsman's petite [Special]
クリティカルダメージ+2% AGI+5 剣装備時、ASPD最低 クリティカル強化 攻撃時、確率でスキルディレイ減少
Critical damage +2% AGI +5 [Swords] ASPD = 1 Critical rate +10 Critical damage +10% Autoskill

Tailoring Charm [Special]
Tailoring success rate up a little
Tailoring success rate +5%
Notes: When ATK · MATK plummeted = equipment, fixed ATK · MATK 1

Taktstock [Special]
MP cost -15% Adds MP cost -15% for Minstrel.
MP Cost -15% [Minstrel] MP Cost -15%

Talisman Bangle [Special]
MDEF+300 MaxMP+10%, Magic R +1%
MDEF +300 Magic R +1% MaxMP +10%

Taunt Bangle [Special]
Hate rise +20%
Hate Rise +20%

Tempest Arrows [Special]
Adds Wind element for Bows.
[Bows] Melee to Water +20% Melee to Wind -20%

Ten Mile Boots [Special]
Movement speed +10%, Evasion+10% Auto HP&MP Recovery +10% Hate rise -10%
Movement Speed +10% Evasion +10% Auto HP Recovery +10% Auto MP Recovery +10% Hate Rise -10%

Tenacity Glove [Special]
Heal reward +7%, Melee R +10% HP recovery using MP by defense MaxMP+5%
Heal Reward +7% Melee R +10% MaxMP +5% Autoskill

Thimble [Special]
ATK up by DEX with Bows
[Bows] [ATK up by DEX]
Notes: ATK increase = 1 ATK per DEX

Thrift Ring [Special]
MP cost -5%
MP Cost -5%

Ticheli Earring [Special]
Hate rise -10%, Melee&Magic R +3%
Hate Rise -10% Melee R +3% Magic R +3% Autoskill

Tigle Shoes [Special]
Evasion+5%, Absolute evasion +4%
Evasion +5% Absolute Evasion +4%

Tilia's Talisman [Special]
MaxHP+500 MaxMP+200
MaxHP +500 MaxMP +200
Quest: Mine Disaster

Toughness Buckle [Special]
DEF+75, Melee R +3%, Pet HP +500
DEF +75 Melee R +3% Pet HP +500

Toughness Ring [Special]
MaxHP+1000
MaxHP +1000

Traveler Gloves [Special]
MP recovery by receiving damage when your HP is low.
Autoskill

Traveler's Charm [Special]
MaxHP+20 VIT+1
MaxHP +20 VIT +1

Turia Ring [Special]
STR+30 Accuracy+30 ASPD-10%
STR +30 Accuracy +30 ASPD -10%

Twisted Hachimaki [Special]
MATK&MaxMP-10% INT-5 ATK&MaxHP+7% Adds Critical damage +10% in July&Aug (JST).
MATK -10% MaxMP -10% INT -5 ATK +7% MaxHP +7% [July] [Aug] Critical damage +10%

Unadorned Ring [Special]
Stats decrease a little.
MaxHP -4% MaxMP -4% ATK -3% MATK -3% Melee R -2% Magic R -2% Evasion -1% Accuracy -1%
Notes: Slot: 1 capacity decrease = MaxHP - ?, MaxMP - ?, ATK - ?, MATK - ?, HIT - ?, AVD-?

Undying Torch [Special]
Accuracy+15 Evasion-5
Accuracy +15 Evasion -5

Unmelting Ice [Special]
INT+3 CRT+3, No damage to Water
INT +3 CRT +3 Melee to Water -100% Water Magic -100%
Notes: Hidden correction: water attribute magic power -100%

Vigor Emblem [Special]
Melee R -3%, ATK+50
Melee R -3% ATK +50

Violet Soul [Special]
VIT+15
VIT +15

Vital Scarf [Special]
Rate cut +10%, Magic R +10% VIT+5
Rate cut +10% Magic R +10% VIT +5

Vitality Ring [Special]
VIT+5 DEF-5%
VIT +5 DEF -5%

Volk Shoes [Special]
Evasion+10%, Absolute evasion +2%
Evasion +10% Absolute Evasion +2%

Volt Orb [Special]
Expands attack range with Rods.
[Canes] Range +3
Notes: Range +3 with Rods

Warm Scarf [Special]
VIT+4, Rate cut +2%
VIT +4 Rate cut +2%

Warped Stone Figurine [Special]
ATK&MATK+1% Adds MaxHP+1500 if Lv>179.
ATK +1% MATK +1% If [Lv > 180] then MaxHP +1500

Warrior Bangle [Special]
MaxMP-10% ATK+50
MaxMP -10% ATK +50

Wasteland Spring Water [Special]
Cast time -15%, Magic pierce +5% Adds MATK+10% with Staff. Adds Magic pierce +10% with Throwing.
Cast Time -15% Magic Pierce +5% [Canes] MATK +10% [Throwing] Magic Pierce +10%

Water Arrows [Special]
Adds Water element for Bows.
[Bows] Melee to Fire +10% Melee to Water -10%
Notes: The effect at the time of bow equipment regardless of the job

Water Devil Necklace [Special]
Fire R +5% Magic attack chance by attack
Fire R +5% Autoskill

Water Goddess' Ring [Special]
Adds Ice element. Water magic damage up Water R +8%
Melee to Fire +10% Melee to Water +5% Water Magic +10% Water R +8%

Water Ring [Special]
Adds Water element. Water magic damage up
Melee to Fire +5% Melee to Water -5% Water Magic +5%

Weakness Finder [Special]
Critical rate +5
Critical rate +5

Weakness Ring [Special]
Critical rate +10%
Critical rate +10%

Weasel Cylinder [Special]
Skill delay -0.3sec, Fire magic +5% Absolute evasion +3%, Ailment R +15%
Skill Delay -0.3s Fire Magic +5% Absolute Evasion +3% Ailment R +15% [Ninja] Autoskill

Welling Ring [Special]
Chance of getting a Magic Jar (Cold) by normal attack slay. (Consumes a Magic Jar)
Autoskill
Notes: Trade ×

White Corsage [Special]
Heal recovery +5%, Hate rise -5% Magic R -5%
Heal Recovery +5% Hate Rise -5% Magic R -5%

Wild Ring [Special]
Melee+10% to all the elements All elements R -10%, MaxHP&MP-10%
Melee to Neutral +10% Melee to Fire +10% Melee to Water +10% Melee to Wind +10% Melee to Earth +10% Melee to Light +10% Melee to Dark +10% Neutral R -10% Fire R -10% Water R -10% Wind R -10% Earth R -10% Light R -10% Dark R -10% MaxHP -10% MaxMP -10%

Will to Live [Special]
Auto recovery +10
Auto HP Recovery +10 Auto MP Recovery +10

Wind Arrows [Special]
Adds Wind element for Bows.
[Bows] Melee to Water +10% Melee to Wind -10%
Notes: The effect at the time of bow equipment regardless of the job

Wind Devil Necklace [Special]
Water R +5% Magic attack chance by attack
Water R +5% Autoskill

Wind Earring [Special]
AGI+2, Accuracy rate +15%
AGI +2 Accuracy +15%

Wind Fan [Special]
AGI+3
AGI +3

Wind Goddess' Ring [Special]
Adds Thunder element. Wind magic damage up Wind R +8%
Melee to Water +10% Melee to Wind +5% Wind Magic +10% Wind R +8%

Wind Ring [Special]
Adds Wind element. Wind magic damage up
Melee to Water +5% Melee to Wind -5% Wind Magic +5%

Wind-up Doll [Special]
ATK&MATK+1% Melee&Magic up by Lv The effect varies by the weapon.
[Melee up by Lv] [Magic Power up by Lv] ATK +1% MATK +1% [Swords] Melee to Neutral +10% STR +5 [Bows] Range +1 DEX +5 [Canes] Cast Time -5% Skill Delay -0.5s INT +4 [Claws] Melee R +5% Magic R +5% CRT +5 Critical rate +10 INT +5
Notes: Ken STR + 5, bow DEX + 5, cane INT + 4 cast time -5%

Wisdom Earring [Special]
MATK-5%, Magic R +5%
MATK -5% Magic R +5%
Notes: Trade × Slot: 1

Wisdom Page [Special]
INT+15
INT +15

Wisdom Ring [Special]
Skill delay -0.5sec, MP cost +30%
Skill Delay -0.5s MP Cost +30%

Wise Man's Ring [Special]
MaxMP+10% Adds MaxMP+10% MATK+5% if INT>299.
MaxMP +10% If [INT > 300] then MaxMP +10% MATK +5%

Wit Charm [Special]
DEF: 5
INT+1 MATK+1%
INT +1 MATK +1%

Witch's Curse Ring [Special]
Small MATK up by AGI&CRT MaxHP-2000 with Rods.
[Canes] [X = 0.80 * AGI] [Y = 0.60 * CRT] [X = X + Y] [MATK up by X] MaxHP -2000

Wood Hammer [Special]
Melee+10% to Wind Melee pierce +4%, DEX+5
Melee to Wind +10% Melee Pierce +4% DEX +5

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